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![[Post New]](/s/i/i.gif) 2014/08/07 18:27:22
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Longtime Dakkanaut
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I've tried and tried and know I know how. The best way is to have three warriors with lash bones surround a group of devilgants and gene stealers and shoot at the tactical squad. If they're not wiped out, then send the warriors and genestealers to wipe them out. This also works with lots of different squads like fire warriors, pink horrors, immortals and warriors, and sometimes I vanquish terminators with these. Field an army like this with a Flyrant w\Twin-linked Devourers to HQ and some Gargoyles as meat shields with a t-Fex to CONSUUUMMMMMEEEEEEEE!!!!!!!!!!! Please give feedback.
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This message was edited 1 time. Last update was at 2014/08/07 18:29:19
Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2014/08/07 18:35:47
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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...everything kills tacticals.
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![[Post New]](/s/i/i.gif) 2014/08/07 18:40:46
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Longtime Dakkanaut
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Not everything kills terminators, and It even works on a battle suit team like the broadsides.
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Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2014/08/07 19:20:21
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Tunneling Trygon
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lliu wrote:I've tried and tried and know I know how. The best way is to have three warriors with lash bones surround a group of devilgants and gene stealers and shoot at the tactical squad. If they're not wiped out, then send the warriors and genestealers to wipe them out. This also works with lots of different squads like fire warriors, pink horrors, immortals and warriors, and sometimes I vanquish terminators with these. Field an army like this with a Flyrant w\Twin-linked Devourers to HQ and some Gargoyles as meat shields with a t-Fex to CONSUUUMMMMMEEEEEEEE!!!!!!!!!!! Please give feedback.
I wouldn't call that the "best" way to do it, since that tactic requires close combat warriors, and Genestealers, both of which are hilariously bad. Rather, I would say you should take a Mawloc. Or an Exocrine. Ap.2 at it's finest! Survivors? That's what Flyrants are for.
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![[Post New]](/s/i/i.gif) 2014/08/07 19:22:11
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Never Forget Isstvan!
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Marines die just fine to hoard's of devilgaunts.
strength 4 shooting is fine if you got enough of it. And you only need to kill 10 basic marines to pay for 23.33 gaunts.
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JOIN MY CRUSADE and gain 4000 RT points!
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![[Post New]](/s/i/i.gif) 2014/08/07 19:26:16
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Gargantuan Gargant
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lliu wrote: Not everything kills terminators, and It even works on a battle suit team like the broadsides.
But tacticals aren't terminators, and even then terminators this edition are pretty damn easy to kill through torrent of fire or melee attacks. Plus with the abundance of AP2 in armies nowadays even that is not necessarily needed. As a nid player, tacs are normally the last thing you're worried about since it's stuff like grav-centurions with divination support or thunderfire cannons that are more of the immediate threats to your army. Your basic troops can generally handle them and your MC definitely can, especially the Exocrine if they're bunched up over an objective. With the new formation with the gargoyles (can't remember the name at the moment) you can have a consistent supply of gargoyles contesting and overwhelming tactical marines while the rest of your army can do its job.
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![[Post New]](/s/i/i.gif) 2014/08/07 20:15:23
Subject: Re:Tyranid Tactica on how to defeat Space Marine tactical squads
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Lurking Gaunt
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I found that for me a Mawloc delivers the heaviest hit and whatever's left gets mopped up by CC (hormagaunts or genestealers even rippers).
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![[Post New]](/s/i/i.gif) 2014/08/08 01:42:31
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Longtime Dakkanaut
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jifel wrote:lliu wrote:I've tried and tried and know I know how. The best way is to have three warriors with lash bones surround a group of devilgants and gene stealers and shoot at the tactical squad. If they're not wiped out, then send the warriors and genestealers to wipe them out. This also works with lots of different squads like fire warriors, pink horrors, immortals and warriors, and sometimes I vanquish terminators with these. Field an army like this with a Flyrant w\Twin-linked Devourers to HQ and some Gargoyles as meat shields with a t-Fex to CONSUUUMMMMMEEEEEEEE!!!!!!!!!!! Please give feedback.
