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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I love my realistic weight Bjorn.
1] Classic
2] Great Paint job
3] Home Defense Weapon

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Anpu42 wrote:
3] Home Defense Weapon

Right up there with the Penitent Sock!

This message was edited 1 time. Last update was at 2014/09/06 00:07:23


 
   
Made in au
Stealthy Space Wolves Scout





Sydney

 ClockworkZion wrote:
 Anpu42 wrote:
3] Home Defense Weapon

Right up there with the Penitent Sock!
and the modern Ghazghkull model


What does everyone think of a unit like this:

10 Wolf Guard Sky Guard - Jump Packs, 2xCombi Melta & Storm Shield, Power Fist, Pair of Claws, 2xPower Axe - 345

It's almost double the points of my usual Skyclaws unit of:
10 Skyclaws - Power Fist, Flamer - 180

Is there a viable way to build a Wolf Guard "Sky Guard" unit?


I don't see the point of paying extra for Wolf Guard unless you're going to make use of their weapon options.... but is it too many points on what is still a T4 W1 3+ unit (albeit with 2 SS thrown in)

I'm thinking the best way to use them would be deep striking. Open to suggestions of a suitable IC

This message was edited 1 time. Last update was at 2014/09/06 01:14:14


- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 karlosovic wrote:
Is there a viable way to build a Wolf Guard "Sky Guard" unit?

I've been wondering the same myself actually. It seems like the best route to take PAWG, but equipping them properly is another question entirely.
   
Made in au
Stealthy Space Wolves Scout





Sydney

 ClockworkZion wrote:
 karlosovic wrote:
Is there a viable way to build a Wolf Guard "Sky Guard" unit?

I've been wondering the same myself actually. It seems like the best route to take PAWG, but equipping them properly is another question entirely.
Yes that's certainly a key part of it.

My thinking is if they deep strike, then they don't have to risk several turns hopping around the battlefield getting shot before they can do their thing.
So they deep strike in and use the combi-meltas first turn to try and pop something. Those guys then, having fired their weapon, become tanks (with the SS) to try and keep the rest of the guys alive long enough to assault something on the following turn. Not sure if I've got the right mix of weapons though

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Having thought about it, since PAWG don't have Bolters I'd say if you want them shooty, give them bikes, if you want them punchy take Packs. I don't really have great advice about how to gear them up yet, but that basically covers my very limited opinion on what to do with them since they just don't stike me as great on their own without one of those sets of upgrades (unless you play Kill Teams or something).


Automatically Appended Next Post:
I stand corrected, PAWG can get Bolters. They just can't get them and keep the bonus attacks. Bolters for PF/SS models only I guess.

Still looks like bikes and packs are better for them all around though.


Automatically Appended Next Post:
On a small tangent, what are the thoughts on how to gear up Lone Wolves?

This message was edited 2 times. Last update was at 2014/09/06 04:52:41


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Well for Lone Wolves I use two basic Builds
1] Power Armor, Storm Shield, Frost Blade [it used to be 2] SS/MotW]: Looks good and solid and give you Sweeping Advance. I run a Pair with 2 wolves each. They usually do good, but I have not gotten to take them out yet with the new Dex. I may add Melta Bombs.
Terminator Armor, Chain Fist, Wolf Claw: This give you a option to take on everything with a 2+/5++ Save. Now you can Deep Strike them.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in gb
Fixture of Dakka






Wiltshire, UK

This is my list I'm looking at running soon some feedback would be great as I haven't picked up all the models yet.

