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Made in gb
Killer Klaivex




The dark behind the eyes.

 Spellbound wrote:
DON'T make customizable possessed. People will only choose one option just like before. DO make every roll on the table be something useful.


Perhaps the roll should be made before deployment and last the entire game from then on.

So, you don't get to pick,but you know what they'll do before you deploy them and so can position them to make best use of whatever ability they gained.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in no
Dakka Veteran




I want drop pods, and I want to unlock Cult Troops from marked Daemon Princes or Sorcerers (and Lord for 1k sons).

That's really what I miss the most.

Oh, and make the Defiler AV13 like its cousin, the Soul Grinder, please.
   
Made in us
Beautiful and Deadly Keeper of Secrets





 vipoid wrote:
 Spellbound wrote:
DON'T make customizable possessed. People will only choose one option just like before. DO make every roll on the table be something useful.


Perhaps the roll should be made before deployment and last the entire game from then on.

So, you don't get to pick,but you know what they'll do before you deploy them and so can position them to make best use of whatever ability they gained.


I'd rather just have the customizable possessed, because that still means you don't know what they are doing till you place them down.
   
Made in gb
Sinister Chaos Marine





Chaos Space Marines is a chaotic (hehe) smear that tries to represent Legions, Warbands, and Renegades. I'd like for the book to be broken up into multiple books, one representing legions (I think this would probably work as a supplement, or if GW was looking to make big money, multiple supplements), Chaos Warbands (what would act as your 'vanilla' CSM book), and I feel like they could put 'Renegades' as a chapter tactic for the next SM book who can't take imperial allies but can ally with chaos (obviously this would have to have restrictions).
Thats how I feel some of the CSM problems could be rectified.

On topic with the discussion, I feel the space marines codex does a better job as a chaos space marine codex than the actual one does, due to it's larger scope for different armies where CSM are stuck with what is usually quite a mono-build army.
   
Made in us
Stalwart Veteran Guard Sergeant




I just flipped through the new SW Codex, and Im appalled at the enormous gap in power between this book and the CSM codex.
Considering that an updated CSM codex is likely years away, Im just going to start using the Space Marine book when playing more competitive lists.
   
Made in ca
Monstrously Massive Big Mutant





Canada

I bloody hate my CSM now. Not that I liked them before, simply because I knew what GWs stand on the bastardized children of CSM is. They suck. Their codex was a wash as the first 6th Ed Dex to be remade, they can't effectively make TAC lists without having (As stated in numerous posts beforehand) to rely on the same washed out units and always having 1 singular unit that completely out performs the rest. The Dex is pigeon holed into running cheap troops and expending Points into Heavy Support and Fast Attack that are by all rights inferior to their loyalist counterparts (Nice to be able to fire that 1 weapon at a different target when you can't see jack with it normally)

If GW ever remade CSM from the ground up, my hopes would have been as follows.


Chaos Lords confer their Deity Gods power to troops of their alignment. Army wide buff.

Khorne Lord Confers Rerollable Charge Distance to all Khorne Marked Units on the table. Enemy units have -1 WS first round of Combat.

Nurgle Lord or Sorcere Confers Rerollable Poisons to all Nurgle Marked Units on the table. First round of Combat Enemy Models take Toughness tests in CC with Mark of Nurgle Units. Enemy models that fail this Toughness Test turn into Zombies and award no victory points.

Tzeentch Lord or Sorcerer Confers +1 to Reserve rolls and Add +1 to their Psychic Tests (Normally manifesting Powers require 4+ per warp charge, becoming 3+ If you have a Lord or Sorcerer of Tzeentch) If a unit is destroyed or forced to fall back, gain D3 Warp Charges during your next Psychic Phase per unit.

Slaanesh Lord or Sorcerer confers Rending to all units and models with Mark of Slaanesh. Ranged weapons on said units and models gain Rending. Models and units with Mark of Slaanesh may choose to shoot enemy units that are locked in combat with friendly units so long as the friendly unit/units ALL have the Mark of Slaanesh. (They're immune to their own weaponry!)

Warp Smiths confer regular Marks as if a lord. Warpsmiths repair Models with the Daemonic Possession on a 3+ and confer a +1 WS and BS to all Units and Models with Daemonic Possession on the Table.

