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![[Post New]](/s/i/i.gif) 2014/07/15 15:50:28
Subject: Bikes in 7th ed + Dangerous Terrain tests
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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So...
I play biker armies as much as I can and my brother made a comment after playing in the ATC that got me worried.
I always thought that the test for Dangerous Terrain only occurs during your movement phase and the initial charge of the Assault phase.
Is that still true?
What about the beginning of your initiative step, you move up to 3" to get into BtB (still in terrain)... is that another separate test?
What about at the end of your assault, during followup move (still in terrain)... is that another test as well?
If true... then, yeowsers!
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2014/07/15 16:17:10
Subject: Bikes in 7th ed + Dangerous Terrain tests
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Longtime Dakkanaut
Minneapolis, MN
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You now explicitly take dangerous terrain tests as normal during pile-in moves. Assaulting into terrain with bikes in 7th edition is pretty dicey (though any model with skilled rider just shrugs it off)
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![[Post New]](/s/i/i.gif) 2014/07/15 18:02:50
Subject: Bikes in 7th ed + Dangerous Terrain tests
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Longtime Dakkanaut
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meh... still a 1 in 6, and then the armor save.... So once in 18 times you will lose a single bike. Sure, rather avoid it if you can, but nothing to get overly worried about.
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![[Post New]](/s/i/i.gif) 2014/07/15 18:05:42
Subject: Bikes in 7th ed + Dangerous Terrain tests
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Sinewy Scourge
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Once in 18 times, with a squad of six charging and moving through terrain is one dead in that turn on average..
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![[Post New]](/s/i/i.gif) 2014/07/15 18:21:19
Subject: Bikes in 7th ed + Dangerous Terrain tests
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Fixture of Dakka
Vanished Completely
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Tell that to my Sniper Drones:
Very first movement of the game, 4 drones down because of dangerous Terrain!
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/07/15 21:22:24
Subject: Bikes in 7th ed + Dangerous Terrain tests
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Longtime Dakkanaut
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you will only ever take one dangerous terrain test per phase. so if you charge into dangerous terrain, you'll take a dangerous terrain test. the subsequent pile-in is still in the same phase, so does not cause additional tests. in the opponents turn, if you pile in you'll have to test, but again only once per phase.
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![[Post New]](/s/i/i.gif) 2014/07/15 21:42:28
Subject: Bikes in 7th ed + Dangerous Terrain tests
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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some bloke wrote:you will only ever take one dangerous terrain test per phase. so if you charge into dangerous terrain, you'll take a dangerous terrain test. the subsequent pile-in is still in the same phase, so does not cause additional tests. in the opponents turn, if you pile in you'll have to test, but again only once per phase.
Citation?
Not that I disagree... just want to point it out to my opponent.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2014/07/15 22:15:32
Subject: Bikes in 7th ed + Dangerous Terrain tests
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Yellin' Yoof on a Scooter
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p108. Once a model has taken a Dangerous Terrain test for a particular scenery model, it does not test for that terrain again in the same phase.
Note how you can take multiple Dangerous Terrains for multiple different pieces of scenery.
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: 7000+ : 2200+ : 570 : 400+
Fortifications: 400+
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![[Post New]](/s/i/i.gif) 2014/07/15 22:27:16
Subject: Bikes in 7th ed + Dangerous Terrain tests
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Painlord Titan Princeps of Slaanesh
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Yeah in 6th you made one no matter how many you drove through. Now it's once per piece of terrain, per move. So moving, charging, piling in, end-of combat pile in, and consolidation all force tests.
Agree with your opponent that multiple small ruins or wood templates should be considered one piece for these purposes, else you're in for a world of hurt.
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2014/07/15 23:13:39
Subject: Bikes in 7th ed + Dangerous Terrain tests
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Dilt wrote:p108. Once a model has taken a Dangerous Terrain test for a particular scenery model, it does not test for that terrain again in the same phase.
Note how you can take multiple Dangerous Terrains for multiple different pieces of scenery.
Thanks... I see it now. It's not as bad as I thought it would be.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2014/07/16 02:52:38
Subject: Bikes in 7th ed + Dangerous Terrain tests
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Captain of the Forlorn Hope
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Spellbound wrote:Yeah in 6th you made one no matter how many you drove through. Now it's once per piece of terrain, per move. So moving, charging, piling in, end-of combat pile in, and consolidation all force tests.
Agree with your opponent that multiple small ruins or wood templates should be considered one piece for these purposes, else you're in for a world of hurt.
not per move, per phase.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2014/07/16 08:35:56
Subject: Bikes in 7th ed + Dangerous Terrain tests
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Decrepit Dakkanaut
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Spellbound wrote:Yeah in 6th you made one no matter how many you drove through. Now it's once per piece of terrain, per move. So moving, charging, piling in, end-of combat pile in, and consolidation all force tests.
Agree with your opponent that multiple small ruins or wood templates should be considered one piece for these purposes, else you're in for a world of hurt.
Nope, in fifth it was one per phase, sixth changed to one per piece of terrain.
Being limited to making one DT test per piece of scenery per phase does help assaulting into terrain
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