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Made in us
Brutal Black Orc




The Empire State

yup, I'm in for the Dark Age model too.

As much as I want to dive more into this, I've KS wolsung and have a numbers of games I already play that don't get enough attention. And my painting list has grown in the past 3 months and have not painted much as of late either.

One day I will win the lottery and pa someone to paint all my minis.

This message was edited 1 time. Last update was at 2014/08/04 23:19:21


 
   
Made in gb
Decrepit Dakkanaut





UK

Update #42 Aug 3 2014

700 backers and 750% funded!

Hey ladies and gents,

Seven noble/crazy individuals have taken up the Infamy Insider pledge which has, along with the final Lifer being taken, ramped up the overall total beyond £75k. In addition, over 700 backers are now supporting Infamy: Welcome to The Big Smoke!

This is really amazing stuff and there's still a week to go. I hope that it's going to be a fun one!



Mr Dodgson has been unlocked and is ready to be added to any pledge as a Large choice or add-on. Dodgson is a Kingpin, so can lead any gang, but he's often found commanding the urchins of the city. You'll see more on one of these urchins just a little further down this update!





The Jo March video has also been unlocked! This means that the Kickstarter now offers a massive wealth of painting advice that you can follow on miniatures of your own. If you're just into the painting, I'll be putting out an update that breaks these videos down soon, when the first of the Painting Buddha series - Gore and real metals on Doctor John Watson - is released!

There will be another backer stretch goal if another 100 join the Infamy party, but, let's not get ahead of ourselves eh?



If £77.5k is reached then Mr Kingdom will be made available. This big kit is going to be so sweet! The mechanics of it will be sculpted by Dave Kidd, who is a dab hand with stompy things, as evidenced on the Suppressor! Who will make Mr Kingdom is yet to be decided but once I know I'll give you all the heads up.





And should £80k be hit this cheeky chap will be added to the campaign as a regular choice. More on Dodger if the total gets a bit closer to unlocking him.





And your final preview of what could be ahead - an alternate version of Sergeant Crookes, with his Tesla Coil Rifle at the ready! This model will be a Kickstarter Special, so it will only be available from this campaign or at shows and in promotions!



I think that's more than enough cheeky new stuff for now!

Cheers,
James

 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

@RiTides

Alpharius, Cincydooley, and I were all considering going in on one together to mititage the 3 pound cost and mitigate the shipping. If you are pledging let mek now and I'll jump in with you if you don't mind shipping once they are received to other. Hit us up

If we can get a group of I think 10 or so the price drops again

This message was edited 1 time. Last update was at 2014/08/05 18:40:38


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
[DCM]
.







Yeah, what he said!
   
Made in us
Longtime Dakkanaut





Earth 616

Well, Im in pretty far already. I'm already at the point where all the models are at the discounted rate, so if that helps I don't mind coordinating.
   
Made in us
[DCM]
.







Drazz - that might make more sense for me, as we're already joining forces on Pulp City and Wolsung!

   
Made in gb
Decrepit Dakkanaut





UK

So many updates, so little time,

this one's heading towards the end and there's lots more to see

Update #43 Aug 5 2014

What's coming up?

Hey people,

It's not too long until this here campaign will be done. I've even made a folder in my Kickstarter space called 'end-game', with all the graphics for possible upcoming stretch goals in it. How prepared is that?

I thought I'd throw out a quick update to let you know what's coming over the last part of the campaign, but first:



Mr Kingdom is very close to arriving. This awesome kit will have the mechanical bits sculpted by Dave Kidd. Mr Kingdom himself is yet to be confirmed but I have several options and all will do a great job!

At the time of writing this update the great engineer is only £400 away!



But what's on the horizon?

Well, looking beyond stretch goals, I've got a busy schedule for the end of the campaign. Tonight I'm heading out for a meal with my girlfriend, as she's heading to Scotland tomorrow and won't be back until the final weekend. After that:

Wednesday - I'll be doing a third Beeble Babble with Michael from Masterminis/Painting Buddha at 6pm BST. We'll chat about Infamy: Welcome to The Big Smoke, general hobby stuff, the launch of the new Masterminis shlog (that's shop and blog in case you were wondering) and there will be a cool announcement made too.