Dark Apostles are Chaos Lords for all intents and purposes. Or remove them because.... They are Chaos Lords of all intents and purposes

Bloody something man. CSM are basically inferior Daemons at this point. Why would I want to run a Defiler that is over costed, already terrible in CC because of WS 3 (Who decided that a Monstrous Mechanical death machine, who's sole purpose in existance is to thrive on mangling things, sucks in CC....) When I could run a Soul Grinder which is cheaper, better, tougher and has more reliable weaponry.

And as stated before dropping 35 points on a banner you buy for a squad to benefit from, getting sniped out is complete horse plop and a detriment to the already washed Codex. The only nice thing that was introduced in the remake of CSMs 6th Edition Codex was the introduction of the new Daemon Engines and they're pretty damn expensive and washed as it is. What the hell am I supposed to do with a Daemon Engine that cant even win a fight against a basic Dread? Why am I hitting on 5s against a Dreadnaught? Why is my Forgefiend toting around bad replicas of standard issue Plasma Cannons with -12" range?

We don't have alhpa strike capabilities. We don't have army wide buffs. We don't have the luxury of picking flexible supporting Transports. We are pigeon holed into Forgeworld forcing us to spend more to be equally as competitive. We aren't allowed to have diversity in similar playstyle units because half of them are terrible (Mutilators anyone?)

This list can go on and on until the Horse is beaten to a pancaked pulp. But it does no one any good to drink as heavily as I do on the matter lol

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in za
Annoyed Blood Angel Devastator





South Africa

 GoliothOnline wrote:
I bloody hate my CSM now. Not that I liked them before, simply because I knew what GWs stand on the bastardized children of CSM is. They suck. Their codex was a wash as the first 6th Ed Dex to be remade, they can't effectively make TAC lists without having (As stated in numerous posts beforehand) to rely on the same washed out units and always having 1 singular unit that completely out performs the rest. The Dex is pigeon holed into running cheap troops and expending Points into Heavy Support and Fast Attack that are by all rights inferior to their loyalist counterparts (Nice to be able to fire that 1 weapon at a different target when you can't see jack with it normally)

If GW ever remade CSM from the ground up, my hopes would have been as follows.

Chaos Lords confer their Deity Gods power to troops of their alignment. Army wide buff.

Khorne Lord Confers Rerollable Charge Distance to all Khorne Marked Units on the table. Enemy units have -1 WS first round of Combat.

Nurgle Lord or Sorcere Confers Rerollable Poisons to all Nurgle Marked Units on the table. First round of Combat Enemy Models take Toughness tests in CC with Mark of Nurgle Units. Enemy models that fail this Toughness Test turn into Zombies and award no victory points.

Tzeentch Lord or Sorcerer Confers +1 to Reserve rolls and Add +1 to their Psychic Tests (Normally manifesting Powers require 4+ per warp charge, becoming 3+ If you have a Lord or Sorcerer of Tzeentch) If a unit is destroyed or forced to fall back, gain D3 Warp Charges during your next Psychic Phase per unit.

Slaanesh Lord or Sorcerer confers Rending to all units and models with Mark of Slaanesh. Ranged weapons on said units and models gain Rending. Models and units with Mark of Slaanesh may choose to shoot enemy units that are locked in combat with friendly units so long as the friendly unit/units ALL have the Mark of Slaanesh. (They're immune to their own weaponry!)

Warp Smiths confer regular Marks as if a lord. Warpsmiths repair Models with the Daemonic Possession on a 3+ and confer a +1 WS and BS to all Units and Models with Daemonic Possession on the Table.

Dark Apostles are Chaos Lords for all intents and purposes. Or remove them because.... They are Chaos Lords of all intents and purposes

Bloody something man. CSM are basically inferior Daemons at this point. Why would I want to run a Defiler that is over costed, already terrible in CC because of WS 3 (Who decided that a Monstrous Mechanical death machine, who's sole purpose in existance is to thrive on mangling things, sucks in CC....) When I could run a Soul Grinder which is cheaper, better, tougher and has more reliable weaponry.

