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![[Post New]](/s/i/i.gif) 2014/12/20 16:32:30
Subject: Re:NEW space wolf tactics/combos
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Regular Dakkanaut
Dallas, Texas
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Anpu42 wrote: Gamerely wrote:Being able to look out sir a sniper hit makes me sad. I need to roll a lot of 6's to pick off important things that are nestled safely and he can just look out sir them.
That is why I usually go for the non-character Special Weapons First. I usually have a character available to take out the Sargent in a challenge later.
Not a bad idea. Especially against my friend's Orkz. He brings 30 boyz at a time with 3 rokkit guys.
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Drive closer! I want to hit them with my sword! |
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![[Post New]](/s/i/i.gif) 2014/12/20 23:26:22
Subject: NEW space wolf tactics/combos
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Perfect Shot Dark Angels Predator Pilot
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Don't know if it's been mentioned, but Brethren of the Fell-Handed is awesome. I've been using it a lot and they kick some serious ass. Against a close combat oriented army like blood Angels, chaos, orks, Tyranids they will come to you! In any case, the table only so big. By turn 3 you should be in combat regardless of the opponent. Set them up as close to the enemy as possible and make a bee line for the enemies ranks. Then watch your opponent cry as his army disappears! Don't be afraid to split them up on the turn you charge. The 5++ is nice, but most opponents will struggle to damage them anyway. Locking up more units at once is more important. Bjorn is the ultimate. With so many attacks, re-rolls to hit and wound ws6 str10 ap2, the power fists are dead before it's their turn to hit back (even if it's a fresh unit and the power fist is right at the back, they need a 6 to pen and he is venerable and has a 5++, you do the math). Automatically Appended Next Post: Melta-bombs could be trouble though....
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This message was edited 1 time. Last update was at 2014/12/20 23:29:17
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![[Post New]](/s/i/i.gif) 2014/12/20 23:53:54
Subject: NEW space wolf tactics/combos
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Dakka Veteran
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I know a lot of players aren't super keen on long fangs right now, but I like some of the options they have that other devastator and havoc units don't get. Getting an extra heavy weapon in the squad and having split fire are awesome (as is ATSKNF compared to my havocs).
I'm debating between two ways of protecting a pair of squads right now. I was planning on using a bunker and giving it void shields and ammo stores, but now I'm starting to like just giving terminator armor and a stormshield to the leader for a mere 15 points per unit (free power weapon swap out). When you guys run long fangs, what usually does them in and would this keep them fairly safe?
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![[Post New]](/s/i/i.gif) 2014/12/21 00:11:13
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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lessthanjeff wrote:I know a lot of players aren't super keen on long fangs right now, but I like some of the options they have that other devastator and havoc units don't get. Getting an extra heavy weapon in the squad and having split fire are awesome (as is ATSKNF compared to my havocs).
I'm debating between two ways of protecting a pair of squads right now. I was planning on using a bunker and giving it void shields and ammo stores, but now I'm starting to like just giving terminator armor and a stormshield to the leader for a mere 15 points per unit (free power weapon swap out). When you guys run long fangs, what usually does them in and would this keep them fairly safe?
Well for the longest time I ran two Packs based on what I found in the bits box.
1st: Heavy Bolter x1, Las-Cannon x2, Missile Launcher.
2nd: Missile Launcher x5
The First one did so well in 5th-7th that it become my go to unit with a Divination Priest.
When the 7th dropped I want to ML x4, LC x1 and...well lets just say I just have had no luck with them, the best I have with them was glance a Taurox once. So its back to the HB x1, LC x2, ML x2.
I am thinking of a Fortification of some sort with the Ammo dump.
Also if I am expecting to face a Assault Based Army I give the Ancient a Flamer
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![[Post New]](/s/i/i.gif) 2014/12/21 00:25:28
Subject: NEW space wolf tactics/combos
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Screaming Shining Spear
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I still think 3-5 LFs with 3-5 plasma cannons in a bunker with ammo dump is the most cost-effective way to go. 1/36 chance at overheating is minimal and you're laying down some serious blast shooting. And with so many blasts, even hordes have reason to fear.
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![[Post New]](/s/i/i.gif) 2014/12/21 01:42:53
Subject: NEW space wolf tactics/combos
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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What's the opinion on Champions of Fenris? Worth the money or should I wait for it to possibly get cheaper?
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![[Post New]](/s/i/i.gif) 2014/12/21 14:27:03
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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Thorgrim Bloodcrow wrote:What's the opinion on Champions of Fenris? Worth the money or should I wait for it to possibly get cheaper?
