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Made in us
Regular Dakkanaut





I am trying to expand my current 1500 list to 1850 and 2000 and I wanted some feed back.

My current 1500 list is

Destroyer lord w/ res orb

5 x Deathmarks
Nightscythe

10x warriors in a nightscythe
10x warriors in an ark
20x warriors

6x wraiths w/2 whip coils

2x annihilation barges

I also have models for
Overlord
Lots of scarabs
2x destroyers

For 1850 I was thinking

Destroyer lord w/ res orb and weave
Overlord w/ resorb and destructek (goes with deathmarks)

5x deathmarks in nightscythe
Stalker w/ TL gauss cannon

10x warriors in an ark
10x warriors in an ark
20x warriors

6x wraiths

2x AB

Then for 2000 basically just add in a despair tek and put the other nightscythe in.

What do you think? I was trying to build upon the list I already have to be cost effective but still want to be competitive.
   
Made in us
Courageous Silver Helm





You have a decent list already but you have kinda low model count in my opinion maybe add more hordes or warriors or some more flyers seeing as you only have 1 and 1 of anything died in this game

Also look at maybe adding a vieltek and 2 stormteks for turn 1 vehicle popping
   
Made in us
Regular Dakkanaut





The 1850 is the only list that only has one nightscythe the others have 2. And I only dropped it in favor of the ark. In my very limited experience I was more impressed with AV 13 gauss than I was with tesla flyers. That may change as I get more experience.

Interesting idea with the stormeks/veilteks. I am new to Necrons so I don't know all the cryptek combinations but that one sounds fun. I planned to just get a box of lynchguard and kit bash my crypteks anyways so I should have a couple of extra models to try and fit that in.
   
Made in us
Courageous Silver Helm





Yea that world it's what I did with mine just be sure to use the rod if the covenant weapon not the Warscythe or sword


Automatically Appended Next Post:
And you either need to choose 2 GA's or 2 Night scythes because otherwise your to multipurpose with only 1 of each

This message was edited 1 time. Last update was at 2014/07/04 03:11:44


 
   
Made in au
Longtime Dakkanaut





Perth, Australia

Hi Bal4eva,

As has been said, you have the solid basis for a list. Couple of points based on my experience.

- Blobs are good, they are hard to put down with shooting (particularly with GA support) and they put out a massive amount of fire and can really help you to control the board. While you can run blobs without resorbs, I generally find it is more effective to run them with one. In the case of your list, as a minimum I would take the overlord with Orb, Weave, Mss and Staff of Light. The reason is that blobs are best killed with close combat, and with I2 it doesn't take many wounds before you really increase the chances of getting swept. Having the overlord there provides a bit of defense, plus you can tank wounds on the 2+ (increasing survivability again).

-Night scythes are very handy. However, mine tend to want to stay off the board a lot, so I generally recommend not to load them up with full squads of warriors or immortals. You really only need 5 for that late game objective grab. While on the topic, just be aware that there is a view that in 7th ed, because of the change to the FAQ, that you can't re-embark on a Night Scythe. Apparently 6th ed had the FAQ that you could re-embark, but 7th doesn't have it...and the codex doesn't say you can. Plus Nightscythes can't hover. Anyway, you may not encounter that, just a heads up.

-Deathmarks with a Harbringer of Despair are an awesome combination, particularly in a night scythe as you can place the template *just right*. S8, AP1 template, wounding marked units on a 2+ with ignores cover....well, that is just nasty. I can see your thinking with the Destructek, but the Despairtek is vastly better. Also, it is generally best to think of Deathmarks as a suicide unit so keep it cheap so when they die, well, it isn't a great loss.

-Overlord loadouts. Generally, you can't go past a warscythe (S+2, AP2, swing at initiative with armourbane), plus Sempiternal Weave (for that essential 2+ save) and Mindshackle Scarabs (MSS). MSS is hilariously funny when it works because the opponent just hits themselves. Orbs are a maybe, depending on where you put him. Generally you need 15+ warriors or a full 10 immortals to make the points investment worth it.

-Overlords on chariots are the new black. This unit is deadly, but there is a LOT of rules which are confusing. If you play it that it can't join a unit and the Chariot can't use the overlord 3++, it's still good and you won't get bogged down in arguments.

-Ghost arks are awesome in 7th. Remember that if you have an embarked unit, you can claim 2 objectives at the same time (because the GA is 9" long, you can be within 3" of 2 objectives if you place them properly) - the ghost ark claims one and the embarked unit claims one.

-Scarabs : As I said earlier, CC is the easiest way to kill a blob. Scarabs are the easiest and cheapest way to tarpit an enemy CC unit. I never leave home without scarabs and spyders in 7th. Now, you can play them with small squad sizes (I never use less than 4, but 6-8 is good), and they work well as long as you play conservatively and hide them out of LOS. If you want to be aggressive, you need 8-10.

-Other posters have pointed out the danger of only having 1 of something. I think that depends on your meta and the danger posed by the rest of the list. In this case, I think the comment is most applicable to the Stalker. Twin linking your warriors and GA is great, but you really need 2 for survivability. Again, depends on your meta. AV13 isn't generally that easy to crack - you need dedicated AT for that, so that, plus the fact that all our vehicles are skimmers and get jink, means they are pretty survivable. In 7th I really like GA, because they have ObSec. For me, having one is better than having none.

