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![[Post New]](/s/i/i.gif) 2014/07/04 20:41:51
Subject: The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Ok so after reading up on the Looted wagon rules, I do have to say that I did feel as if the rules were... Well... C+P and made in two minutes in an odd coffey break and honestly I just felt as if this was just not plain cricket. So I thought, why not give them a complete new makeover for the new book, for a bit of fun And so here is my interpretation of how the Looted Wagon should have been: Looted Wagon......................................................30pts BS: 2 F:10 S:10 R:10 HP: 3 Unit Type: Vehicle (Tank, Open-topped, Transport) Unit Composition: 1 Looted Wagon Special Rules: Don't Press Dat: Roll 1D6 for each units of Looted Wagons at the start of the shooting phase. On a roll of a 1, the Looted Wagon must move flat out, even if it performed a tank shock earlier in the turn. Lucky Stripez: this upgrade will give the Looted Wagon the Fast special rule. Grot Gunnerz: This upgrade will give the Looted Wagon +1 BS. Boomgun: The Boomgun follows the following statline: Range: 36" Str: 8 AP: 3 Special: Ordanance 1, Large Blast Transport: Transport Capacity: fifteen models Fire points: If a Looted Wagon has the 'ard case upgrade it has four fire points one at either side of the hull, one at the front of the hull and one at the rear of the hull. Access points: If a Looted wagon has the 'ard case upgrade then it has here access points, one at either side of the hull and one at the rear of the hull. Options: May include up to two additional Looted Wagons: 30pts per model May take one of the following (if it does take one of these specific options then the transport capacity is reduced to 10 models) : Boomgun: 30pts per model Killakannon: 15pts per model Zzap Gun: 15pts per model Kannon: 10pts per model Lobba: 10pts per model Bubblechukka: 15pts per model Kustom Mega-Kannon: 15pts per model Smasha Gun: 10pts per model Traktor Kannon: 20pts per model Two Twin-Linked Deffgunz: 15pts per model Deffstorm Mega Shoota: 30pts per model You may also upgrade the Front Armour Values of the Looted Wagon to a maximum of Armour Value 14: Front Armour: 15pts for each additional point of AV, per model You may upgrade the Side Armour Values of the Looted Wagon to a maximum of Armour Value of 12: Side Armour: 15pts for each additional point of AV, per model You can also upgrade the Rear Armour Value of a Looted Wagon up to a maximum of Armour Value 12: Rear Armour: 15pts for each additional point of AV, per model Rear Armour15pts for each additional point of AV, per model May Take upto 4 of the following: Big Shoota: 5pts each per model Rokkit Launcher: 5pts each per model Skorcha: 5pts each per model Kustom Mega Blasta: 10pts each per model Burna: 3pts each per model Deffgun: 10pts per model May Take any of the Following: Deffrola: 10pts per model 'Ard case: 15pts per model Grabbin Klaw: 5pts per model Lucky Stripes: 5pts per model* Grot gunnerz: 10pts per model May take equipment from the Ork Vehicle Equipment list. *Note if the Looted Wagon takes any of the following options: Boomgun Killakannon Zzap Gun Kannon Lobba Bubblechukka Kustom Mega-Kannon Smasha Gun Traktor Kannon Two Twin-Linked Deffgunz Deffstorm Mega Shoota Then the model for the Looted Wagon is not able to take the Lucky Stripez upgrade. Ok so what was the aim of this? This was to really make Looted Wagons... Well... Looted and custom to really make a good squadron of Looted battle tanks scrapped and cobbled together by the Meks into each Warboss' image, this was to basically really have fun making Looted wagons to cover a wide range of vehicles with one type of unit, and to also make the atmosphere of a Looted Wagon feel lifelike and give it some soul for each Ork Player to enjoy. What I want to know, is what is your opinion of this loadout? is there anything you feel that is too expensive? Too cheap? and if anyone wants to playest these rules and give me feedback then I would also appreciate that Bearing in mind that this is meant to be more of a fun loadout than a competitive one, but also one to give more variety to everyone out there So would love to hear your opinions on it and why you would think that Cheers to all comments
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This message was edited 6 times. Last update was at 2014/07/18 18:51:11
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/04 21:09:12
Subject: Re:The Looted Wagon... a revamp!
