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![[Post New]](/s/i/i.gif) 2014/07/10 14:27:18
Subject: Is the WAAAGH! Ghazghull worth getting?
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Stabbin' Skarboy
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I consider the formations to be for people with a lot of models.
For Green Tide you can get upwards of 300 Ork boys. The Batttlewagon formation requires 5 BW. And the Bully Boyz(irc) is 15 Meganobs. Deff mob requires 2 Nauts, 3 Deff Dreds and 9 Kanz.
I'm just not sure if I could afford the cost of those dollars wise.
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![[Post New]](/s/i/i.gif) 2014/07/10 14:28:33
Subject: Re:Is the WAAAGH! Ghazghull worth getting?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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ErikSetzer wrote:Honestly... I feel like the intent *was* to make the codex $100. And the reason I say that is because of the number of copies of Waaagh! Ghazghkull that I saw in my local GW store. I don't recall ever seeing a supplement have that many copies on the shelf, so they're assuming they can move that many copies, which is very likely as W!G has a lot of things Ork players want (updated formations from Apoc that are usable in standard 40K games) plus stuff that's just too freaking good to pass up on, honestly (the relics). I've seen a lot of army lists online using the W!G relics, and people suggesting using formations from that book to get around various limitations or issues. It feels like they absolutely meant for the book to be a "must-have."
It's actually because this is the first supplement that they did not intend to be "Direct Only".
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![[Post New]](/s/i/i.gif) 2014/07/10 14:36:45
Subject: Is the WAAAGH! Ghazghull worth getting?
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Regular Dakkanaut
Jacksonville, FL
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DontEatRawHagis wrote:I consider the formations to be for people with a lot of models.
For Green Tide you can get upwards of 300 Ork boys. The Batttlewagon formation requires 5 BW. And the Bully Boyz(irc) is 15 Meganobs. Deff mob requires 2 Nauts, 3 Deff Dreds and 9 Kanz.
I'm just not sure if I could afford the cost of those dollars wise.
I have to admit, I'll soon be able to do them all. I have a converted Battlewagon made of looted vehicle bits, and just finished painting two of the Battlewagon kits, and am about to get another off of a guy (which I'll promptly paint for my army), plus I have some looted tanks I can use as Battlewagons with guns. I also had 14 Meganobz already, then picked up a box of the new ones to get a Mega-Mek and two Meganobz with killsaws, so I now have 16, just need to get them all painted. I have a Morkanaut, want to get a Gorkanaut and put a bar inside it (kind of a joke someone tossed around the table and I knew I just have to do it), I now have seven Deff Dreads assembled (and a couple more 2nd edition models in boxes still) plus a few half-converted to finish, and eight Kanz (three converted little gitz) with at least three more on the way with Stormclaw.
But I've been collecting Orks for a long time, and also absorbed someone else's army at one point.
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Realms of Inisfail
http://www.realmsofinisfail.com |
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![[Post New]](/s/i/i.gif) 2014/07/10 14:52:42
Subject: Is the WAAAGH! Ghazghull worth getting?
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Longtime Dakkanaut
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considering we are all posting these messages on the internet there are many ways to get the new ork books at 10-30% off...
Which makes the cost fairly lower...
its also worth mentioning the new ork codex alone is very viable, you can make a fine army without needing the supplement.
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![[Post New]](/s/i/i.gif) 2014/07/10 14:58:25
Subject: Re:Is the WAAAGH! Ghazghull worth getting?
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Sneaky Kommando
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Chute82 wrote: the_Armyman wrote:It sorta sounds like most of you are saying that the new Ork codex now costs $100... Even more compelling is that some of you don't seem to mind this state of affairs. Yikes
agree the extra $50 to make the ork codex playable is a bit pricey for my taste.
agree we all play 40k though and this is not a new trend for gw. just think of it as saving 65 (since you didn't get the warboss edition) then it doesn't hurt as bad
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This message was edited 1 time. Last update was at 2014/07/10 14:58:39
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![[Post New]](/s/i/i.gif) 2014/07/10 15:06:57
Subject: Is the WAAAGH! Ghazghull worth getting?
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Stabbin' Skarboy
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blaktoof wrote:considering we are all posting these messages on the internet there are many ways to get the new ork books at 10-30% off...
Which makes the cost fairly lower...
its also worth mentioning the new ork codex alone is very viable, you can make a fine army without needing the supplement.
The problem for me is just the models cost. I can field most of the ones that require just boys or nobs. But the vehicle formations and Mega Nobs will run me a pretty penny if I ever wanted to field them. Even with Kitbashing and conversions I'm still looking at a sizable investment.
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![[Post New]](/s/i/i.gif) 2014/07/10 16:26:48
Subject: Re:Is the WAAAGH! Ghazghull worth getting?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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ErikSetzer wrote:Honestly... I feel like the intent *was* to make the codex $100. And the reason I say that is because of the number of copies of Waaagh! Ghazghkull that I saw in my local GW store. I don't recall ever seeing a supplement have that many copies on the shelf, so they're assuming they can move that many copies, which is very likely as W!G has a lot of things Ork players want (updated formations from Apoc that are usable in standard 40K games) plus stuff that's just too freaking good to pass up on, honestly (the relics). I've seen a lot of army lists online using the W!G relics, and people suggesting using formations from that book to get around various limitations or issues. It feels like they absolutely meant for the book to be a "must-have."
