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Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

With 7th out and underway i was wondering if it opened new doors for tactics? Besides the usual summoning or FMC, can we make for competitive lists using units that werent so great in 6th?

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With the new rules for penetrating hits, vehicles get a lot more durable. Heavy tanks in general are much more difficult to explode so predators, land raiders, and vindicators all get more incentive to be used.

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Besides possible triple land raider lists (which other armies can do way better) no, not really.



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Invisible Spawn got comparatively awesome, and regular Nurgle spawn are pretty awesome.


I still think that Spawn Rush is the way to play Chaos in 7th. 15 Spawn, 2 Nurgle Biker Lords...causing drama.

Tier 1 is the new Tactical.

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North idaho/ Washington

What about Daemons though? Did they get any new lists?

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 Solosam47 wrote:
What about Daemons though? Did they get any new lists?


Proably, as some of the changes have really impacted Chaos Deamons a fair bit, a lot of attention's been focused on the self replicating Tzeetch list, but honestly I think that list has problems,

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Between the changes to the psychic power system and the changes to FMC's and their ability to assault and vector strike, I would assert that the Daemons codex as a whole was nerfed. Not into the ground perhaps, but the two things their top builds relied on the most, FMC's and spamming psychic powers, are now much harder to use effectively.

They're still a top-tier army, though. With telepathy being a universally good discipline, taking lotso Slaaneshi heralds and running around with invisible seekers and Lash-Princes is fun as hell.

This message was edited 5 times. Last update was at 2014/07/11 09:23:06


 
   
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 NuggzTheNinja wrote:
Invisible Spawn got comparatively awesome, and regular Nurgle spawn are pretty awesome.


I still think that Spawn Rush is the way to play Chaos in 7th. 15 Spawn, 2 Nurgle Biker Lords...causing drama.


Totally agree, spawn are awesome, don't forget to ally in 20 Flesh Hounds too. Or take some allied necron buddies for dealing with AV14.
   
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 NuggzTheNinja wrote:
Invisible Spawn got comparatively awesome, and regular Nurgle spawn are pretty awesome.

.
I still think that Spawn Rush is the way to play Chaos in 7th. 15 Spawn, 2 Nurgle Biker Lords...causing drama.

Spawn are really expensive. What models do you use?

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Spawn can be as expensive or cheap as you want. They're literally anything, it's a dude worked over by the whims of chaos. A blob of green stuff, a bunch of books on legs, a floating mass of cubes and eyeballs, just dump some bits in superglue and roll it onto a base.
   
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 wuestenfux wrote:

Spawn are really expensive. What models do you use?


I bought a box of chaos warhounds (10 for £20) and converted them with tentacle bits from the maulerfiend and other odds and ends. Really though as long as they are on a 30mm base and look mutated to hell and back you could base it on virtually any model. If I were to do it again I think I would start with Crypt Horrors although they are 5 times the price.

Double headed warhounds look pretty cool all mutated into one another so if you go the warhound route (and want 10/15 spawn) then better to buy 2 boxes and mix and match with green stuff.


This is what your chaos spawn should ideally look like (See John Carpenter's The Thing)

Make sure you buy 5 extra 30mm bases so when you cast invisiblity on them you can swap them for empty bases (now that's awesomeness).

This message was edited 2 times. Last update was at 2014/07/11 11:38:17


 
   
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Hahaaa empty bases. Oh how fun.. my maulerfiend actually has a detachable base so im totally going to do that!

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 BlaxicanX wrote:
Between the changes to the psychic power system and the changes to FMC's and their ability to assault and vector strike, I would assert that the Daemons codex as a whole was nerfed. Not into the ground perhaps, but the two things their top builds relied on the most, FMC's and spamming psychic powers, are now much harder to use effectively.

They're still a top-tier army, though. With telepathy being a universally good discipline, taking lotso Slaaneshi heralds and running around with invisible seekers and Lash-Princes is fun as hell.


This is why i am really looking into daemons now, cause yeah the FMC and mass psychic got nerfed a bit it seems which to me should open up new doors for some more original ideas of new great daemon lists lol

That slaanesh w/ seekers sounds like a blast!!

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I have been playing some maelstorm of war lately.
I think chaos has gained some advantages with how those scenarios work.
First, the enemy need to hunt down objectives more, meaning they most likely need to go in to your table half. Stocking up on tough models to guard home base, will be more profitable in 7th. A nurgle prince cleaning up your table half will be awesome even without wings (and if you do get wings, with new jink rule, he get an awesome jink, even when jumping).
Helbrutes are now very resilient against anything that is not melta. Keep him in a cultist blob for a tough as nails objective secure unit.
Also, CSM get some of the most resilent Warlords, making slay the warlord and tac-objective kingslayer hard to get for the enemy.
Tactics need to look a bit different with 7th, even if the units have the same flaws as before; and I believe CSMs could do better now than with 6th if you tailor your list for tactical objectives.