Some time later that night I will put up the first gameplay video - The Deck! This will get into exactly how the playing cards work in games.

Thursday - Hopefully there will be some more stretch goal action to talk about and the second gameplay video will go up - Combat! This will give you an in-depth look at how combat works, including attack, defence, skill use, blocking and wounds.

Friday - To celebrate the end of the working week, I'll be laying back and doing very little! Just kidding, I'll launch a third gameplay video (although this is more of a pre-gameplay video) - Choosing your gang! This will talk over each of the Kingpins and give you a basic idea of how they play and who they synergise well with. It should be a big help in picking your minis from the campaign.

Saturday - I'm crossing fingers that this will be a day of some more stretch goals getting knocked down. There's still some pretty sweet stuff to come to the Big Smoke so it'd be great to see the totals go up! Also, Jemma gets back in the evening. Hurrah!

Sunday - The end of all things! Mummy Griff and Daddy Griff are coming to Nottingham and have very graciously offered to run a KS BBQ, so please wish for fine weather! I'd love to invite all you fine backers, but, that would be mayhem, so it's just a select group - my bro, girlfriend, Brindie chums and a few other friends who are coming over. They'll get to enjoy food and social times while I see out the end of the campaign locked to a PC in the office! There's a possibility I'll try and do some live-streaming at the end, but I'm totally new to that sort of thing, so no guarantees!

And then it will be all about fulfilment.

Alrighty, tasty restaurant treats are calling me. See you all later!

Cheers,
James



Automatically Appended Next Post:
Update #44 Aug 6 2014

ArcWorlde crosses over - Professor Hoome is here!

Good morning folks,

Here's a little update to bring you news of the progress on one of this campaign's crossover miniatures. Warploque Miniatures Grand Overlord Alex Huntley has finished off his work on Professor Hoome. He's done a great job capturing the dynamic pose from the art and the Professor looks like he will be a very fun model to paint!



You can add the good Professor to your pledge as a Regular choice and he comes with a pack of Arcanite crystals included. He will get rules for use in games of Infamy: Welcome to The Big Smoke and for use in ArcWorlde! And don't forget, you can also pick up the Beast of Bakerloo at a bargain price in the X-Large category too!



So, if you're new to the Infamy Kickstarter and not too sure how you can get the ArcWorlde miniatures, here's how the pledges work.

If you just want the ArcWorlde stuff, your best option is to back at Gateway for £3 (+ £3 for international shipping) and add-on the price of the models to your pledged total. Regular choices are £12, X-Large are £17. I'll send out a survey once the campaign is over and you'll be able to tell me the models that you want.

However, if you opt for a pledge that includes miniatures, you can pick and mix - beginning with Scuffle at £35 - you can take Hoome as one of the regular choices. You could take him as all of your choices if you wanted! Again, you will be able to tell me what models you want through a survey after the campaign closes.

I'll be back with a stretch goal based update soon, but wanted to throw out the exciting ArcWorlde developments in an update as soon as possible. I hope you're as into the Hoome miniature as much as I am. Thanks for the awesome sculpt Alex!

Cheers,
James



Automatically Appended Next Post:
Update #45 Aug 6 2014

Mr Kingdom unchained!

Hey Infamyers,

Thanks to the continued enthusiasm and generosity of you wonderful backers, the £75.5k stretch goal is down and Mr Kingdom is here!



Stomping in to unleash mechanical retribution on the gangs of the city, Mr Kingdom is going to be an outstanding model - a visual treat! He is quite a specialist - rather too big and stompy to fit into a normal gang (unless the other was to take a Suppressor to counter him, which could be lots of fun!) so like the Suppressor, he has some extra options.



Due to the of potential for narrative and campaign based gaming, Mr Kingdom will be someone who has use in those kinds of games. He'll be the star of his own scenario, where a gang or gangs can attempt to make off with new technology from his workshop, or, he will feature as a part of other missions - where he will be a potential threat added to the field of play.

