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![[Post New]](/s/i/i.gif) 2014/06/29 15:49:12
Subject: 1850 Necron
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Fresh-Faced New User
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This is my first rough draft. Thinking about building something like this.
I love the look of the stalkers and the barges
Necron (1837/1850pt.)
@HQ [ 1 ]
Necron Overlord (.) Warscythe; Phylactery; Mindshackle scarabs;
> 1x - Catacomb Command Barge (.); Quantum shielding; Tesla Cannon;
@Elites [ 2 ]
Triarch Stalker (.) Quantum shielding; Heat Ray;
Triarch Stalker (.) Quantum shielding; Heat Ray;
@Troops [ 4 ]
6x - Necron Warriors (.)
> 6x - Necron Warrior (.); Gauss flayer;
> 1x - Ghost Ark (.); Quantum shielding; Gauss Flayer Array;
6x - Necron Warriors (.)
> 6x - Necron Warrior (.); Gauss flayer;
> 1x - Ghost Ark (.); Quantum shielding; Gauss Flayer Array;
6x - Necron Warriors (.)
> 6x - Necron Warrior (.); Gauss flayer;
> 1x - Ghost Ark (.); Quantum shielding; Gauss Flayer Array;
6x - Necron Warriors (.)
> 6x - Necron Warrior (.); Gauss flayer;
> 1x - Ghost Ark (.); Quantum shielding; Gauss Flayer Array;
@Fast attack [ 1 ]
5x - Necron Destroyers (.)
> 5x - Necron Destroyer (.); Gauss Cannon;
@Heavy support [ 3 ]
Annihilation Barge (.) Quantum shielding; Twin-linked Tesla Destructor; Tesla Cannon;
Annihilation Barge (.) Quantum shielding; Twin-linked Tesla Destructor; Tesla Cannon;
Doom Scythe (.) Death Ray; Twin-linked Tesla Destructor;
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![[Post New]](/s/i/i.gif) 2014/06/29 16:14:26
Subject: 1850 Necron
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Freaky Flayed One
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Looks pretty good. The only suggestion I have is to keep the stalkers well guarded withe the ghost arks
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Ain't no kill like overkill.
48,500+
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![[Post New]](/s/i/i.gif) 2014/06/29 16:27:25
Subject: 1850 Necron
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Sneaky Striking Scorpion
Seattle Area
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Whats the deal with the Overlord? He's the only model that could be remotely useful in HtH - which means if he were to get in CC he'd probably get swamped and killed.
The points on the overlord's wargear are probably better spent elsewhere (keep the warscythe)
Have you considered Crypteks with Eldrich Lances to go in the Ghost Arcs? They're cheaper than the destroyers and fire a S8AP2 shot. It'd only cost 140 to put one with each squad of warriors.
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Froth at the top, dregs at the bottom, but the middle - excellent |
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![[Post New]](/s/i/i.gif) 2014/06/29 16:55:22
Subject: Re:1850 Necron
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Fresh-Faced New User
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How do you unlock them?
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![[Post New]](/s/i/i.gif) 2014/06/29 17:06:35
Subject: 1850 Necron
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Freaky Flayed One
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I would keep the overlord how he is. With the new rules and FAQ, the CCB/OK combo is a beast,
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Ain't no kill like overkill.
48,500+
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![[Post New]](/s/i/i.gif) 2014/06/29 17:23:16
Subject: Re:1850 Necron
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Sneaky Striking Scorpion
Seattle Area
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I don't follow.... You're allowed one Royal Court per Overlord, and can only assign one model from the court to a given unit. ...??
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Froth at the top, dregs at the bottom, but the middle - excellent |
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![[Post New]](/s/i/i.gif) 2014/06/29 20:19:27
Subject: 1850 Necron
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Discriminating Deathmark Assassin
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Crypteks are definitely missing here. I'd personally go for as many stormteks as you can get. Reduce down the warrior groups to five each and you can afford two. They give you four haywire shots for 25 pts. Invaluable in 7th I'd say.
