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![[Post New]](/s/i/i.gif) 2014/09/02 12:25:44
Subject: NEW space wolf tactics/combos
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Sure Space Wolves Land Raider Pilot
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Anpu, your synergy thread misses jump packs and Bikes.
I am talking about tactics, not synergy too.
Have people tried jump packs with combi-meltas or melta bombs?
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~ Krieg 6k
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~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2014/09/02 12:41:04
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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DOOMONYOU wrote:Anpu, your synergy thread misses jump packs and Bikes.
I am talking about tactics, not synergy too.
Have people tried jump packs with combi-meltas or melta bombs?
I have not tried either yet so I am not sure on tactics.
Very limited on my Bike use. I have run a Swiftclaw unit, but for some reason if there is a Dreadnaught on the field they end up spending the whole game in Close Combat with it and I try to avoid them. So other than loading them up with Anti-Tank Weapons to make the Dread go away I have not devolved any.
As for Jump Units I mostly have run Assault Squads and Skyclaws. The closest thing to Jump Wolf Guard is a Blood Angels Honor Guard built to go with my Shrike Models all tooled up with Lighting Claws. My primary tactic for them is to bounce from cover to cover until you can get close enough to Assault.
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![[Post New]](/s/i/i.gif) 2014/09/02 15:36:13
Subject: NEW space wolf tactics/combos
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Dour Wolf Priest with Iron Wolf Amulet
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I'm going to be running 1 small 5-man squad with 2 Meltaguns in a tournament at the end of this month. For only 95pts, it seems like too good a deal to pass up. I'll have a test game or 2 before then, so I might even drop them entirely, but they sound even more useful than my old standby of plasma Scouts.
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![[Post New]](/s/i/i.gif) 2014/09/02 15:38:07
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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Andilus Greatsword wrote:I'm going to be running 1 small 5-man squad with 2 Meltaguns in a tournament at the end of this month. For only 95pts, it seems like too good a deal to pass up. I'll have a test game or 2 before then, so I might even drop them entirely, but they sound even more useful than my old standby of plasma Scouts.
Let us know how it works out.
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![[Post New]](/s/i/i.gif) 2014/09/03 03:38:56
Subject: NEW space wolf tactics/combos
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Regular Dakkanaut
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Andilus Greatsword wrote:I'm going to be running 1 small 5-man squad with 2 Meltaguns in a tournament at the end of this month. For only 95pts, it seems like too good a deal to pass up. I'll have a test game or 2 before then, so I might even drop them entirely, but they sound even more useful than my old standby of plasma Scouts.
Would it be considered viable to pay the WGSL upgrade and equip with melta bombs and combi-melta? Seems we are forced to pay a 10 point tax for MBs but getting an extra melta attack on a vehicle and at the very least forcing it to move next turn and make snap shots with all but one weapon lest it takes another melta bomb hit. Or better yet, tie up and actually stand a chance of hurting a MC. Seems OK to me.
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1500 Dark Angels( 9 - 4 - 0 )
Humility must always be the portion of any man who receives acclaim earned in the blood of his followers and the sacrifices of his friends.
- Dwight D. Eisenhower
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![[Post New]](/s/i/i.gif) 2014/09/03 03:48:22
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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Brillow80 wrote: Andilus Greatsword wrote:I'm going to be running 1 small 5-man squad with 2 Meltaguns in a tournament at the end of this month. For only 95pts, it seems like too good a deal to pass up. I'll have a test game or 2 before then, so I might even drop them entirely, but they sound even more useful than my old standby of plasma Scouts.
Would it be considered viable to pay the WGSL upgrade and equip with melta bombs and combi-melta? Seems we are forced to pay a 10 point tax for MBs but getting an extra melta attack on a vehicle and at the very least forcing it to move next turn and make snap shots with all but one weapon lest it takes another melta bomb hit. Or better yet, tie up and actually stand a chance of hurting a MC. Seems OK to me.
It could be worth it for the Melta Bomb that or a Power Fist, but then you start to run up the cost.
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![[Post New]](/s/i/i.gif) 2014/09/03 12:08:30
Subject: NEW space wolf tactics/combos
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Dour Wolf Priest with Iron Wolf Amulet
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Anpu42 wrote: Brillow80 wrote: Andilus Greatsword wrote:I'm going to be running 1 small 5-man squad with 2 Meltaguns in a tournament at the end of this month. For only 95pts, it seems like too good a deal to pass up. I'll have a test game or 2 before then, so I might even drop them entirely, but they sound even more useful than my old standby of plasma Scouts.