-Consider attaching a cryptek to small units of warriors...they buff nicely and because they have everliving, can come back even if the rest of the squad is destroyed.

-Finally, take a look at Zandhrek. His special rules are WELL WORTH the extra points, and if you are taking an orb equipped overlord, it's actually not that many points more.

hth

   
Made in us
Judgemental Grey Knight Justicar





New Orleans

Adding Crypteks w/ Haywire staves to a group of Warriors in Scythe is very good. 4 Str 5 Haywire Shots for only 25pts. Short range but shouldn't be an issue in a Scythe.

01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in us
Regular Dakkanaut





So I played against a DA/ IG army last night and I used the dispairtek and 2 stormtek trick against the guard tanks and it worked ok I was probably too aggressive with them and ended up omly killing one russ before they died but I do feel that with some better planning I could've jumped around the board and been more effective. As it was I got some lucky breaks on the tactical objectives and was able to get points early which frustrated my opponent into some poor decisions.

I think the stalker twin linking my warriors or the destroyer lord giving preferred enemy will help greatly.

So it seems the general consensus is to either use GA or nightscythes? But not both because you need at least 2 of either one and 2 of each seems like too many points to me. However my local meta has most armies only using one flyer so I may risk it.

Scarabs seem to be a waste of points to me because at best they are a tarpit but for the pts cost I think I could do better.

For some reason I thought the destructek was cheaper than the dispair tek so that is why I picked him.


   
Made in jp
Proud Triarch Praetorian





6x Wraiths (w/ 3x Whip Coils) + Destroyer Lord (w/ WS, SW, MSS) = YES
Ghost Ark + 5x Warriors + Destruc-tek(s) = YES
Nightscythe + 5x Deathmarks + Despair-tek(s) = YES
2x Storm-teks + 1x Despair-tek (w/ Veil & Nightmare) = YES

Stalkers with not much to twin link = WHY
(consider replacing with Scarabs + Spyders or Overlord + CCB)

Also, never hurts to have a group or two of 5 Warriors in a Nightscythe. Those units win games.

 
   
Made in us
Regular Dakkanaut





The stalker will twinlink all other units that shoot at the same target right? The way I roll I need that kind of help. In the gsme over the weekend that I played I really missed not having the destroyer lord with my warriors.

I am not sold on the idea of spamming scarabs. It just doesn't sit right with me.
   
Made in jp
Proud Triarch Praetorian





In your list, the only thing your Stalker looks like it will be helping would be your Warriors/Ghost Ark.
...
kinda seems like a misappropriation of points.

 
   
Made in us
Regular Dakkanaut





What do stalkers usually buff? Assuming they are used?

40 TL warriors and 2 TL arks seems pretty mean.
   
Made in us
Irked Necron Immortal





USA

While I absolutely LOVE warriors and find no fault in you using them, have you considered dropping the Stalker in favor of a squad of immortals? Their Gauss is really, really good. Rapid fire, AP4 on a 3+ save with RP is tough to say no to. My army will be running two squads of ten Warriors, and two Squads of 9 immortals (Tesla and Gauss) with two Lords. The Immortals are on 2 scythes and the Warriors will troll around in GA's. Puts a lot of firepower on the table.

I just find that Immortals will hang in the thick of battle better than Warriors will, because GA's are a top priority for any player worth a gak to target, and once the ark goes down, Warriors are a LOT easier to take out...

The original R€4P€RK1NG


 
   
Made in us
Regular Dakkanaut





Currently I don't own any immortals and I feel that TL warriors can deal some serious hurt. Plus the added range and strength of the Stalker will be nice.

Here is my updated list based on suggestions

Destryer Lord - mss, sw (with wraiths)
Overlord- ro, sw

Dispairtek- veil
Stormtek
Stormtek

Deathmark x 5
Another plain Dispairtek
Nightscythe

Stalker- TL heavy gauss cannon

10 x warriors
Ark
5 x warriors
Nightscythe
20 x warriors
Ark

6 x wraiths 3x wc

2 annihilation barges.

   
Made in us
Dakka Veteran




It's a solid list. I like to keep my necrons all 24" range and move hard and fast into firing range, so I would drop the stalker. Veil tecks are fun and competitive I just tend to roll poorly on the misshap table. Really no fun to loose a big unit, like that kinda throws the game.


Automatically Appended Next Post:
The gauss cannon not the stalker, I love seeing stalkers in lists.

This message was edited 1 time. Last update was at 2014/07/07 20:21:42


 
   
Made in us
Irked Necron Immortal





USA

Then at least bring 2 stalkers if you can. If it were me against you I would aim to clear that stalker off the board asap. Trust me that guy will attract an insane amount of heat. 2 gives you more chance to use him.

The original R€4P€RK1NG


 
   
Made in au
Longtime Dakkanaut





Perth, Australia

I like the list. Fair point that the stalker will attract attention, but if they are shooting at it, they aren't shooting the wraiths or the Crypteks.

Your little cryptek court is starting on the board right?

   
Made in us
Regular Dakkanaut





MarkCron wrote:
I like the list. Fair point that the stalker will attract attention, but if they are shooting at it, they aren't shooting the wraiths or the Crypteks.

Your little cryptek court is starting on the board right?


All but the one with the deathmarks. They will arrive in their nightscythe.
   
 
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