That is a very subjective thing, but I think it is worth it as it lets me play my Loganwing as a Battleforged List. I love the Void Claws for my Drop Pod List.
My favorite though is Arjac's Synchronized Whack-A-Mole Drill Team, it is just Brutal.
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![[Post New]](/s/i/i.gif) 2014/12/21 16:46:46
Subject: NEW space wolf tactics/combos
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Regular Dakkanaut
Dallas, Texas
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Thorgrim Bloodcrow wrote:What's the opinion on Champions of Fenris? Worth the money or should I wait for it to possibly get cheaper?
I liked it. I've been using my good friend's copy that I... need to return. It was very helpful though.
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Drive closer! I want to hit them with my sword! |
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![[Post New]](/s/i/i.gif) 2014/12/22 16:53:51
Subject: NEW space wolf tactics/combos
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Dakka Veteran
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Champions of Fenris is my favorite way to go. The increase in WS and having the elites as compulsory is amazing, also a big proponent of the thunderstrike formation.
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![[Post New]](/s/i/i.gif) 2014/12/22 19:15:33
Subject: NEW space wolf tactics/combos
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Dakka Veteran
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I do appreciate the advice on long fang loadouts, but I was actually wondering more about people's experience with putting them in bunkers compared to having a terminator leader with a storm shield. I'm curious as to what units usually kill or pressure your long fangs and which would be better and more cost effective for protecting them.
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![[Post New]](/s/i/i.gif) 2014/12/22 19:19:59
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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I haven't had a lot of success with them recently, both in a bastion and out.
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![[Post New]](/s/i/i.gif) 2014/12/22 20:59:27
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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![[Post New]](/s/i/i.gif) 2014/12/22 21:47:09
Subject: Re:NEW space wolf tactics/combos
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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I discovered this great new formation through a friend of mine for space wolves.
You take 3 squads of blood claws and then you  SMASH THEM UPON THE FLOOR SO THE PUPS OF THE IMPERIUM NEVER GROW STRONG ENOUGH TO FIGHT FOR THE FALSE CORPSE GOD YOU SCUM CALL EMPEROR
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/12/22 22:00:24
Subject: Re:NEW space wolf tactics/combos
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Badass "Sister Sin"
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changerofways wrote:I discovered this great new formation through a friend of mine for space wolves.
You take 3 squads of blood claws and then you  SMASH THEM UPON THE FLOOR SO THE PUPS OF THE IMPERIUM NEVER GROW STRONG ENOUGH TO FIGHT FOR THE FALSE CORPSE GOD YOU SCUM CALL EMPEROR
Umm. Thanks for dropping by.
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This message was edited 1 time. Last update was at 2014/12/22 22:04:15
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![[Post New]](/s/i/i.gif) 2014/12/22 23:54:14
Subject: NEW space wolf tactics/combos
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Steadfast Grey Hunter
Boston, MA
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pretre wrote:I haven't had a lot of success with them recently, both in a bastion and out. I've overinvested in Long Fangs as I'm in a campaign against Tyranids right now and need the FMC control. The Imperial Bunker with a Lone Wolf on the quad gun is great. He also makes excellent defense for the squad, since the roof counts simply as difficult terrain he can hop off and charge things as needed. I find the building being AV14 and being pretty far back is often enough. The unit won't get hurt really at all unless you get out late in the game or the enemy is dedicated to destroying it. You will need some bubble wrap if the enemy is deep striking melta but otherwise it tends to stand on its own and it makes a hell of a firebase.
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This message was edited 1 time. Last update was at 2014/12/22 23:54:19
Build Paint Play |
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![[Post New]](/s/i/i.gif) 2014/12/23 05:38:40
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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You don't need anyone on the roof nowadays. The squad inside can fire the quad.
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![[Post New]](/s/i/i.gif) 2014/12/23 14:25:10
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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What do you guys think about allying in a thunderfire cannon? I recently got one in a trade and cant decide if I want to bring it.
I was thinking about an allied detachment of SM, Smashdude as the HQ to run with some TWC, some sniper scouts, and then the TFC.
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![[Post New]](/s/i/i.gif) 2014/12/23 15:03:25
Subject: NEW space wolf tactics/combos
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Dakka Veteran
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TFC is great, though adding SmashFether with TWC will almost guarantee that unit will have everything under the sun shot at it.
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![[Post New]](/s/i/i.gif) 2014/12/23 15:33:06
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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Looks like the allied detachment comes out to about 500pt. Not really sure what I would drop from my list. I wont know until I try out those unit though! I haven't taken a TWC lord in a while, I was just using WGBL so I could have more toys.
