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John D Law wrote: I like the idea of multiple corvettes as well to go along with the frigate because i honestly still cant see how the rebels can hold up in this box set! I mean we all do remember the opening scene from Star Wars right? The corvettes weapons where just pinging off that Star Destroyer like marker lights for goodness sake! How are those supposed to handle one (all be it a slighter lower class one) in a straight up fight? Unless there is a rule allowing waves of extra x wings to enter the board every other turn or so. That said will still probably pick it up
The Star Destroyer in that scene is twice the size (and significantly more capable) than the one in the boxed set, though its still a significant capability mismatch between the rebel and imperial options. My best guess is that the rebel fleet is intended to rely on starfighters to be heavy hitters with the smaller ships providing support and covering fire.
John D Law wrote: I like the idea of multiple corvettes as well to go along with the frigate because i honestly still cant see how the rebels can hold up in this box set! I mean we all do remember the opening scene from Star Wars right? The corvettes weapons where just pinging off that Star Destroyer like marker lights for goodness sake! How are those supposed to handle one (all be it a slighter lower class one) in a straight up fight? Unless there is a rule allowing waves of extra x wings to enter the board every other turn or so. That said will still probably pick it up
I have a feeling that the dynamic of X-Wing is going to be swapped in this one with Rebels being the horde/swarm faction and Rebels being the elite forces.
To extend the comparison, looking at their example info, not only will the Rebel ships be more maneuverable and speedy in general, ala TIE fighters, but also able to react faster. I like the concept of the Star Destroyer having to set up its chain of orders much longer in advance, owing the vast size, amount of crew, etc, so not only is it slower and less maneuverable, but requires a lot more advanced planning, which the rebels could exploit, being able to change their plans and approach much more often.
I think a big thing here is room for expansion. X-Wing has already more or less tapped the number of fighters in the Starwars universe. There's only a handful of oddball, one-off and uncommon or not well known ships for them to do, I mean, honestly, are they going to do an I-9 Howlrunner and Preybird? Doubtful. With capital ships though, there's a ton of stuff to work with, particular with the "____ Aces" approach they used in X-Wing to introduce variants using the same model, and some of the Clone Wars era ships wouldn't be completely out of place either. Perfect time to introduce it with X-Wing running out of materiel to work with, at least until Abrams adds his own stuff to the setting.
Though, if I'm being honest with myself, all I really want is the ability to use Grand Admiral Pellaeon in game-form, and an excuse to say, whenever I beat my Rebel Scum fiance, "IT'S A TRAP!"
There are still lots of starfighter designs to choose from without having to go to "more obscure"designs.
Also, Admiral Ackbar said Its a Trap, Pellaeon wasnt even in the films.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
Yeah, I can see why FFG would be releasing this right now. - While there are plenty more ships to come out, some rather famous for X-Wing.
Offhand, I can't help but think there's a massive lack of Rebel fighters.
Sure, the big ones for the Empire are the Assault Gunboat and the Missile Boat from TIE Fighter (after all, being one of the main inspirations for the game in the first place). Then yeah, you potentially have the I7-Howlrunner and the Preybird, not that well known. However, you could possibly throw in the Chiss Clawcraft for a wild card.
Rebels? Well, you have the pretty much inevitable Stealth-X (the fact that one of the TIE Phantoms cloak upgrade cards aren't TIE Phantom only is a big hint) but aside from that, the book and game designers just loved peoples classic X-Wings with things like the K-Wings and T-Wings just being obscure footnotes, and most of the time, would turn up being owned by pirates more than anyone else.
In any case, an X-Wing fighter sized "CR-90" would not be that outrageous, or impossibly tiny at all.
As for the Armada fighters, I guess it's best just to think of them as counters more than anything else, probably why they're not prepainted too.
Oh, and before I forget, all they need to do is mark time until the new film comes out. - We've already seen the new model of the X-Wing after all!
This message was edited 1 time. Last update was at 2014/08/10 01:40:10
In any case, an X-Wing fighter sized "CR-90" would not be that outrageous, or impossibly tiny at all.
You mean one of the X-wings from an Armada squadron base? Because that is nearly how small it would be to be "perfectly" in scale with the other two Cap ship in Armada.
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
But isn't technically the Nebulon-B smaller than it should be compared to the Victory?
