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*Cough* Salamanders *cough*
   
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Filch wrote:Chaos Space Marines have extreme difficulty being competitive. It is just amusing for me to see, "Semi-competitive" as an excuse to not run 3 helturkey, 9 oblitz, 100 plague zombies.

Lol. That's not even close to the strongest way to play CSM.

And CSM can certainly run reasonably powerful lists, it's just that none of them are gunlines, so you have to actually think when you're playing them.



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 Midnightdeathblade wrote:
*Cough* Salamanders *cough*


Okay, but what about the Salamander's allows them to be fluffy and tournament competitive? Personally, I think the Imperial Fists and White Scars have some of the best fluffy Chapter Tactics that translates well into a good tournament build.

 
   
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Upstate, New York

 Envihon wrote:
 Midnightdeathblade wrote:
*Cough* Salamanders *cough*


Okay, but what about the Salamander's allows them to be fluffy and tournament competitive? Personally, I think the Imperial Fists and White Scars have some of the best fluffy Chapter Tactics that translates well into a good tournament build.


Drop pod marines can still work, and Salamanders are one of the best chapters to do it. It’s high risk/high reward, and has some bad matchups, but is still viable.

And a null deployment planet fall list is very fluffy for marines. Pretty much every campaign they are involved in starts like this, with the strike cruiser showing up in orbit, and drop pods raining down on the enemy below.

   
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What about iyanden? Those lists are tough and fluffy.

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It was a good run. 
   
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 Ailaros wrote:
Filch wrote:Chaos Space Marines have extreme difficulty being competitive. It is just amusing for me to see, "Semi-competitive" as an excuse to not run 3 helturkey, 9 oblitz, 100 plague zombies.

Lol. That's not even close to the strongest way to play CSM.

And CSM can certainly run reasonably powerful lists, it's just that none of them are gunlines, so you have to actually think when you're playing them.




I'd be much more worried about Spawn with multiple sources of invisibility coming running at me.
   
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 Nevelon wrote:
 Envihon wrote:
 Midnightdeathblade wrote:
*Cough* Salamanders *cough*


Okay, but what about the Salamander's allows them to be fluffy and tournament competitive? Personally, I think the Imperial Fists and White Scars have some of the best fluffy Chapter Tactics that translates well into a good tournament build.


Drop pod marines can still work, and Salamanders are one of the best chapters to do it. It’s high risk/high reward, and has some bad matchups, but is still viable.

And a null deployment planet fall list is very fluffy for marines. Pretty much every campaign they are involved in starts like this, with the strike cruiser showing up in orbit, and drop pods raining down on the enemy below.


That could fit any SM chapter really, not just the Salamanders. The Imperial Fists, imo, do drop pods with tac squads really well because of Bolter Drills and Sentinels of Terra even more so in that aspect. Then taking Devastater Squads and Centurion Devastators with Tank Hunter make them a pretty fluffy but competitive list. I am sure some of the other Chapter Tactics work well with drop pods as well.

 
   
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I guess it's about how much players like to make their army fluffy. I run a narrative idea behind my lists, but I don't often get into giving my opponents that rundown during tournaments or even in big games. The fluff is for my own amusement.

For instance, I have been thinking around the idea of a group of Eldar Seers who are followers of Ynnead trying to end the Eldar race and fill the infinity Circuits in order to finally end Slaanesh. This Eldar Death Cult is made up of Eldar Warlocks, renegade Farseers and Dark Eldar exiles, trying to make amends for the creation of Slaanesh and hell bent on raising Ynnead. It's totally my own little spin on fluff that I love (and Utopia).

The army is rules-wise based around Seercouncil with the Baron.
   
 
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