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![[Post New]](/s/i/i.gif) 2014/07/03 18:37:10
Subject: Why I like 40k better than some of the alternative games
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Guard Heavy Weapon Crewman
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Well with the new unbounded I can play any of my figures without an argument.
All of the other games restrict and you must have certain types of figures. Even if you house rule it certain do not allow certain scenarios as the rules are built around these units.
Before unbound you could always play unbound just needed to make a scenario that made sense.
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![[Post New]](/s/i/i.gif) 2014/07/03 19:21:06
Subject: Why I like 40k better than some of the alternative games
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Enigmatic Chaos Sorcerer
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I'm not sure if I would consider it a benefit to be able to basically grab anything you have and throw it on the field.
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2014/07/03 20:14:47
Subject: Why I like 40k better than some of the alternative games
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Guard Heavy Weapon Crewman
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WayneTheGame wrote:I'm not sure if I would consider it a benefit to be able to basically grab anything you have and throw it on the field.
Because?
This is how we played in the beginning. Only fully painted figures and each week you were allowed to add one new units. Multi player games and each week something new was added. It was great fun on both sides. Mixed up alliances always trying to get the better. Scenarios were written each week that would sometimes limit wheeled movement to roads, warp storms limited psykers, etc.
Never knowing what was going to happen each weekend.
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![[Post New]](/s/i/i.gif) 2014/07/03 20:25:46
Subject: Why I like 40k better than some of the alternative games
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Storm Trooper with Maglight
Breslau
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Meh. Warmachine's internal balance, while better than in 40k, is not perfect either. There are lots of choices that need whole list to be tailored to support them to be "okayish SLASH meh, might work" and every serious WarmaHordes player will tell you that some of the available units are a huge waste of time and a noobish mistake to take them.
Oh, the greener grass, where to seek you..?
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![[Post New]](/s/i/i.gif) 2014/07/03 20:30:47
Subject: Why I like 40k better than some of the alternative games
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Cosmic Joe
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Klerych wrote:Meh. Warmachine's internal balance, while better than in 40k, is not perfect either. There are lots of choices that need whole list to be tailored to support them to be "okayish SLASH meh, might work" and every serious WarmaHordes player will tell you that some of the available units are a huge waste of time and a noobish mistake to take them.
Oh, the greener grass, where to seek you..?
Perfect no, but the differences aren't NEARLY so great. You don't get Penitent Engines and Tripdies level of brokeness at all. It's at a FAR more acceptable level. Automatically Appended Next Post: tiger g wrote:Well with the new unbounded I can play any of my figures without an argument.
All of the other games restrict and you must have certain types of figures. Even if you house rule it certain do not allow certain scenarios as the rules are built around these units.
Before unbound you could always play unbound just needed to make a scenario that made sense.
Warmachine and Infinity have no restrictions like that.
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This message was edited 1 time. Last update was at 2014/07/03 20:31:42
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2014/07/03 20:42:38
Subject: Why I like 40k better than some of the alternative games
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Mighty Vampire Count
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WayneTheGame wrote:I'm not sure if I would consider it a benefit to be able to basically grab anything you have and throw it on the field.
It works if the rules for the various figures and units are vaguely balanced.
Presently there is way too much variation in every codex and supplement
Compare Howling Banshees to Wave Serpents
Penitent Engines to Dominons
etc.
These days I prefer scenarios with varied win conditions to pick up game s- guess its just me getting old...................
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/07/03 20:48:31
Subject: Why I like 40k better than some of the alternative games
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Heroic Senior Officer
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Well I love flames of war and any history game I have played. I hold them to be superior for the most part.
But to me, the worst shows movies I have ever had to watch where anime shows etc. Unfortunately I had to grow up in the 90s when these where popular and I hated it. As a result, I cant stand most of the models for infinity etc. Even the unit names just make me cringe, along with the look etc etc. To me these are more important than rules.
But the reason I like 40k, is that I can take any 28mm humanoid, put him on the right base and use them in my army and people will know what they are. I can get any 28mm vehicle and with some work make them easily usable in my games. In war machine etc I can almost guarantee all the guys at my club will have an issue with me being a non model purist. It seems to just attract those kinds of people. So that has put me off the game forever.