This message was edited 2 times. Last update was at 2014/07/11 16:18:52


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Where did you get the idea that a Helbrute can join units?

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Besides unbound mass spam spawns or obliterators, it really hasn't changed much since 7th

The same things will be good, Nurgle, bikes, spawns, oblits, Helldrakes are still good just not super strong anymore.

I think however Maulerfiends will be very interesting. they where good before but now with new vehicle rules we can expect more of that.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

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Well chaos can do some interesting things now with unit selection

Chaos Codex= Chaos faction
Black legion supplement= Chaos faction
Crimson Slaughter= Chaos faction

since detachments only require you to purchase units for the detachment from a particular faction, not codex, you can put all 3 books into one one detachment now since they all = chaos faction. In effect the book to choose your chaos detachment is three books total if you want.

before you would have to do things like Primary=Chaos Allied= Black legion.

No more!

This message was edited 1 time. Last update was at 2014/07/11 17:19:57


 
   
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As far as i can tell he is correct. though im sure there is something within the books them selves.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

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In the case of older publications, the Faction of all the units described in a codex is the same as the codex’s title. In the case of codex supplements, the Faction of all the units described in that publication is the same as the codex it is a supplement of.


so all the chaos supplements=faction of parent codex, so they all = faction: chaos.

A unit’s Faction applies regardless of how you choose your army, but is especially relevant to Detachments because many state that you can only include units of a particular Faction.


detachment units are required to be of the same faction, there is no actual requirement anywhere that they must come from a singular book- just that a detachment is all the same faction.



This message was edited 1 time. Last update was at 2014/07/11 17:46:01


 
   
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OT ish - So how does this work with something like say FW Armored Battle group. Id love to take cheaper vendettas.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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 Godless-Mimicry wrote:
Where did you get the idea that a Helbrute can join units?


The helbrute dataslate could be used to that effect if not joined by raw (actally not sure of the exact game mechanic, but it allow your helbrute get nice cover from fearless cultists, the whole thing working basicly like "lock out sir" in a unit )

This message was edited 2 times. Last update was at 2014/07/11 17:54:34


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 Fayric wrote:
 Godless-Mimicry wrote:
Where did you get the idea that a Helbrute can join units?


The helbrute dataslate could be used to that effect if not joined by raw (actally not sure of the exact game mechanic, but it allow your helbrute get nice cover from fearless cultists, the whole thing working basicly like "lock out sir" in a unit )


It lets your helbrute get a 3+ cover save if obscured by a cultist. Each successful save means you have to remove a cultist. Its nice, but the real benefit of the formation is the two units of fearless cultists.
   
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In general, sorcerers with familiars are amazingly efficient.

Also, I think there are opportunities to run things like 6 forgefiends.

Which is a nightmare.
   
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blaktoof wrote:
Well chaos can do some interesting things now with unit selection

Chaos Codex= Chaos faction
Black legion supplement= Chaos faction
Crimson Slaughter= Chaos faction

since detachments only require you to purchase units for the detachment from a particular faction, not codex, you can put all 3 books into one one detachment now since they all = chaos faction. In effect the book to choose your chaos detachment is three books total if you want.

before you would have to do things like Primary=Chaos Allied= Black legion.

No more!




With that in mind does that make all of the Imperium able to stick anything they want into one detachment?



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Nevermind, all the codexes of SM and Ig count as Imperium, but their factions are their Codex names.

This message was edited 1 time. Last update was at 2014/07/11 20:11:18


 
   
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The Hellbrute formation for cultists is phenomenal considering the Cultists are Fearless so long as the Hellbrute is alive. And when it dies, they gain Zealot, which is even funnier!

Basically these guys are cheap, and amazing objective secured campers.

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blaktoof wrote:
Well chaos can do some interesting things now with unit selection

Chaos Codex= Chaos faction
Black legion supplement= Chaos faction
Crimson Slaughter= Chaos faction

since detachments only require you to purchase units for the detachment from a particular faction, not codex, you can put all 3 books into one one detachment now since they all = chaos faction. In effect the book to choose your chaos detachment is three books total if you want.

before you would have to do things like Primary=Chaos Allied= Black legion.

No more!



Mother of God! this right here......this kcan be amazing!!!

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Melee-kitted Nurgle Daemon Princes. Because of the new Jink rule, they pretty much have a 2+ cover at all times, plus Grounding them is a lot harder.

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 krodarklorr wrote:
Melee-kitted Nurgle Daemon Princes. Because of the new Jink rule, they pretty much have a 2+ cover at all times, plus Grounding them is a lot harder.


They also can't land and charge in the same turn which makes them severely limited. Land and you will get filled full of ignores cover shooting or any mass S6+ shooting.
   
 
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