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![[Post New]](/s/i/i.gif) 2014/08/12 04:37:32
Subject: List of Imperial worlds by importance
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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I am trying to create a list of Imperial worlds order by their importance to the Imperium. I'll do my list and if anyone has anything to add or perhaps a re-ordering that would be great!
1. Holy Terra
2. Cadia
3. Mars
4. Armageddon
5. The 4 Segmentum Headquarters worlds (Bakka, Kar Duniash etc.)
6. Agripinaa (forge world that supplies Cadian Gate)
7. Macragge
8. Major IG Regiment worlds (Catachan, Mordia, Tallarn etc.)
9. Baal
10. Ophelia IV (most important Ecclesiarchy world other than Terra)
11. Voss Prime (forge world that supplies Armageddon)
12. Titan
I feel like I'm missing a few here.
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"Most mortals will die from this procedure...and so will you!" |
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![[Post New]](/s/i/i.gif) 2014/08/12 04:59:57
Subject: Re:List of Imperial worlds by importance
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Flailing Flagellant
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Gathalamor and Chiros --- two of the four legs on the Terra - to - Ophelia VII Grand Pilgrimage .
Necromunda --- ground zero of the Redemptionist movement.
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![[Post New]](/s/i/i.gif) 2014/08/12 05:11:50
Subject: List of Imperial worlds by importance
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Thinking of Joining a Davinite Loge
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Technically Titan is not a planet, it is a moon.
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There is no Zuul, there is only war!
30k Death Guard W:8 L:5: D:1
Mechanicum W:4 L:2 D:1
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![[Post New]](/s/i/i.gif) 2014/08/12 15:14:03
Subject: List of Imperial worlds by importance
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Gore-Soaked Lunatic Witchhunter
Seattle
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Mars is more important than Cadia.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/08/12 15:41:36
Subject: List of Imperial worlds by importance
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Steadfast Ultramarine Sergeant
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Macragge isn't that important really, the Ultramar system is quite important to he Eastern Fringe, but nowhere near top 10 status, or even top 50.
Armageddon is an important world, Ryza is an important world. Macragge isn't really that important.
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![[Post New]](/s/i/i.gif) 2014/08/12 19:21:04
Subject: List of Imperial worlds by importance
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Ork-Hunting Inquisitorial Xenokiller
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Terra
mars
Armageddon
Graia/ every other forge world
Space marine chapter home world's
The rest
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2000pts IG. ( based on fallout US Army)
3000pts XIIth Legiones Astartes 8th Assault Company. (Pre heresy)
never in the field of human conflict, has so much been fired at so many, by so few.
My name is Maximus Decimus Meridius, Commander of the armies of the North, General of the Felix Legions. Loyal servant to the true emperor Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.
Please leave your message after the tone...
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![[Post New]](/s/i/i.gif) 2014/08/12 22:58:15
Subject: List of Imperial worlds by importance
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Dakka Veteran
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Sir Samuel Buca wrote:Macragge isn't that important really, the Ultramar system is quite important to he Eastern Fringe, but nowhere near top 10 status, or even top 50.
Armageddon is an important world, Ryza is an important world. Macragge isn't really that important.
Macragge is very important, it's the lynchpin of Ultramar and the Imperium's Eastern Fringe.
Additionally when the Ultramarine's second company was defeated at Damnos the blow to morale Imperium-wide was severe. If someone were to take Macragge, probably wiping out the Ultramarines in doing so, morale would be crippled.
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![[Post New]](/s/i/i.gif) 2014/08/12 23:22:46
Subject: List of Imperial worlds by importance
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Preacher of the Emperor
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I think that I'd put Ophelia IV up a bit higher. Unlike worlds that are just notable for being recruiting worlds for SM Chapters or IG regiments, it's important to the entire Imperium and its working, being a centre for the Imperium-spanning Ecclesiarchy as well as a potent symbol of Imperial faith. Edit: Half of the SoB Major Orders are based there too, so its also of military value.