And, in years to come, as the scope of the game expands, I have more plans for him!

He can be added to your pledge for £40!



Dodger, or Dodge to his friends, is the next stretch goal. He will be a regular choice for your gangs and will fit in perfectly with Kingpin Mr Dodgson, the Little Parliament's leader.





And then Sergeant Crookes' alternate pose will arrive. Coming in with his Tesla Coil Rifle raised he's ready to shock the gangers of the city into submission!





And should the campaign total go past Crookes, then something a bit bigger is on the way. The Big Brother is a completely finished sculpt by Francesco Pizzo (the same man who made Gunnery) and it's a madcap amalgamation of scavenged materials from across the city, somehow given mechanical form and motion by the urchins.

Big Brother will be an X-Large choice. Here's a little teaser that I put up on the Infamy Miniatures Twitter a while back!





And although 777 backers is still a little way off, I guess I should throw out notice of the reward. If the campaign reaches this numberwanging backers point, I'd like to give a thank you to folks at Full English in the form of a free Frank Hyde model. This Large choice would normally set you back £17 at retail, so it's a pretty awesome freebie!

Frank's a very useful and versatile character as he's all about strength. This makes him an easy fit for most gangs to offer some hired muscle, and it leaves you free to pick some of the other awesome Large options with your five choices! It also means you can save up to £156.50 just by taking the basic Full English pledge!



That's probably more than enough for now right?

Cheers,
James



Automatically Appended Next Post:
And finally to bring the thread up to date

Update #46 Aug 6 2014

Painting Buddha, Painting Expert and Brushmaster!

Hello everyone,

A quick update about the new painting goodies that were launched during the Beeble Babble I was just on (which had some technical difficulties at the start, so the link kicks in after a few minutes).

You can now take a fresh pledge:



Brushmaster is an awesome pledge if you're into painting. It combines all of the models that Ben Komets will be painting for the four online Painting Buddha video guides, throws in the Cavalier Rocketeer DVD and miniature, then, adds a DVD of the aforementioned online video guides too! It even gets you access to the living rulebook, the PDF background book and the postcard pack.

And, there are some early beard specials on this set right now - 21 of them up for grabs at the discounted price of £66!

But I already have a pledge

Have no fear, you can take an add on - Painting Expert!



This lets you get hold of all the goodies from Brushmaster, but as an add-on to your existing pledge.

And for the Full English

As backers at Full English already get the DVD included there would be much less value in the Painting Expert add-on. For this reason I've decided to throw the four tutorial DVD in as a totally free stretch goal for those pledging at Full English.



Next up...

The gameplay video will be the next update. I promised it would be today, and it will be today! However, it will probably be today in a time zone that's not the UK.

I updated my Adobe suite today to be the full package of all the latest programs. It seemed like the smart thing to do with the Kickstarter being the success it is, to get the full Creative Suite and have access to all of their latest versions of the programs I use... and then the new latest versions of After Effects and Premier weren't compatible with my video card...

So, I've got a workaround in place now and I'm back on with it as soon as this update's posted. I'm slightly behind schedule because of it, but I won't sleep until it's finished. I know you want these videos and I want them done just as much. They are my total priority right now!

Here are some grabs of the video footage just so you can get a glimpse of the gaming shenanigans:



And I'll have the first video up in the next update, then I'll grab some sleep. Thanks for your patience folks.

Cheers,
James

This message was edited 3 times. Last update was at 2014/08/06 21:01:12


 
   
Made in us
Wraith






Salem, MA

 Hulksmash wrote:
@RiTides

Alpharius, Cincydooley, and I were all considering going in on one together to mititage the 3 pound cost and mitigate the shipping. If you are pledging let mek now and I'll jump in with you if you don't mind shipping once they are received to other. Hit us up

If we can get a group of I think 10 or so the price drops again


I'd be interested in this.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in gb
Repentia Mistress





I love some of the miniatures but none of my friends have any interest in this game. The 'Steampunk' label put them all off. Which means no one to play against so no KS for me.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 drazz wrote:
Well, Im in pretty far already. I'm already at the point where all the models are at the discounted rate, so if that helps I don't mind coordinating.


