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Made in us
Douglas Bader






impulse wrote:
The rules that I am finding all mention 6th edition- are there 7th edition rules yet?


The 7th edition rules are the 6th edition rules. Most armies still have a 6th edition codex and those rules work just fine in 7th edition with few, if any, changes.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Not to spark another “Is FW legal” debate, but check with the guys you actually play with. It is not universally accepted.

   
Made in us
Been Around the Block




Depending on your budget, I would also second a look at the Adepta Sororitas. Yhe sisters of battle are highly trained, wellequiped force that can be highly mobile./ mechanized. You can also have a lot of fun converting other minis to be sisters as well. Pair them with some allied IG/AM and you can have a very unique army andnnot get stuck in the marine vs marine rut.

Painting, terrain, music and musing <afrikprophet.livejournal.com>

My bolter weighs a ton. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

AfrikProphet wrote:
Depending on your budget, I would also second a look at the Adepta Sororitas. Yhe sisters of battle are highly trained, wellequiped force that can be highly mobile./ mechanized. You can also have a lot of fun converting other minis to be sisters as well. Pair them with some allied IG/AM and you can have a very unique army andnnot get stuck in the marine vs marine rut.


I’d not reccomend them due the cost, but the Sisters do make for a very nice mech force. Troops in rhinos/immolators, scouting dominion squads, backed up with exorcists. It’s going to be all metal girls and bank-brekingly expensive. But if you are considering a FW army, it’s not that far off. And makes for a unique army. You just don’t see them that often.

   
Made in gb
Lone Wolf Sentinel Pilot





UK

 Ailaros wrote:
Okay.

So, you don't want crummy infantry, and you don't want crummy tanks.

That cuts out eldar (crummy infantry), dark eldar (crummy tanks), guard (crummy infantry), orks (crummy tanks... unless battlewagons), most builds of marines (crummy tanks), and GK (henchmen in chimera are crummy troops, strike squads in rhinos are crummy tanks), as well as those armies that don't do good mech lists (tau, tyranid, etc.), or those who don't have expensive, elite infantry that can ride in transports (tau, eldar of both stripes, guard, etc. etc.)

So, if what you want is elite infantry AND elite tanks, well, I think what you need is a land raider list. Land raiders have decent firepower, what with twin-linked lascannons+goodies, and have all-around AV14 with HP4. Meanwhile, they can escort a variety of infantry, including terminators-as-troops lists (space wolves, dark angels, grey knights) or still-pretty-elite stuff (like CSM and regular SM.

Lots of armies can do a raider army - basically anything that can field power armor, and orks. On the plus side, that's a lot of options. On the minus, that's still a lot of choices available to you.




IG Vets are not crummy infantry at all, if he wants high performance infantry he can give the Vets carapace or cloaks +/- demolitions, all 3 specials, +/- a Heavy Weapon and maybe even a Bolter or Plasma Pistol on the Sergeant.

That sort of infantry unit, so long as it engages first, will annihilate other infantry with the demolition charge and specials, decimate tanks and MC's with the specials and the melta bombs, and absorb small arms fire with either carapace (for more freedom of movement) or cloaks (for better saves when hunkering down in buildings).

To be honest, they're miles better a unit than Tactical Marines. Triple the amount of special weapon fire, cheaper, get a better transport, and in the end the durability isn't even that different with the defensive doctrines included.

This message was edited 1 time. Last update was at 2014/08/07 18:02:20


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Mr.Omega wrote:IG Vets are not crummy infantry at all

In the OP's context, I think they are.

If you have a tac squad in a rhino, and the rhino explodes, the space marines inside dust themselves off and keep going like nothing happened. If you have a vet squad in a chimera and the chimera explodes, you lose half the vet squad and the handful of survivors evaporate to small arms fire.

I like vets in general, and yes, if you throw a lot of points at them and get them into the right circumstances they can do some pretty cool stuff... but. There's a reason why mech guard players tend to hide their chimeras and have their troops choices cowering behind other, stronger vehicles. Mechvets do what they do... but not a whole lot more.

The impression I got from the OP is that he wants to run vehicles and infantry that aren't ripped apart by nothing more than heavy machine guns. That requires AV12+ and Sv3+ or better. That means chimeras, falcons, wave serpents and land raiders for the transport, and that means some version of space marines for the infantry. The only place where the Venn diagram properly overlaps is with tacs/vets/terminators/chosen in land raiders.

Everything else is going to see the transports blown up by heavy bolters, or their contents dying horribly once forced to disembark.



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Made in us
Mutilatin' Mad Dok





I'll add another voice to the chorus suggesting Guard/AM. In my opinion, the Chimera is one of the best light tanks in the game and (aside from maybe the Razorback) the only one that functions as a true IFV. Veterans are definitely a lot more fragile than Marines, but if you use cover (and get them out of the Chimeras before they explode) they can be decently survivable. You can improve their armor and/or their cover usage for a reasonable surcharge (though both gets a bit pricey). For a mechanized list I'd probably skip the heavy weapon teams and supplement the list with Hellhounds and Armored Sentinels for more medium-armor target saturation.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Oh, I forgot, there's another. Henchmen can both take chimeras and also take storm shields. It's possible to make a mech army this way as well.

Plus, it also comes in a codex that has access to land raiders, space marines, and terminators.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fresh-Faced New User



Dallas, TX

Thanks everyone for continuing to help. I have looked into Sisters and they do seem to fit the bill for the style that I am leaning towards...but I just don't like the whole "sisters" part lol.

The more and more I look into DKOK the more interesting they become...but the high price to field this army is becoming more and more evident. My local game store sells all GW models for a 25% discount and will order whatever isn't in stock - so I assume even Sisters would become "cheap" compared to taking the FW DKoK route.

I guess I could stick to GW models and still take the DKoK theme using conversions and such.
   
Made in us
Mutilatin' Mad Dok





There are also some great third-party minis that support the Death Korps aesthetic...I built my IG army out of Wargames Factory Shock Troops. The Dreamforge Eisenkern Stormtroopers also have a similar aesthetic, though they don't have the longcoats (which are my favorite part).
   
Made in au
Missionary On A Mission




Australia

 Ailaros wrote:

The impression I got from the OP is that he wants to run vehicles and infantry that aren't ripped apart by nothing more than heavy machine guns. That requires AV12+ and Sv3+ or better.

Sisters of Battle riding in Repressors then. Sisters are 3+/6++ and Repressors are AV13/11/10 with a 6++, 10 Capacity, 2 Fire Slots with Dozer Blades, a Flamer and a Storm Bolter.


 
   
 
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