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![[Post New]](/s/i/i.gif) 2014/12/23 17:06:55
Subject: NEW space wolf tactics/combos
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Steadfast Grey Hunter
Boston, MA
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pretre wrote:You don't need anyone on the roof nowadays. The squad inside can fire the quad.
Oh I know. But you can now only have a single unit in the building, but the roof is just difficult terrain. So it's the best way for me to give the other Fangs cover comparable to the Aegis, but also have someone with Monster Hunter on the quadgun (against guaranteed Nids as I am in the campaign, the re-roll to wound on FMCs is helpful). I also have a Rune Priest up there to hand out buffs, since an RP from inside the building can't do that. This helps because if he gets the Ignore Cover power I always have someone nearby worth casting it on.
I'm not saying anyone should use the same loadout, but having the Lone Wolf man the gun adds a lot. His re-roll to Wound and his ability to just hop off the roof and counter assault anything that draws nigh is very helpful. I'd do it even if I were only using one squad of Long Fangs. If anybody decides to fire at the Lone Wolf his gun is Toughness 7, meaning majority toughness comes into play...
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This message was edited 1 time. Last update was at 2014/12/23 17:07:55
Build Paint Play |
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![[Post New]](/s/i/i.gif) 2014/12/24 12:13:45
Subject: NEW space wolf tactics/combos
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Dakka Veteran
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Hm, I never played it that quad guns became part of the unit when they were being used. Otherwise, I think there's a rule for weapon batteries that you always use their toughness for shooting attacks anyway.
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This message was edited 1 time. Last update was at 2014/12/24 12:14:08
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![[Post New]](/s/i/i.gif) 2014/12/24 17:07:38
Subject: Re:NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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I was think of taking a Pack of Fenrisian Wolves lead be either:
>Wolf Priest
>Rune Priest
My big question, Jump Pack or bike?
>Jump Pack: Not Fluffy, but Cheaper
>Bike: Toughness Increase, but more expensive.
Other than that how would you outfit them?
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![[Post New]](/s/i/i.gif) 2014/12/24 17:22:16
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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Runic armor for both, its cheap and awesome. Wolf priest is great pretty much naked. Rune priest ML2 with biomancy and helm of durfast has some nice potential. Best case you can buff yourself or the unit. Worst case you have some nice ignore cover AP2 shooting.
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This message was edited 1 time. Last update was at 2014/12/24 17:22:40
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![[Post New]](/s/i/i.gif) 2014/12/24 21:29:47
Subject: Re:NEW space wolf tactics/combos
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Regular Dakkanaut
Dallas, Texas
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So I played against my good buddy Gwarsh's Daemons yesterday and I'd like to get some tips on taking down a Great Unclean One reliably, that won't take many wounds in return... I figured out that scouts are not reliable in doing so.
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Drive closer! I want to hit them with my sword! |
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![[Post New]](/s/i/i.gif) 2014/12/25 11:19:19
Subject: NEW space wolf tactics/combos
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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Hey guys, can I get an opinion on something?
Got some nice money for xmas so I was planning on getting two more boxes of TWC, just looking for advice on how to outfit them.
As of right now I have:
1 x Power Fist/Bolt Pistol
2 x Storm Shield/CCW
For the other six I'm getting, I was thinking:
1 w/ Power Axe/SS, to proxy as Harald from time to time
2 w/ Wolf Claw/SS, because they're awesome and wreck some serious face, especially if they get challenged
1 w/ Power Maul/Bolt Pistol, I really like Power mauls after reading Anpu42's breakdown of TWC and I thought it would be a good/cheap alternative to a Hammer or Fist to smash light armour or something
1 w/ Power Sword/SS, to proxy as a Wolf Lord because the Sword can be used to represent Relics and because Power/Frost swords are pretty awesome as well
1 w/ Thunder Hammer, anti-armour/MC and I am hoping to get my hands on some bits and alternate it as an Iron Priest on Thunderwolf on occasion
I figured that these would be a good mix that I can alternate in and out as needed and cover a lot of my bases as needed. Any advice and tips are definitely welcome. Hopefully in the future I can get more but this is it for now.
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![[Post New]](/s/i/i.gif) 2014/12/25 12:40:23
Subject: Re:NEW space wolf tactics/combos
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Gamerely wrote:So I played against my good buddy Gwarsh's Daemons yesterday and I'd like to get some tips on taking down a Great Unclean One reliably, that won't take many wounds in return... I figured out that scouts are not reliable in doing so.
