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Made in ca
Mekboy on Kustom Deth Kopta




I'm loving the grukk face rippa as my warlord. Reroll morale & pinning checks for at least 1/2 my army, then a reroll on the mob rule. Yes please, it makes me a happy ork. It almost makes up for losing fearless.


Automatically Appended Next Post:
 Jidmah wrote:
Added the Dataslate and Formations from Sanctus Reach: Stormclaw and Sanctus Reach: Hour of the Wolf to first post.

Grukk Facerippa
- Warboss with 'eavy armor, kombi-rokkit, PK and boss pole
- Always has the Bellowing Tyrant warlord trait
- For 16 additional points he gets 5+ FNP and Shred on his PK.


he also has an attack squig.

Where is this 16 points for FNP & shred listed? on his datasheet FNP is listed as a special rule of his already.

I thought the git rippa was included as well, but it's not listed under wargear so now I'm wondering where you found this 16 point cost at.

This message was edited 1 time. Last update was at 2014/08/21 02:43:26


 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

That flash gitz formation is legit. in a higher point game with a player who enjoys flash gitz could put out some dakka!!
   
Made in us
Regular Dakkanaut






 Sal4m4nd3r wrote:
That flash gitz formation is legit. in a higher point game with a player who enjoys flash gitz could put out some dakka!!


if I thought I could deal with painting another 10 Flash Gits I'd totally do it, but ugh. Though, I do have 5 nobs I got in Stormclaw that aren't marked for anything... that means I'd only have to buy another box of Flash Gitz...

This message was edited 1 time. Last update was at 2014/08/21 03:19:37


 
   
Made in ru
!!Goffik Rocker!!






 Jidmah wrote:

- Squighound causes d3 S3 hits on the gretchin rather than outright eating thems[/spoiler]


I might be wrong but iirc it's d6 hits. Can't check cause the book ain't in front of me atm.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Multimoog wrote:
 Jidmah wrote:


The Grukk formation is kind of lame, though I guess it helps people expand their ork armies if they started with a Stormclaw set. Otherwise I don't why you would ever want to field it.



Being able to deepstrike turn 1 with all that stuff sounds good, depending on who you're facing


I was talking about the Grukk Formation from the Hour of the Wolf, which basically is a mini-dreadmob. Sadly, fear isn't that awesome outside of fighting other orks, so that's why I called it lame.

The deep strike formation from Stormclaw is somewhat nonsense though. I can't think of a single army that can't handle 3 Kanz, 5 nobz and a warboss deep-striking right in front of them. The only gems from that set are the character kan (AV11 issuing challenges is evil) and Grukk, who is a nice sidegrade to regular foot warboss, especially in mobs without painboy.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Squighound does D6 hits now, it technically got nerfed because of this. S3 hits wound grots on a 3+ but then again you still need to roll to wound so possibly less painful yet equally possible it hurts more.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




Seattle, WA

 Sal4m4nd3r wrote:
That flash gitz formation is legit. in a higher point game with a player who enjoys flash gitz could put out some dakka!!


Whats the formation?

ORKS IS MADE FOR FIGHTIN' AN WINNIN'

~10,000
~2,000
~5,000 
   
Made in us
Longtime Dakkanaut




Wichita, KS

Does anyone have suggestions for Alternate Battle Wagons or Trukks? I actually think the Trukk kit is one of GW's best, but I need quite a few BWs (5) and Trukks (9) for my Ork army, and cringe at the price tag.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Go find a hobby store that sells model kits, usually 1/35 scale i believe is what you want. Get some tanks and humvees or something of the sort, slap some orky things to them, paint'm good, bam trukks and wagons. Also makes them different from each other, which technically is more orky since no ork vehicle is the same thing due to the meks slapping random crap on that "fits" lol.

Cheap plastic model kits can usually be found for ~10-15USD each. Their detail level is really low but you want the chassis anyway not the detail since youre going to be adding that.

If you dont want to kitbash, but dont want GW models, you might as well just poke around other tabletop games or miniature companies that just make models for RPG-purposes rather than their own game. However you wont save that much doing this.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Regular Dakkanaut





In the Hour of the Wolf, Grukks crew get Fear, and Logan's get fearless. Seems like it should be the other way around. Fearless on Grukks crew would make me want to find a way to use it. As is....meh.