Would it be considered viable to pay the WGSL upgrade and equip with melta bombs and combi-melta? Seems we are forced to pay a 10 point tax for MBs but getting an extra melta attack on a vehicle and at the very least forcing it to move next turn and make snap shots with all but one weapon lest it takes another melta bomb hit. Or better yet, tie up and actually stand a chance of hurting a MC. Seems OK to me.
It could be worth it for the Melta Bomb that or a Power Fist, but then you start to run up the cost.
I agree with this, but even for just the squad leader and a combi-melta, that's an additional 20pts... If you have the points to spare then I'd go for it, but I personally prefer to keep the points at a minimum on borderline-suicide squad.
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![[Post New]](/s/i/i.gif) 2014/09/03 14:20:47
Subject: Re:NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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All right, so in 2 weeks or so I should be getting a big shipment of bits and models in the mail. With these I will be able to confidently field 1000pt, maybe even 1500, but I lack transports. so there are some tactics I wanted some feedback on. I am confident these have been discussed, but I haven't seen anyone talk about how well they worked. I also have questions on why some tactics were great.
Ulrik the Slayer: I keep reading here and other sites that he is really boss now, he seems solid, but what puts him above and beyond? Is he a beatstick to go with 9 grey hunters in a pod? Or a buffer to run with a filled up land raider?
TWC: Everyone knows they are good, but where is the balance in wargear? How many special weapons, Storm shields or ICs do you feel is right? What has been the "magic number" for unit size for you? I was thinking 4 TWC, 2 or 3 shields, 1 PF/TH and 2 wolf claws, and a WGBA or Iron priest to roll with them.
Dreadnoughts: What has been working for everyone? I have seen the axe/shield dread do amazing things, and I have seen it get unlucky immobilized turn 1. I am leaning towards a helfrost/claw dread in pod.
Troops: Drop pods, rhinos, or razorbacks? Personally I am leaning towards drop pods, but I don't think it would hurt to have a few rhinos or razors on the field.
Formations: I havent seen much more than talk about how good formations look, very little talk of how good they actually are. Is it worth grabbing a land raider and Arjac, or am I throwing away money?
Lone Wolves: I really dig lone wolves, they just seem awesome. I havent seen many reports or tactica about them in a bit. TDA, wolf claw, SS and melta bombs seems nice to me, and will add some target saturation.
Combat rune priests Anyone tried a biomancy durfast biker priest yet? What about the tempestus powers, as lackluster as we thought?
Biker Wolf Priest Like the rune priest, curious to see if it is even needed in TWC, they seem plenty capable on their own. Are swift claws worth it with a wolf priest assist?
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![[Post New]](/s/i/i.gif) 2014/09/03 14:52:51
Subject: Re:NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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gwarsh41 wrote:All right, so in 2 weeks or so I should be getting a big shipment of bits and models in the mail. With these I will be able to confidently field 1000pt, maybe even 1500, but I lack transports. so there are some tactics I wanted some feedback on. I am confident these have been discussed, but I haven't seen anyone talk about how well they worked. I also have questions on why some tactics were great.
Ulrik the Slayer: I keep reading here and other sites that he is really boss now, he seems solid, but what puts him above and beyond? Is he a beatstick to go with 9 grey hunters in a pod? Or a buffer to run with a filled up land raider?
TWC: Everyone knows they are good, but where is the balance in wargear? How many special weapons, Storm shields or ICs do you feel is right? What has been the "magic number" for unit size for you? I was thinking 4 TWC, 2 or 3 shields, 1 PF/ TH and 2 wolf claws, and a WGBA or Iron priest to roll with them.
Dreadnoughts: What has been working for everyone? I have seen the axe/shield dread do amazing things, and I have seen it get unlucky immobilized turn 1. I am leaning towards a helfrost/claw dread in pod.
Troops: Drop pods, rhinos, or razorbacks? Personally I am leaning towards drop pods, but I don't think it would hurt to have a few rhinos or razors on the field.
Formations: I havent seen much more than talk about how good formations look, very little talk of how good they actually are. Is it worth grabbing a land raider and Arjac, or am I throwing away money?
Lone Wolves: I really dig lone wolves, they just seem awesome. I havent seen many reports or tactica about them in a bit. TDA, wolf claw, SS and melta bombs seems nice to me, and will add some target saturation.
Combat rune priests Anyone tried a biomancy durfast biker priest yet? What about the tempestus powers, as lackluster as we thought?
Biker Wolf Priest Like the rune priest, curious to see if it is even needed in TWC, they seem plenty capable on their own. Are swift claws worth it with a wolf priest assist?
You might want to look at my Space Wolf Synergy Thread [look in my Sig] if you have not. It might not give you everything you need, but it should give you lots to work with.