And as stated before dropping 35 points on a banner you buy for a squad to benefit from, getting sniped out is complete horse plop and a detriment to the already washed Codex. The only nice thing that was introduced in the remake of CSMs 6th Edition Codex was the introduction of the new Daemon Engines and they're pretty damn expensive and washed as it is. What the hell am I supposed to do with a Daemon Engine that cant even win a fight against a basic Dread? Why am I hitting on 5s against a Dreadnaught? Why is my Forgefiend toting around bad replicas of standard issue Plasma Cannons with -12" range?

We don't have alhpa strike capabilities. We don't have army wide buffs. We don't have the luxury of picking flexible supporting Transports. We are pigeon holed into Forgeworld forcing us to spend more to be equally as competitive. We aren't allowed to have diversity in similar playstyle units because half of them are terrible (Mutilators anyone?)

This list can go on and on until the Horse is beaten to a pancaked pulp. But it does no one any good to drink as heavily as I do on the matter lol


hmm never really agreed with abilities/powers which reduce your opponents stats unless they weapons like whips ect. so the Khorne which -1 WS for no apparent reason seems out of place rather +1WS for your models....

The nurgle power seems a tad to powerful, maybe if the model who is attacking is already a zombie or big daddy Typhus and his buddies (death guard type termies?), might be more applicable.

Tzeentch seems really good, gives them alot better psychic affinity, which makes sense...

With the defiler I'd just decrease the cost, I like the soul grinder being more powerful because it's demonically empowered, but the defiler is too expensive.

Also like the idea that chaos can choose to keep forces in reserve and deep strike them in (like it was mentioned above with appearing from the warp), much like how the old daemon codex was but not as forced.

This message was edited 1 time. Last update was at 2014/08/08 08:37:11


We are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death.

Angels Redemptive: 5000 pts
Plague Legion: 2000 pts  
   
Made in gb
Regular Dakkanaut





yeah tbh never cared that much about ATSKNF, Chaos Marines were always meant to be the mirror darkly version of the goodies. But we're the A-Team/Storm Trooper comedy villians of 40k currently.

Close-Mid range army that just can't control a board without specific builds that don't fit any of our desired fluff.

All we need are to make certain units get drop pods, or just cheapen Dreadclaws pts wise and let them actually make a difference to DSing, cause currently there's no point. They'd sell a lot more claws if they gave us the ability to use them.

Even the last book had the non scattering for DSing, which allowed us to get further up the field.

Fed up of gun-lining because I can only ever get halfway up the board by turn 5.

Once it's a usable army then they can start thinking about how to give us legion specific fluff to promote non cultist/helchicken/Nurgle spam builds.

Cause my NightLords (Similarly to poor BA players) just plain suck currently.
   
Made in us
Annoyed Blood Angel Devastator




Mozzamanx wrote:
As a Blood Angels player, you can probably understand the current issues better than most players.

Imagine if your Codex didn't exist, but instead came out of the standard Space Marine book. Your Sanguinary Guard, Baal Predator, Reclusiarch and Sanguinary Priests simply do not exist; just use Vanguard Veterans or standard Chaplains, etc. Your vehicles are not Fast and your Jump Packs do not have DoA, Glaive Encarmines don't have rules and the Artificer Armour on your Honour Guard-Vanguard counts-as is purely decorative.
There is one BA-exclusive unit, and it is the Death Company. Your Death Company still have DoA but nobody else in the army does. In addition there is an upgrade available to most that trades Chapter Tactics for Red Thirst.

Your units are no longer special snowflakes, your special equipment no longer has rules and your one nod to fluff is of dubious effectiveness. You could try taking those Thunderwolves that have also been rolled into this book, or take the Grey Knight upgrade instead of Red Thirst, except all of the fluff is telling you that you shouldn't.

If you try complaining about it, suggesting that DoA should be available to everyone with a Jump Pack or that maybe the extravagant armour on your HQ/Elites should count as something special, the response is "Oh no, I know your kind! You just want 3rd Edition Rhino Rush back so you can fling your models upfield without thinking! I bet you also want Mephiston to have AP2 and Independent Character you dirty powergamer!".
Or sometimes, you'll get the overly optimistic player who just insists that you are doing it wrong. "Just spam out Land Speeders and Terminators, that's what I do and it works fine" despite neither unit fitting your armies fluff or desires as a player. "Or proxy Thunderwolves as Bloodriders, nobody will mind as long as they are painted properly" when all you want is a melee unit that can actually do its job, like you would expect a Blood Angels army to be capable of on its own.

