Glad you liked it guys.
Khorvahn wrote:Enjoyed the report!! As a fellow lizardmen player it was nice to see a different style list. I am loving the idea of lore of metal on the slann. How has that worked for you?
Lore of metal is OK so far in my testing games. I feel that it doesn't really synergize well with lizardmen though, just because you have a scaly skin sve and you have low numbers of fighty combat troops that you'd normally want to buff the I of or bring back to life etc. So life or light is better
IMO. If you're running lots of skinks though I can see how glittering robes could be real handy along with enchanted blades.
animatedshadow wrote:Also how do you find lore of shadows on the slaan if you have any experience with it? And finally, how do you think lizards fare against the new wood elves?
The lizardmen army I run which is mostly monsters with skink skirmishers and a bunker of saurus plays very similar to WoodElves. so currently I'm finding myself outmatched in pretty much every phase, except occasionally magic haha. My friend doesn't really run your average WoodElf list either, its quite fighty and includes durthu and the sisters of twilight on a dragon with 3 units of 5 wild riders. For lizardmen its extremely hard for you to deal with that many fast moving, hard hitting targets that are on your flanks turn 1 and then into you turn two.
I'm finding that my star units are skink skirmishers (even against true flight arrows), stegadons and our characters (gor-rok, old blood, skar-vets (tooled for survivability)). If you can survive the initial charge you tend to grind these guys out (except the sisters and durthu). For the sisters I would probably aim to either bog them down against a unit of saurus or an ancient steg.
I don't run shadow generally so I can't add any insight. I'll aim to run it in an up coming battle report and let you know the link. So you can see how it goes.
Anyways those are my thoughts
Crispy