You could probably get by with mass plasma/melta on a non-amped GUO, but if it's got iron arm then I think TWC are the only ones who can do it reliably. The rending attacks will allow you to get past its high toughness, and you can also throw in some power fists for strength 10 as well. Put some stormshields on them to keep them alive. I can't actually speak as to how well this'll work, but off the top of my head this seems like the best option. EDIT- You could also try to tie it up with some shield-naughts. Even with warp speed and iron arm on, the GUO is only taking ~1 HP off a shield-dreadnought per turn. With a 6'' move, it's likely that they won't be meeting each other in assault until around turn 3, meaning your 145 point dreadnought can easily tie up the 200+ point GUO for the entire game.
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This message was edited 4 times. Last update was at 2014/12/25 13:22:44
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![[Post New]](/s/i/i.gif) 2014/12/25 17:39:09
Subject: Re:NEW space wolf tactics/combos
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Regular Dakkanaut
Dallas, Texas
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BlaxicanX wrote: Gamerely wrote:So I played against my good buddy Gwarsh's Daemons yesterday and I'd like to get some tips on taking down a Great Unclean One reliably, that won't take many wounds in return... I figured out that scouts are not reliable in doing so.
You could probably get by with mass plasma/melta on a non-amped GUO, but if it's got iron arm then I think TWC are the only ones who can do it reliably. The rending attacks will allow you to get past its high toughness, and you can also throw in some power fists for strength 10 as well. Put some stormshields on them to keep them alive.
I can't actually speak as to how well this'll work, but off the top of my head this seems like the best option.
EDIT- You could also try to tie it up with some shield-naughts. Even with warp speed and iron arm on, the GUO is only taking ~1 HP off a shield-dreadnought per turn. With a 6'' move, it's likely that they won't be meeting each other in assault until around turn 3, meaning your 145 point dreadnought can easily tie up the 200+ point GUO for the entire game.
I felt my twc could have brought it down, but at the point they fought it they were already at half strength from killing his daemon prince.
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Drive closer! I want to hit them with my sword! |
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![[Post New]](/s/i/i.gif) 2014/12/27 10:24:39
Subject: NEW space wolf tactics/combos
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Stealthy Space Wolves Scout
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Thorgrim Bloodcrow wrote:Hey guys, can I get an opinion on something?
Got some nice money for xmas so I was planning on getting two more boxes of TWC, just looking for advice on how to outfit them.
As of right now I have:
1 x Power Fist/Bolt Pistol
2 x Storm Shield/ CCW
For the other six I'm getting, I was thinking:
1 w/ Power Axe/ SS, to proxy as Harald from time to time
2 w/ Wolf Claw/ SS, because they're awesome and wreck some serious face, especially if they get challenged
1 w/ Power Maul/Bolt Pistol, I really like Power mauls after reading Anpu42's breakdown of TWC and I thought it would be a good/cheap alternative to a Hammer or Fist to smash light armour or something
1 w/ Power Sword/ SS, to proxy as a Wolf Lord because the Sword can be used to represent Relics and because Power/Frost swords are pretty awesome as well
1 w/ Thunder Hammer, anti-armour/ MC and I am hoping to get my hands on some bits and alternate it as an Iron Priest on Thunderwolf on occasion
I figured that these would be a good mix that I can alternate in and out as needed and cover a lot of my bases as needed. Any advice and tips are definitely welcome. Hopefully in the future I can get more but this is it for now.
Sounds good to me
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- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating |
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![[Post New]](/s/i/i.gif) 2014/12/29 06:27:51
Subject: Re:NEW space wolf tactics/combos
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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The White Tide Ulrik the Slayer (145) 14xBlood Claws (Power Fist, Melta Gun, WGPL /w Terminator armor+power fist) 14xBlood Claws (Power Fist, Melta Gun, WGPL /w Terminator armor+power fist) 14xBlood Claws (Power Fist, Melta Gun, WGPL /w Terminator armor+power fist) 14xBlood Claws (Power Fist, Melta Gun, WGPL /w Terminator armor+power fist) 14xBlood Claws (Power Fist, Melta Gun, WGPL /w Terminator armor+power fist) 14xBlood Claws (Power Fist, Melta Gun, WGPL /w Terminator armor+power fist) 1501 Is it competitive? Uhhh... maybe not. Is it maximum lulz? Well gak, have fun killing 79 T4 3+sv models led by Terminators in a 1500 point game.
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This message was edited 3 times. Last update was at 2014/12/29 06:39:50
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![[Post New]](/s/i/i.gif) 2014/12/29 16:35:37
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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If you're going to do that, why not get drop pods, a couple locator beacons and some Lone Wolves with TDA and Combi.
Something like:
8 BC, MG, WGPL with TDA/PF - Drop Pod x6
6 Lone Wolves with Combi/PF
Ulrik
I'd have to run the points, but it'd be hilarious.
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