Seems a bit short on models though

Tournament Rules

Spoiler:

Building army:
All armies must have only one Combined Arms Detachment (CAD). This may be chosen from the following list: (1 item from bellow may be used)
1. Normal codex/rulebook combined arms detachment.
2. Codex particular combined arms detachment (eg Nemesis strike force from codex grey knights)
3. A formation may be used as a CAD. (eg grey knight brother hood)
Allied detachment: (1 item from bellow may be used)
1. May be taken as normal, but no Come the Apocalypse allies may be taken.
2. Formation, either electronic or from relevant codex. Must be of the same, battle brothers of or no faction as the CAD above.
3. Data slate, maybe taken from relevant electronic sources. If unsure please check first. Must be of the same, battle brothers to, or have no faction as CAD above.
Fortifications:
Have no restrictions at this tournament, but if using non GW standard fortifications please send me a picture first with a standard model stood next to it to check scale please.
Lord of war units:
Can be used, but have a 400pt restriction. All 40k approved, Escalation and codex LOW can be used

All Codexs are viable and all Forge World units

Codex: Imperial Knights may be used, but are limited to 1 Knight (of either type) only and counts as either your Lord of war or Allies detachment.


1750 list

Spoiler:
Space Wolves Champions of Fenris - Company of the Great Wolf Detachment

Thunderwolf Cavalry
PF/SS
PF/SS
SS
215

Thunderwolf Cavalry
PF/SS
PF/SS
SS
215

Wolf Lord
2 Fen Wolves
Thunder Wolf
Runic Armour
Krakenbone Sword
Melta Bombs
Storm Shield
246

Wolf Guard Terminators
2 extra
AC/PW
SB/PW
SB/CF
SB/SS
SB/PW
200

Wolf Guard Terminators
1 extra
CM/SS/Cyclone
CM/CF
CM/SS
CM/WC
202

Arjac
115

Drop Pod
35

Allies - Offico Assassinorum
Culexus Assassin
140

LOW - Imperial Knights
Knight Errant
370

Total 1738

Arjac goes in the drop pod with the Wolf Guard above him in the list, its a go for the throat list everything just pounds forwards the other termi unit will DS in.

Not sure whether to have the Culexus or the Callidus Assassin at this point.


Thanks

   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Anpu42 wrote:
Well for Lone Wolves I use two basic Builds
1] Power Armor, Storm Shield, Frost Blade [it used to be 2] SS/MotW]: Looks good and solid and give you Sweeping Advance. I run a Pair with 2 wolves each. They usually do good, but I have not gotten to take them out yet with the new Dex. I may add Melta Bombs.
Terminator Armor, Chain Fist, Wolf Claw: This give you a option to take on everything with a 2+/5++ Save. Now you can Deep Strike them.

Well your build is going to lose a little already: no more MotW.

That aside, I am liking the Terminator option. It just seems like a good all-rounder who can tank a little while he's at it.

This message was edited 1 time. Last update was at 2014/09/06 14:22:14


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 ClockworkZion wrote:
 Anpu42 wrote:
Well for Lone Wolves I use two basic Builds
1] Power Armor, Storm Shield, Frost Blade [it used to be 2] SS/MotW]: Looks good and solid and give you Sweeping Advance. I run a Pair with 2 wolves each. They usually do good, but I have not gotten to take them out yet with the new Dex. I may add Melta Bombs.
Terminator Armor, Chain Fist, Wolf Claw: This give you a option to take on everything with a 2+/5++ Save. Now you can Deep Strike them.

Well your build is going to lose a little already: no more MotW.

That aside, I am liking the Terminator option. It just seems like a good all-rounder who can tank a little while he's at it.

Yes I know my PA Lone Wolves lost a bit, I will have to see how they go. I used to be able to chew up a Squad a Turn, large mobs took a bit.
I once that the two keep a 30 model Ork Mob busy the whole Game. I would have wiped them out, but I forgot I was WS5.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Longtime Dakkanaut





And the Terminator LW can deep strike which should help a lot...
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 GiraffeX wrote:
This is my list I'm looking at running soon some feedback would be great as I haven't picked up all the models yet.