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![[Post New]](/s/i/i.gif) 2014/06/30 12:57:25
Subject: Re:1850 Necron
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Fresh-Faced New User
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What does the model look like?
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![[Post New]](/s/i/i.gif) 2014/06/30 13:36:29
Subject: 1850 Necron
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Ladies Love the Vibro-Cannon Operator
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Kholzerino wrote:Crypteks are definitely missing here. I'd personally go for as many stormteks as you can get. Reduce down the warrior groups to five each and you can afford two. They give you four haywire shots for 25 pts. Invaluable in 7th I'd say.
Right.
If you field Stormteks, the usefulness of the Triarch Stalkers drops. Frankly, I'd replace them by Warriors/Immortals in a Night Scythe.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/06/30 13:41:34
Subject: Re:1850 Necron
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Fresh-Faced New User
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Well triarchs are the whole reason i decided to start collecting necrons. They look really cool and I want to keep at least 2
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![[Post New]](/s/i/i.gif) 2014/06/30 13:52:10
Subject: 1850 Necron
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Dakka Veteran
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Triarchs are cool, and incredibly useful. Having two is a good call, too easy for a savy player to take down 1. But as much as I love ghost archs in my opinion their main function is to support big groups of warriors, the idea being you "trick" your opponent into targeting the only "objective sucured unit" on the board and they won't be able to kill it with any amount firepower, watch their face turn as you re animate half your warriors with res orb and then use supporting ghost arch to refill the rest. Automatically Appended Next Post: I would drop two of the ghost archs at least and maybe even the doom sythe. Put in a 3rd annhilation barge and get 1 big blob of warriors with a lord holding a res orb, then if you still have points put storm tecks inside of their av 13 open topped, hopefully with jink, and let them shoot out all day long and wreck other vehicles. You could just as easily put them in night sythes for more dedicated AA.
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This message was edited 1 time. Last update was at 2014/06/30 13:55:37
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![[Post New]](/s/i/i.gif) 2014/06/30 13:58:53
Subject: 1850 Necron
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Ultramarine Chaplain with Hate to Spare
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Looks like an AV13 spam. Solid base to work from, here's my suggestions:
The CCB is strong but at the moment Krak missiles cause you an issue and he's not tough enough for combat. Get him a Sempiternal Weave for a 2+ armour possibly even a Phase Shifter. Also get a Res Orb long before you even consider a Phylactery.
Triarch Stalkers probably want the Heavy Gauss Cannon or they will struggle to get into effective range and what would you fire a Heat Ray at that you'd then want to twin link other firepower at?
Get Crypteks into the warrior squads. Destruction Teks work best with Ghostarks due to range.
Destroyers are terrible dump them.
Annihilation Barges are amazing. Doomscythes less so but still good however a single flyer is a bad idea. Annihilation Barges give you enough AA whilst all you're doing is giving your opponents AA something good to shoot at. So get a 3rd Barge instead. That way you have 10 AV13 vehicles and all your opponents S6- firepower is useless.
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![[Post New]](/s/i/i.gif) 2014/06/30 14:01:02
Subject: 1850 Necron
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Dakka Veteran
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Also destroyers are good but not worth their points. They are too easy to kill, and super easy to deny re animation protocols.
There are way better fast attack choices in wraiths or scarabs if you want to give the overlord some help in cc.
If it were me I would abandon the cc overlord all together, as he is your only cc unit or give him some help ethier surrounded by warriors or maybe a unit of wraith and destroyer lord to back him up. Either way ditch everything but the warsythe.
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![[Post New]](/s/i/i.gif) 2014/06/30 14:12:39
Subject: 1850 Necron
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Ultramarine Chaplain with Hate to Spare
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Also destroyers are good but not worth their points.
