| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/08/10 18:44:10
Subject: Being slammed/thrown and the consequences of immunity to knock down?
|
 |
Cosmic Joe
|
So a model that's immune to knock down still has to sacrifice their action/movement after getting thrown/slammed but it makes no mention of being able to shake the effect with focus/fury like a regular knock down can be.
So am i missing something or is this kinda screwing with warnouns in an unexpected way?
|
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/10 19:06:29
Subject: Being slammed/thrown and the consequences of immunity to knock down?
|
 |
Longtime Dakkanaut
|
HoverBoy wrote:So a model that's immune to knock down still has to sacrifice their action/movement after getting thrown/slammed but it makes no mention of being able to shake the effect with focus/fury like a regular knock down can be.
So am i missing something or is this kinda screwing with warnouns in an unexpected way?
You shake during the control phase. If you're slammed/thrown its during something's activation phase, meaning it's too late to shake.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/10 21:42:10
Subject: Being slammed/thrown and the consequences of immunity to knock down?
|
 |
Cosmic Joe
|
Yea but what about your next activation.
You cant shake the effect because you're not actually knocked down but the rules require you to forfeit something.
It came up in our last game and i just let him shake it anyhow but we got curious.
|
|
This message was edited 1 time. Last update was at 2014/08/10 21:51:49
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/10 21:47:51
Subject: Being slammed/thrown and the consequences of immunity to knock down?
|
 |
Decrepit Dakkanaut
|
HoverBoy wrote:Yea but what about your next activation. You cant shake the effect because you're not actually knocked down but the rules require you to forfeit. The rule you're referring to is about Immune to Knockdown Models in the same turn they get thrown/slammed. IE, if you slam or throw one of your own models with Immunity to Knockdown on your turn before their activation. They're not required to sacrifice anything on their activation if they get slammed/thrown during your opponent's turn.
|
|
This message was edited 6 times. Last update was at 2014/08/10 21:53:05
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/10 21:57:34
Subject: Being slammed/thrown and the consequences of immunity to knock down?
|
 |
Cosmic Joe
|
Oh wow you're right we totally missed that.
Many thanks for the patience.
|
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/10 22:53:23
Subject: Being slammed/thrown and the consequences of immunity to knock down?
|
 |
Longtime Dakkanaut
New Zealand
|
Yeah the rules you seem to be referring to only matter for models that are immune to knockdown who get knocked down in their own turn. So if you activate model A, then activate model B and Throw/Slam model A this doesn't matter. If A is immune to Knockdown then it isn't knocked down by B, and if it isnt immune then it gets knocked down and can stand up when its next activation rolls around (and if it was a jack/beast it could be forced to shake in its next control phase). If you activate B and Throw/Slam A first then these rules start to come into effect. If A is not immune to knockdown then it can stand up but that's it - you sacrifice movement or action to stand and then the Throw/Slam itself also forces you to sacrifice movement/action if it happened in your own turn. If A is immune to Knockdown then you still have to sacrifice Movement/Action because you got thrown/slammed, but can still do one of them because you aren't knocked down. Note that in all cases her I am talking about doing this to your own models - if you slam/throw your opponents models then the normal rules for knockdown apply. In practice this only matters for a very small group of models, you can occasionally do some interesting things with a slow model that can't be knocked down and throw it as far as it can charge (usually only going to be the case if something is slowing them down). The main thing to be careful of is casters with Flashing Blade that can't be knocked down (or can get a buff from somewhere that prevents it), who can be thrown, move and then still attack you multiple times.
|
|
This message was edited 1 time. Last update was at 2014/08/10 23:06:46
|
|
|
 |
 |
|
|