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This message was edited 1 time. Last update was at 2014/08/12 23:25:13
Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2014/08/12 23:31:16
Subject: List of Imperial worlds by importance
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Legendary Master of the Chapter
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All equal
To Nids
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/08/12 23:31:38
Subject: List of Imperial worlds by importance
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Dakka Veteran
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Fenris and all the other worlds near the eye of terror. They keep Abbadon at bay.
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![[Post New]](/s/i/i.gif) 2014/08/13 16:19:59
Subject: List of Imperial worlds by importance
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Dakka Veteran
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Terra
Mars
Cadia
Those are the only three that can not be lost no matter what. Automatically Appended Next Post: Terra
Mars
Cadia
Those are the only three that can not be lost no matter what.
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This message was edited 1 time. Last update was at 2014/08/13 16:20:08
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![[Post New]](/s/i/i.gif) 2014/08/13 17:09:10
Subject: List of Imperial worlds by importance
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Prophetic Blood Angel Librarian
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I'm not sure about mars you know... yes in the short term it would be a huge blow. But the mechanicum believe in techno-heresy and the stagnation of technological advancement. If the mechanicum lost its heart, not only would the mechanicum lose much of its power (which is not always used to benefit the imperium itself) and therefore partly reduce the fractured nature of the imperiums hierarchy, but it would also enable humanity to begin hesitant steps towards technological advancement again, rather than relying on the discovery of STC systems.
There is the other side of the coin that it would reduce productivity short term when it is most needed, it would be a massive blow to the imperiums moral and it has the potential to release the void dragon. But hasn't the void dragon within mars instead been retconned to be just a very powerful shard rather than a full C'Tan anyway?
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![[Post New]](/s/i/i.gif) 2014/08/13 17:20:34
Subject: List of Imperial worlds by importance
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Terra all others below.
Mars
Cadia
Major fprgeworld next. The loss of one stops arms supply to hundreds.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2014/08/13 17:22:08
Subject: List of Imperial worlds by importance
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Gore-Soaked Lunatic Witchhunter
Seattle
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Even a very powerful shard can ruin your day.
Mars is also the last, final repository of the sum of all human knowledge that has been recovered since the Heresy. Losing Mars means losing the Imperium, as it is from Mars that the secrets of technology come.
Without Mars, the Forge Worlds, one by one, fall silent, as the rites and rituals of maintenance and repair are lost, and the machines break down and cease to function.
The orbital shipyards stop building ships, as they can no longer acquire the grav-plates and adamantium hulls, the cogitators and the Warp Drives, the Void Shield generators and the oxygen recyclers.
With the Forge Worlds silent and the ship yards empty, the Imperial Guard grinds to a halt as its supply-chain of spare parts for tanks, lasguns, artillery, etc dries up. The Navy, too, can no longer transport them as, over time, ships cease to function, as there are no new Tech-Priests to train another generation.
The Imperium, then, descends into barbarism, as the Hive Cities starve and are unable to defend themselves from the depredations of the Xeno. Planets become isolated, and their societies descend back to a primitive lifestyle, worshipping strange gods and following weird customs. It would take another 15,000 years or so to regain the minimum technology needed to once again reach for the stars.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/08/13 17:23:21
Subject: List of Imperial worlds by importance
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Longtime Dakkanaut
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It is. It houses Mag'ladroth the Void Dragon. PS: the void dragon is the techmarine's god of machinery since he is a master of materials.
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Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2014/08/13 21:59:23
Subject: List of Imperial worlds by importance
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The Last Chancer Who Survived
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TheCrazyCryptek wrote:I am trying to create a list of Imperial worlds order by their importance to the Imperium. I'll do my list and if anyone has anything to add or perhaps a re-ordering that would be great!