I wouldn't call that the "best" way to do it, since that tactic requires close combat warriors, and Genestealers, both of which are hilariously bad. Rather, I would say you should take a Mawloc. Or an Exocrine. Ap.2 at it's finest! Survivors? That's what Flyrants are for.
I've tried genestealers and they worked extremely well for me. However, I do understand they are not competitive overall. Thank you for the feedback. Automatically Appended Next Post: Grimskul wrote:lliu wrote: Not everything kills terminators, and It even works on a battle suit team like the broadsides.
But tacticals aren't terminators, and even then terminators this edition are pretty damn easy to kill through torrent of fire or melee attacks. Plus with the abundance of AP2 in armies nowadays even that is not necessarily needed. As a nid player, tacs are normally the last thing you're worried about since it's stuff like grav-centurions with divination support or thunderfire cannons that are more of the immediate threats to your army. Your basic troops can generally handle them and your MC definitely can, especially the Exocrine if they're bunched up over an objective. With the new formation with the gargoyles (can't remember the name at the moment) you can have a consistent supply of gargoyles contesting and overwhelming tactical marines while the rest of your army can do its job.
I believe it is called skyblight swarm or something.
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This message was edited 1 time. Last update was at 2014/08/08 01:43:31
Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2014/08/08 02:31:07
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Longtime Dakkanaut
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30 basic guants is bad for marines. Cheaper and on the average 30 bolt pistols will thin the squad quite well.
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![[Post New]](/s/i/i.gif) 2014/08/08 02:32:01
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Longtime Dakkanaut
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barnowl wrote:30 basic guants is bad for marines. Cheaper and on the average 30 bolt pistols will thin the squad quite well.
not thinning, obliratin'
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Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2014/08/08 13:05:04
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Kabalite Conscript
Rochester, NY
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Did someone just suggest that Warriors and Genestealers are part of the optimal choice for dealing with Tac Squads?
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This message was edited 1 time. Last update was at 2014/08/08 13:05:22
DR:90S+G+MB++IPw40k12#+D+A++/sWD-R+T(T)DM+
Splinter Fleet Huggormr (2500 pts)
Kabal of the Severed (1000 pts) |
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![[Post New]](/s/i/i.gif) 2014/08/08 13:48:33
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Longtime Dakkanaut
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Gerst wrote:Did someone just suggest that Warriors and Genestealers are part of the optimal choice for dealing with Tac Squads?
They are good for most in my opinion. I pone every army with these. Or maybe just lucky dice rolls.
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Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2014/08/08 14:00:58
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Kabalite Conscript
Rochester, NY
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lliu wrote: Gerst wrote:Did someone just suggest that Warriors and Genestealers are part of the optimal choice for dealing with Tac Squads?
They are good for most in my opinion. I pone every army with these. Or maybe just lucky dice rolls.
Or maybe you're playing against incompetent opponents. Genestealers are some of the worst units in our codex. They die if someone looks at them the wrong way, and there isn't a particularly good way to get them into assault quickly, since you can't assault the turn after outflanking. In fact, the only unit more useless would be Pyrovores, in my opinion. Warriors are ID fodder as well. Not as bad as Genestealers, but if your opponent drops any kind of S8 template on top of them, say goodbye to your 100+ point squad due to a single shot.
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DR:90S+G+MB++IPw40k12#+D+A++/sWD-R+T(T)DM+
Splinter Fleet Huggormr (2500 pts)
Kabal of the Severed (1000 pts) |
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![[Post New]](/s/i/i.gif) 2014/08/08 14:28:03
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Trigger-Happy Baal Predator Pilot
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lliu wrote: Gerst wrote:Did someone just suggest that Warriors and Genestealers are part of the optimal choice for dealing with Tac Squads?
They are good for most in my opinion. I pone every army with these. Or maybe just lucky dice rolls.
They are good, but no one on the internet will say as much, because on the internet, all 40k opponents are either Eldar or Tau. Who would ever find themselves facing one of the 16 other codecies?! /sarcasm off
They're great glass cannon units that should and will be priority number 1 for your opponent to blast into oblivion. INFILTRATE (not outflank...who outflanks anyway??) as close as you can staying in cover and force your opponent to deal with them or pay the price.