Seems a bit short on models though

Tournament Rules

Spoiler:

Building army:
All armies must have only one Combined Arms Detachment (CAD). This may be chosen from the following list: (1 item from bellow may be used)
1. Normal codex/rulebook combined arms detachment.
2. Codex particular combined arms detachment (eg Nemesis strike force from codex grey knights)
3. A formation may be used as a CAD. (eg grey knight brother hood)
Allied detachment: (1 item from bellow may be used)
1. May be taken as normal, but no Come the Apocalypse allies may be taken.
2. Formation, either electronic or from relevant codex. Must be of the same, battle brothers of or no faction as the CAD above.
3. Data slate, maybe taken from relevant electronic sources. If unsure please check first. Must be of the same, battle brothers to, or have no faction as CAD above.
Fortifications:
Have no restrictions at this tournament, but if using non GW standard fortifications please send me a picture first with a standard model stood next to it to check scale please.
Lord of war units:
Can be used, but have a 400pt restriction. All 40k approved, Escalation and codex LOW can be used

All Codexs are viable and all Forge World units

Codex: Imperial Knights may be used, but are limited to 1 Knight (of either type) only and counts as either your Lord of war or Allies detachment.


1750 list

Spoiler:
Space Wolves Champions of Fenris - Company of the Great Wolf Detachment

Thunderwolf Cavalry
PF/SS
PF/SS
SS
215

Thunderwolf Cavalry
PF/SS
PF/SS
SS
215

Wolf Lord
2 Fen Wolves
Thunder Wolf
Runic Armour
Krakenbone Sword
Melta Bombs
Storm Shield
246

Wolf Guard Terminators
2 extra
AC/PW
SB/PW
SB/CF
SB/SS
SB/PW
200

Wolf Guard Terminators
1 extra
CM/SS/Cyclone
CM/CF
CM/SS
CM/WC
202

Arjac
115

Drop Pod
35

Allies - Offico Assassinorum
Culexus Assassin
140

LOW - Imperial Knights
Knight Errant
370

Total 1738

Arjac goes in the drop pod with the Wolf Guard above him in the list, its a go for the throat list everything just pounds forwards the other termi unit will DS in.

Not sure whether to have the Culexus or the Callidus Assassin at this point.


Thanks

Is it just me, or are there no Troops in your primary detachment? I thought it said it had to be a CAD detachment?

   
Made in gb
Fixture of Dakka






Wiltshire, UK

In point two you can use a unique detachment.

I have spotted a mistake though I need to have 5 WG in the last squad to have the cyclone so that puts the unit to 6 models with Arjac, they cant go via drop pod now, back to the drawing board

I'm not finding this very easy, spent all day trying to make a list

   
Made in gb
Agile Revenant Titan






 GiraffeX wrote:
In point two you can use a unique detachment.

I have spotted a mistake though I need to have 5 WG in the last squad to have the cyclone so that puts the unit to 6 models with Arjac, they cant go via drop pod now, back to the drawing board

I'm not finding this very easy, spent all day trying to make a list


Just FYI, there is no such thing as a codex specific combined arms detachment. There is only one CAD and that's the detachment available from the rulebook. Codex specific detachments are exactly that. Detachments. Not Combined arms detachments.

And he has no troops as he is picking a company of the great wolf detachment. Requires no troops at all. But a minimum of 2 Elites.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Something amusing I spotted today: you can built an all TWC army if you really want. Champions of Fenris FOC, Iron Priests for your Elites, and HQ on a TW and TWC to fill out the rest of the army. Add Cyberwolves and Fenrisian Wolves to taste.

Probably not the most effective army you can field, but possible one of the most interesting/thematic!

This message was edited 1 time. Last update was at 2014/09/07 02:45:42


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Awesome thread !!!

I have learned a lot reading through all the posts. I am planning to build SW Scar army along the same lines as Leth.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Longtime Dakkanaut




Indiana

Yep, I read the champions and realized that you cant actually take a regular detachment from that book so I switched to scars primary, Champions secondary. That gave me thunderwolves at WS 5 as well as all wolf guard at weapon skill 5.

I am trying out a 3 man unit of terminators as my second elite with 3 combi meltas, 2 storm shields, and 1 power fist on the leader.