I would really appreciate it. PM Sent.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gb
Decrepit Dakkanaut





UK

First gameplay video




This one looks at the card mechanics in the game and how you will use them to determine the skills you can perform during your activations.

 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

Cards and dice rolls. That's new.

I can't help but think there's a missed opportunity with a custom Infamy card deck here.....

 
   
Made in us
Infiltrating Prowler





Portland, OR

 cincydooley wrote:
Cards and dice rolls. That's new.

I can't help but think there's a missed opportunity with a custom Infamy card deck here.....
They have my interest now. I'm am leaning towards upgrading my pledge more now. I agree though, I would of loved a custom infamy deck to go along with dice. It wouldn't even need a lot of artwork, it could have simply been a deck replacing the suits with the attributes instead. I only wish they would of got the game play videos out sooner. So far I like what I see and I would think that it would of helped push them further and faster as well as given time to look at a custom deck to be created to add to the Kickstarter as well.
   
Made in us
Wraith






Salem, MA

Interesting mechanic, be interested to see how the suit benefits play out.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in gb
Decrepit Dakkanaut





UK

Update #49 Aug 8 2014

Dodger unlocked

Hey everyone,

The £80k stretch goal has been passed and that means that a new menace will be gracing the mean streets of the Big Smoke!



Dodger is a Regular choice to be added to your pledge. He will team up brilliantly with Mr Dodgson and should the £85k unlock arrive, Big Brother's another great match. However, Dodger is versatile and will fit many gang builds due to his tricky style and cunning.



The next stretch goals are pretty cool ones. First there's:



Alternate Crookes will come in at £82.5k and this model's going to look super cool with its Tesla Coil Rifle raised, ready to lay down some electric stun! He will be a Regular choice.





If the campaign can reach 777 backers, which is less than 25 away, all backers at Full English will get themselves a free Frank Hyde miniature. Awesome sauce!





I've been looking forward to showing this model! If the campaign reaches £85k Big Brother will be added as an X-Large option for your pledges. Sculpted by the same man who brought you Gunnery - Francesco Pizzo - it's a wicked mini and suits the wild zany nature of the urchins who cobbled it together. Should it work? No, it really shouldn't! Does it work? Somehow, yes! Scientists and engineers are baffled by it, but somehow these giants can slowly stomp around the Big Smoke to protect the urchins... well, as long as they aren't breaking down!





And if the campaign manages to reach £87.5k, not only will I be in a state of shock and awe, but, an alternate Frank Hyde will be unlocked. This will beef up on the existing model and be an X-Large choice. It will also be a Kickstarter Special. More info if it gets closer to being unlocked!

And for now, that's it. Gameplay video in the next update, unless somehow another stretch goal gets knocked down really soon.

Cheers guys!
James



Automatically Appended Next Post:
Painting Buddha shows you how to paint Dr Watson




there are 3 further videos to come (one backer exclusive)

check out their website here

http://www.paintingbuddha.com/

This message was edited 1 time. Last update was at 2014/08/08 19:15:49


 
   
Made in gb
Decrepit Dakkanaut





UK

Update #54 Aug 9 2014

Gameplay Video #3 - Finishing up the game

Good evening ladies and gentlemen,

I'm pleased to bring you the third part of the epic quest that has been MAKING THE GAMEPLAY VIDEO! Next time I do a gameplay video we're just going to have a fixed camera viewpoint, mumble our way through it and not worry about making it look pretty!

Hopefully this video, which has quite a bit of close combat in it, will give some further insight into the game. I'm really looking forward to sharing more with you over the coming months and we can all start playing Infamy: Welcome to The Big Smoke together... well, all of us except for my brother, he's banned!




Cheers,
James



Automatically Appended Next Post:
Update #55 Aug 10 2014

12 hours to go! Big Brother arrives!