It's half the length of the model of the Victory, when it should be a third the length, if to scale. Then the Corvette has to be half of that.
This message was edited 2 times. Last update was at 2014/08/10 03:25:04
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
Killionaire wrote: Also, I wouldn't be so sure of Elite Imps vs Swarm Rebels. Imps have crappy ships too (Dreadnaught, Lancer, Carrack), while Rebels have ships more powerful than ISDs (some Mon Cal models).
The Lancer's not crappy!
This message was edited 2 times. Last update was at 2014/08/10 03:55:57
Playing the old West End Games Star Wars RPG paid off - I know these ships you're all talking about ; p The Imperial Sourcebook has stats for a lot of ships that would work here. WTB an escort carrier with a load of TIE's!
Ahtman wrote: I was surprised that it wasn't Star Destroyer vs. Mon Cal in the starter actually. I can't imagine they won't be in down the line.
Probably a Wave 0/1 sort of thing, just like how Y-Wings and TIE Advanced were more or less simultaneous with X-Wing's original release (I think).
They're more evenly matched, but the asymmetrical setup of the X-Wing starter was, in my opinion, a strong feature about it, and helped set the tone for the rest of the faction. Even a standard MC80 should be noticeably lighter armed than an ISD; canonically, a lone moncal cruiser will lose pretty much every time against an ISD, whereas two will beat an ISD, though probably still lose a moncal in the process.
I am curious to see what variations we'll see in fighters though; probably something relative simple like interceptor, multirole and bomber archtypes, rather than specific models, with faction-specific stats, ala BFG. The differences between a TIE Fighter or Interceptor are largely irrelevant at this scale, though there will no doubt be some room to pay more points for improved stats to represent such things, after all, FFG loves printing upgrade cards.
Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
I was under the impression the more powerful Mon Cal cruisers were slightly more powerful than star destroyers. Which was why some of them destroyed on-screen enemy ships at Endor. They're actually a touch larger too.
It'd also fit, making them 'Star Cruisers' vs 'Star Destroyers'.
It's entirely possible as far as fighter types go, we have 'rubbish' fighters (Ie, TIE, Z-95), 'Line' fighters (X-Wings vs ...Assault gunboats?), 'Fast' Fighters (A-Wing vs Interceptor) and Bomber (Y or B Wing vs TIE Bomber).
Seeing the game pieces makes me think about getting into this, simply because the fighters are reasonably small, if not really close to in scale. The only point to playing miniature games instead of computer games is the visual aspect, and fighters half the length of capital ships is a big downer.
Killionaire wrote: I was under the impression the more powerful Mon Cal cruisers were slightly more powerful than star destroyers. Which was why some of them destroyed on-screen enemy ships at Endor. They're actually a touch larger too.
It'd also fit, making them 'Star Cruisers' vs 'Star Destroyers'.
Since every Star Wars thread devolves into technical nerd talk...
You're thinking of the MC90 class which was built after the GCW for the New Republic. As such, it was designed to be better than the ISD, otherwise the Republic would have (and did to an extent) simply continue to build ISDs. The MC80 class used by the Rebels were actually converted to warships and while they boasted impressive shields and other defenses could not stand toe-to-toe with an ISD.
On a different note, I do want to see what the expansions that come out with the core game are going to be. I'm sure we'll find out long before this releases in 2015 but I want to know noooooooooow... </petulant whining>
kestral wrote: Seeing the game pieces makes me think about getting into this, simply because the fighters are reasonably small, if not really close to in scale. The only point to playing miniature games instead of computer games is the visual aspect, and fighters half the length of capital ships is a big downer.
Those fighters btw are no where near close to scale with the ships. The ships are not really close in scale with each other either. That said, it wouldn't be practical to have them as such. Even if the rebel fighters were in scale with the rebel ships AND the rebel ships were in scale with each other, they'd be humungously out of scale with the Imperial ships. Scale TIEs would be the size of a ballpoint pen tip. It simply isn't practical to have them remotely close to in scale which is why they aren't.
I also like how the fighter bases aren't all the same. The fighters are in different formations on them.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
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With reference to there being no competition, or in fact any need for market research...