I am interested in seeing if I might be better off switching to combi plasmas or not.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

I was looking at the Champions of Fenris supplement the other day and I can see one argument for taking PAWG with packs or bikes over the Blood Claw version: WS5 on the PAWG.

I guess they're basically WS5 Blood Claws in the CoF supplement.
   
Made in us
Longtime Dakkanaut




Indiana

Dont forget +1 attack as well as a chance for preferred enemy for an extra 6 points. A bit pricy but not bad.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in au
Stealthy Space Wolves Scout





Sydney

Leth wrote:Yep, I read the champions and realized that you cant actually take a regular detachment from that book so I switched to scars primary, Champions secondary.
As far as I can tell now, the only difference between primary and secondary is which one you want for Warlord. Personally I'd go for the Wolf Lord, but I guess it depends which traits you want?

Leth wrote:Dont forget +1 attack as well as a chance for preferred enemy for an extra 6 points. A bit pricy but not bad.
Blood Claws get Rage though, so same attacks on the charge

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Longtime Dakkanaut






Anpu42 wrote:Well for Lone Wolves I use two basic Builds
1] Power Armor, Storm Shield, Frost Blade [it used to be 2] SS/MotW]: Looks good and solid and give you Sweeping Advance. I run a Pair with 2 wolves each. They usually do good, but I have not gotten to take them out yet with the new Dex. I may add Melta Bombs.
Terminator Armor, Chain Fist, Wolf Claw: This give you a option to take on everything with a 2+/5++ Save. Now you can Deep Strike them.


I haven't gotten to try the new codex (or edition, really) yet, but does their giving up KP now not seem like an issue? I mean, having a dude you can use as a (FOC-less) spanner in the works seems nice, I admit, but also very fragile. Seems kind of gambity to use LWs now.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 streamdragon wrote:
Anpu42 wrote:Well for Lone Wolves I use two basic Builds
1] Power Armor, Storm Shield, Frost Blade [it used to be 2] SS/MotW]: Looks good and solid and give you Sweeping Advance. I run a Pair with 2 wolves each. They usually do good, but I have not gotten to take them out yet with the new Dex. I may add Melta Bombs.
Terminator Armor, Chain Fist, Wolf Claw: This give you a option to take on everything with a 2+/5++ Save. Now you can Deep Strike them.


I haven't gotten to try the new codex (or edition, really) yet, but does their giving up KP now not seem like an issue? I mean, having a dude you can use as a (FOC-less) spanner in the works seems nice, I admit, but also very fragile. Seems kind of gambity to use LWs now.

I think it will come down to the Mission. I do feel the loss of them not giving a VP sad, but not the end of the world.
This should be where the Terminator Armored or putting one in a Stormfang will be a big thing. Because of there late arrival times they should not be giving up "First Blood".

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Longtime Dakkanaut




Indiana

 karlosovic wrote:
Leth wrote:Yep, I read the champions and realized that you cant actually take a regular detachment from that book so I switched to scars primary, Champions secondary.
As far as I can tell now, the only difference between primary and secondary is which one you want for Warlord. Personally I'd go for the Wolf Lord, but I guess it depends which traits you want?


I always go strategic(they are too good not to,unless there are zero ruins on the table. Even then) so traits don't matter much. It becomes a matter of being able to get an eternal warrior warlord versus the wolf lord(which I have upgraded to now that I don't have the troops).

This message was edited 1 time. Last update was at 2014/09/08 12:45:55


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Leth wrote:
Dont forget +1 attack as well as a chance for preferred enemy for an extra 6 points. A bit pricy but not bad.

True, the WGPL can get PE, but I was speaking more about the WGPA unit as a whole. They basically feel like buffed Bloodclaws with more choppy options the more I look at them. I don't know if it really makes them worth it, but I'm thinking it might be the best approach for them: not as Vet Grey Hunters but Vet Blood Claws.
   