I keep telling my buddy (who plays Chaos Daemons, Chaos Space Marines, and Space Wolves) that genestealers are considered rubbish by and large by the internet community, and it always boggles his mind. He has great respect for our crappy genestealers, but try not to hold it against him. His biggest sin, of course, is that he doesn't play Tau or Eldar.
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![[Post New]](/s/i/i.gif) 2014/08/08 14:53:22
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Kabalite Conscript
Rochester, NY
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It is simply not worth bringing them against any competent player that is making a truly legitimate effort to win. If you're playing friendly games where your opponent is not going full try-hard, hasn't brought a bunch of ignores cover, blast templates, or a million other things that genestealers get trashed by, then sure, bring them. I bring them myself in friendly games, just because I miss the 5ed stealer spam lists that I used to run.
However, the suggestion that they are "the best way" to kill tac squads is just plain wrong and stupid.
Also, if you think that only Tau or Eldar have the tools to deal easily with stealers...
Edit: Also, if you get off a turn one assault by infiltrating, then your opponent has no clue how to deploy.
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This message was edited 1 time. Last update was at 2014/08/08 14:54:12
DR:90S+G+MB++IPw40k12#+D+A++/sWD-R+T(T)DM+
Splinter Fleet Huggormr (2500 pts)
Kabal of the Severed (1000 pts) |
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![[Post New]](/s/i/i.gif) 2014/08/08 15:15:41
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Brainy Zoanthrope
Boston, MA
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Tyranids work best against 3+ or 2+ saves in weight of firepower. Devilgaunts, Devilfexes, Flyrants with Devourers. If the marine squad has a toe in cover your Genestealers or CC Warriors (unless you took flesh hooks and made them even more expensive) are going to be hurt pretty bad by the time they even get to swing.
The only way I've ever been able to get Genestealers to work is multiple small squads with Broodlords in them, backed up by a Living Artillery formation to force pinning checks. Gets rid of overwatch and the need for assault grenades and lets Genestealers function like they're supposed to. They're one unit that needs almost half the list to back them up to be effective, and in most cases it's not worth it and the "back up" would do just fine killing them without the Stealers.
In Maelstrom however minimum squads of Genestealers infiltrating or outflanking onto far objectives has worked out pretty well. Genestealers have largely lost their fear element, so if you camp a little squad on an objective in a ruin to grab some tactical points hardly anyone will think twice about ignoring them and focusing on the bulk of your force.
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![[Post New]](/s/i/i.gif) 2014/08/08 15:36:50
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Towering Hierophant Bio-Titan
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Voidwraith wrote:lliu wrote: Gerst wrote:Did someone just suggest that Warriors and Genestealers are part of the optimal choice for dealing with Tac Squads?
They are good for most in my opinion. I pone every army with these. Or maybe just lucky dice rolls.
They are good, but no one on the internet will say as much, because on the internet, all 40k opponents are either Eldar or Tau. Who would ever find themselves facing one of the 16 other codecies?! /sarcasm off
They're great glass cannon units that should and will be priority number 1 for your opponent to blast into oblivion. INFILTRATE (not outflank...who outflanks anyway??) as close as you can staying in cover and force your opponent to deal with them or pay the price.
I keep telling my buddy (who plays Chaos Daemons, Chaos Space Marines, and Space Wolves) that genestealers are considered rubbish by and large by the internet community, and it always boggles his mind. He has great respect for our crappy genestealers, but try not to hold it against him. His biggest sin, of course, is that he doesn't play Tau or Eldar.
