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![[Post New]](/s/i/i.gif) 2014/08/19 15:14:27
Subject: Walker assaulting a unit in ruins.
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Speedy Swiftclaw Biker
Toronto, ontario
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I ran into this the other day and couldn't find the rule on it, if someone can reference it I would greatly appreciate it.
I have a dreadnought with two cc weapons. It was trying to assault guys on the top floor of ruins that were about 8 inches away above it. Then the guy I was playing said my walker couldn't assault up into ruins. I couldn't find the page that dealt with it so I just assaulted something else. On what page is the actual rule on this?
Cheers.
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Spacewolves - 1500 - 2000
JonSt |
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![[Post New]](/s/i/i.gif) 2014/08/19 15:26:08
Subject: Walker assaulting a unit in ruins.
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Rampaging Carnifex
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There isn't a rule specific to walkers about this. Treat them like infantry for assault.
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![[Post New]](/s/i/i.gif) 2014/08/19 15:32:01
Subject: Walker assaulting a unit in ruins.
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Decrepit Dakkanaut
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Those rules no longer exist.
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![[Post New]](/s/i/i.gif) 2014/08/19 17:12:32
Subject: Walker assaulting a unit in ruins.
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Repentia Mistress
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This has been asked a few times recently (myself included). It's clearly requiring an FAQ.
Rulebook states models have to be in base contact to assault. If he had a model on ground level you could assault that and then rely on pile in to get others on the ground floor.
As is, you can't assault. You can't make base contact.
Had a game against Tau and my Grinder couldn't assault them as then sat on the second floor. Same with my dogs as the HQ bunched up in a floor leaving no space for base contact.
Edit: Or not requiring an FAQ if this is the intended rule.
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This message was edited 1 time. Last update was at 2014/08/19 17:14:24
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![[Post New]](/s/i/i.gif) 2014/08/19 17:27:08
Subject: Walker assaulting a unit in ruins.
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Speedy Swiftclaw Biker
Toronto, ontario
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So it can't or it can assault a unit on the second floor?
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Spacewolves - 1500 - 2000
JonSt |
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![[Post New]](/s/i/i.gif) 2014/08/19 17:34:40
Subject: Walker assaulting a unit in ruins.
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Repentia Mistress
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JonST wrote:So it can't or it can assault a unit on the second floor?
The question is, can it make base contact?
No base contact = no assault. It's a pain.
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![[Post New]](/s/i/i.gif) 2014/08/19 17:45:37
Subject: Walker assaulting a unit in ruins.
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Prescient Cryptek of Eternity
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This might possibly be covered under the "wobbly models" rules. If you roll high enough to get into base to base, but the actual surface upon which you would place the model is too small, my gaming group lets you put it as close as possible and just say it's in base to base.
In this exact instance, we generally say that you put the model on the next floor down, and they're in bases to base. After all, most walkers are 3 inches tall and the gap between floors is generally 3 inches.
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![[Post New]](/s/i/i.gif) 2014/08/19 17:50:28
Subject: Walker assaulting a unit in ruins.
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Speedy Swiftclaw Biker
Toronto, ontario
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So a unit taking up the entirety of a floor can never be assaulted by anything due to the fact you can't fit another model up there to get into base to base?
I thought the issue was that the walker could not go up floors in the ruins.
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This message was edited 1 time. Last update was at 2014/08/19 17:51:48
Spacewolves - 1500 - 2000
JonSt |
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![[Post New]](/s/i/i.gif) 2014/08/19 17:54:31
Subject: Walker assaulting a unit in ruins.
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Prescient Cryptek of Eternity
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Walkers are treated like Infantry in assaults. They can climb stairs and ladders just like anyone else.
The issue is that it's tough to get a model with a 60mm base into base to base contact with a group of models fully taking up one of a building's floors. Assuming you could place the model in base to base, the assault works.
Tying up a floor and then claiming that a model can't assault tends to be a 'TFG' move. If you roll the distance, you should make the assault.
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![[Post New]](/s/i/i.gif) 2014/08/19 17:59:35
Subject: Walker assaulting a unit in ruins.
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Boosting Black Templar Biker
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It was only MCs that suffered from this I thought. we always play, if you make the charge distance then bring them down to the ground floor and you duke it out down there.
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10000+pts
2000pts
No pity! No remorse! No fear
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![[Post New]](/s/i/i.gif) 2014/08/19 18:10:31
Subject: Walker assaulting a unit in ruins.
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Speedy Swiftclaw Biker
Toronto, ontario
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Well thanks, it kinda ruined my play of dropping Murderfang in a pod beside a ruin full of devastators at the time. I will have to try it again.
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Spacewolves - 1500 - 2000
JonSt |
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![[Post New]](/s/i/i.gif) 2014/08/19 18:14:18
Subject: Walker assaulting a unit in ruins.
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Repentia Mistress
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JonST wrote:So a unit taking up the entirety of a floor can never be assaulted by anything due to the fact you can't fit another model up there to get into base to base?
Correct. We play casually but when rule checking one time (top floor was rammed with Tau) we realised they couldn't be assaulted.
There is the wobbly model syndrome; however, the text and photo suggests the model must be able to stand there. You just shift it to stop it falling over or sliding off.
My guess would be that GW allow assaulting into ruins when playtesting as the models touch. But the rules specially state there must be base contact. Perhaps the 3" vertical rule or extended coherence is meant to suggest fighting 3" up is fine.
A terrain dataslate for ruins would be helpful. Alternatively, create your own so you can assault vertically.
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This message was edited 1 time. Last update was at 2014/08/19 18:24:26
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![[Post New]](/s/i/i.gif) 2014/08/19 22:31:36
Subject: Walker assaulting a unit in ruins.
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[MOD]
Making Stuff
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Yeah, the rule from previous editions that prevented Walkers from climbing ruins no longer exists.
The issue now is solely down to whether or not it is possible to assault a piece of elevated terrain if there is no room to stand the model up there... Which has been a matter of some debate for several editions now.
You'll need to come to an agreement with your opponent as to how to play it.
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