.


Kinda.irrelevant, but I read that far in Randy Marsh'svoice and woke up all 3 of my.roomies I was laughing so hard.

To be fair, most of your grievances are properly well founded though.

This message was edited 1 time. Last update was at 2014/08/08 10:51:15


 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 l1ttlej wrote:
 happygolucky wrote:


In all honesty I think if we had some sort of plastic drop pod, such as a Deathclaw warped up, I and many others would feel a lot better about our codex, as well as an upgrade to give our vehicles the assault vehicle special rule as well as replacing whatever the Demonic Possession rule with the Daemon rule and we would feel a lot happy about our codex imo..


hmm ok like I said I play BA as my first choice army so here's my thinking....

we're as close combat orientated as you get for SM... I have access to a land raider and storm raven (then i charge turn 3)..... chaos have a land raider.... for want of 1 transport flier I don't see how it's a massive difference (please note i'm arguing the transport capabilities not the vehicles weaponry). However I've found you don't always need to use foot sloggers in transports... most of my best CC comes from bikers or some form of jump infantry.

chaos has got spawn, for fast tough fairly reliable demonic beasts. warp talons (price is an argument in itself) and raptors, as fast cc units/meltas/falmers. bikers (cc orientated bikers with a pistol and CC weapon!! wish BA got a choice for both), as well bikers as a collective being probably one of the best units throughout 6th & 7th.

So I can see how people can complain about CSM or beserkers who need a metal box to ferry them but mebbe taking the unit which relies so heavily on a "inferior" transport is the problem.

I've watched a khorne biker squad chew through an entire necron army almost single handedly (khorne lord+bike+axe of blind fury and you're away), I've seen chaos spawn tie down so many units that other CC armies couldn't do a thing...... but that's just my thinking

So that aside i do agree with the drop pods fore sure, would make hellbrutes alot more useful, and make the more shooty units like thousand sons being able to drop right in the nemies deployment zone very usefull. The upgrade to make assault vehicles seems a little ridiculous to me (like I said troops in metal boxes aren't the only CC option).....

Over all I think the problem is CSM is bent towards assault in a shooty edition.... doesn't make the codex per say crap just means it's tactics aren't as easy to pull off as in a cc based edition...

Also as a side note people needa start using block line of sight terrain.... again a whole other argument.......


Honestly I agree with you that CSM was bent into a CC army into a shooty edition, however I think its not just the fact for me that its harder, the problem for me is that the game has become boring for me because I still use the same tactics that only work on a few lucky charge rolls because the tactic is D-Day on Omaha Beach so to say. As you have said its a shooty edition and each opponent in my area has adapted to that because its easier to shoot than assault..

Still think Hellbrute should have been an upgrade to a dreadnought like a Venerable is to a loyalist Dreadnought..

My group consists of mainly Eldar players but also a few guard and marine players with the odd Necron and Tyranid player, however each list included very minimal CC but more shooty lists which means a few units you state are useless in my area..

Land Raiders? When the likes of Waithguard and Mass Gauss on the table are here your praying your opponent rolls ones.. And there is a very big difference between a Strom Raven and a Land raider such as the Storm Raven is a flyer and therefore is much harder to hit than a Land Raider, it has much more weaponry than the bog standard Land Raider, which is very effective with PotMS and you get to shove up to a capacity of 12 guys and a Dread, which can also assault the turn is disembarks, a LR as much more restricted capabilities..

Warp Talons? I have used this, I even made a small deathstar unit with a Lord with Axe of Blind Fury... To no avail.. Mass shots drowned them and Bladestorm en massed was well... Bladestorm en massed.. Oh and hello MSS *grumbles about MSS then shakes fist into the air and curses Matt Ward continuously*

Spawn? Hello MSS and Bladestorm my old friend and hello large blast templates.. friggin MSS..

Tried Bikers a few times.. problem was people maonvered their units to see them within LoS them a few high Str templates went quite nicely with biker sandwich..

