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Made in us
Badass "Sister Sin"






Camas, WA

 Gamerely wrote:
I was wanting to try running The Great Company detachment sometime. Anybody have any luck with it as a detachment?

I use it to get a bunch of TWC. It's totally great for getting the toys you want

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




Dallas, Texas

 pretre wrote:
 Gamerely wrote:
I was wanting to try running The Great Company detachment sometime. Anybody have any luck with it as a detachment?

I use it to get a bunch of TWC. It's totally great for getting the toys you want


Feel free to share how you load them out. That's my weakest part I feel. Outfitting everybody.

Drive closer! I want to hit them with my sword! 
   
Made in us
Nurgle Chosen Marine on a Palanquin






I like to run units of 4 TWC
1. Storm shield, bolt pistol
2. Wolf claw, bolt pistol
3. power fist, bolt pistol
4, leader: Storm shield wolf claw

Only trick is making sure each wolf is placed where they need to be based on what they are closest too. It has worked out pretty well for me in a bunch of games. Managed to wipe the floor with 20 fles hounds once, that was fun!

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Gamerely wrote:
I was wanting to try running The Great Company detachment sometime. Anybody have any luck with it as a detachment?

I thought you meant the Apoc formation. I actually did run it once a year ago though, it was pretty glorious.

   
Made in us
Badass "Sister Sin"






Camas, WA

 Gamerely wrote:
 pretre wrote:
 Gamerely wrote:
I was wanting to try running The Great Company detachment sometime. Anybody have any luck with it as a detachment?

I use it to get a bunch of TWC. It's totally great for getting the toys you want


Feel free to share how you load them out. That's my weakest part I feel. Outfitting everybody.

I ran:

Sisters CAD
Celestine
Priest
5 SOB with Melta/Flamer in Repressor
5 SOB with Melta/Flamer in Repressor
5 Dominions with 4 Melta in Repressor
5 Dominions with 4 Melta in TL-MM Immo
Exorcist
Exorcist
5 Retributors with 4 HF, Combi-Flamer (drop pod from SW)

CotGW
Wolf Lord on TWM with Krakenbone and Storm Shield
Iron Priest on TWM
Iron Priest on TWM
4 TWC (SS/WC, SS/CCW, PF/BP, BP/CCW)
Drop Pod
1850
3 solid wins against C:SM (Cents, TFC, Knight, IF Chapter Tactics, Bikes), Guard/White Scars (Bikes, Khan, Yarrick, Sicaran, Big Blob, Wyvern) and C:SM (Drop Vulkan with Castigator).

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




Dallas, Texas

 pretre wrote:
 Gamerely wrote:
 pretre wrote:
 Gamerely wrote:
I was wanting to try running The Great Company detachment sometime. Anybody have any luck with it as a detachment?

I use it to get a bunch of TWC. It's totally great for getting the toys you want


Feel free to share how you load them out. That's my weakest part I feel. Outfitting everybody.

I ran:

Sisters CAD
Celestine
Priest
5 SOB with Melta/Flamer in Repressor
5 SOB with Melta/Flamer in Repressor
5 Dominions with 4 Melta in Repressor
5 Dominions with 4 Melta in TL-MM Immo
Exorcist
Exorcist
5 Retributors with 4 HF, Combi-Flamer (drop pod from SW)

CotGW
Wolf Lord on TWM with Krakenbone and Storm Shield
Iron Priest on TWM
Iron Priest on TWM
4 TWC (SS/WC, SS/CCW, PF/BP, BP/CCW)
Drop Pod
1850
3 solid wins against C:SM (Cents, TFC, Knight, IF Chapter Tactics, Bikes), Guard/White Scars (Bikes, Khan, Yarrick, Sicaran, Big Blob, Wyvern) and C:SM (Drop Vulkan with Castigator).


The great company is a wolf lord, unit of wolf guard, 4 units of grey hunters with one standard, 3 units of some sort of blood claw unit, 2 units of long fangs and a unit of scouts. Company of the great wolf looks fun though.

Drive closer! I want to hit them with my sword! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Oh, GC. Yeah, that one's crazy. My bad.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in au
Stealthy Space Wolves Scout





Sydney

I'm wondering about how to use Brethren of the Fell-Handed.

I definitely want to run one of the Axe/Shield dreads in a pod.
My instinct is to pod Bjorn, too, probably giving him the Hellfrost Cannon.
The real question is what to do with the 3rd Dread. I could equip Great Wolf Claw and standard Multimelta in a pod and go Dreadnought alpha strike. The melta and hellfrost would have a good chance to pop something first turn, and then there'd be 3 angry dreadnoughts rampaging through my opponents back line. The only problem is I'd need at least 2 more pods to get all the dreads first turn... or choose 1 of them to stay behind initially (and none of that configuration jumps out as the obvious second wave)

Or, I could go Rifleman or Plasma/Missile and leave him backfield... although he'd be missing out on all the formation benefits.