Nuff said
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Well, to be honest, it's not like GW has any kind of fleet-scale game that was very successful which lots of people love to play even after the models went OOP, that they could simply just put right back into production with molds they already have.
Wait.........
You would think that seeing other companies making money hand-over-fist selling games in formats they already have a ready-made, in universe game with an established history with their fanbase that they could roll back out would make GW wonder about things, but go figure. Fleet-scale games, 6-10mm games, etc.
This message was edited 2 times. Last update was at 2014/08/10 14:22:01
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
Pretty much. Oh, well. Guess I'll have to keep giving money to FFG.
I mean, my God if they could release a 6/10mm Star Wars game....
This message was edited 1 time. Last update was at 2014/08/10 14:57:25
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
Now this is a game I could get in to! After seeing all the good stuff that came out of X-Wing I have very high hopes for Armada as well.
I just wish everything came unpainted. I am probably among the minority here but having to paint the ships would feel a whole lot less like just buying some very small and expensive toys...
I want to see more of the range. If the power level is Victory I = Neb-B + Corvette then it's going to need a bit more to make it work. I really do wish they'd done it the way Empires at War did it, showing off just how powerful Empire ships are. Just seems from the stats on those cards and the dice you roll that they've set the ceiling very low for this game as far as diversity of units.
H.B.M.C. wrote: I want to see more of the range. If the power level is Victory I = Neb-B + Corvette then it's going to need a bit more to make it work. I really do wish they'd done it the way Empires at War did it, showing off just how powerful Empire ships are. Just seems from the stats on those cards and the dice you roll that they've set the ceiling very low for this game as far as diversity of units.
Flawed game (mainly due to ground combat) but I agree very much about the feeling of the space combat in Empire at War. Sins of a Solar Empire has the potential for that too but I don't think the Star Wars mod pulled it off too well but it's been a while. I hope the ceiling isn't too low - for their sake. A lot of us will buy ISD's and Mon Cal's if they're available ; p
H.B.M.C. wrote: I want to see more of the range. If the power level is Victory I = Neb-B + Corvette then it's going to need a bit more to make it work. I really do wish they'd done it the way Empires at War did it, showing off just how powerful Empire ships are. Just seems from the stats on those cards and the dice you roll that they've set the ceiling very low for this game as far as diversity of units.
Keep in mind, it also includes ten fighter squadrons in that box, and, as X-Wings are superior to TIE Fighters, that could make up the difference in power levels between the capital ships. I'm also assuming that, like the X-Wing game, there are crew and upgrade cards to further improve the ships.
Of course, it wouldn't be the first time a starter set for a game was a bit lopsided.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
Yonan wrote: Flawed game (mainly due to ground combat) but I agree very much about the feeling of the space combat in Empire at War. Sins of a Solar Empire has the potential for that too but I don't think the Star Wars mod pulled it off too well but it's been a while. I hope the ceiling isn't too low - for their sake. A lot of us will buy ISD's and Mon Cal's if they're available :p
Ground combat is always iffy in Star Wars because the Imperials have tons of stuff and the Rebels have... Snow Speeders and infantry. Great. That's why the Clone Wars makes for a better war game - the two sides have loads of different units. Same could be said about space combat as well, unless they want to really go digging into the EU for some very obscure Rebel ships.
And yes, ISDs and Mon Cals would be very popular, but it's got to be a case of ISD vs Corvettes = dead Corvettes, and not equal points of Corvettes = fair fight with an ISD.
This looks fantasic, will look great next to my B5 ACTA and BFG fleets, as they both use the capital ships + stands of fighter layout.
I'm much more interested in this than I was X-wing. Full scale star destroyers and Mon Cal ships must be expected very close to launch.
it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it.
Commander Cain wrote: Now this is a game I could get in to! After seeing all the good stuff that came out of X-Wing I have very high hopes for Armada as well.
I just wish everything came unpainted. I am probably among the minority here but having to paint the ships would feel a whole lot less like just buying some very small and expensive toys...
I know it's not the same, but I added detail to quite a few of my miniatures, and I know a lot of other people have done similar. Certainly, I've bumped into a number of different YT-1300 and multi-coloured A-Wings when playing in tournaments.
Here are some of my 'Brown Squadron' X-Wings, and 'The Flying Rancor' Correllian Smuggler's vessel