Whereas in 40k I get credit for imagination and creativity, instead of "just use the models and stick to the book".
I like that almost every 40k player I have ever played, will be fine with making a custom scenario, or see my army and not have to constantly ask questions about what things are because I dont use that companies models. Of course this is subject to the people in your area, but so far in my experience the 2 games attract the types of players mentioned above.
So what keeps me in 40k, is simply the fact that I grew up playing it when conversions and homebrew were encouraged and still keep to that today. I have yet to see a Warmachine army that uses anything outside the box or any other model.
So my issues with alternate games can be summed up with, the people in my area ruined most non historic alternatives for me. Plus as games come and go, GW is usually the one thats a constant.
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![[Post New]](/s/i/i.gif) 2014/07/03 20:54:00
Subject: Why I like 40k better than some of the alternative games
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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WayneTheGame wrote:I'm not sure if I would consider it a benefit to be able to basically grab anything you have and throw it on the field.
It is a benefit but far from exclusive to 40K.
War In Hell allows you to use literally any units or wargame models of any type and scale in the game at the same time.
http://www.jimwallman.org.uk/wargame/war%20in%20hell.pdf
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![[Post New]](/s/i/i.gif) 2014/07/03 20:57:48
Subject: Why I like 40k better than some of the alternative games
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Storm Trooper with Maglight
Breslau
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MWHistorian wrote: Klerych wrote:Meh. Warmachine's internal balance, while better than in 40k, is not perfect either. There are lots of choices that need whole list to be tailored to support them to be "okayish SLASH meh, might work" and every serious WarmaHordes player will tell you that some of the available units are a huge waste of time and a noobish mistake to take them.
Oh, the greener grass, where to seek you..?
Perfect no, but the differences aren't NEARLY so great. You don't get Penitent Engines and Tripdies level of brokeness at all. It's at a FAR more acceptable level.
Yeah, I said that it's better in Warmachine, but some people tend to use the game as some kind of perfect holy grail of the balanced games pretending that there's perfect internal and external balance. Funnily enough it's just because the Warmachine community is too small yet to try to field any combination of anything and then find out that some stuff just doesn't work well no matter how hard you try. Some things can get just 'okayish' even after trying to build the list to support them. And then we have the other side such as a Stormwall(best colossal in the game, ridiculous value for the points), Butcher and Doom Reavers and Cryx.
Not to mention that any even remote idea of a shooty army is going to be laughed at while a 100% melee list(like reavers) is -very viable-. Warmachine discourages shooting more than 40k discourages melee in my opinion.
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![[Post New]](/s/i/i.gif) 2014/07/03 20:59:33
Subject: Why I like 40k better than some of the alternative games
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Heroic Senior Officer
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Klerych wrote: MWHistorian wrote: Klerych wrote:Meh. Warmachine's internal balance, while better than in 40k, is not perfect either. There are lots of choices that need whole list to be tailored to support them to be "okayish SLASH meh, might work" and every serious WarmaHordes player will tell you that some of the available units are a huge waste of time and a noobish mistake to take them.
Oh, the greener grass, where to seek you..?
Perfect no, but the differences aren't NEARLY so great. You don't get Penitent Engines and Tripdies level of brokeness at all. It's at a FAR more acceptable level.
Yeah, I said that it's better in Warmachine, but some people tend to use the game as some kind of perfect holy grail of the balanced games pretending that there's perfect internal and external balance. Funnily enough it's just because the Warmachine community is too small yet to try to field any combination of anything and then find out that some stuff just doesn't work well no matter how hard you try. Some things can get just 'okayish' even after trying to build the list to support them. And then we have the other side such as a Stormwall(best colossal in the game, ridiculous value for the points), Butcher and Doom Reavers and Cryx.
Not to mention that any even remote idea of a shooty army is going to be laughed at while a 100% melee list(like reavers) is -very viable-. Warmachine discourages shooting more than 40k discourages melee in my opinion.
