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The following is the "top 10" and their respective army list (this is a WIP thread and I will update lists/information as I can)-if you know the lists/people's Dakka screen names feel free to post here or PM me so I can update this thread:
Rank 1:
Steve Sisk - Space Marines primary; Imperial Knight allies
Amy picture:
Spoiler:
List:
Spoiler:
HQ:
Kor’sarro Khan [125]
+ Moondrakkan [25]
= 150
• Command Squad [100]
+ Company Standard [15]
+ 3× storm shield [30]
+ power fist [25]
+ Space Marine bikes [35]
+ Apothecary [15]
= 220
Chapter Master [130]
+ Space Marine bike [20]
+ The Shield Eternal [50]
+ digital weapons [10]
+ artificer armour [20]
+ thunder hammer [30]
= 260
Elites:
-10x Sternguards - 5x Combi-meltas, Drop Pod
-10x Sternguards - 5x Combi-meltas, Drop Pod
Troops:
10x Tacticals - Mix of weapons, Drop Pod
10x Tacticals - Mix of weapons, Drop Pod
10x Tacticals - Mix of weapons, Drop Pod
8x Tacticals - Mix of Weapons, Drop Pod
5x Tacticals - Drop Pod
Total:
Rank 3:
Adam Gati (mortetvie) - Eldar (Iyanden) primary; Dark Eldar allies
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HQ 150 - Khan, Moondrakken
90 - Master of the Forge
190 - Command Squad, bikes, 4 meltaguns, apothecary
TROOPS
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
HEAVY SUPPORT
100 - Thunderfire Cannon
ALLIES
HQ 80 - Lord Commissar, power axe
25 - Priest
TROOPS
30 - Platoon Command Squad
75 - Infantry Sqd, power axe, meltabombs, flamer
75 - Infantry Sqd, power axe, meltabombs, flamer
70 - Infantry Sqd, power axe, meltabombs
70 - Infantry Sqd, power axe, meltabombs
70 - Infantry Sqd, power axe, meltabombs
HEAVY SUPPORT
65 - Wyvern
Also, on a side note, I did make it on to Team0Comp in a challenge match and am now the newest member of the team!
Nice list. Do you feel in hindsight a different load out on a few of the bike squads might have been a good idea?
Congrats on making it onto team zero comp!
Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
Marneus Calgar (who I will just refer to as "The Man")
10x Sternguards - 5x Combi-meltas, Drop Pod
10x Sternguards - 5x Combi-meltas, Drop Pod
10x Tacticals - Mix of weapons, Drop Pod
10x Tacticals - Mix of weapons, Drop Pod
10x Tacticals - Mix of weapons, Drop Pod
8x Tacticals - Mix of Weapons, Drop Pod ("The Man" here)
5x Tacticals - Drop Pod
HQ 150 - Khan, Moondrakken
90 - Master of the Forge
190 - Command Squad, bikes, 4 meltaguns, apothecary
TROOPS
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
HEAVY SUPPORT
100 - Thunderfire Cannon
ALLIES
HQ 80 - Lord Commissar, power axe
25 - Priest
TROOPS
30 - Platoon Command Squad
75 - Infantry Sqd, power axe, meltabombs, flamer
75 - Infantry Sqd, power axe, meltabombs, flamer
70 - Infantry Sqd, power axe, meltabombs
70 - Infantry Sqd, power axe, meltabombs
70 - Infantry Sqd, power axe, meltabombs
HEAVY SUPPORT
65 - Wyvern
Also, on a side note, I did make it on to Team0Comp in a challenge match and am now the newest member of the team!
Nice list. Do you feel in hindsight a different load out on a few of the bike squads might have been a good idea?
Congrats on making it onto team zero comp!
Thanks man!
The bike loadouts were pretty solid. The biggest changes I think on the list in hindsight would maybe make the Master of the Forge just a techmarine and add grav combis to the bike sgts. But having the two wound Master to tank AP3 wounds was very nice. He saved my blob from being totally eaten by a blender fist death company dreadnought.
I normally have IG primary, and am slowly building a bike army but will likely explore Guard more in 7th. I really love the push to allow FW as sabers and the FW Manticore are some of my favorite units in the game
I was worried the Wyvern wouldn't fit in and just die a lot. But it worked very well with the thunderfire and the excellent terrain at the event kept it mostly safe. Plus people seemed really intent on trying to kill it. A couple of opponents put themselves in bad spots trying to get it, and at 65pts it wasn't a huge deal of I lost it..
BlaxicanX wrote: An Ultramarine's list with no bikes and no Chapter Master took second place.
Marneus Calgar is the Chapter Master of the Ultramarines… But I get your point.
Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
I'd love to see your bat reps and analysis, jy2. Skyblight I thought was supposed to be weaker in 7th, and I'm not a huge fan of it, but this version is something I could actually run. So, I'll be keeping an eye out for that... wondering what the bastion is doing with a mostly airborne list (moving the flyers nearby on their way in to boost their save?).
Extends the range of the venomthropes cover bubble. Also, the comms relay makes sure the mawloc comes in and can help keep the rippers off. Plus it guarantees LOS blocking terrain to hide behind turn 1.
