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![[Post New]](/s/i/i.gif) 2014/06/24 16:02:20
Subject: 2K Tyranid vs Chaos help
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Been Around the Block
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Ok, so I'm scheduled to play a chaos friend of mine. 2000 points. He was kind enough to give me an idea of what he'd be bringing. He told me he's working to fashion himself a competitive list. It involves something like this:
- Nurgle lord with nurgle bikers
- 2 squads nurgle marines in rhinos with either meltas or plasmas
- sorceror with 20 cultists.
- belakor
- 3 heldrakes
Obviously, my biggest concern is the heldrakes. I figure if I was to limit the number of units on the field, I could reduce the effectiveness of the bale flamers. Here is what I was thinking. Let me know your thoughts:
- 2 dakka flyrants
- living artillery formation
- 5 genestealers with broodlord
- 3 warriors stock
- 3 hive guard
- 2 zoanthropes
- exocrine
- mawloc
- 2 hive crones
i am really lost here. please help!
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![[Post New]](/s/i/i.gif) 2014/06/24 16:46:17
Subject: 2K Tyranid vs Chaos help
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Lesser Daemon of Chaos
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Or you could go the opposite route and flood the board giving the heldrakes a hard time lining up any shots now that they have limited firing arcs. His expensive high T army would fold to a volume of psn attacks. A sorc isn't fearless so the cultists blob is very vulnerable to failing morale in cc. Just my initial 2c
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![[Post New]](/s/i/i.gif) 2014/06/24 17:30:39
Subject: 2K Tyranid vs Chaos help
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Boosting Space Marine Biker
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I would go with more small bodies. Devilgaunts could put out a lot of shots which will eventually drop the other bodies on the field. Your crones should have a blast against the Helldrakes, vector strike when your able to and then launch off tentaclids (such a stupid name) to try and score some additional points off them. Your dakkarants should glance out the drakes easily but finding range may be difficult. If your lucky the dakkarants could be lucky enough to roll warp lance and then a strong chance to really deal damage. I'd say the cultists are a great target for your mawloc. Tear them apart with the terror. Just lay into everything else with the other elements. Belekor is the only other really scary part of the army, but I have no idea how to deal with him since I've never played him.
Honestly the genestealers and hiveguard don't seem to fit with this list. Remove them and maybe even the Warriors to bring in a few good sized groups of termagants. should help with a higher volume of fire to throw at the bikers and plague marines. That's my thoughts
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![[Post New]](/s/i/i.gif) 2014/06/24 18:11:12
Subject: 2K Tyranid vs Chaos help
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Furious Raptor
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I'm still new to 7th, so apologies if I'm not understanding the rule correctly, but...
With Belakor, Lord and Sorceror, he's sporting 3 HQ, so unbound list. Build a formatted army with a ton of gaunts, then laugh as a single gaunt secures the obj. and he can't contest.
If I'm reading the new ruleset right, unbound armies have to prettyuch wipe the floor with a bound army or they can't secure the obj, if the bound team has models on it, correct?
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![[Post New]](/s/i/i.gif) 2014/06/25 01:03:07
Subject: 2K Tyranid vs Chaos help
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Bloodthirsty Bloodletter
The Eye of Terror
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2000 pts? Be prepared just in case Be'lakor is a Chaos Daemons Ally there. He is threat number one if he has more psykers to draw upon for Invisibility and Shrouding for whatever unit he chooses.
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![[Post New]](/s/i/i.gif) 2014/06/25 04:46:43
Subject: 2K Tyranid vs Chaos help
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Furious Raptor
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If he's an ally, then he still lacks a CD troop unit, so still unbound army. Again, I think.
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![[Post New]](/s/i/i.gif) 2014/06/25 16:27:09
Subject: 2K Tyranid vs Chaos help
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Daemonic Dreadnought
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Mmmm... as a Chaos player, I would be afraid of having that army killed off before the Heldrakes get to the table. Or that you would kill everything on the table except the drakes, leaving me no opportunities to score.
20 cultists die real fast to just about anything in a Tyranid army.
Plague Marines are tough, but Gargoyles can blind them. The moment that happens, they become expensive tarpits.
The CL and bikers would be tougher to kill, but are going to fail some saves. Large termangant broods can actually do a lot of damage to them.
Be'Lakor - I don't know, there's got to be some MC capable of taking him out.
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![[Post New]](/s/i/i.gif) 2023/06/27 06:28:55
Subject: 2K Tyranid vs Chaos help
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Veteran Wolf Guard Squad Leader
DC Metro
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Skip the gaunt's. Flood the world with poisoned ripper swarms. They're fast enough and on big enough bases that you can easily dictate exactly where his hell drake can fly to, which restricts what it can fire at.
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![[Post New]](/s/i/i.gif) 2014/06/26 01:56:30
Subject: 2K Tyranid vs Chaos help
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Longtime Dakkanaut
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dmthomas7 wrote:I would go with more small bodies. Devilgaunts could put out a lot of shots which will eventually drop the other bodies on the field. Your crones should have a blast against the Helldrakes, vector strike when your able to and then launch off tentaclids (such a stupid name) to try and score some additional points off them. Your dakkarants should glance out the drakes easily but finding range may be difficult. If your lucky the dakkarants could be lucky enough to roll warp lance and then a strong chance to really deal damage. I'd say the cultists are a great target for your mawloc. Tear them apart with the terror. Just lay into everything else with the other elements. Belekor is the only other really scary part of the army, but I have no idea how to deal with him since I've never played him.
Honestly the genestealers and hiveguard don't seem to fit with this list. Remove them and maybe even the Warriors to bring in a few good sized groups of termagants. should help with a higher volume of fire to throw at the bikers and plague marines. That's my thoughts
don't forget you can drool cannon the drake now and anything that is "accidently" in the skyfire template.
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![[Post New]](/s/i/i.gif) 2014/07/11 04:11:37
Subject: Re:2K Tyranid vs Chaos help
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Crazed Spirit of the Defiler
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Get rid of the genestealers. I play CSM and regularly play a tyranid opponent. The genestealers never made a difference in a game. It was so rare for them to make it past turn 2 that eventually they he stopped using them.
Also kill the helldrakes early and fast. Many CSM players rely on them. If you can kick them from the sky, you can ruin their day.
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This message was edited 1 time. Last update was at 2014/07/11 04:25:35
Iron within, Iron without |
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![[Post New]](/s/i/i.gif) 2014/07/11 18:38:14
Subject: Re:2K Tyranid vs Chaos help
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Focused Fire Warrior
San Antonio, TX
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I usually play at 1850, so you'd have some extra points to work with here...
2 Dakka Flyrants w/E Grubs
Venomthrope
Zoanthrope
Ripper Swarm
Ripper Swarm(Poison...for Lolz)
2 Hive Crones
Biovore
Dakka-Fex
Endless Swarm Formation
18 Poison Gaunts
10 Poison Gaunts
10 Poison Gaunts
10 Dev Gants
10 Dev Gants
4 Tyranid Warriors
ADL with Quad Gun
You have lots of ways to deal with the Heldrakes here...so they are no longer scary. And then with your gunboat Flyrants, well...forcing alot of saves will get you those wounds to kill the Nurgle lovers. Endless Swarm is my formation of choice as I love bringing back that squad of poison guants they just killed
Biovore, Zoan, Venom chill behind the ADL all with a 2+ save and drop pie plates/spores/quad shots wherever.
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