The best option might be to also leave Bjorn back with the 3rd Dread to share the invulnerable save and they could anchor my back/mid field, while other units pushed forward in the other 2 drop pods. A unit of Void Claws might help give the first wave some punch in this case

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Regular Dakkanaut




Dallas, Texas

After talking it through with my good chum, 1500 may be too small of a number to bring a formidable force. I usually shy away from bringing units of 5 if I can. I feel like 5 is just too small to achieve anything of value.

Drive closer! I want to hit them with my sword! 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 pretre wrote:
 Gamerely wrote:
 pretre wrote:
 Gamerely wrote:
I was wanting to try running The Great Company detachment sometime. Anybody have any luck with it as a detachment?

I use it to get a bunch of TWC. It's totally great for getting the toys you want


Feel free to share how you load them out. That's my weakest part I feel. Outfitting everybody.

I ran:

Sisters CAD
Celestine
Priest
5 SOB with Melta/Flamer in Repressor
5 SOB with Melta/Flamer in Repressor
5 Dominions with 4 Melta in Repressor
5 Dominions with 4 Melta in TL-MM Immo
Exorcist
Exorcist
5 Retributors with 4 HF, Combi-Flamer (drop pod from SW)

CotGW
Wolf Lord on TWM with Krakenbone and Storm Shield
Iron Priest on TWM
Iron Priest on TWM
4 TWC (SS/WC, SS/CCW, PF/BP, BP/CCW)
Drop Pod
1850
3 solid wins against C:SM (Cents, TFC, Knight, IF Chapter Tactics, Bikes), Guard/White Scars (Bikes, Khan, Yarrick, Sicaran, Big Blob, Wyvern) and C:SM (Drop Vulkan with Castigator).
Awesome list. Despite how much Sisters and the Wolves may hate each other in the fluff, they make beautiful ally babies on the TT.
   
Made in us
Nurgle Chosen Marine on a Palanquin






karlosovicMade, the formation really needs to have all the dreadnoughts unusually close together, as cool as it sounds, I just cant see a decent way of running it.

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 gwarsh41 wrote:
karlosovicMade, the formation really needs to have all the dreadnoughts unusually close together, as cool as it sounds, I just cant see a decent way of running it.

The two ways I have seen is:
Bjorn with Assault-Cannon or Frost-Cannon.
2x With Axes
All in Pods

or

Bjorn with Plasma-Cannon or Las-Cannon
x2 Rifleman Dreads.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Gamerely wrote:
After talking it through with my good chum, 1500 may be too small of a number to bring a formidable force. I usually shy away from bringing units of 5 if I can. I feel like 5 is just too small to achieve anything of value.

I used to think this as well, but they actually have done very well for me - especially if you're grouping 2-3 units in the same general area. It requires 3x as much shooting to wipe out the three units, and they can gang up on targets if necessary without worrying too much about overkill. 5-man units tend to be the most efficient from my experience (although 10-man are funner ).

   
Made in au
Stealthy Space Wolves Scout





Sydney

 gwarsh41 wrote:
karlosovicMade, the formation really needs to have all the dreadnoughts unusually close together, as cool as it sounds, I just cant see a decent way of running it.
Well there's 3 beneficial rules and only one of them requires the other dreads to be near Bjorn; that's the 5++, and splitting the axe/shield dread off is not so bad because his save is better (if you're careful of the facing).

All three get +1 Deny the Witch and re-roll melee hits, no matter of coherency.

So as I see it, the axe dread gets re-rolls to hit, and the rifleman shares the 5++ with Bjorn as they fire from range

Also, they don't take up any FOC - which can be good, but can be bad if you need to fill compulsory elites slots in a Champions list

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

What are everyone's thoughts on wolf scout builds? In a vacuum, what do players find to the best kit?

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 buddha wrote:
What are everyone's thoughts on wolf scout builds? In a vacuum, what do players find to the best kit?

Well I am bouncing between a number of them.
Plasma Scouts: Taking both Plasma Pistols and the Plasma-Gun. Outflank and put those Plasma Shots into the side or rear of a Tank. Possibly Adding a WGPL with a Combi-Plasma.
Melta Scouts: Similar to the Plasma Scouts, but taking the Melta-Gun and the WGPL with a Combi-Melta, maybe the two Plasma Pistol. Those without "Special Weapons" going with Bolt Pistol just to keep the same Range Profile.
Flamer Scouts: This one I go with Bolt Pistols and a Flamer, as for "Special Weapons" I would go with Power Weapons as you are going planning on Assaulting. The WGPL is probably an Option as not Taking him gives you Challenge Immunity.
Bolter Scouts: This is what I have been using mostly. Just taking a Plasma-Gun and keeping the Bolt Guns. Find a good Place to get into cover or Outflanking, both work well. I usually take 10 with an attach a WGPL with a Combi-Plasma/Wolf Claw. With the Wolves Unleashed Detachment I can almost choose when they come on. It is not that expensive and the turn you come on they can put out a decent amount of shots.
Sniper Scouts: I m not sure about this being the best use as once you go past 5 models they stop being cheap. I give them Camo Cloaks, Sniper Rifles and usually a Heavy Bolter. Place them in cover near a Divination Priest or Wolf Priest and you can get off some really accurate fire though with Re-Rolls and their BS4.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in nz
Stealthy Space Wolves Scout