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Sword-Bearing Inquisitorial Crusader
Eindhoven, Netherlands
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I've no idea on whether or not this is balanced, but I definitely like the options!
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1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) |
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![[Post New]](/s/i/i.gif) 2014/07/04 21:50:39
Subject: Re:The Looted Wagon... a revamp!
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Hollerin' Herda with Squighound Pack
Denmark
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A nice selection of options.
You forgot to state its number of hullpoints.
I suppose its transport capacity should be lowered if some of those big single weapons are chosen, like boomgun etc.
Mabe limits its front/side armour to 13? that way the battlewagon still has its shtick of being the toughest vehicle. I know that looted leman russes would be weaker, but hey the mek probably used some lousy grots to fix it anyway.
Whats the reasoning behind different point costs on Bubblechukka, Mega-kannon, traktor kannon and smasha gun? they all cost the same as mek gunz. I also think some of those point values are slightly too low.
1point burnas seems far too cheap, but as your skorcha already costs 5 points I cant see them as being more expensive and still viable. Maybe delete them completely and just have the skorchas?
http://www.forgeworld.co.uk/Downloads/Product/PDF/d/Dred_Mob.pdf The big trakk here has some very nice weapon options too, maybe have a look at some of those for inspiration.
Another thought, what about the possibility to upgrade it to a fast vehicle? or even a skimmer? after all eldar get clobbered by orks sometimes too
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![[Post New]](/s/i/i.gif) 2014/07/05 06:34:07
Subject: The Looted Wagon... a revamp!
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Ork Boy Hangin' off a Trukk
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Grot gunners: +1 BS?
10pts?
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/07/06 11:02:39
Subject: Re:The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Britneyfan12 wrote:A nice selection of options. You forgot to state its number of hullpoints. I suppose its transport capacity should be lowered if some of those big single weapons are chosen, like boomgun etc. Mabe limits its front/side armour to 13? that way the battlewagon still has its shtick of being the toughest vehicle. I know that looted leman russes would be weaker, but hey the mek probably used some lousy grots to fix it anyway. Whats the reasoning behind different point costs on Bubblechukka, Mega-kannon, traktor kannon and smasha gun? they all cost the same as mek gunz. I also think some of those point values are slightly too low. 1point burnas seems far too cheap, but as your skorcha already costs 5 points I cant see them as being more expensive and still viable. Maybe delete them completely and just have the skorchas? http://www.forgeworld.co.uk/Downloads/Product/PDF/d/Dred_Mob.pdf The big trakk here has some very nice weapon options too, maybe have a look at some of those for inspiration. Another thought, what about the possibility to upgrade it to a fast vehicle? or even a skimmer? after all eldar get clobbered by orks sometimes too Ok yeah fair do's you have valid points, plus I was half asleep when making the rules so anything goes when you're half asleep haha The reasoning behind the points values for the following weapons you mentioned was that to me I thought it was a middle ground so to speak, I thought that 20 or more points was too expensive for its cost on the vehicle however anything below 15pts was too cheap. I was also trying to account for its situations the Looted Wagon would be placed in as to me compared with other options others would be much more viable to some people than others (such as a Boomgun may be more viable to some than a Lobba and vice versa) however depending on the situation, certain weapons maybe more useful in a situation however but will lack more power as others (such as the example from the Boomgun and the Lobba), another reason why I made the points values the way they are.. Yeah I can see an upgrade for a fast vehicle, will be editing that in Automatically Appended Next Post: Will add that in Automatically Appended Next Post: It was meant to be rather a fun unit to use, since tourneys would never allow these rules in their games
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This message was edited 3 times. Last update was at 2014/07/06 11:10:30
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/06 11:42:58
Subject: The Looted Wagon... a revamp!
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Yeah, I agree with a lot of the stuff here. A looted Rhino should be a lot different to a looted Landraider, and the rules should reflect this, giving players more options not only in list building but with conversions as well.
I would perhaps give the option for the Wagon to take certain Imperium guns (or guns from other races) such as a Lascannon or an Assault Cannon, but give these weapons the Gets Hot! rule, to represent the Orks' tendency to mess up with the unfamiliar technology.
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![[Post New]](/s/i/i.gif) 2014/07/07 15:25:00
Subject: The Looted Wagon... a revamp!