Just before I begin, I'd like to let it be known that I do think Genestealers are one of the most playable overlooked units we have, and I run them quite often, no less than 30 per a list however, and usually 40, as you said they are glass cannons that will be focused, they require a critical mass for enough to make it to combat. Infiltrate is great, they are a versatile unit and so much fun and have the potential to be far more competitive than a lot of the hated on units in our codex, which are, for the most part, actually crap. The problem with stealers is they are un intuitive , and throwing a few into your list is never a good idea. All or nothing is the way IMO. What, you want to divert fire from your threats? Like what, your Dakkafex? Your Exocrine, your Flurant? Ten Genestealers and you could have just had another Dakkafex! They price out at all well at this role, and due to their glass cannon nature, eating bullets is exactly what you DONT want to happen (although it is inevitable). They don't even attract the right fire, they die to flamers and bolt guns, while the S6 and higher remains pointed squarely at your MCs. One last note, the logic about Tau/Eldar is terrible - they are no worse off in this match up than any other units in our dex - if a unit is worse than our other units in this match up, chances are it's worse in every match up.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/08/08 15:39:22
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Longtime Dakkanaut
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Voidwraith wrote:lliu wrote: Gerst wrote:Did someone just suggest that Warriors and Genestealers are part of the optimal choice for dealing with Tac Squads?
They are good for most in my opinion. I pone every army with these. Or maybe just lucky dice rolls.
They are good, but no one on the internet will say as much, because on the internet, all 40k opponents are either Eldar or Tau. Who would ever find themselves facing one of the 16 other codecies?! /sarcasm off
They're great glass cannon units that should and will be priority number 1 for your opponent to blast into oblivion. INFILTRATE (not outflank...who outflanks anyway??) as close as you can staying in cover and force your opponent to deal with them or pay the price.
I keep telling my buddy (who plays Chaos Daemons, Chaos Space Marines, and Space Wolves) that genestealers are considered rubbish by and large by the internet community, and it always boggles his mind. He has great respect for our crappy genestealers, but try not to hold it against him. His biggest sin, of course, is that he doesn't play Tau or Eldar.
I play Tau, Necrons, and Tyranids. Automatically Appended Next Post: Gerst wrote:It is simply not worth bringing them against any competent player that is making a truly legitimate effort to win. If you're playing friendly games where your opponent is not going full try-hard, hasn't brought a bunch of ignores cover, blast templates, or a million other things that genestealers get trashed by, then sure, bring them. I bring them myself in friendly games, just because I miss the 5ed stealer spam lists that I used to run.
However, the suggestion that they are "the best way" to kill tac squads is just plain wrong and stupid.
Also, if you think that only Tau or Eldar have the tools to deal easily with stealers...
Edit: Also, if you get off a turn one assault by infiltrating, then your opponent has no clue how to deploy.
1. Devourers finish off a tac. 2. My genestealers are epic. Automatically Appended Next Post: Tarnag wrote:Tyranids work best against 3+ or 2+ saves in weight of firepower. Devilgaunts, Devilfexes, Flyrants with Devourers. If the marine squad has a toe in cover your Genestealers or CC Warriors (unless you took flesh hooks and made them even more expensive) are going to be hurt pretty bad by the time they even get to swing.
The only way I've ever been able to get Genestealers to work is multiple small squads with Broodlords in them, backed up by a Living Artillery formation to force pinning checks. Gets rid of overwatch and the need for assault grenades and lets Genestealers function like they're supposed to. They're one unit that needs almost half the list to back them up to be effective, and in most cases it's not worth it and the "back up" would do just fine killing them without the Stealers.
In Maelstrom however minimum squads of Genestealers infiltrating or outflanking onto far objectives has worked out pretty well. Genestealers have largely lost their fear element, so if you camp a little squad on an objective in a ruin to grab some tactical points hardly anyone will think twice about ignoring them and focusing on the bulk of your force.
Oops, I forgot to write you HAVE to take the brood lord. Automatically Appended Next Post: SHUPPET wrote: Voidwraith wrote:lliu wrote: Gerst wrote:Did someone just suggest that Warriors and Genestealers are part of the optimal choice for dealing with Tac Squads?
They are good for most in my opinion. I pone every army with these. Or maybe just lucky dice rolls.
They are good, but no one on the internet will say as much, because on the internet, all 40k opponents are either Eldar or Tau. Who would ever find themselves facing one of the 16 other codecies?! /sarcasm off
They're great glass cannon units that should and will be priority number 1 for your opponent to blast into oblivion. INFILTRATE (not outflank...who outflanks anyway??) as close as you can staying in cover and force your opponent to deal with them or pay the price.