Good morning ladies and gents,

I'm getting ready for the final push here at Infamy HQ. There are just 12 hours left in this amazing Kickstarter. You backers have been awesome and really kept me going in the busy, tiring times, so thank you one-and-all!



Big Brother is here and has been added to the X-Large list! This is a very funky miniature sculpted by Francesco Pizzo - an amalgamation of scrap and gathered materials, cobbled together by the urchins into their own walking, kind-of thinking machine!





The next stretch goal, at £87.5k, is the Alternate Frank Hyde. A bigger, beefier, more ferocious Frank, this is another X-Large option and will hopefully make it into the campaign, because I think it's going to be a great model for painters!





When I was chatting in the Beeble Babble I said there was still some wild stuff to come - well, here's something for fans of that kind of business - Oscar! A dangerous new character will be added to the X-Large listing if the amazing total of £90k and 900% backed is reached. Oscar is a well-to-do, rich and privileged sort. Having grown weary of a life of ease in the safe-zones he has begun to take trips into the annexed areas of the city.

His mission - game hunting. There's nothing jollier than blowing the head off a rabble-rouser as a pre-brunch warm up!



Hopefully that will see us through today quite nicely. I still have a little more to throw in should the total go stratospheric!

Oh, and not forgetting the 900 backer stretch goal...





Cheers,
James

This message was edited 1 time. Last update was at 2014/08/10 10:36:17


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Just one hour to go here, so give it one last look if you were still considering!
   
Made in gb
Decrepit Dakkanaut





UK

Is it a bird, is it a plane,

no it's (probably) the £101,000 stretch goal Errant Pewbies himself with Jame's face


 
   
Made in us
Longtime Dakkanaut




Louisiana

 gunslingerpro wrote:
Interesting mechanic, be interested to see how the suit benefits play out.


This game seems pretty complex to me. I posted this in the youtube comments, but this is probably a better forum to discuss it:

In this set of rules, each model has its own set of cards that changes every game turn.

This means that a player has to keep track of each of these sets of cards (which is a relatively complex task all on its own), keep track of the value of these cards, relate that value to a list of abilities/game effects, keep track of a separate hand of cards, keep track of a separate 'twist value', use all of this information to make determinations about whether to modify a character's cards, and guess at what his opponents' modes' card value might be, which exponentially compounds the complexity as to do that you have to again associate discrete piles of cards to discrete models, know the abilities of those models, etc. and so forth. And all of this while remembering the mechanics of dice rolling, movement, activation, etc. which as it happens also requires one to keep track of variable movement, variable number of actions, buff and debuff effects, and effects that affect more than one turn of play.

Simply the physical requirements to play this game could be difficult, to say nothing of the mental tasks required. "Say, which stack of cards you have there are Holmes' cards? Is it the one with the Queen showing?" "No, those are Chi Chi's cards. This pile here with the Ace is Holmes' stack." Seriously, how do you keep track of that? In your head? I don't think so. That wont work for the vast majority of TT wargamers. Tokens? Well now you have another set of things to clutter the table.

I'm not saying that it is impossible to keep track of these things, but in the grand scheme of table top wargames, this one definitely sounds overly complex. The ideas are certainly cool, but I completely forgot about card suit effects! There's another layer of complexity. I haven't played this game or anything, but it sounds like a neat idea that has sort of spun out of control.

Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in us
Wraith






Salem, MA

Spoiler:
weeble1000 wrote:
 gunslingerpro wrote:
Interesting mechanic, be interested to see how the suit benefits play out.


This game seems pretty complex to me. I posted this in the youtube comments, but this is probably a better forum to discuss it:

In this set of rules, each model has its own set of cards that changes every game turn.

This means that a player has to keep track of each of these sets of cards (which is a relatively complex task all on its own), keep track of the value of these cards, relate that value to a list of abilities/game effects, keep track of a separate hand of cards, keep track of a separate 'twist value', use all of this information to make determinations about whether to modify a character's cards, and guess at what his opponents' modes' card value might be, which exponentially compounds the complexity as to do that you have to again associate discrete piles of cards to discrete models, know the abilities of those models, etc. and so forth. And all of this while remembering the mechanics of dice rolling, movement, activation, etc. which as it happens also requires one to keep track of variable movement, variable number of actions, buff and debuff effects, and effects that affect more than one turn of play.