Did that even make sense when you wrote? Destroyers like any unit are bad because they aren't worth their points. If Wraiths were 90 points a model or the Transcendent C'tan was 10,000 points base they would be terrible, where as if Lycheguard were 1 point a model they would be the most broken unit in the game. How worth a unit is compared to its points cost is the only measure of how could good or bad a unit is.
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![[Post New]](/s/i/i.gif) 2014/06/30 15:23:45
Subject: 1850 Necron
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Dakka Veteran
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Oh internet...
Yes it makes sense, a tough 5 jump inf models with an ap 3 gun and 5+ re animation sounds like a good unit, until you compare it with necrons other fast attack. Stop being so literal, you clearly got my meaning, why take the time to split hairs?
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![[Post New]](/s/i/i.gif) 2014/06/30 15:41:01
Subject: 1850 Necron
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Ultramarine Chaplain with Hate to Spare
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So your meaning was:
"Destroyers are good but not good"
Which doesn't make sense. Lycheguatd have just as much going for them and Praetorians even more and they are still horrid units. Why? Because they are not worth their points.
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![[Post New]](/s/i/i.gif) 2014/07/07 11:52:51
Subject: 1850 Necron
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Fresh-Faced New User
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I have to take an HQ and I dont think really any of them are very good other than this guy with a barge. He seems pretty survivable and hard to give FB away.
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![[Post New]](/s/i/i.gif) 2014/07/07 12:47:57
Subject: 1850 Necron
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Proud Triarch Praetorian
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Ok, disregarding the squabble above,
• Stalkers are okay, but you really need to gear your entire list around them to make them work. I'd recommend at least one of them take a Heavy Gauss Cannon to make sure your longer ranged weapons have a way to twin link.
• Yes, you should stick some Harbingers in with your Ghost Arks. If you're planning on keeping the Stalkers, take Destruction-teks. 1 per Ark (Storm-teks aren't as useful in Stalker lists)
• Ghost Arks are EXCELLENT transports, now. AV13 skimmers that are Objective Secured is pretty sweet.
• Still, it might be worth playing your Doomscythe as a Nightscythe, just to get a last turn objective steal.
• If you keep the Stalkers, Destroyers don't really benefit much from the twin linking force multiplier they grant, so they might not be worth it... though, on the other hand, double Stalkers is one of the few times it's worth taking a Doomsday Ark, so... maybe consider replacing the Doomscythe with one? (that's a big maybe, though).
• Do not listen to anyone who tells you to drop all of the equipment on a Barge Lord except the Warscythe. They obviously have no idea what they're talking about. Typical loadout goes: Overlord (WS, MSS, SW, PS, CCB, and a RO if you've got the points)
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![[Post New]](/s/i/i.gif) 2014/07/08 12:47:15
Subject: Re:1850 Necron
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Fresh-Faced New User
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I disagree on the nightscythe. Theres nothing it can do that a Ghost Ark can't already. Infact the Ghost Ark has ObjSec where as a zooming flyer cant capture at all
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![[Post New]](/s/i/i.gif) 2014/07/08 13:07:59
Subject: 1850 Necron
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Ultramarine Chaplain with Hate to Spare
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Nightscythe does far more damage than the Ghost Ark and delivers units to short range quickly and provides AA. It is a better than a Ghost Ark in many ways. Ghost Arks are better here though as he's going for AV13 spam.
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![[Post New]](/s/i/i.gif) 2014/07/08 15:22:02
Subject: Re:1850 Necron
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Fresh-Faced New User
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But they cant hold an objective
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![[Post New]](/s/i/i.gif) 2014/07/08 15:37:59
Subject: 1850 Necron
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Ultramarine Chaplain with Hate to Spare
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True. What's your point?
The two vehicles have different purposes and different strengths and weaknesses. Overall the Nigthscythe is stronger but in the right list the Ghostark is the better choice.