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Killer Klaivex
Oceanside, CA
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The Shadow wrote:Yeah, I agree with a lot of the stuff here. A looted Rhino should be a lot different to a looted Landraider, and the rules should reflect this, giving players more options not only in list building but with conversions as well.
I would perhaps give the option for the Wagon to take certain Imperium guns (or guns from other races) such as a Lascannon or an Assault Cannon, but give these weapons the Gets Hot! rule, to represent the Orks' tendency to mess up with the unfamiliar technology.
Wouldn't it make sense to have hull points variable too?
Have 2 hull points for tiny vehicles, 3 for normal ones, and 4 for huge ones, with cost to scale.
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![[Post New]](/s/i/i.gif) 2014/07/09 20:41:17
Subject: The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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HawaiiMatt wrote: The Shadow wrote:Yeah, I agree with a lot of the stuff here. A looted Rhino should be a lot different to a looted Landraider, and the rules should reflect this, giving players more options not only in list building but with conversions as well. I would perhaps give the option for the Wagon to take certain Imperium guns (or guns from other races) such as a Lascannon or an Assault Cannon, but give these weapons the Gets Hot! rule, to represent the Orks' tendency to mess up with the unfamiliar technology. Wouldn't it make sense to have hull points variable too? Have 2 hull points for tiny vehicles, 3 for normal ones, and 4 for huge ones, with cost to scale. Aye, after thinking long and hard about it I had decided to leave it at 3HP mainly because if I give the unit 2HP to upgrade to more then there would have to be restrictions which may make the Looted Wagon too fiddly to make into a list and to upgrade it to 4HP would mean we would be treading onto battlewagon territory, so I'm just going to leave it at 3 HP
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This message was edited 1 time. Last update was at 2014/07/09 20:41:47
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/16 20:28:21
Subject: The Looted Wagon... a revamp!
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Fresh-Faced New User
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loving this!
The looted wagon has been in need of this kind of kustom rules for a long time!
I think a lot more ork stuff needs this kind of flexibility.
A couple of things I'd like to see:
Red Wunz go Fasta: +1" movement for 5 points
I think that it's probably better to stick to guns that are in the codex rather than include ones from the IA8 book, (while there are some very great guns in there), purely for ease of reference.
I'd love to see rules for a front mounted skorcha variant (think hell hound) reduces transport to 5, explodes an extra D6"... but maybe I'm over complicating things.
Burna's: is the 1pts a typo, did you mean 10pts (which seems a good cost)
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Ork's ROK - follow the link. (do it, you won't regret it).
http://www.dakkadakka.com/dakkaforum/posts/list/594675.page |
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![[Post New]](/s/i/i.gif) 2014/07/17 20:34:58
Subject: The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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MechanicusOmnisWrex wrote:
loving this!
The looted wagon has been in need of this kind of kustom rules for a long time!
I think a lot more ork stuff needs this kind of flexibility.
A couple of things I'd like to see:
Red Wunz go Fasta: +1" movement for 5 points
I think that it's probably better to stick to guns that are in the codex rather than include ones from the IA8 book, (while there are some very great guns in there), purely for ease of reference.
I'd love to see rules for a front mounted skorcha variant (think hell hound) reduces transport to 5, explodes an extra D6"... but maybe I'm over complicating things.
Burna's: is the 1pts a typo, did you mean 10pts (which seems a good cost)
Burna's are 1pt, mainly because they are a standard flamer and should be cheaper than a skorcha and also should be used for low points games as they were probably intended for.
As for new weapons, I was thinking on it, and give it torrent but gets hot as well, to show the promethium is highly unstable with Ork tech..
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/18 06:35:44
Subject: The Looted Wagon... a revamp!
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Ork Boy Hangin' off a Trukk
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1pt is too low, and burnas were never intended to be mounted on vehicles.
Make them 3 or 4 points, or remove them entirely.
Some form of orkified demolisher cannon? 60pts?
Also, up the killkannon to 20 or 25 pts.
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/07/18 18:50:41
Subject: The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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YourIntestines wrote:1pt is too low, and burnas were never intended to be mounted on vehicles.
Make them 3 or 4 points, or remove them entirely.
Some form of orkified demolisher cannon? 60pts?
Also, up the killkannon to 20 or 25 pts.