I didnt even know you could use guns in that game. All the games i watch are people beating each other up in combat... After a few games I just assumed they where for show or gave combat bonuses.
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![[Post New]](/s/i/i.gif) 2014/07/03 21:06:09
Subject: Why I like 40k better than some of the alternative games
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Storm Trooper with Maglight
Breslau
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Swastakowey wrote: Klerych wrote: MWHistorian wrote: Klerych wrote:Meh. Warmachine's internal balance, while better than in 40k, is not perfect either. There are lots of choices that need whole list to be tailored to support them to be "okayish SLASH meh, might work" and every serious WarmaHordes player will tell you that some of the available units are a huge waste of time and a noobish mistake to take them.
Oh, the greener grass, where to seek you..?
Perfect no, but the differences aren't NEARLY so great. You don't get Penitent Engines and Tripdies level of brokeness at all. It's at a FAR more acceptable level.
Yeah, I said that it's better in Warmachine, but some people tend to use the game as some kind of perfect holy grail of the balanced games pretending that there's perfect internal and external balance. Funnily enough it's just because the Warmachine community is too small yet to try to field any combination of anything and then find out that some stuff just doesn't work well no matter how hard you try. Some things can get just 'okayish' even after trying to build the list to support them. And then we have the other side such as a Stormwall(best colossal in the game, ridiculous value for the points), Butcher and Doom Reavers and Cryx.
Not to mention that any even remote idea of a shooty army is going to be laughed at while a 100% melee list(like reavers) is -very viable-. Warmachine discourages shooting more than 40k discourages melee in my opinion.
I didnt even know you could use guns in that game. All the games i watch are people beating each other up in combat... After a few games I just assumed they where for show or gave combat bonuses.
 Well, there's always the Cygnaran Arcane Tempest Gun Mages and Khadoran Widowmakers that can be often seen pretending to shoot before they get tenderized like a slab of meat in melee!
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![[Post New]](/s/i/i.gif) 2014/07/03 21:06:51
Subject: Why I like 40k better than some of the alternative games
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Decrepit Dakkanaut
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Unit1126PLL wrote:
3) 40k vs Flames of War: These two I consider most similar - both have significant balance problems, both are more 'movie-like' and less grounded in reality
I disagree as hard as possible. FoW is infinitely better balanced than 40k. I don't think it's too cinematic either, but I'd be interested in hearing why you'd think so.
Personally, I still play 40k because of Necrons. Still like their fluff (TruCron) and play it just for that. Rules are utter garbage and models lost quite a bit of quality.
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![[Post New]](/s/i/i.gif) 2014/07/03 21:11:39
Subject: Why I like 40k better than some of the alternative games
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Longtime Dakkanaut
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Klerych wrote:
Yeah, I said that it's better in Warmachine, but some people tend to use the game as some kind of perfect holy grail of the balanced games pretending that there's perfect internal and external balance. Funnily enough it's just because the Warmachine community is too small yet to try to field any combination of anything and then find out that some stuff just doesn't work well no matter how hard you try. Some things can get just 'okayish' even after trying to build the list to support them. And then we have the other side such as a Stormwall(best colossal in the game, ridiculous value for the points), Butcher and Doom Reavers and Cryx.
Not to mention that any even remote idea of a shooty army is going to be laughed at while a 100% melee list(like reavers) is -very viable-. Warmachine discourages shooting more than 40k discourages melee in my opinion.
Too small? Disagree. The warmachine community is sizeable. And enough people have been playing the game for long enough that if the game could be so easily solved, it would have been, in any case, in the last year I've seen players win national masters with units regarded as crap. Jamie p took one with kossites, another chap took kommandos etc.
Stormwalls are solid, but can be dealt with. I've one-rounded one with a single stalker. Too powerful? No.
Butcher? He's reignited khador like nothing before, but he is far from game breaking. One shot from eiryss and he's buggered. Anything that messes with spells (like say, all of menoth) for example makes him cry.
Doom reavers? Def13 arm14. I love them, I field 48 of them in a mad dogs of war theme list. But they are the very definition of glass cannon. Drop difficult terrain on them. Or shoot them. They're paper thin.