I keep telling my buddy (who plays Chaos Daemons, Chaos Space Marines, and Space Wolves) that genestealers are considered rubbish by and large by the internet community, and it always boggles his mind. He has great respect for our crappy genestealers, but try not to hold it against him. His biggest sin, of course, is that he doesn't play Tau or Eldar.
Just before I begin, I'd like to let it be known that I do think Genestealers are one of the most playable overlooked units we have, and I run them quite often, no less than 30 per a list however, and usually 40, as you said they are glass cannons that will be focused, they require a critical mass for enough to make it to combat. Infiltrate is great, they are a versatile unit and so much fun and have the potential to be far more competitive than a lot of the hated on units in our codex, which are, for the most part, actually crap. The problem with stealers is they are un intuitive , and throwing a few into your list is never a good idea. All or nothing is the way IMO. What, you want to divert fire from your threats? Like what, your Dakkafex? Your Exocrine, your Flurant? Ten Genestealers and you could have just had another Dakkafex! They price out at all well at this role, and due to their glass cannon nature, eating bullets is exactly what you DONT want to happen (although it is inevitable). They don't even attract the right fire, they die to flamers and bolt guns, while the S6 and higher remains pointed squarely at your MCs. One last note, the logic about Tau/Eldar is terrible - they are no worse off in this match up than any other units in our dex - if a unit is worse than our other units in this match up, chances are it's worse in every match up.
thank you!
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This message was edited 3 times. Last update was at 2014/08/08 15:42:31
Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2014/08/08 15:47:33
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Kabalite Conscript
Rochester, NY
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Ladies and gentlemen, may I present the counterargument of the year.
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DR:90S+G+MB++IPw40k12#+D+A++/sWD-R+T(T)DM+
Splinter Fleet Huggormr (2500 pts)
Kabal of the Severed (1000 pts) |
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![[Post New]](/s/i/i.gif) 2014/08/08 16:01:22
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Killer Klaivex
Oceanside, CA
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Voidwraith wrote:
They're great glass cannon units that should and will be priority number 1 for your opponent to blast into oblivion. INFILTRATE (not outflank...who outflanks anyway??) as close as you can staying in cover and force your opponent to deal with them or pay the price.
I keep telling my buddy (who plays Chaos Daemons, Chaos Space Marines, and Space Wolves) that genestealers are considered rubbish by and large by the internet community, and it always boggles his mind. He has great respect for our crappy genestealers, but try not to hold it against him.
Huh, odd. I find standing in cover is all that is needed against genestealers. Yes, if you ignore them, and get hit in the open they are pretty good. If you stand in cover, or shoot them, they die all too fast.
IMO, I'd like to see genestealers go back to 4+ armor and get assault grenades; even if it's just some assault grenade like ability from the broodlord.
I miss worrying about genestealers.
-Matt
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![[Post New]](/s/i/i.gif) 2014/08/08 17:15:11
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Trigger-Happy Baal Predator Pilot
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HawaiiMatt wrote: Voidwraith wrote:
They're great glass cannon units that should and will be priority number 1 for your opponent to blast into oblivion. INFILTRATE (not outflank...who outflanks anyway??) as close as you can staying in cover and force your opponent to deal with them or pay the price.
I keep telling my buddy (who plays Chaos Daemons, Chaos Space Marines, and Space Wolves) that genestealers are considered rubbish by and large by the internet community, and it always boggles his mind. He has great respect for our crappy genestealers, but try not to hold it against him.
Huh, odd. I find standing in cover is all that is needed against genestealers. Yes, if you ignore them, and get hit in the open they are pretty good. If you stand in cover, or shoot them, they die all too fast.
IMO, I'd like to see genestealers go back to 4+ armor and get assault grenades; even if it's just some assault grenade like ability from the broodlord.
I miss worrying about genestealers.