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![[Post New]](/s/i/i.gif) 2014/07/09 10:34:38
Subject: Re:1850 Necron
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Longtime Dakkanaut
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If you want to run Destoyers, run them 3 HD 2 D. It's reasonably resilient, fast, and incredibly hard hitting unit. That high S low AP is hard to come by for Crons, and in a meta filled with Riptides and Wraithknights there are plenty of targets for it. Also, the HDs have the range to hang out on the flanks and prevent full wipes. As long as you are getting RP out of the unit it will be tough enough to bring down.
A full salvo will average 2.5 wounds off a Wraithknight. Not a lot of units boast that kind of firepower on mobile, resilient frames.
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This message was edited 2 times. Last update was at 2014/07/09 10:38:52
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![[Post New]](/s/i/i.gif) 2014/07/09 10:46:34
Subject: Re:1850 Necron
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Ultramarine Chaplain with Hate to Spare
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ShadarLogoth wrote:If you want to run Destoyers, run them 3 HD 2 D. It's reasonably resilient, fast, and incredibly hard hitting unit. That high S low AP is hard to come by for Crons, and in a meta filled with Riptides and Wraithknights there are plenty of targets for it. Also, the HDs have the range to hang out on the flanks and prevent full wipes. As long as you are getting RP out of the unit it will be tough enough to bring down.
That is an expensive unit who's damage output is very mediocre and who's survivability and mobility isn't that great (it's basically a more expensive less survivable version of the worst Landraider variant for 10 points more than that LR). For less points you could get a double Death&Despair squad in a Nightscythe!
Which is better 3 lascannons. Or 2 Ap2 wounding on a 2+ flamers plus 10 rending wounding on a 2+ shots and a Nightscythe!!
Destroyers just aren't worth their points. They should be 30-35 points with the HGC upgrade at 10-15 (so 45 points total for the HGC destroyer) then they would be usable perhaps even good. But as is they are terrible. Or perhaps if they had 2 wounds each. But you're paying too much for a job that can be done infinitely better by lots of other choices in the codex.
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![[Post New]](/s/i/i.gif) 2014/07/10 01:51:41
Subject: Re:1850 Necron
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Longtime Dakkanaut
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They are Preferred Enemy Lascannons, combined with very respectable Preferred EnemyGauss Cannons. They are a very legitimate threat to any vehicle in the game, not to mention medium to elite infantry and MCs. Add that to their distance, mobility, and resiliency through T5, RP and cover saves can keep them on the field for a very long time. I guess if you play on planet snow ball and never bring Ghost Arcs, Monos, etc, then you might have hard time keeping them alive. A savvy general is going to peak around LOS blocking terrain (or vehicles) on the Flanks and put them in a position when they can only suffer minimal return fire. You keep your "cheaper" D's up front to take cover/armor saves and RP. The movement phase is one of the most crucial phases in the game, and for a heavy weapons platform these guys have insane maneuverability. Don't kid yourself. They also get it from a slot that doesn't compete directly with traditional heavy support.
The damage output extrapolates considerably when you can sustain it over a number of rounds. ABarges have great bursts, but are priority targets and generally dead in the first two turns. HD/D combos can stay going late in the game, unless your opponent has incredibly mobile firepower. Most people don't.
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![[Post New]](/s/i/i.gif) 2014/07/10 08:26:28
Subject: 1850 Necron
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Ultramarine Chaplain with Hate to Spare
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You think that Destroyer unit is as good as 3 Annihilation Barges? Really? It is only 10 points less and with army building in 7th HS slots is not an issue. You think that 5 wounds with 3+ armour is better than 9 Hull Points at AV13? Only against an idiot or someone who has rolled realky bad will you ever get RP with Destroyers. Given that gating Deathstars and Serpent Spam has been the meta on the Competitive scene for a while now your assertation that not many people have mobile firepower is frankly baffling.
The reason people go after Annihilation Barges is because they are good. There is a reason the only destroyers you see in competitive play are destroyer lords.