Cryx? Pfft. Cryx are no more dangerous than any other faction. They're hasty to noobs, that's it.
All melee? All melee can work, but has some severe match up issues. Shooting is simply too useful to ignore entirely. I never leave home without widow makers or riflemen for example. Combined arms is where it's at.
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![[Post New]](/s/i/i.gif) 2014/07/03 21:23:23
Subject: Why I like 40k better than some of the alternative games
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Been Around the Block
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Mythra wrote:Everyone who had played Infinity recommends it to me but I have way a lot invested into to 40k and am not getting into another game. I bet Infinity is a good system b/c I have never seen anyone knock it. It just doesn't have the number of players 40k does. So b/c of number of players and what I have invested into 40k I am staying 40k. I tried Warmachine and 40k when I was 1st deciding which game to get into and i didn't like how useless some of the Jack Controllers were and some were just OP. I didn't like the damage system on Jacks either. You haven't seen the number of 40 k players dropping? There isn't one person left in my area. My guess that you will have to switch games if you hope to get a table top game in. GW will suck and continue to suck so long as Jervis Jhonson is head of the rules department. Automatically Appended Next Post: Klerych wrote:Meh. Warmachine's internal balance, while better than in 40k, is not perfect either. There are lots of choices that need whole list to be tailored to support them to be "okayish SLASH meh, might work" and every serious WarmaHordes player will tell you that some of the available units are a huge waste of time and a noobish mistake to take them. Oh, the greener grass, where to seek you..? Such a GW apologist. You are missing the point. Warmahordes has the elements of a STRATEGY game. 40k does not. Flip a card, you win, that is 40 k. Strategy and tactics carry the day that's Warmahordes. That is the point. Derp.
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This message was edited 2 times. Last update was at 2014/07/03 21:35:54
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![[Post New]](/s/i/i.gif) 2014/07/03 21:33:15
Subject: Why I like 40k better than some of the alternative games
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Storm Trooper with Maglight
Breslau
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Deadnight wrote:All melee? All melee can work, but has some severe match up issues. Shooting is simply too useful to ignore entirely. I never leave home without widow makers or riflemen for example. Combined arms is where it's at.
Yeah, but with 75% being melee and 25% in shooting. x) In most extreme cases of Cygnar it can be 60:40 ratio, but only if your melee units also can put out a shot or two before the melee begins like Stormblade infantry, Stormclad and.. well, I guess anything with "Storm" in it's name. But yeah, you have to admit that shooting, while handy, is a -very- minor thing in Warmachine and the system is almost all about clashing iron behemoths and infantry with ridiculously designed melee weapons*. ,)
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![[Post New]](/s/i/i.gif) 2014/07/03 21:41:12
Subject: Why I like 40k better than some of the alternative games
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[MOD]
Not as Good as a Minion
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Shooting's a minor thing? Put your caster within 19" of eCaine, I dare you
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2014/07/03 21:46:04
Subject: Why I like 40k better than some of the alternative games
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Been Around the Block
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Klerych wrote:Deadnight wrote:All melee? All melee can work, but has some severe match up issues. Shooting is simply too useful to ignore entirely. I never leave home without widow makers or riflemen for example. Combined arms is where it's at.
Yeah, but with 75% being melee and 25% in shooting. x) In most extreme cases of Cygnar it can be 60:40 ratio, but only if your melee units also can put out a shot or two before the melee begins like Stormblade infantry, Stormclad and.. well, I guess anything with "Storm" in it's name. But yeah, you have to admit that shooting, while handy, is a -very- minor thing in Warmachine and the system is almost all about clashing iron behemoths and infantry with ridiculously designed melee weapons*. ,)
The most used champ in the game, Eyris (3 versions of her), is all about shooting.
Derp.