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![[Post New]](/s/i/i.gif) 2014/09/03 15:28:49
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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I pretty much camp your thread! It has given me a lot of "I never thought of that" moments.
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![[Post New]](/s/i/i.gif) 2014/09/03 17:16:37
Subject: NEW space wolf tactics/combos
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Drop Trooper with Demo Charge
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I used twc the other night vs IG tanks and they stomped face.
I have 3 TWC with 1 IP. The IP has 2 CW as wound soaks.
The TWC are equipped with WC & SS, PM & SS + TH & BP. If I have 5 points spare, the WC guy gets MB.
The only thing that was troubling was a LRDemo cannon. Luckily it only hit one guy who unluckily flubbed his SS save.
Otherwise, mass carnage.
Very pleased with the PM & SS pack leader. I have a feeling he can take a tough challenger and come out on top with 5 str 7 rending attacks and a 3++.
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![[Post New]](/s/i/i.gif) 2014/09/03 17:25:35
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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stripeydave wrote:I used twc the other night vs IG tanks and they stomped face.
I have 3 TWC with 1 IP. The IP has 2 CW as wound soaks.
The TWC are equipped with WC & SS, PM & SS + TH & BP. If I have 5 points spare, the WC guy gets MB.
The only thing that was troubling was a LRDemo cannon. Luckily it only hit one guy who unluckily flubbed his SS save.
Otherwise, mass carnage.
Very pleased with the PM & SS pack leader. I have a feeling he can take a tough challenger and come out on top with 5 str 7 rending attacks and a 3++.
I know, the Power Maul really rocks on a Thunderwolf.
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![[Post New]](/s/i/i.gif) 2014/09/03 18:18:30
Subject: NEW space wolf tactics/combos
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Drop Trooper with Demo Charge
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Was considering the power lance, but compared to the maul it seems kinda lame - especially with rending.
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![[Post New]](/s/i/i.gif) 2014/09/03 18:22:42
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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stripeydave wrote:Was considering the power lance, but compared to the maul it seems kinda lame - especially with rending.
It is sort of a niche Weapon. If you know you are going to be going after MEQs it can be a good choice, but yes the rending does make the S+1 AP3 on Assault not as good.
On Bikes they average out though.
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![[Post New]](/s/i/i.gif) 2014/09/03 18:48:17
Subject: NEW space wolf tactics/combos
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Enginseer with a Wrench
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Would using the CoF detachment make PAWG any more viable? I feel like an assault jump squad with a butt lod of PWs at WS5 sounds retty good but is the added point of WS worth the additional pts?
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![[Post New]](/s/i/i.gif) 2014/09/03 19:28:28
Subject: NEW space wolf tactics/combos
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Dour Wolf Priest with Iron Wolf Amulet
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In regards to Ulrik, he's good in basically any squad since Preferred Enemy buffs shooting and assault, plus he provides 6+ FNP for additional protection. I like to give him to a squad of Grey Hunters though to maximize the value of the shooting and assault versatility. Plasma Hunters would probably see the most benefit.
The fact that he's pretty powerful in CC in his own right is just gravy.
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![[Post New]](/s/i/i.gif) 2014/09/03 19:28:38
Subject: NEW space wolf tactics/combos
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Steadfast Grey Hunter
Boston, MA
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It improves them, but also improves Terminators and Thunderwolves, so you end up basically at the same point as without that book. IMO its strengths are a couple of the formations (the Thunderstrike is the only thing that makes me even THINK about my PAWGs).
Speaking of the Thunderstrike...how do the Drop Pod rules factor into it? If the Thunderstrike pod is part of your initial turn 1 drop pods, does that mean the Terminators auto-arrive with it? Can you even do this?
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Build Paint Play |
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![[Post New]](/s/i/i.gif) 2014/09/03 19:46:06
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
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I am hoping that's the case. Would make a nasty Alpha Strike and null deployment set up if you paired it with odd numbered drop pod units and the Void Claws formation.
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![[Post New]](/s/i/i.gif) 2014/09/03 20:04:57
Subject: NEW space wolf tactics/combos
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Swift Swooping Hawk
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Ok, I'm an xenos player who is building my first space marine army in decades. So, be kind if this is dumb... lol
I love the stormwolf model, so I have been thinking about trying out 15 blood claws, ulrick, in a stormwolf. Is this stupid?
I know when I face storm ravens who are carrying cargo, I have to address it respectively, and usually manage to deal damage and hurt the dudes inside.
Has anyone had luck with packing dudes in this thing and letter her rip?
I'm fairly sure that the blood claws will tear through most infantry, and light vehicles... but will they ever actually hit the table?
