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Made in us
Skink Armed with a Blowpipe





Decided to give one of my favorite chapters some home made chapter tactics. I'm hoping dakka can help me find a nice balance to not make them over powered but stay on par with the other chapter tactics so I can use them in fun games at my local store. Thanks and hope to have some help molding this into a playable chapter

Blood Raven Chapter Tactics
1. Brotherhood of Pskyers: Access to Chapter Librarian and Psychic Initiates
2. Psychic Control: Psykers can ignore their first perils in a game on a 2+ but the psychic power fails to manifest if the roll is passed.
3. Knowledge is Power: Psykers can choose to Reroll 1 die when determining psychic powers

Special Units:
Chapter Librarian: 160pts. Same statline as chaptermaster and access to same wargear but is a Mastery level 2 psyker
-Must choose Force Sword, Staff, Axe. Can purchase Daemonhammer for 15pt
-Upgrade to Mastery level 3 - 25pts
-If a Chapter Librarian is taken, librarians become an elite choice.

Psychic Initiate: Unit Sergeants/champions can be upgraded to a mastery level 1 psyker with a force weapon for 25pts.

Lizardmen (76-17-8) (8th Ed)
Dark Elves (0-0-0) Under Construction 
   
Made in us
Annoyed Blood Angel Devastator



Thornton Colorado

not sure about the number 2 section and I think the sargent upgrade would have to be 35pts, since the upgrades for 1 more mastery lvl are 25pts and a power weapon is a 15pt upgrade

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Made in us
Confessor Of Sins




WA, USA

You're giving way too much. Look at the other chapter tactics, this is ridiculously over the top.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Poisonous Kroot Headhunter





Manchester uk

Blood Ravens to me are better at killing Daemons and Psykers rather than having numerous powerful ones. They only really had one Chapter Master Librarian who turns to chaos.

I would probably give them Prefered Enemy Chaos and Adamantinum Will.

The Chapter Master Librarian I like but I would only give him access to the same gear Librarians.
   
Made in us
Bounding Assault Marine




Nocturne

1. Make Blood Ravens Librarians Slotless HQ's, like Techmarines.
2.Knowledge is power, guard it well. At the beginning of the battle pick a faction, e.g. Orks, Necrons, etc., every squad that has an attached Librarian has Preferred Enemy against the chosen faction while the Librarian is alive.

Sun Tzu "All warfare is based on deception"

Into the Fires of Battle! Unto The Anvil of War!

2500 pts
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Made in gb
Poisonous Kroot Headhunter





Manchester uk

 alienvalentine wrote:
1. Make Blood Ravens Librarians Slotless HQ's, like Techmarines.


I think it would be better if you could take 3 per elite slot like the Blood Angel Sanguinary Priests but can only be level 1
   
Made in us
Skink Armed with a Blowpipe





Ok thats why i posted here, for help on balancing it so thanks for those with actual input on what to change. There is no awesome psykers for any chapter besides Ultra Marines in the SM dex so was trying to come up with an option for a generic Cheif Librarian since there isnt one.

Blood Raven Chapter Tactics
1. Brotherhood of Pskyers: Access to Chapter Librarian and Psychic Initiates
2. Models with the Blood Raven Chapter tactics have the Adamantium Will special rule and Preferred Enemy Chaos (CSM&Daemons)
3. Knowledge is Power: Psykers can choose to Reroll 1 die when determining psychic powers

Special Units:
Chapter Librarian: 160pts. Same statline as chaptermaster. Has access to same wargear as a Librarian (or Terminator Librarian if he takes Terminator Armor) and is a Mastery level 2 psyker
-Must choose Force Sword, Staff, Axe. Can purchase Daemonhammer for 15pt
-Upgrade to Mastery level 3 - 25pts
-If a Chapter Librarian is taken, librarians become an elite choice.

Psychic Initiate: Unit Sergeants/champions can be upgraded to a mastery level 1 psyker with a force weapon for 35pts.


Automatically Appended Next Post:
PastelAvenger wrote:
 alienvalentine wrote:
1. Make Blood Ravens Librarians Slotless HQ's, like Techmarines.


