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![[Post New]](/s/i/i.gif) 2014/07/15 13:19:38
Subject: AM vs Blood Angels. Tips?
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Fresh-Faced New User
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I will be playing a friendly game of my Guard v my brothers Blood Angels this weekend. I think we will be playing with the new missions, the ones with the tactical objectives. I am thinking I will field a highly mobile army to grab up those objectives. Maybe some fast vehicles to zip around the board. Any thoughts or tips on Blood Angels, or perhaps the maelstrom missions in general?
Likely composition of Army:
Valkyries
Vets
Chimeras
Hellhound
Sentinels
Maybe some Ratlings
Most Likley a Tank Commander w/Punisher
Thanks guys.
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This message was edited 3 times. Last update was at 2014/07/15 13:21:01
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![[Post New]](/s/i/i.gif) 2014/07/16 16:58:35
Subject: AM vs Blood Angels. Tips?
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Homicidal Veteran Blood Angel Assault Marine
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Fast moving in the board is precisely what the Blood Angel player will most likely do, so that might not be the ideal way of fighting him.
Vets in Chimeras might be a good idea, but I'd still back it up with a healthy, IG-styled artillery fire.
He will most likely to rely to either tanks or Feel no Pain, so high S weaponry will be your friend either way.
My BA army has melta bombs everywhere (I mean everywhere) so Hellhound is risky. Generally you want to stay away and shoot a lot.
Should be an easy game if you have enough firepower (which AM happens to have).
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1500p
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![[Post New]](/s/i/i.gif) 2014/07/16 17:51:55
Subject: AM vs Blood Angels. Tips?
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Homicidal Veteran Blood Angel Assault Marine
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Putting everything in transports is key. Stay mobile and dont turtle up in a gunline. Youll usually only have 1 solid turn of shooting before he gets up in your grill, at which point the game becomes significantly harder for you.
Also, DEMO CHARGES. Get in close and throw a str8 ap2 large blast at him. It hurts.
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5,000
:cficon: 1,500 |
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![[Post New]](/s/i/i.gif) 2014/07/18 00:00:32
Subject: AM vs Blood Angels. Tips?
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Fresh-Faced New User
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Thanks for the tips gents!
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![[Post New]](/s/i/i.gif) 2014/07/18 06:12:02
Subject: AM vs Blood Angels. Tips?
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Blood-Drenched Death Company Marine
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I have both armies.
Pop transports first, make him walk. Anti-tank is secondary, and you can mitigate the danger by controlling your fire lanes. It will give you more time to shoot.
Focus on one unit and destroy it. Don't waste your shooting doing damage all over the place. Focus.
Quantity is better than quality. 20 conscripts with a priest will hold longer than 10 vets in hth. Since you only have Vets listed. Have them walk and screen your tanks.
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![[Post New]](/s/i/i.gif) 2014/07/18 14:10:47
Subject: AM vs Blood Angels. Tips?
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Stubborn Dark Angels Veteran Sergeant
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Well yeah, but IMO ogryns are a nice anti-CC unit. T5 iirc so theybwont be getting ID from most things. They also hit fairly hard. They would last longer in CC than either and probably do significantly more damage.
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2014/07/18 18:48:56
Subject: AM vs Blood Angels. Tips?
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Blood-Drenched Death Company Marine
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Ogryn don't last at all against a dedicated assault unit. ID isn't the problem, it is the large number of attacks an Assault Squad can put out on the charge. Add in a Sanguinary Priest and T5 isn't a problem. I like Ogryn ,but I have yet to find a situation where they scare me.
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![[Post New]](/s/i/i.gif) 2014/07/18 19:11:04
Subject: AM vs Blood Angels. Tips?
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Stubborn Dark Angels Veteran Sergeant
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They don't have to scare you, I'm not scared of 20 boyz, it doesn't mean they aren't effective persay.
Even if the BA ASM got the charge, the ogryns will be wounded on 4s only. I like the bullgryns. I have seen them used very effectively.
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2014/07/18 19:37:59
Subject: AM vs Blood Angels. Tips?
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Guard Heavy Weapon Crewman
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raiden wrote:They don't have to scare you, I'm not scared of 20 boyz, it doesn't mean they aren't effective persay.
Even if the BA ASM got the charge, the ogryns will be wounded on 4s only. I like the bullgryns. I have seen them used very effectively.
I like the bullgryns a lot too and I'm looking for more ways to field them. I prefer the power maul/brute shield load out where they serve as my CC counter when opponents get too close to my tanks. Would love to hear how other people are using them if you care to elaborate!
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Only the artist, not the fool.. Discovers that which nature hides... |
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![[Post New]](/s/i/i.gif) 2014/07/18 21:07:37
Subject: AM vs Blood Angels. Tips?
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Stubborn Dark Angels Veteran Sergeant
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Pretty much like you. He plops.them in front of his tanks and when something wanders to close... WHAM.
Though I have seen him use them to decent effect vanguarding an IG CC blob. He lost in the end, but the bullgryns worked amazingly well. His blob just wasn't blobby enough jaha
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2014/07/23 01:40:44
Subject: AM vs Blood Angels. Tips?
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Fresh-Faced New User
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I like to take bullgryns and plop them on an objective with a valkyrie, they just sit there and soak up shots!
I played a game the other day and 3 bullgryns survived close combat with blood angels for three turns. They are tough, and I think under rated.
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![[Post New]](/s/i/i.gif) 2014/07/23 03:24:46
Subject: AM vs Blood Angels. Tips?
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Pyromaniac Hellhound Pilot
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This is a match up that you can lose in the deployment phase. You have Certain units you want to keep alive. Everything else is a sacrifice. Create speed bumps. Give him targets that you don't mind loosing.
Pop his transports early as possible. If night fighting, remember you spot lights. Chou have no idea how many AM players forget to,use those effectively or not at all.
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