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![[Post New]](/s/i/i.gif) 2014/07/03 21:50:04
Subject: Why I like 40k better than some of the alternative games
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Longtime Dakkanaut
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Klerych wrote:
Yeah, but with 75% being melee and 25% in shooting. x) In most extreme cases of Cygnar it can be 60:40 ratio, but only if your melee units also can put out a shot or two before the melee begins like Stormblade infantry, Stormclad and.. well, I guess anything with "Storm" in it's name. But yeah, you have to admit that shooting, while handy, is a -very- minor thing in Warmachine and the system is almost all about clashing iron behemoths and infantry with ridiculously designed melee weapons*. ,)
Not in the slightest.  6pts for widowmakers and the wm solo, and 10pts for the winter guard riflemen with joe. They're putting out a hell of a lot of control. With the behemoth in tow, that's 29pts of my list that has a solid ranged game. Not even mentioning eiryss. And this is with khador - a brutal melee focused powerhouse! Those shots are extremely accurate, and capable of shredding most infantry in the game at very long ranges. They're my alpha strikers of choice and are often the reason why I get the drop on my opponent as they shred out all his lead elements before my iron fangs move to contest the zones. Nyss hunters are a favourite unit of mine, hunter, decent range and cra means you have no place to hide. As a 'very minor' thing you are certainly incorrect. It's a vital strategic asset. You can't use it for massive damage output, but those pow10s get the grunts well enough to pay for their keep. Then again, Ive had blood trackers open up warbeasts with their weapon master spears. I've even had a caster kill to a rifleman! Plus they're engaging in the game, and actively killing stuff a turn earlier than melee infantry. That ups their worth.
In any case, when you factor in things like difficult terrain, or other spells/feats that bugger movement (epic Denny for example) - melee is pointless. She roots you in place. Can't move, can't move up to hit stuff. Shooting is still an option however. I've lost games for the precise reason that I brought no ranged elements to back up my melee units.
I often take the behemoth, or black Ivan and use them as primarily range support units rather than beat sticks. That only comes in late game.
And of course - Caine and eiryss.  or rayvn and her snipe feat go trick. or the retribution Mage hunter strike force. tell them they're only a minor part of the game!
'All ranged' is heavily discouraged by steamroller. Plus gunlines are bloody boring, and pp wanted to encourage a more aggresive game. But all melee is certainly not the Game winning supernova you claim it to be all on its one. It's as limited in its own way.
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This message was edited 2 times. Last update was at 2014/07/03 21:55:45
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![[Post New]](/s/i/i.gif) 2014/07/03 22:54:11
Subject: Why I like 40k better than some of the alternative games
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Longtime Dakkanaut
St. George, UT
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The only reason I've stuck with 40K for so long is that it is still the only game that lets you field vehicles in the scale that they currently are. 1/32 - 1/64 The kid in my still likes pushing them around the table going verum veroom and pew pew.
However, that is the only point where I feel that 40K has any edge over pretty much every other game.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2014/07/03 23:50:10
Subject: Why I like 40k better than some of the alternative games
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Guard Heavy Weapon Crewman
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So can you play WMH without a caster or jack
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![[Post New]](/s/i/i.gif) 2014/07/03 23:51:43
Subject: Why I like 40k better than some of the alternative games
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Jayden63 wrote:The only reason I've stuck with 40K for so long is that it is still the only game that lets you field vehicles in the scale that they currently are. 1/32 - 1/64 The kid in my still likes pushing them around the table going verum veroom and pew pew.
However, that is the only point where I feel that 40K has any edge over pretty much every other game.
Don't need an edge. Just needs to be awesome.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2014/07/03 23:54:11
Subject: Why I like 40k better than some of the alternative games
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Repentia Mistress
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Jancoran wrote: Jayden63 wrote:The only reason I've stuck with 40K for so long is that it is still the only game that lets you field vehicles in the scale that they currently are. 1/32 - 1/64 The kid in my still likes pushing them around the table going verum veroom and pew pew.
However, that is the only point where I feel that 40K has any edge over pretty much every other game.
Don't need an edge. Just needs to be awesome.
Exhaled because I fully agree with this point of view.
Btw Jancoran, like your blog too. Great stuff!