Badrukk's crew is legit.

The wingnutz formation got me debating with a friend against something that would benefit me. Its special rules state "whenever a flyer from this formation leaves combat airspace, it returns to play with its full complement of hull points, and with it's starting quota of one use only weapons"
Now, I took a liking to this immediately but a friend pointed out something that can't be right... It states that the flyer returns to play when it leaves combat airspace, NOT ongoing reserves meaning that once all the flyers from this formation have come in from reserves they are always overhead until shot down. That can't be right, can it? I guess reading the fluff entry on the dataslate kinda supports that, but seems a bit much.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Amiricle wrote:
In the Hour of the Wolf, Grukks crew get Fear, and Logan's get fearless. Seems like it should be the other way around. Fearless on Grukks crew would make me want to find a way to use it. As is....meh.

Badrukk's crew is legit.

The wingnutz formation got me debating with a friend against something that would benefit me. Its special rules state "whenever a flyer from this formation leaves combat airspace, it returns to play with its full complement of hull points, and with it's starting quota of one use only weapons"
Now, I took a liking to this immediately but a friend pointed out something that can't be right... It states that the flyer returns to play when it leaves combat airspace, NOT ongoing reserves meaning that once all the flyers from this formation have come in from reserves they are always overhead until shot down. That can't be right, can it? I guess reading the fluff entry on the dataslate kinda supports that, but seems a bit much.


I thought it read that "When it returns to play" that it gets healed/full armament. So you have a bomba come in. In a turn or two, it takes a HP, and drops a bomb or two. You fly it off the board and it goes into 'reserves', but they come back automatically next turn if I'm not mistaken, so now it has full HP and Bombs. I'm pretty sure when a flier leaves the board, you don't have to reroll to get back onto the board, they just come off your edge again.
   
Made in ca
Regular Dakkanaut





Yea, that's how I read it and will play it. He said that you could move it off the board, then immediately back on healed & rearmed able to shoot in that same phase. His reasoning is that it's not actually that plane but hoards of planes flying overhead and another brand new one is taking the place of the one flying off, but he's a beakie anyway so I'll just ignore his advice.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Neither his reasoning nor the fluff overrides the rules.

While it fluff-wise is a different plane coming on, rules-wise it's the exact same burna-bommer that you moved off. For that reason it will be coming from ongoing reserves as usual.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Missionary On A Mission




Australia

I'm starting a small ork army for fun (mainly because I want to paint up some ork models lol), so I am putting together a 1,000pt list for starters. I've picked up a full Assault on Black Reach kit on ebay, plus another 20 AoBR Boyz and 1 Deffkopta to start with. This is what I'm thinking of going with:

Warboss ('Eavy Armour, PK/BP, TL Shoota)

19 Slugga Boyz, Nob (PK/BP)

19 Slugga Boyz, Nob (PK/BP)

17 Shoota Boyz, 2 Big Shoota (or Rokkit) Boyz, Nob (BP, TL Shoota)

4 Deffkoptas (TL Rokkits)

3 MANz with Trukk (Reinforced Ram)

Dakkajet (3x TL Supa Shootas)

Comes out to 1000 pts on the dot. Dakkajet there is mainly because I love the look of the model. Any major shortcomings in the list?


 
   
Made in us
Dakka Veteran





GoonBandito wrote:
I'm starting a small ork army for fun (mainly because I want to paint up some ork models lol), so I am putting together a 1,000pt list for starters. I've picked up a full Assault on Black Reach kit on ebay, plus another 20 AoBR Boyz and 1 Deffkopta to start with. This is what I'm thinking of going with:

Warboss ('Eavy Armour, PK/BP, TL Shoota)

19 Slugga Boyz, Nob (PK/BP)

19 Slugga Boyz, Nob (PK/BP)

17 Shoota Boyz, 2 Big Shoota (or Rokkit) Boyz, Nob (BP, TL Shoota)

4 Deffkoptas (TL Rokkits)

3 MANz with Trukk (Reinforced Ram)

Dakkajet (3x TL Supa Shootas)

Comes out to 1000 pts on the dot. Dakkajet there is mainly because I love the look of the model. Any major shortcomings in the list?