I have kept the Killakannon at 15pts as its a cheaper option to swap for the Boomgun when intended, and also it still gives it viability when competing for other options within the options section.
But probably will up the points to 3..
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/18 19:10:42
Subject: The Looted Wagon... a revamp!
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Ork Boy Hangin' off a Trukk
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happygolucky wrote: YourIntestines wrote:1pt is too low, and burnas were never intended to be mounted on vehicles.
Make them 3 or 4 points, or remove them entirely.
Some form of orkified demolisher cannon? 60pts?
Also, up the killkannon to 20 or 25 pts.
I have kept the Killakannon at 15pts as its a cheaper option to swap for the Boomgun when intended, and also it still gives it viability when competing for other options within the options section.
But probably will up the points to 3..
I actually get the feeling that they are both (Killkannon and Boomgun) too cheap. Possibly add 5 or 10 points to them both?
Also, the the armour seems too expensive. To get the same armour as a battlewagon, you end up with a vehicle costing 120pts, 10 more than the battlewagon, despite having fewer hull points and a smaller transport capacity.
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/07/18 19:51:08
Subject: The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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YourIntestines wrote: happygolucky wrote: YourIntestines wrote:1pt is too low, and burnas were never intended to be mounted on vehicles. Make them 3 or 4 points, or remove them entirely. Some form of orkified demolisher cannon? 60pts? Also, up the killkannon to 20 or 25 pts. I have kept the Killakannon at 15pts as its a cheaper option to swap for the Boomgun when intended, and also it still gives it viability when competing for other options within the options section. But probably will up the points to 3..
I actually get the feeling that they are both (Killkannon and Boomgun) too cheap. Possibly add 5 or 10 points to them both? Also, the the armour seems too expensive. To get the same armour as a battlewagon, you end up with a vehicle costing 120pts, 10 more than the battlewagon, despite having fewer hull points and a smaller transport capacity. The Killacannon and Boomgun are reasonably priced for what they do, because as you say the points build up. As for the AV the points are reasonably priced as yes it maybe 120pts but then again that will be front and side armour at 14 in which a battlewagon is not, a BW is side armour 14 so it should be a bit more expensive in that regard.
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This message was edited 1 time. Last update was at 2014/07/18 19:51:29
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/18 20:04:43
Subject: The Looted Wagon... a revamp!
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Ork Boy Hangin' off a Trukk
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happygolucky wrote:
The Killacannon and Boomgun are reasonably priced for what they do, because as you say the points build up.
As for the AV the points are reasonably priced as yes it maybe 120pts but then again that will be front and side armour at 14 in which a battlewagon is not, a BW is side armour 14 so it should be a bit more expensive in that regard.
If you mean the cost of the armour makes up for the cost of the guns, that is unfortunately not the way that 40k works.
I am very confused by your second point. I worked it out at equal armour values, and the looted wagon is 10 points more than a battlewagon.
I assume this is another case of late night writing?
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/07/18 20:23:02
Subject: The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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YourIntestines wrote: happygolucky wrote: The Killacannon and Boomgun are reasonably priced for what they do, because as you say the points build up. As for the AV the points are reasonably priced as yes it maybe 120pts but then again that will be front and side armour at 14 in which a battlewagon is not, a BW is side armour 14 so it should be a bit more expensive in that regard.
If you mean the cost of the armour makes up for the cost of the guns, that is unfortunately not the way that 40k works. I am very confused by your second point. I worked it out at equal armour values, and the looted wagon is 10 points more than a battlewagon. I assume this is another case of late night writing? Maybe but the way I see it, is that if you have better armour compared to another choice then it should really cost more.. Plus compared with other choices in other codex's, 120pts is actually quite cheap.. And I somewhat know how points values work, according to GW dev's anyways, to them they sort of have a "feel" about a unit, then slap on a number and voila! a unit with points. The way I try to do it is see similarities within units across a codex and then price options within what would be considered "normal" for that codex, so for Orks having a lot of weapons is what this unit is all about, however trying to keep cost to make each choice seem according to codex (and to not just easy looking at the unit to cherry pick options) means that stuff needs to be cheap, however for multiple choices to get maximum options does require that this unit will get bulked out (afterall the start up is just barebones and this unit is for players to want to see their reflective conversions as they should be, reflective of model and for their codex), meaning that unless you want cheap transports then this will probably not get spammed, its meant to be battle tanks of the Orks after all (something in which the Orks lack currently atm imo)..
