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Made in us
Regular Dakkanaut




q's

Big mek:Shokk attack gun+Git finda

Warboss:Warbike+PK+Headwoppas Killchoppa


Elites: 7 Burna Boyz+Trukk with rokkits

Troops 10x boys
10 Gretchin

Fast attack: 3 Deffkoptas with Rockets

5x Bikes+Nob with PK

5x Bikes+nob with PK

Heavy Support:

4 Killa Kans +Grot Riggers

1 Rokkit launcha
1 Grotzooka
1Skorcha
1 Kustom Mega Blasta

10 Lootas

1 Morkanaught +KFF+ Grot riggers

This message was edited 1 time. Last update was at 2014/07/25 08:21:21


 
   
Made in ru
!!Goffik Rocker!!






make it readable
   
Made in us
Regular Dakkanaut




There we go sorry i forget battlescribe doesn't copy paste well
   
Made in de
Dakka Veteran




i dont think naughts nor kans are effektive, but it seems alot of fun to play
by the way... 10 boyz wont do you any good... either equip them properly or just use gretchin

just a few adjustments to your list:

Spoiler:
q's
Big mek:Shokk attack gun+Git finda, bp 95

Warboss:Warbike+PK+Headwoppas Killchoppa, bp 125

mek 15
mek 15


Elites:

7 Burna Boyz 131
Trukk, ram

Troops 11x boys, nob pk, bp 141
trukk, ram

10 Gretchin 35

Fast attack:
3 Deffkoptas with Rockets 90

10 Bikes+Nob with PK, bp 220

Heavy Support:

4 Killa Kans 215
3 riggers
3 RANGED weapons

10 Lootas 140

1 Morkanaught + KFF 280

1502

1 mek goes into morkanaut (5 points cheaper than riggers) and the other with the trukk boyz to soak up challenges.
if you cant hide the trukks on the field put em near the naught when deploying, then flat out behind cover

This message was edited 4 times. Last update was at 2014/07/25 09:48:19


 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

RedNoak wrote:
i dont think naughts nor kans are effektive, but it seems alot of fun to play
by the way... 10 boyz wont do you any good... either equip them properly or just use gretchin



If he wants to use them to camp a backfield objective, 10 boyz aren't bad. Not -great-, but not -bad-. They're more expensive than Grotz, but they also won't run off the board after a single round of bolter fire from ye average tac squad; it'll take two!

In all seriousness, 10 boyz really won't do any work at all. If you're taking them to hit the troops requirement, take grotz. If you need something to camp back field objectives, field a couple of mek gunz. Even basic kannons / lobbas.

EDIT: Looking more at your list, I don't really understand what's going on. You have a decent variety of killy stuff, but it's going to get swept off the board easily. Orks are about threat saturation, and a crucial part of that is hitting at the same time. You have the vast majority of your points tied up in a dredds and fast attack options, with the rest dedicated to ranged shooty units... There's really no cohesion, and it will be the death of you.

As an ork player you need to pick something and stick with it. If you're going to sink half of your points into bikes and a bunch of koptas, you have to go hole-hog and follow that with the rest of your army; you can take some filler / sit-back-and-shoot units for cover fire and objective camping, but go easy on it. A Morkanaught and kanz are useless with so many of your points tied into super fast bikes (koptas are jetbikes), and inversely the bikes are useless with so many of your points tied up into slow moving walkers. Your warboss is even a foot slogger, he'll never make it to the front lines at that rate.

The biggest advice I can give is pick a flavor and stick with it. If you want to go stompy armor wall go stompy armor wall. More dreads, take out all the bikes and most of the koptas - a few can still be useful as distractions and fire magnets. If you want to go lighting strike fast attack, ditch the kanz, throw the boss on a bike, drop the mek, turn those lootas into some form of mek gun. If you want to go shooty, drop the fast attack and invest in more mek guns, lootas, and boyz. You have to pick a flavor, because right now you've got three different things going and they're all the weaker for it.

Furthermore, pick what a unit is supposed to do. The Kanz have four completely different weapons in the squad, which means they'll be gak at anything they try to do. Kanz are best either with a rokkit or a grotzooka, as that leaves their price the same as it used to be and takes advantage of their higher ballistic skill.. Whilst also acknowledging their nerfed melee potential.

Re-build your list with a specific tactic in mind and then come back for critiquing imo. Right now there isn't much to critique because nothing works together.

This message was edited 1 time. Last update was at 2014/07/25 10:20:00


   
Made in ru
!!Goffik Rocker!!






Not sure if you need boss in this list. You basically have noone to benefit from WAAAAAGH. If you want a warboss to become useful, take a pk (headwompa ain't bad but you really do want a lukky stix) and make a larger bikersquad. Painboss on a bike is also really good in there but you allready have sag mek.

Another option for bikerboss is with a full unit of koptas that scout him forward turn 1 hiding and guaranteeing a turn 2 charge. But in any case, when you meet ap4 ignore cover stuff, consider them both dead. That's why you want to scout behind blos that much.

And don't take riggers for kanz. Kan'z weapons should preferably not be templates and blasts. Rokkits are best there imo.

This message was edited 4 times. Last update was at 2014/07/25 10:58:00


 
   
Made in de
Dakka Veteran




 morganfreeman wrote:


If he wants to use them to camp a backfield objective, 10 boyz aren't bad. Not -great-, but not -bad-. They're more expensive than Grotz, but they also won't run off the board after a single round of bolter fire from ye average tac squad; it'll take two!

i beg to differ.

for 60 points you can get 16 gretchin + runtherd and a squig, thats 17 models which are essentially fearless...
and even 10 gretchin are better, since 10 boyz will be running about 50% of the time they take 3 losses anyway

so if you really just want the minimum troops, always take gretchin...

   
Made in us
Regular Dakkanaut




Sorry I'm very new to this whole deal army building finding cohesion with my units I want to build a Kult of speed list since they are my favorite kult I just don't know how to build one to combat IG
   
Made in us
Regular Dakkanaut




So my game actually went pretty well i won by 1 point but hey winning is winning i think brining the lootas was a waste since they killed basicly nothing the whole game lol but Meganobz fethed up 2 tanks and 1 nob killed his warlord tank!
   
 
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