Problems against armor and their pie plates? I'd at least try and fit a unit of Tankbustas/Flash Gits/Lootas. Maybe hold off on MANZ till games of higher point level? At the very least you wanna give ALL your mobs some special weapons like rokkits/big shootas. Orks is about spamming stuff. Most of it blows up so easily/, and you need a lotta boyz shooting to hit anything.





 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

MANz are more of a 1500pt or higher thing, as the ~170pts for a MANz Missile can be quite a point sink for low point games. Especially since they usually only kill 1-2 units if theyre the biggest obvious target, and they will be at low points.

For not much more you can get Tankbustas and they can be a bigger thorn than you think. Lootas too for that matter.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Missionary On A Mission




Australia

Hmm, ok I can drop the MANz and grab 4 Tankbusters + Boss Nob with BP and 5 Lootas for the same points. Or 2 groups of 5 Tankbusters. Though I do like the MANz model :( Perhaps that will be something to look forward to for higher points.

And are Big Shootas/Rokkits worth it in Slugga mobs? I was thinking to just run them across the board and use a Waagh! to run+assault on Turn2.


 
   
Made in us
Dakka Veteran





GoonBandito wrote:
Hmm, ok I can drop the MANz and grab 4 Tankbusters + Boss Nob with BP and 5 Lootas for the same points. Or 2 groups of 5 Tankbusters. Though I do like the MANz model :( Perhaps that will be something to look forward to for higher points.

And are Big Shootas/Rokkits worth it in Slugga mobs? I was thinking to just run them across the board and use a Waagh! to run+assault on Turn2.


Ya drop MANZ. You can get away with smaller Loota units of five. They have so many shots coming out they hit a lot. They may run easy, but the longish range really helps them survive. You want bigger size Tankbusta units. like 10-15. cause each guy is firing 1 rokkit so you need pretty many to hit a decent amount of times. Also they have a bunch of fun amti armor gubbins now. I take 12 in a trukk.and they do awesome!

I would even consider making your unit of shootas into Tankbustas and giving them a trukk. Any extra points just fatten up both slugga units.


Personally, I feel Rokkits and Big Shootas are worth it when your running blobs. Theyre assault weapons (move and fire), higher strength and theyre longer range then sluggas, so you can at least start hitting stuff sooner while your moving forward and getting blown apart.. I think theyre cheap for what they do. If you stick 3 rokkits in a blob of 30 and kill 1 marine they almost got their points back.




 
   
Made in ru
!!Goffik Rocker!!






Hey, guyz! What do you think about grot artillery in low-pt games?

First of all, i must say that i'm scratch-building big gunz using plastic clay. They're supposed to be lobbas and pretty much look like them but the opponents won't mind if i proxy them as basically any gun in a true ork spirit that 'you don't know what gun it is unless it actually fires'. So far i've built 3 gunz and have almost done the 4-th one. There will be 5 total.

I want to field a Warboss, a Painboy, 30 sluggaboyz, 20 shootaboyz and 4-5 big gunz spread in 2-3 squads since HS is not occupied.

From my gaming experience, lobbas are awesome but they start to be effective only in squads of 3 or more just cause of how multiple barrage works.

So, here's the question: what gunz would you take in such low pt games in a footsloggin' list? KMK are probably the go-to but are the other gunz like smashas or zzaps worth it? But i run into the 36' range problem with most big gunz other than lobbas =(

Btw, if you want, i can make some photos of plastic-clay big gunz after conpleting the 4-th one this evening

This message was edited 7 times. Last update was at 2014/08/25 05:28:36


 
   
Made in us
Dakka Veteran





 koooaei wrote:
Hey, guyz! What do you think about grot artillery in low-pt games?

First of all, i must say that i'm scratch-building big gunz using plastic clay. They're supposed to be lobbas and pretty much look like them but the opponents won't mind if i proxy them as basically any gun in a true ork spirit that 'you don't know what gun it is unless it actually fires'. So far i've built 3 gunz and have almost done the 4-th one. There will be 5 total.

I want to field a Warboss, a Painboy, 30 sluggaboyz, 20 shootaboyz and 4-5 big gunz spread in 2-3 squads since HS is not occupied.

From my gaming experience, lobbas are awesome but they start to be effective only in squads of 3 or more just cause of how multiple barrage works.

