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![[Post New]](/s/i/i.gif) 2014/09/11 20:19:27
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
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Anpu42 wrote:Super Newb wrote:Random question for you guys. In a drop pod list, would you always chose to take Murderfang over let's say, 4 terminators in a pod, which cost about the same?
I would choose a 5 man Terminator Pack just for the flexibility and Heavy Weapon.
But then the price isn't the same.
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![[Post New]](/s/i/i.gif) 2014/09/11 22:01:58
Subject: NEW space wolf tactics/combos
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Enginseer with a Wrench
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True. TDA is more expensive right? Around 165 for five basics if I recall correctly. Don't have the codex in front of me.
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This message was edited 1 time. Last update was at 2014/09/11 22:08:53
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![[Post New]](/s/i/i.gif) 2014/09/11 22:06:08
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
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Dramagod2 wrote:True. TDA is more expensive right? Around 165 for five basics is I recall correctly. Don't have the codex in front of me.
They are 33 each. 4 of them would be 132 points. Which is right near the cost of the Murderfang.
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![[Post New]](/s/i/i.gif) 2014/09/11 23:16:10
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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Go all out, 9 dreadnought army.
Bjorn + 8 dreadnoughts of choice and like 5 drop pods. Once I get the new Bjorn, and my FW ven dread arrives, I will be be up 5 dreads including my contemptor. Should be a nice start to a fun army.
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![[Post New]](/s/i/i.gif) 2014/09/11 23:38:43
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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Super Newb wrote: Anpu42 wrote:Super Newb wrote:Random question for you guys. In a drop pod list, would you always chose to take Murderfang over let's say, 4 terminators in a pod, which cost about the same?
I would choose a 5 man Terminator Pack just for the flexibility and Heavy Weapon.
But then the price isn't the same.
Unless you are going fluffy or for a 1st turn Mass Drop Pod Assault the 5 man Pack is worth the extra points. He is not as efficient as the Terminators in the long run. (I don't believe I just said that)
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![[Post New]](/s/i/i.gif) 2014/09/12 00:07:57
Subject: NEW space wolf tactics/combos
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Enginseer with a Wrench
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I know this is a rule question but does having two master crafted lightning claws things allow murderfang to reroll two attack since it's two weapons, or just one?
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![[Post New]](/s/i/i.gif) 2014/09/12 10:37:46
Subject: NEW space wolf tactics/combos
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Stealthy Space Wolves Scout
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Just one
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- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating |
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![[Post New]](/s/i/i.gif) 2014/09/13 00:45:19
Subject: NEW space wolf tactics/combos
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Fresh-Faced New User
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Having played several games since the book's release I have to say I struggle with hordes of bodies and am not quite sure what in the book remedies this. Ulrik is an awesome HQ, especially for Drop Plasma hunters.
I really want to find some way to use Arjac's Shieldbrothers. That toughness 5 is just too sweet.
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This message was edited 1 time. Last update was at 2014/09/13 00:45:37
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![[Post New]](/s/i/i.gif) 2014/09/13 15:41:48
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
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Well any marine army would struggle going up against a super horde. However, Grey Hunters are pretty cheap and pretty beefy. Having a bunch of those yourself could deal with hordes ok...
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![[Post New]](/s/i/i.gif) 2014/09/13 21:19:35
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
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Super Newb wrote:Well any marine army would struggle going up against a super horde. However, Grey Hunters are pretty cheap and pretty beefy. Having a bunch of those yourself could deal with hordes ok...
Thunderfires excel at stomping hordes though.
Could try using some SM allies to grab a Thunderfire, but honestly the Grey Hunter suggestion will probably work better. Thunderfires work best in (at least) pairs, and you can only get 1 via allies.
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![[Post New]](/s/i/i.gif) 2014/09/14 00:19:28
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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streamdragon wrote:Super Newb wrote:Well any marine army would struggle going up against a super horde. However, Grey Hunters are pretty cheap and pretty beefy. Having a bunch of those yourself could deal with hordes ok...
Thunderfires excel at stomping hordes though.
Could try using some SM allies to grab a Thunderfire, but honestly the Grey Hunter suggestion will probably work better. Thunderfires work best in (at least) pairs, and you can only get 1 via allies.
Don't forget about Whirlwinds. They deal well with large units.
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![[Post New]](/s/i/i.gif) 2014/09/14 01:40:26
Subject: NEW space wolf tactics/combos
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Fresh-Faced New User
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I actually run full drop pods, including a deathstorm, but it just isn't enough. About 60 grey hunters, plasma & melta, deathstorm, fire raptor. Couldn't beat the 100+ ork boy horde.
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![[Post New]](/s/i/i.gif) 2014/09/15 12:42:21
Subject: NEW space wolf tactics/combos
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Dakka Veteran
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Is the WGBL entry allowing a stormshield for 25 points considered a typo or irrelevant? It seems weird since they're allowed weapons from the melee list which would be a 15 point shield or a free one as a terminator.