I think it would be better if you could take 3 per elite slot like the Blood Angel Sanguinary Priests but can only be level 1


As Awesome as that would be that is waaaaaayy to powerful. I based it off of the Blood Angel Chaplains that are elite choices because they have the more bad ass Reclusiarch for HQ

This message was edited 1 time. Last update was at 2014/07/14 22:09:00


Lizardmen (76-17-8) (8th Ed)
Dark Elves (0-0-0) Under Construction 
   
Made in us
Bounding Assault Marine




Nocturne

chiknskrips wrote:



Automatically Appended Next Post:
PastelAvenger wrote:
 alienvalentine wrote:
1. Make Blood Ravens Librarians Slotless HQ's, like Techmarines.


I think it would be better if you could take 3 per elite slot like the Blood Angel Sanguinary Priests but can only be level 1


As Awesome as that would be that is waaaaaayy to powerful. I based it off of the Blood Angel Chaplains that are elite choices because they have the more bad ass Reclusiarch for HQ


3 per elite slot means that an army could have a total of 9 librarians in a battleforged army. Making them a slotless HQ that can one for each other HQ choice you take whould give you a max of two in a battleforged army. Maybe it's something other than Techmarines that can be taken that way, but that was my intent.

Sun Tzu "All warfare is based on deception"

Into the Fires of Battle! Unto The Anvil of War!

2500 pts
1500 pts
 
   
Made in us
Legendary Master of the Chapter






Are they really known to have that many psykers? I understand they have strong psykers but enough to fill out 8 in a forged list?

Just going to through random wiki i rather much like this one from 40k wiki,
battle sight: psykers can sense the presence and movements of the enemy and stuff. units cannot scout or infiltrate within 24" of the lib.
But for more troll tastic action,
Blood magpies: Bluhd Rehvehns may also select wargear, Relics and vehicles from any imperial Space marine book.

This message was edited 1 time. Last update was at 2014/07/14 22:46:20


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Skink Armed with a Blowpipe





Or perhaps instead of command squad you can take a psyker council of a bunch of lvl 1s. Doest Eldar have somthing like that?

Lizardmen (76-17-8) (8th Ed)
Dark Elves (0-0-0) Under Construction 
   
Made in gb
Regular Dakkanaut




Based on the fluff, Blood Raven doctrine heavily favours careful planning, preparation and learning as much as they can about the enemy and the intended battlefield. In that respect, might I suggest something as follows:

Blood Raven Chapter Tactics:
  • Meticulous Planning: All starting units gain Scout and all units in reserve have Deep Strike upon initial arrival.

  • Knowledge in Power: All units with characters automatically start with Preferred Enemy. All vehicles can also purchase this rule for 20 points/vehicle.
  • This message was edited 1 time. Last update was at 2014/07/14 23:56:07


     
       
    Made in us
    Confessor Of Sins




    WA, USA

    Do people not read the other chapter tactics? Seriously, preferred enemy for free?

     Ouze wrote:

    Afterward, Curran killed a guy in the parking lot with a trident.
     
       
    Made in gb
    Regular Dakkanaut




    True. Perhaps all characters and individual vehicles get the option to purchase Preferred Enemy for a cost (e.g. 20 points per model)?

    *Incidentally, if Preferred Enemy is conferred by default, it can easily be accounted for by increasing the cost of all units accordingly*

    This message was edited 3 times. Last update was at 2014/07/15 00:08:44


     
       
    Made in us
    Legendary Master of the Chapter






    Its ether that or only the Sergeants confer it. so you can at least snipe em.

    i mean Red scorps gets free apothocarys ffs.

     Unit1126PLL wrote:
     Scott-S6 wrote:
    And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

    Oh my god I'm becoming martel.
    Send help!

     
       
    Made in gb
    Regular Dakkanaut




    That was my original suggestion - all sergeants and sergeant-like equivalents (in non sergeant-led squads; e.g. Sword Brothers in Crusader Squads) are characters.

    This message was edited 1 time. Last update was at 2014/07/15 00:20:28


     
       
    Made in us
    Skink Armed with a Blowpipe





    doesnt CSM get prefered enemy Space Marines for 1-2pts for model? 20 seems a bit much. The rule would only be against CSM and Daemons not everyone


    Automatically Appended Next Post:
    mr. peasant wrote:
    Based on the fluff, Blood Raven doctrine heavily favours careful planning, preparation and learning as much as they can about the enemy and the intended battlefield. In that respect, might I suggest something as follows:

    Blood Raven Chapter Tactics:
  • Meticulous Planning: All starting units gain Scout and all units in reserve have Deep Strike upon initial arrival.