This message was edited 1 time. Last update was at 2014/07/31 15:46:03
RiTides wrote: I'd love to see your bat reps and analysis, jy2. Skyblight I thought was supposed to be weaker in 7th, and I'm not a huge fan of it, but this version is something I could actually run. So, I'll be keeping an eye out for that... wondering what the bastion is doing with a mostly airborne list (moving the flyers nearby on their way in to boost their save?).
Skyblight is weaker nowadays than it was in 6th. It's main advantage back then was that it was the only army build with ObSec. Well, nowadays, everyone else has it, which really neuters its main advantage. Oh yeah, and its FMC's got nerfed as well.
However, my reason for taking Skyblight isn't because I wanted to win at all costs. It isn't even because I think it is the best Tyranid build. Rather, it was because of all the work, money and effort that was put into it. I started off building this army in 6th, and I'll be damned if I didn't run it at least once in a competitive event. This was truly an army where I had to use all of my skills in order to make it work, but that's ok. I enjoyed the challenge.
Bastion is a force-multiplier and I use it in all of my Tyranid armies. Yes, that immobile piece of building helps to make my army that much better. The advantages of the bastion:
1. LOS-blocker in the case of a terrain-lite table.
2. Comms relay to manipulate reserves. This gives me added flexibility in how I want to play with my reserves.
3. Venom-in-a-box strategy. Helps to extend his Shrouding range. Also protects him from enemy alpha-strikes.
4. Can actually claim a "home" objective.
This message was edited 1 time. Last update was at 2014/07/31 15:57:40
RiTides wrote: I'd love to see your bat reps and analysis, jy2. Skyblight I thought was supposed to be weaker in 7th, and I'm not a huge fan of it, but this version is something I could actually run. So, I'll be keeping an eye out for that... wondering what the bastion is doing with a mostly airborne list (moving the flyers nearby on their way in to boost their save?).
Skyblight is weaker nowadays than it was in 6th. It's main advantage back then was that it was the only army build with ObSec. Well, nowadays, everyone else has it, which really neuters its main advantage. Oh yeah, and its FMC's got nerfed as well.
However, my reason for taking Skyblight isn't because I wanted to win at all costs. It isn't even because I think it is the best Tyranid build. Rather, it was because of all the work, money and effort that was put into it. I started off building this army in 6th, and I'll be damned if I didn't run it at least once in a competitive event. This was truly an army where I had to use all of my skills in order to make it work, but that's ok. I enjoyed the challenge.
Bastion is a force-multiplier and I use it in all of my Tyranid armies. Yes, that immobile piece of building helps to make my army that much better. The advantages of the bastion:
1. LOS-blocker in the case of a terrain-lite table.
2. Comms relay to manipulate reserves. This gives me added flexibility in how I want to play with my reserves.
3. Venom-in-a-box strategy. Helps to extend his Shrouding range. Also protects him from enemy alpha-strikes.
4. Can actually claim a "home" objective.
All of this is pretty much true. The Bastions are invaluable for protecting Tyranids from an Alpha-strike. The other reason I'll add to the above is
5. Barricades, these provide a guaranteed 4++ cover for units behind them, which will also always be within 6" of the Bastion for shrouded.
I don't think that Skyblight is the best way to play Tyranids anymore because I don't think FMC saturation is great when the Harpies are so ineffective. I'd rather just buy the Flyrant, Crone and Gargoyles and have 270 points left from no Harpies. Actually the best reason, I think, to take a Skyblight is just to get the third Flyrant in there.
HQ 150 - Khan, Moondrakken
90 - Master of the Forge
190 - Command Squad, bikes, 4 meltaguns, apothecary
TROOPS
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
190 - Bikes, 5 and 1 multi-melta attack bike, 2 grav guns
HEAVY SUPPORT
100 - Thunderfire Cannon
ALLIES
HQ 80 - Lord Commissar, power axe
25 - Priest
TROOPS
30 - Platoon Command Squad
75 - Infantry Sqd, power axe, meltabombs, flamer
75 - Infantry Sqd, power axe, meltabombs, flamer
70 - Infantry Sqd, power axe, meltabombs
70 - Infantry Sqd, power axe, meltabombs
70 - Infantry Sqd, power axe, meltabombs
HEAVY SUPPORT
65 - Wyvern
Also, on a side note, I did make it on to Team0Comp in a challenge match and am now the newest member of the team!
Nice list. Do you feel in hindsight a different load out on a few of the bike squads might have been a good idea?
Congrats on making it onto team zero comp!
Thanks man!
The bike loadouts were pretty solid. The biggest changes I think on the list in hindsight would maybe make the Master of the Forge just a techmarine and add grav combis to the bike sgts. But having the two wound Master to tank AP3 wounds was very nice. He saved my blob from being totally eaten by a blender fist death company dreadnought.
I normally have IG primary, and am slowly building a bike army but will likely explore Guard more in 7th. I really love the push to allow FW as sabers and the FW Manticore are some of my favorite units in the game
I was worried the Wyvern wouldn't fit in and just die a lot. But it worked very well with the thunderfire and the excellent terrain at the event kept it mostly safe. Plus people seemed really intent on trying to kill it. A couple of opponents put themselves in bad spots trying to get it, and at 65pts it wasn't a huge deal of I lost it..
Thanks for creating this thread! I'm really digging Adam's Tau list. I've never though using Marker Drones gun squad. I'm guessing Shadowsun attaches to them to increase their survivability.