-Matt
They do have an assault grenade ability, btw, though it takes having a Broodlord and his power THE HORROR (or another psyker roll it up) and successfully manifesting said power, then having the enemy unit NOT make it's LD save (-2). Not exactly guaranteed, but it is a way to force a non-fearless unit to go to ground, which then makes them unable to fire overwatch or set up for the assault (allowing the genestealers to fight at normal initiative). Nice! (kinda)
Also, I know it's fun to dogpile on the guy that isn't falling in line, but what exactly did I say that was wrong? Genestealers are glass cannon's (though cannon isn't quite right considering they're assault units...glass hammers maybe?) and if your opponent doesn't dispatch them by the end of turn 1, he'll have a problem on his hands. I never did elude to a turn 1 assault, but a turn 2 assault after infiltrating is almost always going to happen.
As for the tau and eldar...is it not true that these are the armies people are almost 100% of the time using as the default enemy when having any tactical debate? I mean...it has to be, cause no one ever seems to think tyranids would ever have a chance to get into assault, but that's only if the enemy you face is hunkered down or moving away while shooting the crap out of ya. Throw in the fact that everyone laughs off the idea of cover saves and that leaves 2 armies...you guessed it...tau and eldar. Almost any of the other 16 armies has an assault element in it (usually, though not always) which means the enemy units *gasp* MAY also be crossing the board towards YOU!
Wait...wait...I know I just typed that...but let me reread it. *skims paragraph* Some enemy units may actually come across the board toward us?! Holy crap no one EVER talks about that!!
I know I'm well off the reservation with this heresy, so I'll just end this by saying that I totally understand why people hate tyranid assault units and love on twin linked dakka of all varieties (I run the Dakka Flyrant and DakkaFexes myself). I also understand the frustration of attempting to charge a gunline and by the end of turn 2 KNOWING that you're going to be tabled (though to be fair...that was with my Blood Angels vs. Eldar). What I, and I feel a lot of peeps can't stand, is the super over the top condemnation of a few of our units (such as genestealers) that perform admirably enough against most opponents just because they WILL get blown to bits by the ignores cover shooting that a couple armies have in spades.
I continue to play my genestealers largely because they're the troop models I own, and I keep waiting for them to let me down, but they never do. Even if all they do is force my opponent allocate his resources towards taking them out, then they helped all my other heavy hitters get into position to do their dirty work. Sure, I could have spent those points on something else that my opponent may have decided to target, but nothing applies pressure like a bunch of genestealers infiltrated up into your enemy's grill....he HAS to deal with them, and that's worth way more than people are giving them credit for.
Worst unit in the codex...please.
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![[Post New]](/s/i/i.gif) 2014/08/08 17:17:13
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Genestealers are decent...especially if you're playing the Hunting Pack.
However, I would throw termagants at tacticals all day before putting stealers in my competitive list. Tacticals are one of the most meh units out there.
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![[Post New]](/s/i/i.gif) 2014/08/08 17:22:28
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Kabalite Conscript
Rochester, NY
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That honor belongs to the 45 point slow moving heavy flamer that is more likely to explode inside your own lines and kill your units rather than the enemy's.
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DR:90S+G+MB++IPw40k12#+D+A++/sWD-R+T(T)DM+
Splinter Fleet Huggormr (2500 pts)
Kabal of the Severed (1000 pts) |
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![[Post New]](/s/i/i.gif) 2014/08/08 17:55:28
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Towering Hierophant Bio-Titan
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Well, Matt is right. They have no frags and pay large amounts for I6. The Horror a. Sets you back even further offensively and defensively for having to take a Broodlord and b.) is the definition of unreliable. You know what's infinitely better than having to roll to manifest a power, have your opponent fail to roll to deny, roll to hit with the power, and finally have your opponent fail to roll a leadership test at -2? Actual assault grenades. And yes, they are the literal definition of INFINITELY better, as the chance to fail at getting your iniative with frags is 0%, and the chance to fail with the Horror is well and truly above that.
