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1) Wight Kings, like Wraith characters, work best in mass. One isn't worth it for combat. Two is decent. Three of them (or a mix of kings and wraiths), in the front of a big skeleton block suddenly has a lot of static combat res, and gives up very little.
2) BSB's aren't useful for core, but are useful for special and rare choices. If you are grinding down the enemy, (crypt horrors, bigger units of spirit hosts/hex wraiths), then the -1 wound is really useful. The re-rolls for swift reforms and combat reforms is nice.
3) Vampire heroes work in a few roles. Mounted up with the lord in a cav bus is obvious, spammed with double mortis engines and corpse cart for lots of 5+ regen and free ASF works.
4) Coven throne is fun. Best use seems to be give the vampire on it a charmed shield and opal amulet, and nothing else. This keeps it on the cheaper side, and you might even have the vampire riding it survive for a turn or two. Keep it near a general with aura of dark majesty lets the CV use his LD10, and gives the opponent the -1. Much better having the lord survivable in a different unit and having the throne tag-team nearby.
5) Varghests are overcosted, and like varghulfs, suffer from Init 4. If init 4 is fast enough, they are good units. If the opponent is swinging first, you'll find them much too expensive for what you get.
The thing to remember with VC is that a lot of the units don't want to support each other. Don't throw soft units into combat with hard units. You risk wiffing and losing them all. Don't throw hammers in with anvils, again crumble can bite you. In any other army, it's a good idea to have a big steadfast block grab an opponent and then hit it in the flank with a beat stick. Not true with vampire counts.
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