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DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+
Avatar scene by artist Nicholas Kay. Give credit where it's due! |
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![[Post New]](/s/i/i.gif) 2014/07/03 23:58:22
Subject: Why I like 40k better than some of the alternative games
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Fresh-Faced New User
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Deadnight wrote: Klerych wrote:
Yeah, but with 75% being melee and 25% in shooting. x) In most extreme cases of Cygnar it can be 60:40 ratio, but only if your melee units also can put out a shot or two before the melee begins like Stormblade infantry, Stormclad and.. well, I guess anything with "Storm" in it's name. But yeah, you have to admit that shooting, while handy, is a -very- minor thing in Warmachine and the system is almost all about clashing iron behemoths and infantry with ridiculously designed melee weapons*. ,)
Not in the slightest.  6pts for widowmakers and the wm solo, and 10pts for the winter guard riflemen with joe. They're putting out a hell of a lot of control. With the behemoth in tow, that's 29pts of my list that has a solid ranged game. Not even mentioning eiryss. And this is with khador - a brutal melee focused powerhouse! Those shots are extremely accurate, and capable of shredding most infantry in the game at very long ranges. They're my alpha strikers of choice and are often the reason why I get the drop on my opponent as they shred out all his lead elements before my iron fangs move to contest the zones. Nyss hunters are a favourite unit of mine, hunter, decent range and cra means you have no place to hide. As a 'very minor' thing you are certainly incorrect. It's a vital strategic asset. You can't use it for massive damage output, but those pow10s get the grunts well enough to pay for their keep. Then again, Ive had blood trackers open up warbeasts with their weapon master spears. I've even had a caster kill to a rifleman! Plus they're engaging in the game, and actively killing stuff a turn earlier than melee infantry. That ups their worth.
In any case, when you factor in things like difficult terrain, or other spells/feats that bugger movement (epic Denny for example) - melee is pointless. She roots you in place. Can't move, can't move up to hit stuff. Shooting is still an option however. I've lost games for the precise reason that I brought no ranged elements to back up my melee units.
I often take the behemoth, or black Ivan and use them as primarily range support units rather than beat sticks. That only comes in late game.
And of course - Caine and eiryss.  or rayvn and her snipe feat go trick. or the retribution Mage hunter strike force. tell them they're only a minor part of the game!
'All ranged' is heavily discouraged by steamroller. Plus gunlines are bloody boring, and pp wanted to encourage a more aggresive game. But all melee is certainly not the Game winning supernova you claim it to be all on its one. It's as limited in its own way.
Sure you will see skew lists now and then and some of them will do exceedingly well but most of the time you will see balance. I often run a unit of Widowmakers and Widow Solo for specialist removal which with snipe they do extremely well. You then have more generic line infantry like Winterguard who are mediocre but fill many intermediate rolls like attrition and tar pit.
Many games are more of a combined arms strategy where shooty guys soften and spot remove while getting in position with melee and jacks to plug holes and get into spots where they need to survive.
I find I rarely get any of this in 40. Most of the games are gun lines and vehicle spam onto objectives and anchor.
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![[Post New]](/s/i/i.gif) 2014/07/04 00:29:16
Subject: Why I like 40k better than some of the alternative games
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Cosmic Joe
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The latest grand tournament for Warmachine, Convergence of Cyriss came in second and they're a new faction with great versatility. It's my faction and it has a lot of shooting. A lot.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2014/07/04 06:55:19
Subject: Why I like 40k better than some of the alternative games
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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milkboy wrote:
Jancoran wrote: Jayden63 wrote:The only reason I've stuck with 40K for so long is that it is still the only game that lets you field vehicles in the scale that they currently are. 1/32 - 1/64 The kid in my still likes pushing them around the table going verum veroom and pew pew.
However, that is the only point where I feel that 40K has any edge over pretty much every other game.
Don't need an edge. Just needs to be awesome.
Exhaled because I fully agree with this point of view.
Btw Jancoran, like your blog too. Great stuff!
Well thank you sir. Join up. There's more where that came from!