Nobody is attacking you and there is no need to get so emotional, in actually on your side in this debate, it doesn't help your view or mine when you use fallacies as a fall back such as "the main reason everyone thinks Genestealers suck is because they can't beat Tau & Eldar reliably!". Actually scratch that - I'm not on your side at all, I'm on the side of logical arguments supported with logical point of views. I agree with you that Genestealers are good, but at this stage I'm not even sure that you do realise how they can be good as you haven't given a whole lot of supporting evidence, instead just broadcasting to everyone that you are going against the grain and we all gotta stop holding you back fight the power blah blah. The fact is that in a competitive environment, a lot of people's experiences with Stealers are unsurprisingly bad, they DO require support to get their iniative when it matters most, they DO require smart use of Synapse, GtG, Shrouded, Screens, and terrain. They DO require massive numbers to reach breaking point. Throw 2 5 man unit of Stealers randomly in a list? Definitely within the Top 3 most ineffecient ways to spend points in the codex.
Whenever I've spoke the merits of Stealers, I've met very little disagreement to it. Why? Because I've backed up what I was saying with logic and strategical explanations. Most people aren't controlled by the voice of the majority, mob ruling you for not falling in line. They just saying what they believe until you logically show them otherwise, most people are open to discussion, they may still disagree but that's their point of view, and if they do it logically then that's how intelligent discussion and debate is birthed. This is good for your point of view because if it's correct you should have no issue explaining the holes in any counter arguments to the responding person, and if you can't do this, well, maybe you aren't as right as you thought you were?
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/08/08 19:04:42
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Trigger-Happy Baal Predator Pilot
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SHUPPET wrote:Well, Matt is right. They have no frags and pay large amounts for I6. The Horror a. Sets you back even further offensively and defensively for having to take a Broodlord and b.) is the definition of unreliable. You know what's infinitely better than having to roll to manifest a power, have your opponent fail to roll to deny, roll to hit with the power, and finally have your opponent fail to roll a leadership test at -2? Actual assault grenades. And yes, they are the literal definition of INFINITELY better, as the chance to fail at getting your iniative with frags is 0%, and the chance to fail with the Horror is well and truly above that.
Fairly sure I eluded to it being unreliable, but thanks for rehashing all of that and adding a little stank to it...
Nobody is attacking you and there is no need to get so emotional, in actually on your side in this debate, it doesn't help your view or mine when you use fallacies as a fall back such as "the main reason everyone thinks Genestealers suck is because they can't beat Tau & Eldar reliably!". Actually scratch that - I'm not on your side at all, I'm on the side of logical arguments supported with logical point of views. I agree with you that Genestealers are good, but at this stage I'm not even sure that you do realise how they can be good as you haven't given a whole lot of supporting evidence, instead just broadcasting to everyone that you are going against the grain and we all gotta stop holding you back fight the power blah blah. The fact is that in a competitive environment, a lot of people's experiences with Stealers are unsurprisingly bad, they DO require support to get their iniative when it matters most, they DO require smart use of Synapse, GtG, Shrouded, Screens, and terrain. They DO require massive numbers to reach breaking point. Throw 2 5 man unit of Stealers randomly in a list? Definitely within the Top 3 most ineffecient ways to spend points in the codex.
No one was attacking you, so not sure why you're so emotional. Either way, I still don't see how anything I said warrants THAT response.
Whenever I've spoke the merits of Stealers, I've met very little disagreement to it. Why? Because I've backed up what I was saying with logic and strategical explanations. Most people aren't controlled by the voice of the majority, mob ruling you for not falling in line. They just saying what they believe until you logically show them otherwise, most people are open to discussion, they may still disagree but that's their point of view, and if they do it logically then that's how intelligent discussion and debate is birthed. This is good for your point of view because if it's correct you should have no issue explaining the holes in any counter arguments to the responding person, and if you can't do this, well, maybe you aren't as right as you thought you were?
Obviously, I'm not right. Shuppet, lord commander of Tyranid forum posters has deemed that even though we agree on something, I didn't craft my argument in a manner in which he felt expressed HIS point of view, so in that...I failed. Maybe one day I'll be able to express my own opinions, but that day is far in the future.
