Switch Theme:

Grey Knights are next ! - UPDATED 15/8 --- pre-order up on GW website  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Quick-fingered Warlord Moderatus





One would hope, or else no one will use that detachment type as deep strike is still fairly terrible

3000
4000 
   
Made in us
Longtime Dakkanaut




Indiana

Its not GWs fault that tournaments are limiting sources.

That being said that formation is pretty powerful. OB Secured only matters if they are alive to contest. If you are not taking many troops anyway then you are not really losing much.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in be
Monstrous Master Moulder






 Hybrid Son Of Oxayotl wrote:

Why would there be more hope for Sisters rather than for Grey Knights ?


Not a lot, but at least sisters aren't almost 100% sure at this stage that their future codex (that will last a few more years) will be a diluted version of what it is now...

Unless of course, they plan to add more stuff to GKs in the form of dataslates. Some interviews with the devs mentioned that they would like to do more of that....

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Haemonculi Flesh Apprentice






 TheKbob wrote:
Running and shooting off a deep strike. All for the low cost of giving up objective secured. Still not worth it.

Folks defending the expensive power armor Grey Knights units.... They are still T4 W1 3+ in an edition of massed shooting that will wound you on 2s. If you're 18+ pts, you're a pretty points sink with a bow on top. Power weapons? Good luck engaging and you still are A1. The power armor Grey knights have always been extremely tepid except for Crowe lists...in 5E. I never saw them run much in comparison to henchman troops plus Grey Knight everything else as that's more effective. By removing that option, you are further gutting the GK.


I acknowledge that and it's a problem with the core of the game. Just because strikers are not efficient doesn't suddenly justify them not paying for upgrades.

Like it or not they are a tac marine with an additional 4-5 perks, those need to be bought or the game makes even LESS sense.

I personally never said they were good. They are priced appropriately however.


Automatically Appended Next Post:
 Ferrum_Sanguinis wrote:
 Azreal13 wrote:
 Ferrum_Sanguinis wrote:
Run and shoot after DS? On turn 1? AWESOME!

I've always only ever run pure GK, never like Inquisition mostly because no plastic models (and my failcast Cortex had a warped face and TH).

So glad to see pure GK just got a massive boost.


You say that, but they'd be much better if you took a bunch of servo skulls from the Inq codex.


Grand masters and Brother-Captains can take skulls too.


Currently yeah. I would be shocked if all the gear in the current book holds over. Look at wolves they lost talismans and necklaces. Both have been around MUCH longer. The grenades and skulls were inquisition gear that for some reason appeared in almost ever IC's options.

This message was edited 1 time. Last update was at 2014/08/13 17:59:11


   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Ferrum_Sanguinis wrote:
 Azreal13 wrote:
 Ferrum_Sanguinis wrote:
Run and shoot after DS? On turn 1? AWESOME!

I've always only ever run pure GK, never like Inquisition mostly because no plastic models (and my failcast Cortex had a warped face and TH).

So glad to see pure GK just got a massive boost.


You say that, but they'd be much better if you took a bunch of servo skulls from the Inq codex.


Grand masters and Brother-Captains can take skulls too.


You say that...



Can't see the option there, which might mean it's off the bottom of the screen, but I'd say if it were to be included, it would be visible with other similar kit that is visible.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Haemonculi Flesh Apprentice






 Hulksmash wrote:
If it's every unit it's pretty huge. It could bring back reserve antics and depriving your opponent of a turn and being able to focus your firepower. And with the run move you don't get pasted by templates.

Given an option I'd take that any day over obsec.


Yea except interceptor will still hit you while your clumped up. Watch those Riptides throw some hurt your way.

Then add the fact that it's an elite army that needs 3+ rolls to arrive and the fact no one has fleet meaning of the 2/3 that arrive a further 1/6 will remain in ripe pie plate formation.

I doubt it will be awesome for power armor, but maybe mass termina.... oh right terminators still suck in 40k.

Still betting rhinos and combat squads are much better.

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Oversimplification. And Tau aren't the hotness right now. Intercept isn't huge. And combat squading happens.

Honestly it depends on if it's all units or just strikes. Just strikes and it's bad. All units that can deepstrike (i.e. DK's, Paladins, and Characters, and such) is good.

Just have to wait and see.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in fr
Hallowed Canoness





 Elmir wrote:
Not a lot, but at least sisters aren't almost 100% sure at this stage that their future codex (that will last a few more years) will be a diluted version of what it is now...

For all we know, there is likely going to be at least one more Codex: Grey Knight after the one which is coming in the next weeks before we get any new Sisters model…
And we have been diluted for the two last codecies anyway.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Quick-fingered Warlord Moderatus





Spoiler:
 Azreal13 wrote:
 Ferrum_Sanguinis wrote:
 Azreal13 wrote:
 Ferrum_Sanguinis wrote:
Run and shoot after DS? On turn 1? AWESOME!

I've always only ever run pure GK, never like Inquisition mostly because no plastic models (and my failcast Cortex had a warped face and TH).