Made in ca
Regular Dakkanaut





Super Newb wrote:
 ClockworkZion wrote:
Has anyone tried out the Space Sled at all yet? I've been curious how it stacks up in a game.


I've never used chariots ever. People tell me when it is wrecked the rider dies. If that is the case the sled is terrible!


It wouldn't die as quickly if you toss a couple of shooting fodder Fenrisina wolves with Logan's chariot.. . Not to mention a pack of 15 running just in front of him towards the target >

This message was edited 1 time. Last update was at 2014/09/08 14:07:48


 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Bringing a pod full of WGPA seems like a pretty fun choice now. It was a blast in 5th (last time I played wolves). Bring 10, give a bundle combi weapons, give a bundle power weapons and create a moderately expensive high threat do your enemies back line. Place it right with some other pod units, or TWC/Bikes running up and it should be a blast.

   
Made in us
Archmagos Veneratus Extremis




On the Internet

Agen wrote:
Super Newb wrote:
 ClockworkZion wrote:
Has anyone tried out the Space Sled at all yet? I've been curious how it stacks up in a game.


I've never used chariots ever. People tell me when it is wrecked the rider dies. If that is the case the sled is terrible!


It wouldn't die as quickly if you toss a couple of shooting fodder Fenrisina wolves with Logan's chariot.. . Not to mention a pack of 15 running just in front of him towards the target >

Logan can't buy any Wolves.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 ClockworkZion wrote:
Agen wrote:
Super Newb wrote:
 ClockworkZion wrote:
Has anyone tried out the Space Sled at all yet? I've been curious how it stacks up in a game.


I've never used chariots ever. People tell me when it is wrecked the rider dies. If that is the case the sled is terrible!


It wouldn't die as quickly if you toss a couple of shooting fodder Fenrisina wolves with Logan's chariot.. . Not to mention a pack of 15 running just in front of him towards the target >

Logan can't buy any Wolves.

True, but nothing stops the mobile Meat Shield.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Anpu42 wrote:
 ClockworkZion wrote:
Agen wrote:
Super Newb wrote:
 ClockworkZion wrote:
Has anyone tried out the Space Sled at all yet? I've been curious how it stacks up in a game.


I've never used chariots ever. People tell me when it is wrecked the rider dies. If that is the case the sled is terrible!


It wouldn't die as quickly if you toss a couple of shooting fodder Fenrisina wolves with Logan's chariot.. . Not to mention a pack of 15 running just in front of him towards the target >

Logan can't buy any Wolves.

True, but nothing stops the mobile Meat Shield.

Also true. I just wanted to point out that the effectively 7 wound Logan on a Chariot (4 wounds + 3 Hull Points) can't bump it to 9 (I wish he could take a couple on foot at least though). At least with EW he can help tank shots. Plus the chariot can't explode (since all pens are glances).
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 ClockworkZion wrote:
 Anpu42 wrote:
 ClockworkZion wrote:
Agen wrote:
Super Newb wrote:
 ClockworkZion wrote:
Has anyone tried out the Space Sled at all yet? I've been curious how it stacks up in a game.


I've never used chariots ever. People tell me when it is wrecked the rider dies. If that is the case the sled is terrible!


It wouldn't die as quickly if you toss a couple of shooting fodder Fenrisina wolves with Logan's chariot.. . Not to mention a pack of 15 running just in front of him towards the target >

Logan can't buy any Wolves.

True, but nothing stops the mobile Meat Shield.

Also true. I just wanted to point out that the effectively 7 wound Logan on a Chariot (4 wounds + 3 Hull Points) can't bump it to 9 (I wish he could take a couple on foot at least though). At least with EW he can help tank shots. Plus the chariot can't explode (since all pens are glances).

Actually it is 6 wounds at taking Logan or Storm Rider to 0Woulds/Hull Points take him out, witch should take at least 12 time to achieve.
Also Remember you can take your 4 Free Attacks, a S7 Attack on I5 and then on I1 if you are free move 3" if you need to, to inflict some S8 goodness.
   
 
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