In ur base, killin ur d00dz

I wouldn't mind trying out some sniper scouts, maybe infiltrate them near an objective to babysit so my other units can take on the enemy with the scouts providing fire support.
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

my issue with sniper scouts is, against anything MEQ they are almost useless. Ive had them snuggled into ruins near an objective and poured phase after phase of shots into advancing marines only to be shot to death at almost point blank range. could have been my dice that day but, scouts against MEQs with snipers is always a bad time

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Yes MEQs and TEQs can be an issue, though a Wolf Priest can help with that giving you some re-rolls on damage hoping for the Quasi-Rending.
Vs MCs though they can do a good job by forcing saves with the 4+ wound everything.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

 Anpu42 wrote:
Yes MEQs and TEQs can be an issue, though a Wolf Priest can help with that giving you some re-rolls on damage hoping for the Quasi-Rending.
Vs MCs though they can do a good job by forcing saves with the 4+ wound everything.

I don't get to play them too often unfortunately but ill try em out see how it works.

Something ive taken to lately is dropping a Wolf priest with a helm and like 5 WG with combi weapons to ignore cover and shoot down the big nasty bits here and there.

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Kavik_Whitescar wrote:
 Anpu42 wrote:
Yes MEQs and TEQs can be an issue, though a Wolf Priest can help with that giving you some re-rolls on damage hoping for the Quasi-Rending.
Vs MCs though they can do a good job by forcing saves with the 4+ wound everything.

I don't get to play them too often unfortunately but ill try em out see how it works.

Something ive taken to lately is dropping a Wolf priest with a helm and like 5 WG with combi weapons to ignore cover and shoot down the big nasty bits here and there.

If you re going for a Tempest-Priest with the Helm that could help, but I think a Wolf Priest might be better giving the Pack Re-Rolls from Preferred Enemy and an Invulnerable Save, His S6 Attack can be helpful to.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in nz
Stealthy Space Wolves Scout




In ur base, killin ur d00dz

The armies I mostly come up against in my meta are Raven Guard Space Marines, IG, Chaos Daemons/Marines, Eldar, Tau and Orks.

Is it worth taking Sniper scouts against any of those?
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

The last 5 has squishy low AP units you can target and force to the ground with pinning.

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in ca
Trustworthy Shas'vre




 Thorgrim Bloodcrow wrote:
The armies I mostly come up against in my meta are Raven Guard Space Marines, IG, Chaos Daemons/Marines, Eldar, Tau and Orks.

Is it worth taking Sniper scouts against any of those?


Snipers start to pay off at T5 plus. Lots of that in Chaos Demons/Marines.

The MCs of Eldar and Tau will be good targets too.

Tau and Space Wolves since 5th Edition. 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Kavik_Whitescar wrote:
The last 5 has squishy low AP units you can target and force to the ground with pinning.

Do Snipers still have pinning?

   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

 Andilus Greatsword wrote:
Kavik_Whitescar wrote:
The last 5 has squishy low AP units you can target and force to the ground with pinning.

Do Snipers still have pinning?

That is an excellent question, I haven't used mine in a very long time so I don't know if 7th ed kept pinning on any weapon with sniper rules

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in ru
!!Goffik Rocker!!






I've played against the Bjorn + 2 ven dreads formation yesterday as a footslogging ork. The dreads were footslogging too. He launched them on the flank but as i had no intention to rush at 3 dreads with heavy flamers supported by 2 tac squads with my boyz, dreads didn't work that great. Yep, 5++ helped a bit vs my big gunz and rokkits but they were just too slow to make a difference. Sure, they reached the flank by turn 4 as he was going forward + shooting but it was too late to make a difference.

Mobility issues. Durability is somewhat fine with this 5++ but you either got to move + run and forego shooting, which is fairly decent, or move + shoot and arrive late.
   
Made in gb
Fixture of Dakka




Kavik_Whitescar wrote:
 Andilus Greatsword wrote:
Kavik_Whitescar wrote:
The last 5 has squishy low AP units you can target and force to the ground with pinning.

Do Snipers still have pinning?

That is an excellent question, I haven't used mine in a very long time so I don't know if 7th ed kept pinning on any weapon with sniper rules

No all Sniper does by itself is wound everything on 4 and rending without the vehicle part.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Regular Dakkanaut




Dallas, Texas

Being able to look out sir a sniper hit makes me sad. I need to roll a lot of 6's to pick off important things that are nestled safely and he can just look out sir them.

Drive closer! I want to hit them with my sword! 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Gamerely wrote:
Being able to look out sir a sniper hit makes me sad. I need to roll a lot of 6's to pick off important things that are nestled safely and he can just look out sir them.

That is why I usually go for the non-character Special Weapons First. I usually have a character available to take out the Sargent in a challenge later.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
 
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