Monoliths simply suffer from not being Annihilation Barges. But are a decent unit. Ghostarks RaW are the most powerful unit in the entire game (though I doubt anyone plays them RaW or brings the extra Phantom Titans to do so).
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![[Post New]](/s/i/i.gif) 2014/07/10 08:51:26
Subject: 1850 Necron
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Repentia Mistress
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As ShadarLogoth said, they are not competing for Heavy slots.
As for which is better, the answer is not a straightforward: A Barge is better in all situations. 9 hull points is not necessarily better than 5 wounds, due to Vehicle damage charts. It would depend on situation, range, enemies facing.
Even then, there is army synergy to consider. Depending on the list and opponent, Destroyers sound like they can be more effective in some situations. and S9, AP2 gives a fair chance of exploding AV13 at 36 inch range. With A Barges, you have to get in close below 24 inches and even then, hope to kill with glances. Automatically Appended Next Post: As for A Barges, the advantage I see of having them would be they are 3 units vs the one unit of Destroyers. The opponent would need at least three units firing to destroy them in 1 turn whereas Destroyers can be wiped in one turn, barring cover and line of sight defences.
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This message was edited 1 time. Last update was at 2014/07/10 08:54:15
DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+
Avatar scene by artist Nicholas Kay. Give credit where it's due! |
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![[Post New]](/s/i/i.gif) 2014/07/10 09:14:43
Subject: Re:1850 Necron
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Longtime Dakkanaut
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You think that Destroyer unit is as good as 3 Annihilation Barges? Really?
They take up different slots and cover each other's weakness as far as targets go. Believe it or not there are some things that S7 with no AP isn't very effective against.
It is only 10 points less and with army building in 7th HS slots is not an issue.
You think all tournaments are going to give you 6? Good luck with that.
You think that 5 wounds with 3+ armour is better than 9 Hull Points at AV13?
Considering the Destroyers have more range and are infinitely easier to hide, yes. Also, that AV 13 doesn't last forever.
Only against an idiot or someone who has rolled realky bad will you ever get RP with Destroyers.
You are clearly displaying your ignorance here, or play on really gakky boards with no terrain. I almost never lose all 5 Destroyers in one round of shooting. If you can't figure out how to keep one base relatively unscathed then this simply is too complex of a unit for you. Stick with the more straight forward stuff like NS and ABs and you'll be fine.
Given that gating Deathstars and Serpent Spam has been the meta on the Competitive scene for a while now your assertation that not many people have mobile firepower is frankly baffling.
People generally don't shoot their Serpents down the flanks at you, as they have to sacrifice to much firepower to do so. Even still, how many turns does it take to peak around a Mono in its DZ? Without exposing yourself to massive amounts of Gauss death?
You've obviously never used them, or used them with adequate terrain. It's okay to admit ignorance on a units worth, but pretending to be an expert on them when you clearly have no idea how to maximize them is pretty bad way to offer advice on the forums.
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This message was edited 2 times. Last update was at 2014/07/10 09:17:32
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![[Post New]](/s/i/i.gif) 2014/07/10 09:57:33
Subject: 1850 Necron
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Ultramarine Chaplain with Hate to Spare
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Serpents are not exactly the king of mobile firepower but they can get into position to kill the Destroyers if they need to. I notice you glaze over all the truly mobile firepower that saturates the tournament scene?
The issue is currently there aren't any 7th Ed tournaments around. So in 6.5 Tournaments like BAO and Nova the meta won't significantly shift so all the mobile deathstars with stick around along with bike lists and Serpent Spam, Tau ignoring LoS will still figure heavily (probably even more so with mobile troops being more useful). So your Destroyers just won't be worth the 260 price tag.
I'm guessing next year will see some actual 7th Ed Tournaments being run. That will shift the meta away from deathstars and back towards MSU particularly MSU mobile scoring. Which makes hiding those Destroyers better and using them as MC hunters more viable. But then when they do this you could just take 6 Annihilation Barges instead.