I was looking at running a WGBL as the tank for my thunderwolf cavalry unit with either the armor of russ or runic armor and a stormshield. If you have to pay the higher cost for some reason, it would definitely make the choice easier.
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![[Post New]](/s/i/i.gif) 2014/09/15 13:12:00
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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lessthanjeff wrote:Is the WGBL entry allowing a stormshield for 25 points considered a typo or irrelevant? It seems weird since they're allowed weapons from the melee list which would be a 15 point shield or a free one as a terminator.
I was looking at running a WGBL as the tank for my thunderwolf cavalry unit with either the armor of russ or runic armor and a stormshield. If you have to pay the higher cost for some reason, it would definitely make the choice easier.
It is probably a typo
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![[Post New]](/s/i/i.gif) 2014/09/15 13:14:10
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
Indiana
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With limited detachments I am thinking about working a knight castigator into my T-wolf list.
That twinlinked str 7 ap 3 bolter as well as its high mobility and close combat attacks are insane support if I happen to face something with invis.
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![[Post New]](/s/i/i.gif) 2014/09/15 21:16:50
Subject: NEW space wolf tactics/combos
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Dour Wolf Priest with Iron Wolf Amulet
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Anpu42 wrote: lessthanjeff wrote:Is the WGBL entry allowing a stormshield for 25 points considered a typo or irrelevant? It seems weird since they're allowed weapons from the melee list which would be a 15 point shield or a free one as a terminator.
I was looking at running a WGBL as the tank for my thunderwolf cavalry unit with either the armor of russ or runic armor and a stormshield. If you have to pay the higher cost for some reason, it would definitely make the choice easier.
It is probably a typo
I dunno, I think it's intentional so you can take a gun and a storm shield if you want to, or maybe an alternate melee weapon.
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![[Post New]](/s/i/i.gif) 2014/09/15 21:51:25
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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It's intentional. The 25 point one can go in either hand.
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![[Post New]](/s/i/i.gif) 2014/09/15 22:40:42
Subject: NEW space wolf tactics/combos
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Dakka Veteran
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The melee weapon entry already says it can replace a pistol and/or melee weapon though, so it's allowed in either hand from the wargear options.
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![[Post New]](/s/i/i.gif) 2014/09/15 22:45:34
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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The terminator one can't though.
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![[Post New]](/s/i/i.gif) 2014/09/16 09:50:37
Subject: NEW space wolf tactics/combos
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Dakka Veteran
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I suppose that could be it, but then it also makes it weird that the Wolf Lord has the same line in his profile but can get it for 15 points. Usually the characters with more wounds pay more for things like terminator armor, not less. It seems like something weird happened there, but I guess it is what it is.
Tactics-wise, is running Long Fangs with a terminator leader holding a storm shield pretty effective for tanking shots or should I look at running a bunker? I liked the idea of a couple squads of long fangs sitting back with Ulrik for preferred enemy. Alternatively, I was thinking the bunker might be the better option if I only wanted 1 long fang squad then set it up with ammo stores and void shields.
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![[Post New]](/s/i/i.gif) 2014/09/16 14:38:38
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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The Wolf Lord gets it for 15 because he comes with a 4++ so it is less valuable than the WGBL. Bunker or Bastion is cheaper and probably better. You can get a Bastion/Bunker with Ammo Dump and Void pretty cheap and then you don't need to keep Ulrik back.
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This message was edited 1 time. Last update was at 2014/09/16 14:39:05
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![[Post New]](/s/i/i.gif) 2014/09/16 21:48:38
Subject: NEW space wolf tactics/combos
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Dakka Veteran
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pretre wrote:The Wolf Lord gets it for 15 because he comes with a 4++ so it is less valuable than the WGBL.
Bunker or Bastion is cheaper and probably better. You can get a Bastion/Bunker with Ammo Dump and Void pretty cheap and then you don't need to keep Ulrik back.
Good point on the invulnerable save for wolf lords, I keep forgetting they come with that.
For the long fangs, only one unit would get the protection and rerolls from the bunker or bastion though, right? I've only run an ADL before, so I'm not well versed in fortification tactics and rules. I believe one unit can be inside and another on top but that would just give the top unit the cover save as far as I know. I could also see a quad gun for the wolf leader being valuable thanks to split fire if bunkers are generally tough enough without void shields though.
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![[Post New]](/s/i/i.gif) 2014/09/16 22:01:35
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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The ammo dump is an external item, so anyone within 2 or 3 of it gets it. So not the group on top, but the group inside and anything else you put within range. Battlements are protected by the Void Shield as well.
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This message was edited 1 time. Last update was at 2014/09/16 22:02:08
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![[Post New]](/s/i/i.gif) 2014/09/17 10:54:14
Subject: NEW space wolf tactics/combos
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Stealthy Space Wolves Scout
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pretre wrote:The ammo dump is an external item, so anyone within 2 or 3 of it gets it. So not the group on top, but the group inside and anything else you put within range.