As to daemon Vehicles? tried them as supporting fire for other units.. they lasted for a turn before a SR blew them all up to kingdom come..

Whilst I'm not intending or implying to make a defeatist attitude about the codex, the fact is that I have tried using them time and time again, but to no avail, the only time I got interesting games with more tactical challenges is when I used FW with a Blood slaughterer and a contemptor with Mark of Khorne, which was quite funny..

However most of the time the tactic really is rush into the gunline, similar to the scene from Saving private Ryan when they all charge forth into the Machine guns, and whilst its ok time and again, it does get repetitive over and over again so to say..

Something like a Deathclaw all warped up would change that tactical stance pretty much and be more involving imo as it encourages mobility yet also provides new challenges for both me and my opponent..


Automatically Appended Next Post:
 happygolucky wrote:


Whilst I agree with this, I feel as if many SM players do over react when us CSM players aren't happy with our codex and stereotype it all on "because its not CSM 3.5 ed" and as a CSM player who started with the 4th ed codex, it does irk me that people still go to this temple of stereotyping, so I only tried to talk about small things that would not "break the game" so to say but just give a bit more adage to us CSM players and make for a more interesting game imo..

I could of course just give a whole heap of ideas that would be much more fluffy and stronger but not be a "Helldrake 101" break the game style, if anyone wants to hear more ideas that should have come forth imo..


I get where you coming from, just in my experience of chaos players so far all I've heard them do is complaining with continual reference to 2/3.5 (whichever edition it was) so hence i put it in just to prevent the same argument happening again... Just to clarify things


Just a tad advice.. when you mention the along the lines of "CSM players complain because its not CSM: 3.5" its bound to start up the same argument

Personally I am not a competitive player.. In fact I hate the idea of competitive 40k, however I would just like more flavour in my codex tbh, the main issue that CSM players have with the codex is that the game dev's want to cram all the ideas into one codex which then leaves it into a pile of blandness.. its like expecting a cake on your birthday and then receiving a pan of porridge with a candle in the middle and the chef saying "ta-daaa!" so to say..

Honestly for me I would love Dreadclaw's in the next codex because I always wanted some CSM option for Dreadclaw's ever since GW first released the plastic kit of the Drop Pod kit back in 5th ed..

This message was edited 4 times. Last update was at 2014/08/08 20:20:50


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in no
Committed Chaos Cult Marine






Btw, many Alpha Legion players use the Raptor chapter tactics with Lias Issadon from FW due to the CSM codex being so poor and unsuited for Alpha Legion.
   
Made in za
Annoyed Blood Angel Devastator





South Africa

[quote=happygolucky 608606 7098592 dba892e230461183fae8822a95d2c4ad.jpg
Automatically Appended Next Post:
 happygolucky wrote:
:


Whilst I agree with this, I feel as if many SM players do over react when us CSM players aren't happy with our codex and stereotype it all on "because its not CSM 3.5 ed" and as a CSM player who started with the 4th ed codex, it does irk me that people still go to this temple of stereotyping, so I only tried to talk about small things that would not "break the game" so to say but just give a bit more adage to us CSM players and make for a more interesting game imo..

I could of course just give a whole heap of ideas that would be much more fluffy and stronger but not be a "Helldrake 101" break the game style, if anyone wants to hear more ideas that should have come forth imo..


I get where you coming from, just in my experience of chaos players so far all I've heard them do is complaining with continual reference to 2/3.5 (whichever edition it was) so hence i put it in just to prevent the same argument happening again... Just to clarify things


Just a tad advice.. when you mention the along the lines of "CSM players complain because its not CSM: 3.5" its bound to start up the same argument


Haha duely noted, never played 3.5 so I'll try avoid the topic in future..... I do tend to get where they are coming from as of late, with the new SW release and all my fancy dreadnought bits seeming to now be a big free for all and their are better :(

This message was edited 1 time. Last update was at 2014/08/09 13:02:11


We are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death.