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
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![[Post New]](/s/i/i.gif) 2014/09/03 20:06:37
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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I've been playing with the SW and Ulrik/Blood claws. It's a great little unit. (I actually was running two). The PE bubble off the SW is awesome.
Right now I'm trying out a mixed mech, flying, TWC thing though.
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![[Post New]](/s/i/i.gif) 2014/09/03 20:07:37
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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Gangrel767 wrote:Ok, I'm an xenos player who is building my first space marine army in decades. So, be kind if this is dumb... lol
I love the stormwolf model, so I have been thinking about trying out 15 blood claws, ulrick, in a stormwolf. Is this stupid?
I know when I face storm ravens who are carrying cargo, I have to address it respectively, and usually manage to deal damage and hurt the dudes inside.
Has anyone had luck with packing dudes in this thing and letter her rip?
I'm fairly sure that the blood claws will tear through most infantry, and light vehicles... but will they ever actually hit the table?
That is actually SOP for the Stormwolf/Blood Claw/Ulrik Combo
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![[Post New]](/s/i/i.gif) 2014/09/03 20:08:31
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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I think the difference between SR and SW is that I rarely see multiple Stormravens, whereas I would never run a SW alone. I've been running two.
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![[Post New]](/s/i/i.gif) 2014/09/03 20:17:45
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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pretre wrote:I think the difference between SR and SW is that I rarely see multiple Stormravens, whereas I would never run a SW alone. I've been running two.
You would probably see Stormravens more with Space Marines, Grey Knights and Blood Angels if they were Dedicated Transports. Just like Imperial Guard and Valks
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![[Post New]](/s/i/i.gif) 2014/09/03 20:18:33
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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That's a very good point. Having SW as dedicated transports is pretty awesome. Especially since they are low enough to the ground to take advantage of ObSec.
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This message was edited 1 time. Last update was at 2014/09/03 20:18:57
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![[Post New]](/s/i/i.gif) 2014/09/03 20:26:46
Subject: NEW space wolf tactics/combos
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Enginseer with a Wrench
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I'm thinking of allying in a storm raven just to see murderfang surprise assault from the transport.
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![[Post New]](/s/i/i.gif) 2014/09/03 20:28:50
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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Dramagod2 wrote:I'm thinking of allying in a storm raven just to see murderfang surprise assault from the transport.
I have been think of that too, along with my Plasma Sternguard.
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![[Post New]](/s/i/i.gif) 2014/09/04 07:32:09
Subject: NEW space wolf tactics/combos
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Fresh-Faced New User
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Im trying out the Bloodclaw+Priest assault from SW later today against a really nasty CSM/Daemons list. Im using both a SW and a Crusader to deliver two 15-man squads of BC into assault. One is joined by a Wolfpriest the other by a WGBL (trying him without the mount).
Paying 35pts more for Ulrik compared to a regular Wolfpriest is a decent tradeoff since you dont have to choose preferred and get a small stubborn-bubble as a bonus.
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![[Post New]](/s/i/i.gif) 2014/09/04 14:17:55
Subject: Re:NEW space wolf tactics/combos
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Been Around the Block
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Had a game this past week. I wanted to see how the new psychic discipline holds out, so I took a Rune Priest as well as Njal Stormcaller. Njal in a pod with GH turn one, he weapon destroyed a Hammerhead (periled himself and took out half the squad), and the Rune Priest shooting from a Rhino with GH got a few wounds/glances before being killed by an Ork Biker Nob.
A squad of GH with a Rune Priest is what I'll will probably do from now on. Living Lightning, probably our best power, is real nice against that sweet rear armour, adding special weapons you have a nice little Alpha Strike. Not using Njal for that purpose though, too many points for the and he can't take the Helm of Durfast. They didn't have any infantry to mind bullet at, but it seems to me Tempestas is suited for hunting light armour.
Helm of Durfast is worth the points. With all those Witchfires we have ,twin-linking and Ignoring Cover make him a decent shooter against light armour.
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![[Post New]](/s/i/i.gif) 2014/09/04 15:43:34
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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Cool to hear about a rune priest with durfast doing well. Seems like a fun option. Njal doesnt really seem worth it unless you really want an ML3 caster in the army. His points seem adjusted well, but I just don't really see myself ever using him.
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![[Post New]](/s/i/i.gif) 2014/09/04 15:46:04
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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gwarsh41 wrote:Cool to hear about a rune priest with durfast doing well. Seems like a fun option. Njal doesnt really seem worth it unless you really want an ML3 caster in the army. His points seem adjusted well, but I just don't really see myself ever using him.
Podding him in looks to be a bad idea.
He will probably do well as a Mid-Field Unit if he is well protected.
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