Ammo Dump is actually "BATTLEMENTS & BATTLEFIELD" so they certainly can be placed so they assist the group up top.
There's also an "AMMO STORE" for 5 pts cheaper, but it only effects the unit inside the building
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- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating |
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![[Post New]](/s/i/i.gif) 2014/09/17 13:55:39
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
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So I'm looking at putting together an 1850 point list along these lines...
- Champions of Fenris
Harald Deathwolf
1x Fenrisian wolf
Wolf Lord
TWM - Runic armor - Storm shield - Power fist
1x Fenrisian wolf
Iron Priest
TWM
4x Cyber Wolf
Servitor
4x TWC
4x Storm shield - 2x Wolf claw - 2x Power fist
Pack Leader - Meltabombs
Rune Priest
Level 2 - Bike - Runic armor - Meltabombs
4x Grey Hunter
Meltagun - Power Axe - Plasma pistol
Terminator Wolf Guard - Storm shield - Wolf claw - Meltabombs
Drop Pod
- White Scars
Chapter Master
Bike - Artificer armor - Shield Eternal - Power fist
3x Biker
2x Grav Gun
Attack Bike - Multi-melta
Sergeant - Meltabombs
3x Biker
2x Grav Gun
Attack Bike - Multi-melta
Sergeant - Meltabombs
Lots of 2+ armor in the star. I was thinking about taking a biker Wolf Priest over the Rune Priest for PE, 6+ FNP and fearless. Thoughts ?
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![[Post New]](/s/i/i.gif) 2014/09/17 14:14:44
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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karlosovic wrote: pretre wrote:The ammo dump is an external item, so anyone within 2 or 3 of it gets it. So not the group on top, but the group inside and anything else you put within range.
Ammo Dump is actually "BATTLEMENTS & BATTLEFIELD" so they certainly can be placed so they assist the group up top.
There's also an "AMMO STORE" for 5 pts cheaper, but it only effects the unit inside the building
You know, I hadn't thought about that. You could place it in the center of the battlements. Good call!
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![[Post New]](/s/i/i.gif) 2014/09/18 13:33:36
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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Ok, so now I have Herald Deathwolf on the way, and I managed to get the DA Ravenwing command squad power maul bits (pick axes or whatever and 2 baseball bats) I plan on running herald with 3-4 power maul TWC, character and another with storm shield, the other two with bolt pistols.
The unit will put out ~20 S8 rending hits at I4, then herald will follow up with some I2 S8 ap2 hits on the charge. This unit should be able to handle itself against just about anything and everything. What I am curious about though, is how it fairs mathematically against wolf claws.
Against armor, power mauls will win, S8 on charge lets me pen a land raider on a 6 (thank you rending!) where as claws will only auto glance on a 6 with a good chance for a pen.
Against marines, claws will win, ap3 is just going to go to town. Shred will have them wound as much, if not more than mauls, however the mauls can instagib stuff like Khorne dogs.
The more I think about it, the more it seems the mauls will only beat claws in a few situations, fighting daemons for example.Shred with ap3 and rending is just so awesome. Why couldn't we get frost/wolf mauls that were +3 strength? (aside from it being silly powerful)
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![[Post New]](/s/i/i.gif) 2014/09/18 14:00:05
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
Indiana
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I would go claws, because then you can work in storm shields without giving up an attack since you wouldnt get the bonus anyway.
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![[Post New]](/s/i/i.gif) 2014/09/19 00:58:16
Subject: NEW space wolf tactics/combos
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Stealthy Space Wolves Scout
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I think AP3 and Shred would be better than the 1 extra strength. More expensive though
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- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating |
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![[Post New]](/s/i/i.gif) 2014/09/19 01:03:07
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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gwarsh41 wrote:Ok, so now I have Herald Deathwolf on the way, and I managed to get the DA Ravenwing command squad power maul bits (pick axes or whatever and 2 baseball bats) I plan on running herald with 3-4 power maul TWC, character and another with storm shield, the other two with bolt pistols.
The unit will put out ~20 S8 rending hits at I4, then herald will follow up with some I2 S8 ap2 hits on the charge. This unit should be able to handle itself against just about anything and everything. What I am curious about though, is how it fairs mathematically against wolf claws.
Against armor, power mauls will win, S8 on charge lets me pen a land raider on a 6 (thank you rending!) where as claws will only auto glance on a 6 with a good chance for a pen.
Against marines, claws will win, ap3 is just going to go to town. Shred will have them wound as much, if not more than mauls, however the mauls can instagib stuff like Khorne dogs.
The more I think about it, the more it seems the mauls will only beat claws in a few situations, fighting daemons for example.Shred with ap3 and rending is just so awesome. Why couldn't we get frost/wolf mauls that were +3 strength? (aside from it being silly powerful)
I have been using the Picks as Power Axes and the Clubs as Mauls.
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