Angels Redemptive: 5000 pts
Plague Legion: 2000 pts  
   
Made in us
RogueSangre





The Cockatrice Malediction

So while I agree that CSM are basically a worse version of SM, sadly I don't think this will ever be fixed because I really get the feeling this may be intentional. The studio wants the game to be about Forging The Narrative and in this narrative CSM are the bad guys. Their purpose is to serve as an enemy for the good guys to overcome. Bad guy armies are supposed to faceless minions with no individuality or character - this explains why they de-emphasized legions and made them into mix-and-match warbands that all fight identically. Bad guys don't outmaneuver the good guys, they run at them screaming praises to their dark masters so the good guys can shoot down the bad guy minions in droves before defeating the bad guy leader in heroic close combat - this is why CSM don't get any good deployment options and why they have Champions of Chaos.

Ultimately from a design standpoint, the purpose of the CSM is to be evil, look scary and lose. And the codex achieves that perfectly.

This message was edited 1 time. Last update was at 2014/08/09 14:23:25


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Abadabadoobaddon wrote:
The studio wants the game to be about Forging The Narrative


HURRRK!

HUUUUUUUUUUURK!

Sorry, just coughing up a lung there

 Abadabadoobaddon wrote:
Ultimately from a design standpoint, the purpose of the CSM is to be evil, look scary and lose. And the codex achieves that perfectly.


I don't doubt that you're right, but I wish GW would realise that heroes are supposed to triumph *against* the odds - not just because they're outright superior to their enemies.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
RogueSangre





The Cockatrice Malediction

 vipoid wrote:
 Abadabadoobaddon wrote:
Ultimately from a design standpoint, the purpose of the CSM is to be evil, look scary and lose. And the codex achieves that perfectly.


I don't doubt that you're right, but I wish GW would realise that heroes are supposed to triumph *against* the odds - not just because they're outright superior to their enemies.

That may work for novels, but there are no rules for plot armor on the tabletop.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Abadabadoobaddon wrote:
That may work for novels, but there are no rules for plot armor on the tabletop.


Yes there are - they're called dice.

Regardless, they could at least stop making the 'hero' races stronger than the evil ones.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Waaagh! Warbiker






Why is it the CSM community doesn't decide to boycott them at tournaments?

1000+
1850+
1850+
4000+

DS:90-S++G++MB++IPw40k11++D+A++/sWD-R+T(D)DM+

01001101 01100001 01100100 01100101 00100000 01011001 01101111 01110101 00100000 01001100 01101111 01101111 01101011
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Awfeel wrote:
Why is it the CSM community doesn't decide to boycott them at tournaments?


Sorry, but could you elaborate on this?

I'm confused as to why they would do this or how it could possibly help.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
RogueSangre





The Cockatrice Malediction

 vipoid wrote:
 Abadabadoobaddon wrote:
That may work for novels, but there are no rules for plot armor on the tabletop.


Yes there are - they're called dice.

That's an excellent idea! They could sell weighted dice for each army. They would be used only for rolling to hit, wound and save. SM dice would be weighted in favor of higher results and CSM lower. They could even give Eldar a psychic power that would allow them to use SM dice for a turn. GW would make a bundle with their official dice sets since you would only be able to play with officially weighted dice sets. Brilliant!
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Abadabadoobaddon wrote:

That's an excellent idea! They could sell weighted dice for each army. They would be used only for rolling to hit, wound and save. SM dice would be weighted in favor of higher results and CSM lower. They could even give Eldar a psychic power that would allow them to use SM dice for a turn. GW would make a bundle with their official dice sets since you would only be able to play with officially weighted dice sets. Brilliant!


You should see if you can sell GW that idea...

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Monstrously Massive Big Mutant





Canada

 Awfeel wrote:
Why is it the CSM community doesn't decide to boycott them at tournaments?


I dont recall a hosted tournament in which CSM has actually made a presence past the top 10s chart since the release of their new codex back at the beginning of 6th Ed where in comparison to everyone else, they were actually GOOD.

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 GoliothOnline wrote:
 Awfeel wrote:
Why is it the CSM community doesn't decide to boycott them at tournaments?


I dont recall a hosted tournament in which CSM has actually made a presence past the top 10s chart since the release of their new codex back at the beginning of 6th Ed where in comparison to everyone else, they were actually GOOD.


Yeah first codex in 6th and all that, and after that they petered down hard.
   
 
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