Simply the physical requirements to play this game could be difficult, to say nothing of the mental tasks required. "Say, which stack of cards you have there are Holmes' cards? Is it the one with the Queen showing?" "No, those are Chi Chi's cards. This pile here with the Ace is Holmes' stack." Seriously, how do you keep track of that? In your head? I don't think so. That wont work for the vast majority of TT wargamers. Tokens? Well now you have another set of things to clutter the table.

I'm not saying that it is impossible to keep track of these things, but in the grand scheme of table top wargames, this one definitely sounds overly complex. The ideas are certainly cool, but I completely forgot about card suit effects! There's another layer of complexity. I haven't played this game or anything, but it sounds like a neat idea that has sort of spun out of control.


It does seem mighty granular, but I think with the limited size of gangs (I'm assuming, we've seen very little about list building), it shouldn't be too difficult. I mean it may be best to have an Model Card to indicate which pile is which ( I mean a nice playing card sized picture of Tallulah with some decent art on it), along with a counter of sorts for twists (a la a dial of some sort).

It may take a bit of working, but I can see the options and various mechanics becoming streamlined as the living rulebook is updated.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in us
Longtime Dakkanaut




Louisiana

 gunslingerpro wrote:
Spoiler:
weeble1000 wrote:
 gunslingerpro wrote:
Interesting mechanic, be interested to see how the suit benefits play out.


This game seems pretty complex to me. I posted this in the youtube comments, but this is probably a better forum to discuss it:

In this set of rules, each model has its own set of cards that changes every game turn.

This means that a player has to keep track of each of these sets of cards (which is a relatively complex task all on its own), keep track of the value of these cards, relate that value to a list of abilities/game effects, keep track of a separate hand of cards, keep track of a separate 'twist value', use all of this information to make determinations about whether to modify a character's cards, and guess at what his opponents' modes' card value might be, which exponentially compounds the complexity as to do that you have to again associate discrete piles of cards to discrete models, know the abilities of those models, etc. and so forth. And all of this while remembering the mechanics of dice rolling, movement, activation, etc. which as it happens also requires one to keep track of variable movement, variable number of actions, buff and debuff effects, and effects that affect more than one turn of play.

Simply the physical requirements to play this game could be difficult, to say nothing of the mental tasks required. "Say, which stack of cards you have there are Holmes' cards? Is it the one with the Queen showing?" "No, those are Chi Chi's cards. This pile here with the Ace is Holmes' stack." Seriously, how do you keep track of that? In your head? I don't think so. That wont work for the vast majority of TT wargamers. Tokens? Well now you have another set of things to clutter the table.

I'm not saying that it is impossible to keep track of these things, but in the grand scheme of table top wargames, this one definitely sounds overly complex. The ideas are certainly cool, but I completely forgot about card suit effects! There's another layer of complexity. I haven't played this game or anything, but it sounds like a neat idea that has sort of spun out of control.


It does seem mighty granular, but I think with the limited size of gangs (I'm assuming, we've seen very little about list building), it shouldn't be too difficult. I mean it may be best to have an Model Card to indicate which pile is which ( I mean a nice playing card sized picture of Tallulah with some decent art on it), along with a counter of sorts for twists (a la a dial of some sort).

It may take a bit of working, but I can see the options and various mechanics becoming streamlined as the living rulebook is updated.


It seems to me that the mechanics would already be somewhat problematic with two models per side. Even if the game was intended to be played with only 3-5 models per player things would get complicated fast.

I agree that it is workable, but so is Star Fleet Battles, and some people love playing Harnmaster. Another significant question in my mind is how practicably usable certain of the complex mechanics are. That is, how much functional depth does the complexity create?

