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Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 balsak_da_mighty wrote:
Yes you can, Meks have access to Mek stuff or what ever its called. They can take a KMB as a purchasable item.
Mek guns replace your Ranged weapon. If they have taken a KFF they have no ranged weapon to replace.

You are right though you have to take one if you want to Waagh!. He doesn't need to be the warlord either. He gets Waaagh! anyways.
Waaagh! rule states "...if he is your Warlord..."
   
Made in us
Longtime Dakkanaut






Shows how much I know, and how much I use Waaagh!.
   
Made in ca
Regular Dakkanaut





Only way to get a gun on your KFF mek is to put him on a bike.
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

Also, remember that cybork is just a poor-ork's painboy, no reason to have both.

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Power-Hungry Cultist of Tzeentch





Well, having the cybork would allow the save twice. I could do a 5+ invulnerable and then a 5+ feel no pain, which is nice, especially since most of my boyz get a plain 4+ and 5+ as well. I could get rid of the bosspole on the warboss and either a big shoota or the big choppa on that one squad to put rams on the trukks.

Although, if I stick my warboss with one of the squads, I was wondering why include an additional nob anyway? Having an extra powerclaw would be the only reason, and I guess too if I decided to detach my warboss for some reason. Also, in 7th edition, if I have a warboss in a squad with a nob, can the nob make challenges or only the warboss?
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






Are you using the old or new rules for the squiggoth?
   
Made in us
Power-Hungry Cultist of Tzeentch





What are the new rules? I was using the Imperial Armor version at 50 points, 4 wounds, 7 strength 6 toughness, 5+ save, transport capacity of 10. Is there something I'm missing?
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

...not sure how you figure the cybork lets you save twice- FnP doesn't stack, and unless you've got a KFF instead of a painboy, and you're not in melee, you're not getting an invul save.

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Power-Hungry Cultist of Tzeentch





If my warboss accepts a challenge from a space marine sergeant and gets hit with a power fist (no instant death because it's 8 strength vs 5 toughness), I take my cybork save. I fail my cybork save. Then, because I'm technically suffering an unsaved wound, I thus get to take my FNP save. Correct?
   
Made in us
Longtime Dakkanaut






Cybork is a FNP save now. Its only 6+ where the pain boy gives you a FNP 5+. So no you don't get both.
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






 Suburbanbiafra wrote:
What are the new rules? I was using the Imperial Armor version at 50 points, 4 wounds, 7 strength 6 toughness, 5+ save, transport capacity of 10. Is there something I'm missing?


New one is imperial armour apocalypse

Point difference, S and T same, got 3+ save, carries 15 orks and has a cool new rules.
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

Yeah, no more melee invul saves for orks. ...Unless you brought Kaptin Badrukk and for some reason decided to let him get into a fist-fight.

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
 
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