So, instead of vague things, what are you talking about exactly? Keep in mind that all the relics are only available for the Big Waaagh! Detachment and the Formations from the supplement, so many lists using all those relics tend to be illegal. The choppa is bad and most people just keep fantasizing about S10 AP1 whits which will rarely ever happen. The klaw is almost strictly worse than the big choppa relic from the ork book. Big Boss pole is often seen as good option until you realize that you cannot take it in a CAD. Mega Force field is good but very expensive, supa-cybork is too expensive for what it does and Killa-Dakka is simply bad. You also don't want a W!G warlord, considering it's downsides, and the +2 to mob rule hurts many units.
As for formations, kommandoz, vulcha boyz, green tide, council of waaagh! and dread mob are simply enablers for playing theme armies without going unbound. Bullyboyz get much spotlight because they are simply strictly better than fielding 15 MANz on their own - however, the most common way to field MANz still is putting three in a trukk, which can't be done with the formation at all. The last one would be battlewagons, which has the upside of getting scout and the downside of giving your more battlewagons than you want. If it had been four battlewagon, there would be not thinking about the formation, but at five you've got to decide between getting scout and having support units in your army. Since both are viable opptions, the supplement can't be called mandatory.
Waaagh! Ghazghkull is about as must-have as any other supplement outside of Farsight so far. It has a bunch of cool side-grades, but doesn't suddenly make you win games by picking stuff from the supplement.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/10 19:24:34
Subject: Re:Is the WAAAGH! Ghazghull worth getting?
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Regular Dakkanaut
Jacksonville, FL
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Well, the weird thing is, there's nothing strictly forbidding you using those Warlord traits and relics in a CAD list (just that you *must* use them if you take the detachment or formations in the book). Though I see no problem with taking a Great Waaagh! detachment, since I often use a unit or more of Elites anyway. Sure, fewer HQ, but eh, you can't get enough in just one FOC anyway. I don't care about the Hammer of Wrath rule, it's too rare, and I feel the tellyporta rule can be more beneficial (though still random). The +2 on the Mob rule doesn't bug me right now, since the bloody thing hasn't made a difference in any game I've played so far.
The Fearless bosspole and 4+ KFF are superb. For a shooty list, the gun with the random profile is also handy, because all of its profiles can be useful (some more than others, granted, but it's not that bad in cost). The klaw can be useful against larger targets, i.e. Monstrous Creatures, but it's very situational.
You can still stick five Meganobz in a Trukk, so I don't see a problem with the Bully Boyz there, except that people seem to want to run minimum size Meganobz units (tiny units in an ORK army?!?). The Blitz Brigade is handy if I want to bring multiple BWs, including my converted tanks which can count as BWs (and their having to use the GW! special rules isn't really a problem). Dread Mob could be absolutely awesome, and giving that Big Mek the 4+ KFF could make them pretty survivable, too (even more so if you go with two Morkanauts, so you have four S8 AP2 weapons on them and a pair of KFFs projecting nice sized fields).
Can you build a solid army without it? Sure. Does it have some really good stuff in it, though, which makes it seriously worth considering? Heck yeah.
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Realms of Inisfail
http://www.realmsofinisfail.com |
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![[Post New]](/s/i/i.gif) 2014/07/11 11:36:49
Subject: Is the WAAAGH! Ghazghull worth getting?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The weird thing is, there is also no rule forbidding you from taking Space Marine relics. However, that's not how the game works. You need permission to take Orkimedes' relics, and you can only get it by using the supplement detachment.
The gun is 30 points for a random effect which might be useless (bubblechukka, for example). The klaw has about the same chance (3% difference) to instant death something with its one attack as the beheading choppa, with the difference of going at I1 and being twice the price.
The problem with five manz in a trukk is, that they get just as stranded as three and are only slightly more killy than three. You spend 80 points for little additional staying power and a bunch of overkill attacks. Across three units, that's 240 points that could have been used to simply get another MANz missile and something else. MANz in trukks are bound to have some of them stranded in the middle of nowhere, so more is better. You run minimum sized units because minimum sized units are enough to the job. Bully boyz have different goal. You want all those units in close combat, not just some - simple because they are at least 200 points plus transport.
Dread mob is still made of overcosted and/or underpowered walkers plus the requirement of a mandatory second detachment for those HQs.
Five battlewagons are still five battlewagons. You need units or a shooting armament for all of them, because otherwise you're wasting points. Below 2000 it's hard to them in at all, and even at 2000 the choice between scout and being able to field some mek guns in addition is not a trivial one.
You literally have not given a single reason for the supplement to be mandatory or even why any of those things are "really good". All of them are sidegrades at best, which is exactly what a supplement should be. No competitive player is forced to buy Waagh! Ghazghkull.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/11 21:53:26
Subject: Is the WAAAGH! Ghazghull worth getting?
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Regular Dakkanaut
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There's a lot of great fiction in it if you like Orks (and if you're considering buying it, well...) and there are a bunch of formations that most Ork players with moderately sized collections should be able to put together, depending on their 5th and 6th ed. tactics (wagon rush, green tide). I'm able to run a Ghaz supplement Green Tide formation and am a Ghaz model away from being able to field a Council of Waaagh... IN THE SAME GAME ahahaha
So, yeah, if you're looking for more fluff and ways to use your collection it's worth picking up.
You can also get the ebook on your smartphone or tablet for a substantial discount over the print version, which is what I did.
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This message was edited 1 time. Last update was at 2014/07/11 21:54:46
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