1. Holy Terra
2. Cadia
3. Mars
4. Armageddon
5. The 4 Segmentum Headquarters worlds (Bakka, Kar Duniash etc.)
6. Agripinaa (forge world that supplies Cadian Gate)
7. Macragge
8. Major IG Regiment worlds (Catachan, Mordia, Tallarn etc.)
9. Baal
10. Ophelia IV (most important Ecclesiarchy world other than Terra)
11. Voss Prime (forge world that supplies Armageddon)
12. Titan
I feel like I'm missing a few here.
It seems about right, except I'd remove macragge, stamp on it a few times and set it on fire.
And then throw it to the bottom of any conceivable list. But that's just me.
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![[Post New]](/s/i/i.gif) 2014/08/13 22:03:56
Subject: List of Imperial worlds by importance
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Prophetic Blood Angel Librarian
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Psienesis wrote:Even a very powerful shard can ruin your day.
Mars is also the last, final repository of the sum of all human knowledge that has been recovered since the Heresy. Losing Mars means losing the Imperium, as it is from Mars that the secrets of technology come.
Without Mars, the Forge Worlds, one by one, fall silent, as the rites and rituals of maintenance and repair are lost, and the machines break down and cease to function.
The orbital shipyards stop building ships, as they can no longer acquire the grav-plates and adamantium hulls, the cogitators and the Warp Drives, the Void Shield generators and the oxygen recyclers.
With the Forge Worlds silent and the ship yards empty, the Imperial Guard grinds to a halt as its supply-chain of spare parts for tanks, lasguns, artillery, etc dries up. The Navy, too, can no longer transport them as, over time, ships cease to function, as there are no new Tech-Priests to train another generation.
The Imperium, then, descends into barbarism, as the Hive Cities starve and are unable to defend themselves from the depredations of the Xeno. Planets become isolated, and their societies descend back to a primitive lifestyle, worshipping strange gods and following weird customs. It would take another 15,000 years or so to regain the minimum technology needed to once again reach for the stars.
Maybe not that grim as there are other mechanicum worlds with far more adepts and tech priests on other planets (alltogether) than there are on mars. I do think if the imperium could survive the fall of mars, it would help towards stopping the technological stagnation.
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![[Post New]](/s/i/i.gif) 2014/08/13 22:09:54
Subject: List of Imperial worlds by importance
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Gore-Soaked Lunatic Witchhunter
Seattle
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Mars is where their data is kept, and from whence the patterns of STC come from. It is from Mars that the Mechanicum receives its orders, and from whence it receives its instructions.
Without Mars, and its repository of knowledge, the cargo-cultism of the Adeptus Mechanicus will only grow worse, not better. They fully understand the nature of invention. They are conservative and stagnant for a reason... because invention leads to experimentation, which leads to Chaos, as it has several times throughout history.
Without Mars, the passage of time means that what knowledge is currently possessed will, eventually, be lost.
The Imperium is not grim, dark and crappy because all it needs is one sensible person to come along and fix it, it is grim and dark and crappy because that is the absolutely best result that could be achieved given the absolutely best choices that could be made under the circumstances.
The sensible person wouldn't last thirty seconds in the setting.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/08/13 22:14:13
Subject: List of Imperial worlds by importance
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Prophetic Blood Angel Librarian
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Lol that's very true common sense does not apply to the imperium!
Do note though that throughout the fluff there is mention of STCs based on forge worlds and mechanicum worlds.
I see your point though.
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![[Post New]](/s/i/i.gif) 2014/08/13 22:47:24
Subject: List of Imperial worlds by importance
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Gore-Soaked Lunatic Witchhunter
Seattle
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STCs are found... well, not entirely, but fragments of them... throughout the galaxy. Every Forge World possesses a quantum computer that links it directly to Mars (the AdMech does not use Astropaths to communicate with Mars). This permits near-instantaneous transmission between Mars and the linked Forge Worlds.