So glad to see pure GK just got a massive boost.


You say that, but they'd be much better if you took a bunch of servo skulls from the Inq codex.


Grand masters and Brother-Captains can take skulls too.


You say that...



Can't see the option there, which might mean it's off the bottom of the screen, but I'd say if it were to be included, it would be visible with other similar kit that is visible.


We'll see when the codex comes out, those leaks were full of massive holes everywhere


3000
4000 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Drop pods are a little more reliable when deep striking compared to teleporting in, which is what makes them good.

Of course, I say this as someone who nearly always scatters at least 6" every damn time with my GKs. A HIT on the scatter die is a miracle to be celebrated.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Quick-fingered Warlord Moderatus





Yea I would hope the army who's thing is teleporting would have some sort of perk that makes deep striking not terrible

3000
4000 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Am I the only one seeing Teleport Homers there?
   
Made in us
Haemonculi Flesh Apprentice






 Hulksmash wrote:
Oversimplification. And Tau aren't the hotness right now. Intercept isn't huge. And combat squading happens.

Honestly it depends on if it's all units or just strikes. Just strikes and it's bad. All units that can deepstrike (i.e. DK's, Paladins, and Characters, and such) is good.

Just have to wait and see.


Not really, 40k is painfully sinple. I think your overcomplicating it really. If it works as leaked, it is flat out a worse version of drop pods. Worse AT, Worse anti MC, huge mishap potential all on sub-efficiently equipped/priced units.

And combat squads is far less awesome without obsec or a transport to do it from.

If you plan on running minimum troops, then sure it could be ok, but that's only because your not using obsec to it's full potential to begin with.

   
Made in us
Legendary Master of the Chapter






 WrentheFaceless wrote:
Yea I would hope the army who's thing is teleporting would have some sort of perk that makes deep striking not terrible


Why when you can force them to buy another codex with skulls or homing beacons

 Kanluwen wrote:
Am I the only one seeing Teleport Homers there?


Well Teleport homers are kinda usless when you are not already on the ground on T1.

If its like the regular ones they have to already be on the ground before DSing.

and unless they can be put on things with infiltrate its kinda pointless.

This message was edited 1 time. Last update was at 2014/08/13 18:40:56


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Haemonculi Flesh Apprentice






 Kanluwen wrote:
Am I the only one seeing Teleport Homers there?


Teleport homers need to be there at the start of the turn. No idea why you keep harping on about them like it matters much.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Red Corsair wrote:
 Kanluwen wrote:
Am I the only one seeing Teleport Homers there?


Teleport homers need to be there at the start of the turn. No idea why you keep harping on about them like it matters much.

Because nowhere in that Detachment description does it say you place the entire army in Reserve...
   
Made in us
Legendary Master of the Chapter






 Kanluwen wrote:
 Red Corsair wrote:
 Kanluwen wrote:
Am I the only one seeing Teleport Homers there?


Teleport homers need to be there at the start of the turn. No idea why you keep harping on about them like it matters much.

Because nowhere in that Detachment description does it say you place the entire army in Reserve...


But why deepstrike if you are only deepstriking 6 inchs from your deployment zone.

What has infiltrate that can take beacons in the current book to be utilized on T1.


in the words of Nappa "Pointless"

This message was edited 1 time. Last update was at 2014/08/13 18:46:27


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Desubot wrote:
 Kanluwen wrote:
 Red Corsair wrote:
 Kanluwen wrote:
Am I the only one seeing Teleport Homers there?


Teleport homers need to be there at the start of the turn. No idea why you keep harping on about them like it matters much.

Because nowhere in that Detachment description does it say you place the entire army in Reserve...


But why deepstrike if you are only deepstriking 6 inchs from your deployment zone.

What has infiltrate that can take beacons in the current book to be utilized on T1.


in the words of Napa "Pointless"

Sorry, do you know what the Warlord traits are?
   
Made in us
Haemonculi Flesh Apprentice






 Kanluwen wrote:
 Red Corsair wrote:
 Kanluwen wrote:
Am I the only one seeing Teleport Homers there?


Teleport homers need to be there at the start of the turn. No idea why you keep harping on about them like it matters much.

Because nowhere in that Detachment description does it say you place the entire army in Reserve...


So you think it will be easy to get these units with teleport homers into enemy territory before turn 1 or 2? Why are we teleporting when you have discovered this wonderful strategy we all missed! (I am just teasing btw )


Automatically Appended Next Post:
 Kanluwen wrote:
 Desubot wrote:
 Kanluwen wrote:
 Red Corsair wrote:
 Kanluwen wrote:
Am I the only one seeing Teleport Homers there?


Teleport homers need to be there at the start of the turn. No idea why you keep harping on about them like it matters much.

Because nowhere in that Detachment description does it say you place the entire army in Reserve...


But why deepstrike if you are only deepstriking 6 inchs from your deployment zone.

What has infiltrate that can take beacons in the current book to be utilized on T1.


in the words of Napa "Pointless"

Sorry, do you know what the Warlord traits are?


Yea random trash.