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![[Post New]](/s/i/i.gif) 2014/08/08 23:25:01
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Longtime Dakkanaut
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Gerst wrote:lliu wrote: Gerst wrote:Did someone just suggest that Warriors and Genestealers are part of the optimal choice for dealing with Tac Squads?
They are good for most in my opinion. I pone every army with these. Or maybe just lucky dice rolls.
Or maybe you're playing against incompetent opponents. Genestealers are some of the worst units in our codex. They die if someone looks at them the wrong way, and there isn't a particularly good way to get them into assault quickly, since you can't assault the turn after outflanking. In fact, the only unit more useless would be Pyrovores, in my opinion. Warriors are ID fodder as well. Not as bad as Genestealers, but if your opponent drops any kind of S8 template on top of them, say goodbye to your 100+ point squad due to a single shot.
You forget about synapse, and hive guard don't have that. Automatically Appended Next Post: Gerst wrote:
That honor belongs to the 45 point slow moving heavy flamer that is more likely to explode inside your own lines and kill your units rather than the enemy's.
In other words, the  pyrovore.
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This message was edited 1 time. Last update was at 2014/08/08 23:27:06
Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2014/08/08 23:32:00
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Towering Hierophant Bio-Titan
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Voidwraith wrote:Obviously, I'm not right. Shuppet, lord commander of Tyranid forum posters has deemed that even though we agree on something, I didn't craft my argument in a manner in which he felt expressed HIS point of view, so in that...I failed. Maybe one day I'll be able to express my own opinions, but that day is far in the future.
You. I like you.
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![[Post New]](/s/i/i.gif) 2014/08/08 23:45:57
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Tunneling Trygon
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xttz wrote: Voidwraith wrote:Obviously, I'm not right. Shuppet, lord commander of Tyranid forum posters has deemed that even though we agree on something, I didn't craft my argument in a manner in which he felt expressed HIS point of view, so in that...I failed. Maybe one day I'll be able to express my own opinions, but that day is far in the future.
You. I like you.
Yep, that gets an exalt.
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![[Post New]](/s/i/i.gif) 2014/08/10 03:57:57
Subject: Tyranid Tactica on how to defeat Space Marine tactical squads
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Towering Hierophant Bio-Titan
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Even I have to exalt. Automatically Appended Next Post: Even though nothing you said I said is what I said, did enjoy your delivery
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This message was edited 1 time. Last update was at 2014/08/10 04:00:22
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/08/10 10:11:46
Subject: Re:Tyranid Tactica on how to defeat Space Marine tactical squads
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Longtime Dakkanaut
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To back up and respond to the original poster. The Tyranid model that has killed more Tac marine for me than any other is the Dakkafex. It can lay on many wounds, and they will fail several saves in shooting, and then it can charge the squad to finish off in assault. Generally a Dakkafex has little to fear from Tac marines in assault.
Another unit that murders Marines by the dozen is the Shrikes. I usually run them as a 3 man squad outfitted like this:
Shrike (Rending Claws, Flesh Hooks, Devourer)
Shrike (Rending Claws, Flesh Hooks, Devourer)
Shrike (Bonesword + Lash Whip, Flesh Hooks, Scything Talons)
That unit is mobile enough to get to assault, and once there, the BS + LW Shrike does most of the work, and the others are mainly ablative wounds. This unit is a common synapse support unit for my army, but now the Malanthrope may be taking its place in many of my lists. In a recent game VS Drop Pod Marines that unit killed 15 Sternguard, and 20 Tactical Marines. By the end, it was only the BS + LW, but I was using Gaunts to eat overwatch and tank some wounds.
The last unit that has racked up a large kill count of Tacticals is the Tyrannofex. I always put a thorax weapon on it, specifically Electroshock grubs. Between the Torrent, and the other template, it can kill 2 -3 marines, and then it has nothing to fear at all from Marines in assault, and so can assault to finish them off. This unit lacks mobility, and so works best against Drop Pod marines.
Everything in the codex kills marines. I play Drop Pod marines frequently. I have a much easier time killing the marines than I do the Drop Pods. I also run into Rhino spam, and Land Raider spam often. Once the marines are out of their metal boxes they die easily. But opening up those tin cans is more problematic.
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