Yes there is stuff Annihilation Barges can't kill. Like AV14 stuff that the Destroyers are pretty weak against too and stuff you can easily kill with a million other options in the Codex. Other than that 2+ save MCs are the only thing the Destroyers are better against than the Barges (and even that is close depending on cover or invun available) and again we have better stuff for that job (deathmarks, Wraiths etc).
Destroyers don't have great range. They have a good threat range (48") but their actual range is only 36" which puts them in SMS and Missileside range not to mention Gatestars, GravBikers well with Serpent reach etc. Sorry but they are never going to be worth the 260 points price tag coupling a Monolith with them to protect means you're spending 460 points for 3 Lascannons and a Battlecannon. If anything you're just compounding the issue with another expensive unit (though at least the 2nd one is actually worth its points though probably not the HS slot it takes up).
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![[Post New]](/s/i/i.gif) 2014/07/10 10:15:20
Subject: Re:1850 Necron
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Longtime Dakkanaut
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I notice you glaze over all the truly mobile firepower that saturates the tournament scene?
Gating death stars saturate the tournament scene? Okay...
The issue is currently there aren't any 7th Ed tournaments around. So in 6.5 Tournaments like BAO and Nova the meta won't significantly shift so all the mobile deathstars with stick around along with bike lists and Serpent Spam, Tau ignoring LoS will still figure heavily (probably even more so with mobile troops being more useful). So your Destroyers just won't be worth the 260 price tag.
How does any of that have anything to do with Destoyer's viability at all, other then listing a bunch of targets that really like to shoot at? SMS? Is that your solution now? It takes about 15 SMS salvos (read, thats all 4 shots...15 times) to lay down an entire Destroyer squad. I'm sure you can devout that many without severely damaging your firepower. Seems legit...
I'm guessing next year will see some actual 7th Ed Tournaments being run. That will shift the meta away from deathstars and back towards MSU particularly MSU mobile scoring. Which makes hiding those Destroyers better and using them as MC hunters more viable.
This is a big part of it, yes.
But then when they do this you could just take 6 Annihilation Barges instead.
Because there is more to the HS slot then ABs. Because bringing 6 ABs really homogonizes your ranged anti-tank.
Yes there is stuff Annihilation Barges can't kill. Like AV14 stuff that the Destroyers are pretty weak against too and stuff you can easily kill with a million other options in the Codex. Other than that 2+ save MCs are the only thing the Destroyers are better against than the Barges (and even that is close depending on cover or invun available) and again we have better stuff for that job (deathmarks, Wraiths etc).
Mostly wrong. Destroyers are weak against AV 14? Considering most things in the game can't touch it, I would call 1.5 HPs/turn with about half a pen pretty decent. Better then most units can hope for, anyway. ABs struggle mightily against AV13 as well, and T4 mutli wound, FNP, high save units can soak quite a bit of Tesla fire. There are quite a few resiliency profiles that S9 AP 2 with PE is awesome against.
Destroyers don't have great range. They have a good threat range (48") but their actual range is only 36" which puts them in SMS and Missileside range not to mention Gatestars, GravBikers well with Serpent reach etc.
LOL. This can't be a serious reply, can it?
Sorry but they are never going to be worth the 260 points price tag
If you keep repeating it maybe it eventually comes true? Not sure...
coupling a Monolith with them to protect means you're spending 460 points for 3 Lascannons and a Battlecannon.
Is that really all you think you get out of those units? No wonder you stick with the easy stuff. Good idea.
If anything you're just compounding the issue with another expensive unit (though at least the 2nd one is actually worth its points though probably not the HS slot it takes up).
Yeah, because we all need 6 fething ABs. Give me a break.
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This message was edited 1 time. Last update was at 2014/07/10 10:19:06
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