This message was edited 1 time. Last update was at 2014/08/13 18:48:31


   
Made in us
Legendary Master of the Chapter






 Kanluwen wrote:
 Desubot wrote:
 Kanluwen wrote:
 Red Corsair wrote:
 Kanluwen wrote:
Am I the only one seeing Teleport Homers there?


Teleport homers need to be there at the start of the turn. No idea why you keep harping on about them like it matters much.

Because nowhere in that Detachment description does it say you place the entire army in Reserve...


But why deepstrike if you are only deepstriking 6 inchs from your deployment zone.

What has infiltrate that can take beacons in the current book to be utilized on T1.


in the words of Napa "Pointless"

Sorry, do you know what the Warlord traits are?


You mean the ever so reliable roll chart and see what happens?

seems pretty weak to rely on a 1/3rd chance at it edit (at best)

This message was edited 2 times. Last update was at 2014/08/13 18:50:43


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Quick-fingered Warlord Moderatus





Yea teleport homers on a hoping for infiltrate trait roll isnt really reliable.

3000
4000 
   
Made in us
Badass "Sister Sin"






Camas, WA

I think he's saying that it is too early to poo-poo it. For all you know, one of the character has a Huron-esque Warlord Trait .

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Red Corsair wrote:
 Kanluwen wrote:
 Red Corsair wrote:
 Kanluwen wrote:
Am I the only one seeing Teleport Homers there?


Teleport homers need to be there at the start of the turn. No idea why you keep harping on about them like it matters much.

Because nowhere in that Detachment description does it say you place the entire army in Reserve...


So you think it will be easy to get these units with teleport homers into enemy territory before turn 1 or 2? Why are we teleporting when you have discovered this wonderful strategy we all missed! (I am just teasing btw )

To be fair, it's not like there is anything stopping you from taking the Grey Knight detachment as your primary and having an IG detachment as a secondary.

A pair of Scout Sentinel squadrons(one or two models each) with Augur Arrays on, make your Scout moves and have the GK deep strike in on top of them with no scatter provided they are within 6" of the Scout Sentinels.

And that is, of course, ignoring that Heavy Support options are takeable by that Detachment. Land Raider with a teleport homer, anyone?


Yea random trash.

Maybe. Or maybe there is one that allows for models to not scatter when deep striking or for the Warlord to grant Infiltrate/Outflank or things like that.


Automatically Appended Next Post:
 Desubot wrote:

You mean the ever so reliable roll chart and see what happens?

seems pretty weak to rely on a 1/3rd chance at it edit (at best)

Stern seems like a good choice for a GK Captain that grants Infiltrate or removes Scatter when Deep Striking.

This message was edited 2 times. Last update was at 2014/08/13 18:56:36


 
   
Made in us
Quick-fingered Warlord Moderatus





Yknow rather than Kit rumors ( or lack of new kits) I'm surprised there hasnt really been any rules leaks other than the half done army chart

3000
4000 
   
Made in us
Legendary Master of the Chapter






Stern does what now? Was there a leaked rules page i missed?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Desubot wrote:
Stern does what now? Was there a leaked rules page i missed?

No, there wasn't. Hence why we shouldn't assume we've seen the whole thing and condemn it yet.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Haemonculi Flesh Apprentice






 pretre wrote:
I think he's saying that it is too early to poo-poo it. For all you know, one of the character has a Huron-esque Warlord Trait .


I think he is just being the contrarion that he always is. Which is fine, and maybe those things will happen. Then again a warlord trait that always gives you first turn could exist too. Maybe one that gives you an extra turn even.

   
Made in us
Badass "Sister Sin"






Camas, WA

 Red Corsair wrote:
 pretre wrote:
I think he's saying that it is too early to poo-poo it. For all you know, one of the character has a Huron-esque Warlord Trait .


I think he is just being the contrarion that he always is. Which is fine, and maybe those things will happen. Then again a warlord trait that always gives you first turn could exist too. Maybe one that gives you an extra turn even.

Those things are much less likely than an infiltrate or deep strike manipulating WT though.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Red Corsair wrote:
 pretre wrote:
I think he's saying that it is too early to poo-poo it. For all you know, one of the character has a Huron-esque Warlord Trait .


I think he is just being the contrarion that he always is.

As silly as this is, I'm really not trying to. I'm simply trying to point out that it really is a bit early to make that judgement.

Which is fine, and maybe those things will happen. Then again a warlord trait that always gives you first turn could exist too. Maybe one that gives you an extra turn even.

The various Warlord Traits of late seem to be "themed" relating to the army they are tied to. I really could see something like Deep Striking units from your army do not Scatter or really powerful/strange ones like that.

This message was edited 1 time. Last update was at 2014/08/13 19:07:00


 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 WrentheFaceless wrote:

We'll see when the codex comes out, those leaks were full of massive holes everywhere

Such as? It seemed pretty complete to me - assuming regular GW stance on ignoring problems in a codex and just changing a few point costs here and there.

   
 
Forum Index » News & Rumors
Go to: