Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/07/07 15:13:12
Subject: Overwatch and Rapid fire?
|
 |
Courageous Space Marine Captain
|
So this is a question that never occurred to me before, and I can't remember reading it in the 6th Ed book (don't have 7th yet). Assuming th two function the same, how does range and Overwatch affect things? Specifically speaking, Rapid fire weapons with a range of less than 24" and other weapons that have a range of less than 12", like Hot-Shot Lasguns (18"/9") and Hot-Shot LAspistols and Melta-pistols.
Do these weaposn get to overwatch with rapid fire/at all if the enemy starts outside the required range?
Now, with something like a Bolter or Bolt Pistol it isn't an issue, as no matter what, the charger will be in range for rapid fire or the pistol (12"). But for the Hot Shot LAsguns, its possible for a charger to start 12, 11 or 10 inches away and not be in range for rapid fire, or for those pistols mention, between 7 and 12" and not be in range at all.
Is this ignored for the purposes of overwatch? If not, how does it interact with the allocation rules where only models within the weapon's range can be removed , and those beyond cannot?
Say for example, the closest model was 6" away from his target, 3 Inquisitors with Melta Pistols. The Inquisitors miraculously cause 3 wounds. Can only the model within 6" be removed and the others be free to charge as normal (assuming they have the distance?)
|
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 15:30:39
Subject: Overwatch and Rapid fire?
|
 |
The Hive Mind
|
Overwatch is a normal shot. You measure range, fire, allocate, etc. and then charge in.
The sole exception to this is Template weapons.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 15:58:23
Subject: Overwatch and Rapid fire?
|
 |
Land Raider Pilot on Cruise Control
|
Deadshot wrote:So this is a question that never occurred to me before, and I can't remember reading it in the 6th Ed book (don't have 7th yet). Assuming th two function the same, how does range and Overwatch affect things? Specifically speaking, Rapid fire weapons with a range of less than 24" and other weapons that have a range of less than 12", like Hot-Shot Lasguns (18"/9") and Hot-Shot LAspistols and Melta-pistols.
Do these weaposn get to overwatch with rapid fire/at all if the enemy starts outside the required range?
Now, with something like a Bolter or Bolt Pistol it isn't an issue, as no matter what, the charger will be in range for rapid fire or the pistol (12"). But for the Hot Shot LAsguns, its possible for a charger to start 12, 11 or 10 inches away and not be in range for rapid fire, or for those pistols mention, between 7 and 12" and not be in range at all.
Is this ignored for the purposes of overwatch? If not, how does it interact with the allocation rules where only models within the weapon's range can be removed , and those beyond cannot?
Say for example, the closest model was 6" away from his target, 3 Inquisitors with Melta Pistols. The Inquisitors miraculously cause 3 wounds. Can only the model within 6" be removed and the others be free to charge as normal (assuming they have the distance?)
Assuming the Melta-pistols are 6" range, yes.
Only one model would be wounded.
If only 2 guys out of a squad of 20 guardsmen are in rapid fire, only those 2 get it.
As Rigeld said, it is a normal shooting attack. You check range, LoS, aloocations, cover saves etc.
|
If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 17:34:08
Subject: Overwatch and Rapid fire?
|
 |
Heroic Senior Officer
|
Question came up in another thread, what about flamers and wall of death as far as range limitation?
|
Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 18:06:59
Subject: Overwatch and Rapid fire?
|
 |
Captain of the Forlorn Hope
|
don_mondo wrote:Question came up in another thread, what about flamers and wall of death as far as range limitation?
The wall of death rules answer this.
it tells us to not worry about comparing the length of the template with the distance to the enemy.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 18:10:50
Subject: Overwatch and Rapid fire?
|
 |
Lone Wolf Sentinel Pilot
|
Why wouldn't the explanation for templates also pass over to pistols? Correct me if I'm wrong, but for templates it is explained that the flamer isn't fired until the enemy falls within range, hence being able to hit enemies that charge from outside its range.
Why then can't you say that the pistol isn't fired until the enemy runs within range?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 18:34:04
Subject: Overwatch and Rapid fire?
|
 |
The Hive Mind
|
kingbobbito wrote:Why wouldn't the explanation for templates also pass over to pistols? Correct me if I'm wrong, but for templates it is explained that the flamer isn't fired until the enemy falls within range, hence being able to hit enemies that charge from outside its range.
Why then can't you say that the pistol isn't fired until the enemy runs within range?
Because the rules don't say that. Wall of Death says to not use the Template, meaning you ignore range. Pistols don't have a rule like that.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 18:37:29
Subject: Overwatch and Rapid fire?
|
 |
Fixture of Dakka
Vanished Completely
|
Because the Rules have us measure to the current position of the Charging Unit, not where it would theoretically be during the Charge.
|
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 18:55:09
Subject: Overwatch and Rapid fire?
|
 |
Lone Wolf Sentinel Pilot
|
Jeez, I completely forgot that it was the wall of death rule, only applies to templates. You can tell that of my usual circle of opponents not a single one of us runs templates or anything with sub-12 inch range...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 19:00:11
Subject: Overwatch and Rapid fire?
|
 |
Esteemed Veteran Space Marine
|
kingbobbito wrote:Why wouldn't the explanation for templates also pass over to pistols? Correct me if I'm wrong, but for templates it is explained that the flamer isn't fired until the enemy falls within range, hence being able to hit enemies that charge from outside its range.
Why then can't you say that the pistol isn't fired until the enemy runs within range?
Because pistols are not included in the Wall o' Death rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 19:15:15
Subject: Overwatch and Rapid fire?
|
 |
Ultramarine Chaplain with Hate to Spare
|
If only 2 guys out of a squad of 20 guardsmen are in rapid fire, only those 2 get it.
Not correct. Rapidfire weapons only have 1 range and that never changes. If in half range they get two shots but those shots can still be allocated to the full range of the weapon (most commonly 24").
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 20:40:38
Subject: Overwatch and Rapid fire?
|
 |
Courageous Space Marine Captain
|
FlingitNow wrote: If only 2 guys out of a squad of 20 guardsmen are in rapid fire, only those 2 get it.
Not correct. Rapidfire weapons only have 1 range and that never changes. If in half range they get two shots but those shots can still be allocated to the full range of the weapon (most commonly 24").
Actually, I think he meant only those 2 models get 2 shots, the rezt get 1 as normal.
|
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 21:42:50
Subject: Overwatch and Rapid fire?
|
 |
Ultramarine Chaplain with Hate to Spare
|
That makes more sense
|
|
|
 |
 |
|