Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/08/26 19:49:00
Subject: Trying to understand the benefits of imperial knights.
|
 |
Fixture of Dakka
|
Stomp is incredible.
|
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/26 19:50:10
Subject: Trying to understand the benefits of imperial knights.
|
 |
Proud Triarch Praetorian
|
And is dropping 2 battle cannons and then charging with a D weapon not classed as board control?
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/26 20:26:32
Subject: Trying to understand the benefits of imperial knights.
|
 |
Horrific Howling Banshee
|
Knights are what I am going to call juggernaut units (if you haven't seen the I'm the juggernaut video, Google it). Big, powerful, tough, units that force your opponent to adapt to them. Wraith knights, necron wraiths, khorne pups, riptides, they all fill this role. I like them in general, but making your entire army out of them is a one trick pony. A knight is a pretty good unit to add to many armies, an army of knights is going to force the game to be very one sided, and I would generally recommend away from that.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/27 18:38:47
Subject: Trying to understand the benefits of imperial knights.
|
 |
Agile Revenant Titan
|
What do people think of the knight character? The one out of the white dwarf. His extra rules are awesome, but are they worth the extra 130 points?
|
You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/27 19:30:34
Subject: Trying to understand the benefits of imperial knights.
|
 |
Proud Triarch Praetorian
|
Gerantius is the definition of "kill or be killed" to most opponents.
A 3+ invulnerable, coupled with his changes to the stomp table make him the last thing anyone wants anywhere near their lines. Also being an errant, his weapons are CQB as well, so it's a very potent mix.
As to worth an extra third of a knight is ultimately YMMV, but it will guarantee the 'massive target' mindset of seeing a standard knight, with extra shenanigans
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/27 20:49:35
Subject: Re:Trying to understand the benefits of imperial knights.
|
 |
Secretive Dark Angels Veteran
|
If you're fielding Knights, field them in pairs or in the Lance formation. Otherwise, I wouldn't bother, a single Knight isn't strong enough solo unless paired with another threat. Gerontius is way overpriced, I'd just take two.
Also you have TWC, they're far more deadly (and extremely good against other Knights). TWC and a Knight might be okay, but why not just take 12 TWC?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/28 03:55:25
Subject: Re:Trying to understand the benefits of imperial knights.
|
 |
Regular Dakkanaut
|
What Does everyone Think is a better Ally For the Knights @ 1850? Running a lance formation Eldar or AM?
Eldar you can Basically Get 3 knights 3 wave serpants and a bike unit to contest, Tuff to kill vehicles Good mobility althought may Be lacking in the Anti air department.
Astra militarum 3 knights and Basically flood the board with bodies So along the lines Hq 2 priest psyker a 20 man squad a 40 man conscript squad and a vendetta for some anti air and i believe you can even fit in a wyren at that point cost. But Am very badly lacks the mobility too grab contest objectives im in a very bad stalemate in my head, Guard it would seem coulda also help from those Drop pod alpha strikes by bubble wrapping your knights too stay out of melta range.
|
This message was edited 1 time. Last update was at 2014/08/28 03:56:03
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/28 04:25:14
Subject: Trying to understand the benefits of imperial knights.
|
 |
Quick-fingered Warlord Moderatus
|
Khaine's Wrath wrote:What do people think of the knight character? The one out of the white dwarf. His extra rules are awesome, but are they worth the extra 130 points?
He's an absolute beast
|
3000
4000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/28 04:46:02
Subject: Trying to understand the benefits of imperial knights.
|
 |
Pyromaniac Hellhound Pilot
|
I like the Imperial Knights. I feel they have certain armies they work well with, and others that, well, don't benifit too much from. I play Catachan IG, so, my guys are more likely to die than SW of any variety (minus just plain wolves). I have found the imperial knight to be more a distraction against other armies. They see that thing and go "I have to kill it". That leaves my punishers, manticores, and other heavy armor alone.
I have had my knight taken down over and over by Arjac, just so you know.
|
javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/28 16:11:45
Subject: Trying to understand the benefits of imperial knights.
|
 |
Monstrous Master Moulder
|
I'm thinking of running a knight alongside a double NDK nemesis strike force.