When an STC fragment is found, it is sent to Mars for study. The Arch-Magi of Mars spend years, centuries even, studying the fragment, to determine what it is, where it fits in with other recovered STC fragments, whether or not it is corrupted (which happened on a grand scale during the war with the Iron Men, and again during the Heresy), and what function is has.
If it all checks out, then Mars sends a copy of the file back to the Forge World that sent it, and tells them how to build it.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/08/13 23:04:42
Subject: List of Imperial worlds by importance
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Prophetic Blood Angel Librarian
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During the heresy when the scrap code was released, did Mars lose most of its knowledge? I haven't read that book in a couple of years. If so then the mechanicum has recovered from it before. You've convinced me that Mars is more important than I thought.
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![[Post New]](/s/i/i.gif) 2014/08/13 23:35:24
Subject: List of Imperial worlds by importance
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Gore-Soaked Lunatic Witchhunter
Seattle
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Yep. Mars is a fething hellhole of a planet.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/08/14 02:34:05
Subject: List of Imperial worlds by importance
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Land Raider Pilot on Cruise Control
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As everyone has seemed to agree on above:
Terra
Mars
Cadia
These are currently essential planets. A lot of other planets (particularly forgeworlds) filter in below these.
Sir Samuel Buca wrote:Macragge isn't that important really, the Ultramar system is quite important to he Eastern Fringe, but nowhere near top 10 status, or even top 50.
Armageddon is an important world, Ryza is an important world. Macragge isn't really that important.
Macragge is a weird world. The empire of ultramar is almost a protectorate (though a REALLY ENTHUSIASTIC protectorate that likes to help the empire all it can). It can function independently if it needs. It's important because of the huge benefits it provides to the Empire, but it is not like some forgeworlds, which are absolute necessities to systems. If macragge fell, it'd be a horrible blow, but it wouldn't be a deathknell for systems beyond ultramar. It might be a strategic loss, but for these reasons it would be far beneath the importance of the forgeworlds, and other such worlds that allow the survival of many others by their very existence. Though Maccragge is important strategically, if it suddenly disappeared in a supernova or something, a series of other worlds wouldn't instantly disappear.
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Fiat Lux |
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![[Post New]](/s/i/i.gif) 2014/08/14 02:41:26
Subject: List of Imperial worlds by importance
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Flailing Flagellant
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Psienesis wrote: They are conservative and stagnant for a reason... because invention leads to experimentation, which leads to Chaos, as it has several times throughout history.
The Imperium is not grim, dark and crappy because all it needs is one sensible person to come along and fix it, it is grim and dark and crappy because that is the absolutely best result that could be achieved given the absolutely best choices that could be made under the circumstances.
Hey ! Do you mind if I steal that for a siggy ? Perfect quote there !. Sums up what I think better than I could have said it.
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![[Post New]](/s/i/i.gif) 2014/08/14 02:55:26
Subject: List of Imperial worlds by importance
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Psienesis wrote:
Without Mars, and its repository of knowledge, the cargo-cultism of the Adeptus Mechanicus will only grow worse, not better. They fully understand the nature of invention. They are conservative and stagnant for a reason... because invention leads to experimentation, which leads to Chaos, as it has several times throughout history.
The Tau really are an anomaly in the setting.
The Orks, Tyranids and Tau are the only ones who really invent still. The Tyranids' inventions are more akin to evolution, and while Ork innovation is quick, their civilisation is incredibly disorganised meaning each isolated warband must effectively start from scratch with their inventions.
The Tau, on the other hand, advance in a rapid and controlled manner with their tech.
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This message was edited 1 time. Last update was at 2014/08/14 02:57:44
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![[Post New]](/s/i/i.gif) 2014/08/14 03:02:13
Subject: List of Imperial worlds by importance
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Flailing Flagellant
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Ashiraya wrote: Psienesis wrote:
Without Mars, and its repository of knowledge, the cargo-cultism of the Adeptus Mechanicus will only grow worse, not better. They fully understand the nature of invention. They are conservative and stagnant for a reason... because invention leads to experimentation, which leads to Chaos, as it has several times throughout history.