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2014/07/04 09:14:30
Subject: Why I like 40k better than some of the alternative games
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Tea-Kettle of Blood
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Every previous one of your claims has already been addressed by other posters so I'll just address this one:
Klerych wrote:
Not to mention that any even remote idea of a shooty army is going to be laughed at while a 100% melee list(like reavers) is -very viable-. Warmachine discourages shooting more than 40k discourages melee in my opinion.
Cygnar just won the Iron Gauntlet world finals with a list composed entirely by ranged units... You couldn't be more wrong if you tried.
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![[Post New]](/s/i/i.gif) 2014/07/04 10:20:35
Subject: Why I like 40k better than some of the alternative games
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[MOD]
Not as Good as a Minion
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PhantomViper wrote:Every previous one of your claims has already been addressed by other posters so I'll just address this one: Klerych wrote: Not to mention that any even remote idea of a shooty army is going to be laughed at while a 100% melee list(like reavers) is -very viable-. Warmachine discourages shooting more than 40k discourages melee in my opinion. Cygnar just won the Iron Gauntlet world finals with a list composed entirely by ranged units... You couldn't be more wrong if you tried. To be fair, he had Boomies. While I agree with your points about how shooting is important, it's a bit disingenuous calling them a ranged unit. Yeah, they have a ranged weapon, but it isn't why you take them in the least. Siege - A shooting caster who makes other people's damage more powerful (usually used to shoot someone to death) Stormwall - Colossal with crazy good ranged capabilities for it's points. It's no slouch in melee, but especially with Siege it brings the ranged pain Squire - Allows extra focus, doesn't attack, so not really relevant Reinholdt - Has 3 abilities, but really is used for 1 more than the others in 90%+ of the lists hes taken in. That ability is give an extra shot. Journeyman - Usually described as 'Arcane Shield on a stick, with a boostable hand cannon if he needs to get dirty'. Never mentions his sword, showing that this unit usually sees combat from range Eiryss 2 - As mentioned, snipey solo Stormsmith - Not technically a ranged attack, but he throws lightning around, so basically ranged Arcane Tempest Gun Mages & UA - Magical pistoleers Black 13th - More magical pistoleers Rangers - Sneaky guys with rifles who make everyone else shoot better Boomhowlers - Trolls who, while they technically have guns, are more often used as a tarpit to slow the enemy down, so you can shoot them more! So yeah, as Phantom said, it was a veeeery ranged heavy list that took it.
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This message was edited 1 time. Last update was at 2014/07/04 10:25:47
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2014/07/04 10:25:08
Subject: Why I like 40k better than some of the alternative games
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Tea-Kettle of Blood
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motyak wrote:PhantomViper wrote:Every previous one of your claims has already been addressed by other posters so I'll just address this one:
Klerych wrote:
Not to mention that any even remote idea of a shooty army is going to be laughed at while a 100% melee list(like reavers) is -very viable-. Warmachine discourages shooting more than 40k discourages melee in my opinion.
Cygnar just won the Iron Gauntlet world finals with a list composed entirely by ranged units... You couldn't be more wrong if you tried.
I thought he had Boomies? I must be misremembering, my bad. If I'm not, it's a bit disingenuous calling them a ranged unit. Yeah, they have a ranged weapon, but it isn't why you take them in the least.
Boomies in his list filled the dual role of meat shield and ranged attack. He was using them with Jonas Murdoch making them faction and giving them the ranger bonus because of it. In that situation, their ranged attacks have a much larger impact than they would normally have.
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![[Post New]](/s/i/i.gif) 2014/07/04 11:12:25
Subject: Re:Why I like 40k better than some of the alternative games
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Since this forum is for 40K discussion, would the Warmachine enthusiasts continue their conversation in the Warmachine forum, please?
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![[Post New]](/s/i/i.gif) 2014/07/04 13:11:29
Subject: Why I like 40k better than some of the alternative games
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Enigmatic Chaos Sorcerer
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Moving on, if it wasn't for the price point I think I'd actually still play 40k; I really do want to try out Tau finally (I've been meaning to try them since they first came out!). I do wish GW would focus on releasing campaigns or whatever, actually show us *how* to forge the narrative in our games, because I don't think random charts do it.
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- Wayne
Formerly WayneTheGame |
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