The function of 'down' cards is so that your opponent does not know, and therefore has to guess, what card total your model is sitting on this turn. Firstly, the down cards mean that the controlling player has to keep checking and re-checking the model's card total, to say nothing about making tactical use of that information, let alone good, effective use of it. As a player controlling only 4 models, I'm already playing 4 hands of Blackjack, just with the cards. That's a game in and of itself. And even in Blackjack only the dealer's hand has down cards. With both players having down cards, you are essentially dealing four hands of Blackjack against another dealer with four hands of Blackjack with a big pile of terrain and models obstructing your view.

So you have to keep checking your total. That right there is a disturbing amount of complication. Imagine playing the game. You have four piles of cards laid out, you have your hand of cards, you have your twists, and you are going to activate a model. You've got to stop what you are doing, free up one hand (probably two), check the down cards, add up the total again, reference your character's card, and see what abilities this value corresponds to. And all of this has to heppen before you even start to make the really complicated decisions about what is going on in the game, where models are positioned, what their totals are/might be, what abilities can synergize, how those models have to activate (in what order, using what actions) to get those abilities to synergize, what resources you can bring to bear to modify the values of various models to activate the abilities that you want to use, and above all what effects the activation of those abilities will/could have to influence your probability of success in the game.

You want Hyde to attack Chi Chi, and you want Henrietta to juice him before he does that. But you don't want Hyde to attack unless he can use X ability, because if Chi Chi has whatever total it could go badly when Chi Chi attacks Hyde. So when activating Henrietta you check her total and go through that whole process, but you also stop to check Hyde's total too, because that is important. And then you crane your neck to check Chi Chi's up card across the table. You are holding all of those numbers in your active memory and trying to suss out a relatively complex network of probabilities if you are going to do more than just let the game play itself.

I seriously doubt many players would go through that round after round without getting frustrated, distracted, or bored. How long do you have to wait for your opponent to make up his mind? If you don't give someone enough time to make meaningful decisions, you might as well not have the complexity because it isn't being utilized to provide depth. If you allow the time, the game can potentially slow to a crawl. And that's assuming you don't start making mistakes.

Oh, crap...what was Hyde's total again? Oh damn, his total was 18 last turn. This turn his total is only 12. Forget what I just did. I need to move the model back and do that over again.

This message was edited 3 times. Last update was at 2014/08/12 18:09:58


Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in us
Wraith






Salem, MA

I suppose I'll have to play it before I can make judgement calls, but I don't see it being more cumbersome then most other games I play (WM/H, Infinity, etc). I just may not utilize some models to their maximum efficiency every turn.

I tried checking kickstarter, but didn't see much in terms of updates. Has this gone radio silence or are the updates elsewhere?

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in gb
Decrepit Dakkanaut





UK

There's not been much, James has been on holiday for a bit, and there have been a couple of facebook posts from Alex from Warploque about the two of them getting together to work on rules

https://www.facebook.com/infamyminis?fref=ts

This message was edited 1 time. Last update was at 2014/08/30 19:02:10


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

The latest update shows one of the exclusive models, Princess Outis:




I'm not totally wowed by it, but it is growing on me the more I look at it. Hopefully it translates to miniature form well! Somehow the pose comes off feeling slightly static despite being stretched out, and I think is the thing that strikes me as not quite perfect. However, this may be able to be tweaked when assembling the model, depending on how they part it up.

More pics in the update:
https://www.kickstarter.com/projects/infamyminis/infamy-welcome-to-the-big-smoke/posts/1019427

This message was edited 3 times. Last update was at 2014/10/16 16:58:39


 
   
Made in us
[DCM]
.







Now I'm really wishing I had managed to figure out a way to get this mini!
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

Dooley is in on the KS....

 
   
Made in us
[DCM]
.







1) How'd you manage that?

2) Can you add in a Princess Outis for me?

Please?

   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

1) I have little to no willpower

2) Duh


 
   
Made in us
Wraith






Salem, MA

If cincy falls through (unlikely as though it may be), I can snag it for you Alph.

She's going right next to my Deep Wars stuff...

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in us
[DCM]
.







cincy is 100% reliable and a real stand up guy, but, at some point he's going to get tired of me asking for help, so I'll certainly keep you in mind as well, just in case!
   
 
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