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This message was edited 1 time. Last update was at 2014/07/18 20:24:19
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/19 06:14:44
Subject: The Looted Wagon... a revamp!
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Ork Boy Hangin' off a Trukk
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happygolucky wrote: YourIntestines wrote: happygolucky wrote:
The Killacannon and Boomgun are reasonably priced for what they do, because as you say the points build up.
As for the AV the points are reasonably priced as yes it maybe 120pts but then again that will be front and side armour at 14 in which a battlewagon is not, a BW is side armour 14 so it should be a bit more expensive in that regard.
If you mean the cost of the armour makes up for the cost of the guns, that is unfortunately not the way that 40k works.
I am very confused by your second point. I worked it out at equal armour values, and the looted wagon is 10 points more than a battlewagon.
I assume this is another case of late night writing?
Maybe but the way I see it, is that if you have better armour compared to another choice then it should really cost more..
Plus compared with other choices in other codex's, 120pts is actually quite cheap..
And I somewhat know how points values work, according to GW dev's anyways, to them they sort of have a "feel" about a unit, then slap on a number and voila! a unit with points.
The way I try to do it is see similarities within units across a codex and then price options within what would be considered "normal" for that codex, so for Orks having a lot of weapons is what this unit is all about, however trying to keep cost to make each choice seem according to codex (and to not just easy looking at the unit to cherry pick options) means that stuff needs to be cheap, however for multiple choices to get maximum options does require that this unit will get bulked out (afterall the start up is just barebones and this unit is for players to want to see their reflective conversions as they should be, reflective of model and for their codex), meaning that unless you want cheap transports then this will probably not get spammed, its meant to be battle tanks of the Orks after all (something in which the Orks lack currently atm imo)..
I get the feeling that this argument would go on forever.
Play-testing might help? Points can't be done by gut instinct alone.
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This message was edited 1 time. Last update was at 2014/07/19 06:15:07
Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/07/19 18:06:29
Subject: The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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YourIntestines wrote: happygolucky wrote: YourIntestines wrote: happygolucky wrote:
The Killacannon and Boomgun are reasonably priced for what they do, because as you say the points build up.
As for the AV the points are reasonably priced as yes it maybe 120pts but then again that will be front and side armour at 14 in which a battlewagon is not, a BW is side armour 14 so it should be a bit more expensive in that regard.
If you mean the cost of the armour makes up for the cost of the guns, that is unfortunately not the way that 40k works.
I am very confused by your second point. I worked it out at equal armour values, and the looted wagon is 10 points more than a battlewagon.
I assume this is another case of late night writing?
Maybe but the way I see it, is that if you have better armour compared to another choice then it should really cost more..
Plus compared with other choices in other codex's, 120pts is actually quite cheap..
And I somewhat know how points values work, according to GW dev's anyways, to them they sort of have a "feel" about a unit, then slap on a number and voila! a unit with points.
The way I try to do it is see similarities within units across a codex and then price options within what would be considered "normal" for that codex, so for Orks having a lot of weapons is what this unit is all about, however trying to keep cost to make each choice seem according to codex (and to not just easy looking at the unit to cherry pick options) means that stuff needs to be cheap, however for multiple choices to get maximum options does require that this unit will get bulked out (afterall the start up is just barebones and this unit is for players to want to see their reflective conversions as they should be, reflective of model and for their codex), meaning that unless you want cheap transports then this will probably not get spammed, its meant to be battle tanks of the Orks after all (something in which the Orks lack currently atm imo)..
I get the feeling that this argument would go on forever.
Play-testing might help? Points can't be done by gut instinct alone.
I can certainly agree on that
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/19 18:17:01
Subject: The Looted Wagon... a revamp!
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Ork Boy Hangin' off a Trukk
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Shall I Mathhammer (badly) out a list that I see as a potential to be unbalanced?
I think that killkannon spam could be a problem.
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/07/19 18:24:48
Subject: The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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YourIntestines wrote:Shall I Mathhammer (badly) out a list that I see as a potential to be unbalanced?
I think that killkannon spam could be a problem.