So, here's the question: what gunz would you take in such low pt games in a footsloggin' list? KMK are probably the go-to but are the other gunz like smashas or zzaps worth it? But i run into the 36' range problem with most big gunz other than lobbas =(

Btw, if you want, i can make some photos of plastic-clay big gunz after conpleting the 4-th one this evening


I think you answered your question. Lobbas are solid. Rethink lobbas.




 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






sirlynchmob wrote:
I'm loving the grukk face rippa as my warlord. Reroll morale & pinning checks for at least 1/2 my army, then a reroll on the mob rule. Yes please, it makes me a happy ork. It almost makes up for losing fearless.


Automatically Appended Next Post:
 Jidmah wrote:
Added the Dataslate and Formations from Sanctus Reach: Stormclaw and Sanctus Reach: Hour of the Wolf to first post.

Grukk Facerippa
- Warboss with 'eavy armor, kombi-rokkit, PK and boss pole
- Always has the Bellowing Tyrant warlord trait
- For 16 additional points he gets 5+ FNP and Shred on his PK.


he also has an attack squig.

Where is this 16 points for FNP & shred listed? on his datasheet FNP is listed as a special rule of his already.

I thought the git rippa was included as well, but it's not listed under wargear so now I'm wondering where you found this 16 point cost at.


Oh, I missed that post. Added the attack squig. The points are the "tax" you pay compared to just picking a regular warboss with the same loadout.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






- Squighound causes d3 S3 hits on the gretchin rather than outright eating thems

that's wrong.

d6 hits is right.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Fixed

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Aight i have the ghaz sup finally.

Question: Da Boss Iz Watchin'

How the hell do you apply a +2 modifier to a chart roll? The way im assuming it works is absolutely garbage since 9/10 of the time i want a 2/3 result not a 4+, and it makes it sound like i add 2 to the dice result making it impossible to get a 1 or 2 and damn near impossible to get a 3. That totally ruins mob rule for units less than 10, wth

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in nz
Longtime Dakkanaut





New Zealand

 Vineheart01 wrote:
Aight i have the ghaz sup finally.

Question: Da Boss Iz Watchin'

How the hell do you apply a +2 modifier to a chart roll? The way im assuming it works is absolutely garbage since 9/10 of the time i want a 2/3 result not a 4+, and it makes it sound like i add 2 to the dice result making it impossible to get a 1 or 2 and damn near impossible to get a 3. That totally ruins mob rule for units less than 10, wth


If it's intended to apply to any dice roll, then yes, once again GW haven't done their proof reading, as clearly a +2 is nonsensical in some cases. Some more careful rewording - e.g. "you may modify any one dice result by from -2 to +2" - would make more sense.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think the idea behind Waaagh! Ghazghkull is to keep large mobs on the table without needing a character. The formations reflect this, as they all are either fearless, made of vehicles or consist of a metric ton of models.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The only formation that can hurt from it i guess if you look at it is the Snikrot "Sneaky Gitz" formation, since they form 4 units of 15 models. The rest as you stated are fearless, a vehicle, or ginormous lol. Stormboy one can be up to 30models per unit, so thats not even an issue (deepstriking that many is an issue on its own)

Thankfully nothing says the CAD you take in addition to the formation says you must use the supp rules for the CAD, so our MANz missiles and other such small units are from the normal codex without these rules if we so choose.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Fresh-Faced New User




Hey guys, please forgive my ignorance, but I'm REALLY confused here. I have my shiny new codex here (Got it when it came out) but I don't see things like the supplements, extra formations and rules like "Da Boss is Watching."

Is there another book that I'm missing, or am I just REALLY bad at reading this thing?
   
Made in us
Quick-fingered Warlord Moderatus






it's a suppliment thats sold separately.

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in ca
Gargantuan Gargant






Sytakan wrote:
Hey guys, please forgive my ignorance, but I'm REALLY confused here. I have my shiny new codex here (Got it when it came out) but I don't see things like the supplements, extra formations and rules like "Da Boss is Watching."

Is there another book that I'm missing, or am I just REALLY bad at reading this thing?


Don't worry, you haven't become a madboy, it's the WAAAGH! Ghazghkull Supplement they're referring to when they're talking about the formations and stuff, which is an entirely separate book. http://www.games-workshop.com/en-US/Waaagh-Ghazghkull-A-Codex-Orks-Supplement;jsessionid=649B715DBEF705CC23C37DE343A8A588?_requestid=6495367
   
 
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