  • Knowledge in Power: All units with characters automatically start with Preferred Enemy. All vehicles can also purchase this rule for 20 points/vehicle.


  • Seems like a good idea but I dont see how you can have a Tactical Sqd deep strike. I would think non teminators or jump infantry could outflank and not scout since Raven Guard already have that tactic

    This message was edited 1 time. Last update was at 2014/07/15 03:56:18


    Lizardmen (76-17-8) (8th Ed)
    Dark Elves (0-0-0) Under Construction 
       
    Made in us
    Confessor Of Sins




    WA, USA

    No, CSMs get Hatred, which is vastly worse than Preferred Enemy.

    This message was edited 2 times. Last update was at 2014/07/15 04:20:39


     Ouze wrote:

    Afterward, Curran killed a guy in the parking lot with a trident.
     
       
    Made in us
    Longtime Dakkanaut





    and they pay for hatred...

    Suggestions-

    Knowledge is power - Chapter masters can buy up to 3 ML, for 25 pts a mastery level. Captains can buy up to 2 ML for 25pts a ML. Librarian HQ slot lets you buy 1-3 librarians.

    Well planned campaign: If your Warlord has chapter tactics: Blood Ravens, they may generate an additional Warlord trait from the strategic table. If the additional trait rolled for is the same as another trait the warlord already has reroll it until a trait the warlord does not have is generated.



       
    Made in us
    Skink Armed with a Blowpipe





    blaktoof wrote:
    and they pay for hatred...

    Suggestions-

    Knowledge is power - Chapter masters can buy up to 3 ML, for 25 pts a mastery level. Captains can buy up to 2 ML for 25pts a ML. Librarian HQ slot lets you buy 1-3 librarians.

    Well planned campaign: If your Warlord has chapter tactics: Blood Ravens, they may generate an additional Warlord trait from the strategic table. If the additional trait rolled for is the same as another trait the warlord already has reroll it until a trait the warlord does not have is generated.





    ok that sounds pretty awesome but i would probably limit captains to ML 1. Hows this now?

    Blood Raven Chapter Tactics
    1. Well planned Campaign: Warlord with Chapter Tactics 'Blood Ravens' may generate an additional Warlord Trait on the Strategic table, rerolling if he generates the same trait.
    2. Knowledge is Power: Characters with Chapter Tactics 'Blood Ravens' have access to purchase Mastery levels, in addition Librarians are 1-3 per HQ Slot.

    Mastery Level limits
    Only 1 Psyker May be the Cheif Librarian (ML 3)
    Chapter Master 1-3
    Librarians: 1-3
    Captains & Chaplins : 1
    Sergeants/Apothacaries/Champions/Techmarines : 1

    Lizardmen (76-17-8) (8th Ed)
    Dark Elves (0-0-0) Under Construction 
       
    Made in us
    Longtime Dakkanaut





    I'd let you do that in a game.
       
    Made in gb
    Poisonous Kroot Headhunter





    Manchester uk

    I don't think chaplains, Techmarine and Apothocaries should be allowed to take pyschic levels but everything else I'm cool with. I just don't see them developing their skills due to the pretty intensive paths they have chosen.
       
    Made in us
    Legendary Master of the Chapter






    Perhaps just adamantium will

     Unit1126PLL wrote:
     Scott-S6 wrote:
    And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

    Oh my god I'm becoming martel.
    Send help!

     
       
    Made in gb
    Poisonous Kroot Headhunter





    Manchester uk

    Yeah that would work better I think.
       
    Made in us
    Wing Commander





    The Burble

    I think it would be better as a supplement. Mostly because I think wargear would be a good way to differentiate them. Also maybe give them a chapter unique primaris power that gives the librarian preferred enemy (so also his squad) in their own turn. Make it warp charge 2. And give them something like the armor of skellet or something cool like force claws for a relic. Maybe both.

    Abadabadoobaddon wrote:
    Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

    Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

     
       
     
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