Honestly with BS 2, as I have learned from past experience from my Mega-Dredd, is that if your firing a blast weapon.. its gonna go far..
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/19 18:56:18
Subject: The Looted Wagon... a revamp!
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Ork Boy Hangin' off a Trukk
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happygolucky wrote: YourIntestines wrote:Shall I Mathhammer (badly) out a list that I see as a potential to be unbalanced?
I think that killkannon spam could be a problem.
Honestly with BS 2, as I have learned from past experience from my Mega-Dredd, is that if your firing a blast weapon.. its gonna go far..
But when you have 20, It is gonna go everywhere!
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/07/19 19:18:13
Subject: The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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YourIntestines wrote: happygolucky wrote: YourIntestines wrote:Shall I Mathhammer (badly) out a list that I see as a potential to be unbalanced? I think that killkannon spam could be a problem. Honestly with BS 2, as I have learned from past experience from my Mega-Dredd, is that if your firing a blast weapon.. its gonna go far..
But when you have 20, It is gonna go everywhere! All the BOOM! Sounds good and Orky to me
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This message was edited 1 time. Last update was at 2014/07/19 19:18:31
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/19 19:20:47
Subject: The Looted Wagon... a revamp!
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Ork Boy Hangin' off a Trukk
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happygolucky wrote: YourIntestines wrote: happygolucky wrote: YourIntestines wrote:Shall I Mathhammer (badly) out a list that I see as a potential to be unbalanced?
I think that killkannon spam could be a problem.
Honestly with BS 2, as I have learned from past experience from my Mega-Dredd, is that if your firing a blast weapon.. its gonna go far..
But when you have 20, It is gonna go everywhere!
All the BOOM!
Sounds good and Orky to me
But for the same price as 5 tactical squads seems somewhat excessive.
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/07/19 19:22:43
Subject: The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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YourIntestines wrote: happygolucky wrote: YourIntestines wrote: happygolucky wrote: YourIntestines wrote:Shall I Mathhammer (badly) out a list that I see as a potential to be unbalanced?
I think that killkannon spam could be a problem.
Honestly with BS 2, as I have learned from past experience from my Mega-Dredd, is that if your firing a blast weapon.. its gonna go far..
But when you have 20, It is gonna go everywhere!
All the BOOM!
Sounds good and Orky to me
But for the same price as 5 tactical squads seems somewhat excessive.
Well players may just want that amount of pie plates for the laughs
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/19 19:47:54
Subject: The Looted Wagon... a revamp!
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Ork Boy Hangin' off a Trukk
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happygolucky wrote: YourIntestines wrote: happygolucky wrote: YourIntestines wrote: happygolucky wrote: YourIntestines wrote:Shall I Mathhammer (badly) out a list that I see as a potential to be unbalanced?
I think that killkannon spam could be a problem.
Honestly with BS 2, as I have learned from past experience from my Mega-Dredd, is that if your firing a blast weapon.. its gonna go far..
But when you have 20, It is gonna go everywhere!
All the BOOM!
Sounds good and Orky to me
But for the same price as 5 tactical squads seems somewhat excessive.
Well players may just want that amount of pie plates for the laughs
It would be better with shokk attack guns.
Maybe force you to take some armour on your tanks before you can take a boomgun/killkannon. After all, if you were to strap an ordinance weapon to a trukk...
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/07/19 19:52:58
Subject: The Looted Wagon... a revamp!
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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YourIntestines wrote: happygolucky wrote: YourIntestines wrote: happygolucky wrote: YourIntestines wrote: happygolucky wrote: YourIntestines wrote:Shall I Mathhammer (badly) out a list that I see as a potential to be unbalanced? I think that killkannon spam could be a problem. Honestly with BS 2, as I have learned from past experience from my Mega-Dredd, is that if your firing a blast weapon.. its gonna go far..
But when you have 20, It is gonna go everywhere! All the BOOM! Sounds good and Orky to me
But for the same price as 5 tactical squads seems somewhat excessive. Well players may just want that amount of pie plates for the laughs
It would be better with shokk attack guns. Maybe force you to take some armour on your tanks before you can take a boomgun/killkannon. After all, if you were to strap an ordinance weapon to a trukk... Yes all the random Hmm maybe
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This message was edited 1 time. Last update was at 2014/07/19 19:53:36
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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