The Tau really are an anomaly in the setting.
Or you just don't believe any of the Lizard mens " Greater Good " crap , as , a priori , it doesn't add up.
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![[Post New]](/s/i/i.gif) 2014/08/14 03:09:28
Subject: List of Imperial worlds by importance
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Towering Hierophant Bio-Titan
Mexico
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Why Armageddon is so important? Automatically Appended Next Post: Ashiraya wrote: The Orks, Tyranids and Tau are the only ones who really invent still. The Tyranids' inventions are more akin to evolution, and while Ork innovation is quick, their civilisation is incredibly disorganised meaning each isolated warband must effectively start from scratch with their inventions. Tyranids evolution has nothing similar with natural evolution. Natural evolution is a random process, meanwhile Tyranid evolution is a guided and intelligent process.
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This message was edited 3 times. Last update was at 2014/08/14 13:04:45
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![[Post New]](/s/i/i.gif) 2014/08/14 04:32:57
Subject: List of Imperial worlds by importance
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Shrieking Traitor Sentinel Pilot
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TheCrazyCryptek wrote:I am trying to create a list of Imperial worlds order by their importance to the Imperium. I'll do my list and if anyone has anything to add or perhaps a re-ordering that would be great!
1. Holy Terra
2. Cadia
3. Mars
4. Armageddon
5. The 4 Segmentum Headquarters worlds (Bakka, Kar Duniash etc.)
6. Agripinaa (forge world that supplies Cadian Gate)
7. Macragge
8. Major IG Regiment worlds (Catachan, Mordia, Tallarn etc.)
9. Baal
10. Ophelia IV (most important Ecclesiarchy world other than Terra)
11. Voss Prime (forge world that supplies Armageddon)
12. Titan
I feel like I'm missing a few here.
Baal should be lower, if it ranks at all. If something happened to Baal, the Blood Angels could always recruit on another world. Other chapters have lost home worlds and continued without them.
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40k is 111% science.
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![[Post New]](/s/i/i.gif) 2014/08/14 17:29:59
Subject: List of Imperial worlds by importance
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Gore-Soaked Lunatic Witchhunter
Seattle
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KesaAnna wrote: Psienesis wrote: They are conservative and stagnant for a reason... because invention leads to experimentation, which leads to Chaos, as it has several times throughout history.
The Imperium is not grim, dark and crappy because all it needs is one sensible person to come along and fix it, it is grim and dark and crappy because that is the absolutely best result that could be achieved given the absolutely best choices that could be made under the circumstances.
Hey ! Do you mind if I steal that for a siggy ? Perfect quote there !. Sums up what I think better than I could have said it.
Sure, though let me link you to the article where it is drawn from (some NSFW language):
http://1d4chan.org/wiki/Adeptus_Mechanicus
Skip down to the "Why Everything is so Grimdark" bit.
The Tau really are an anomaly in the setting.
The Orks, Tyranids and Tau are the only ones who really invent still. The Tyranids' inventions are more akin to evolution, and while Ork innovation is quick, their civilisation is incredibly disorganised meaning each isolated warband must effectively start from scratch with their inventions.
The Tau, on the other hand, advance in a rapid and controlled manner with their tech.
The Tau had 6000 real-time years locked away inside a Warp Storm. Within that storm, we have no idea what happened, or how much time passed. Most importantly, they had at least 6000 years of peace. The Imperium has never had that.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/08/14 19:19:00
Subject: List of Imperial worlds by importance
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Stone Bonkers Fabricator General
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Might also point out that Mars and Terra are in the same system.{duh!}
Losing Mars would not only be a great loss to the IoM it would put Terra directly under threat.
Outside of Terra itself, there is no planet of greater strategic value than Mars, because it is the gateway to Terra.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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