RedNoak wrote:i dont think naughts nor kans are effektive, but it seems alot of fun to play
by the way... 10 boyz wont do you any good... either equip them properly or just use gretchin
If he wants to use them to camp a backfield objective, 10 boyz aren't bad. Not -great-, but not -bad-. They're more expensive than Grotz, but they also won't run off the board after a single round of bolter fire from ye average
tac squad; it'll take two!
In all seriousness, 10 boyz really won't do any work at all. If you're taking them to hit the troops requirement, take grotz. If you need something to camp back field objectives, field a couple of mek gunz. Even basic kannons / lobbas.
EDIT: Looking more at your list, I don't really understand what's going on. You have a decent variety of killy stuff, but it's going to get swept off the board easily. Orks are about threat saturation, and a crucial part of that is hitting at the same time. You have the vast majority of your points tied up in a dredds and fast attack options, with the rest dedicated to ranged shooty units... There's really no cohesion, and it will be the death of you.
As an ork player you need to pick something and stick with it. If you're going to sink half of your points into bikes and a bunch of koptas, you have to go hole-hog and follow that with the rest of your army; you can take some filler / sit-back-and-shoot units for cover fire and objective camping, but go easy on it. A Morkanaught and kanz are useless with so many of your points tied into super fast bikes (koptas are jetbikes), and inversely the bikes are useless with so many of your points tied up into slow moving walkers. Your warboss is even a foot slogger, he'll never make it to the front lines at that rate.
The biggest advice I can give is pick a flavor and stick with it. If you want to go stompy armor wall go stompy armor wall. More dreads, take out all the bikes and most of the koptas - a few can still be useful as distractions and fire magnets. If you want to go lighting strike fast attack, ditch the kanz, throw the boss on a bike, drop the mek, turn those lootas into some form of mek gun. If you want to go shooty, drop the fast attack and invest in more mek guns, lootas, and boyz. You have to pick a flavor, because right now you've got three different things going and they're all the weaker for it.
Furthermore, pick what a unit is supposed to do. The Kanz have four completely different weapons in the squad, which means they'll be gak at anything they try to do. Kanz are best either with a rokkit or a grotzooka, as that leaves their price the same as it used to be and takes advantage of their higher ballistic skill.. Whilst also acknowledging their nerfed melee potential.
Re-build your list with a specific tactic in mind and then come back for critiquing
imo. Right now there isn't much to critique because nothing works together.