I'm just having issue deciding which one... Any thoughts? The Nemesis force will be 5 termies, lvl 3 libby and possibly a stormraven.
|
The boy, I say, the boy is as sharp as a sack of wet mice... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/28 18:14:14
Subject: Trying to understand the benefits of imperial knights.
|
 |
Proud Triarch Praetorian
|
You look to be lacking anti tank... So I'd say the errant is your better option
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/28 18:26:08
Subject: Trying to understand the benefits of imperial knights.
|
 |
Judgemental Grey Knight Justicar
|
There is 500 pt Knight from White Dwarf that I faced and w/ +1 to its shield it is nasty.
|
01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/28 18:52:15
Subject: Trying to understand the benefits of imperial knights.
|
 |
Proud Triarch Praetorian
|
Gerantius.
He's discussed slightly higher in the thread. But for the new GK book, the extra 130 points will mean the difference between two dreadknights and three
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/29 10:47:27
Subject: Trying to understand the benefits of imperial knights.
|
 |
Monstrous Master Moulder
|
I have a ridiculously low body count already... I don't think that making it even worse by taking gerantius is a good call...
|
The boy, I say, the boy is as sharp as a sack of wet mice... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/29 11:51:05
Subject: Trying to understand the benefits of imperial knights.
|
 |
Never Forget Isstvan!
|
Also note, if you take gerantius or a lancer you cannot run the adamantine lance formation as it specifies you must take 3 knight errants or paladins to qualify.
|
JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/29 12:40:43
Subject: Trying to understand the benefits of imperial knights.
|
 |
Agile Revenant Titan
|
Where do you find the rules for the adamantine Lance formation?
Edit: found it. A cool formation. But will it ever work needing to keep your knights within 3" of each other?
|
This message was edited 1 time. Last update was at 2014/08/29 12:45:38
You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/29 12:49:54
Subject: Trying to understand the benefits of imperial knights.
|
 |
Never Forget Isstvan!
|
Generally speaking you wont get to keep them in formation the entire game, but it helps mitigate damage for the first 2 turns until you get where you need to be.
I used it to good effect in the last tourny i was in so its definitely helpful.
|
JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/29 12:58:43
Subject: Trying to understand the benefits of imperial knights.
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
Grenatius is a Knight Errant, btw. Also, of the main two types of Knights, the Errant is the better of the two because the Paladin encourages a more standoff play style that wastes ponts by avoiding CC. The Errant literally craves getting in close, which also means being in charge range, and therefore encourages full use of the Knight's inherent abilities. The Paladin only really shines in non-2+ save/non-vehicle metas.
On a side note, Stomps auto hit Invisible opponents, and the Knight doesn't even need to be in BtB.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/29 13:17:11
Subject: Re:Trying to understand the benefits of imperial knights.
|
 |
Implacable Black Templar Initiate
|
A quick question on the topic of necrons versus knights. The Invincible Behemoth rule on page 94 (small rulebook) means that scarabs do not reduce the armor on a Super Heavy vehicle, gauss still glance on a roll of 6 to when rolling to damage a vehicle, and haywire causes D3 damage from an explodes result on the damage chart. Yes? Thanks, still trying to get up to speed with 7th Edition. Thanks Cpt. Rex
|
This message was edited 1 time. Last update was at 2014/08/29 13:18:07
CaptainRexKrammer: Successful Trades: 14
With: The_Stormrider, Hell_Jumper_056, BrotherTri, JustPlainJim, Taubeast, lilted, Polonius, Tomb King, cricketofdeth, axiom, BrotherTri, ashrog, Nuul Nalio, kingofkings |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/29 13:19:25
Subject: Trying to understand the benefits of imperial knights.
|
 |
Sneaky Sniper Drone
|
The thing you 45 degree arc guys forget is that a walkers weapons are treated just like vehicles. The way the weapons are mounted on a knight they could turn all the way around and shoot at targets behind the knight. An imperial knight can shoot behind itself, not that it should ever have a reason to do so.
|
Valhallan Guard vs Tau. v |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/29 16:36:56
Subject: Trying to understand the benefits of imperial knights.
|
 |
Agile Revenant Titan
|
Picked my knight up today. Had an email from forge world about a new knight upgrade kit. Had to order it after I read the fluff as my main opponent is tau...
As for necrons. Guass weapons and haywire will work exactly the same as far as I'm aware. One of the few armies where knights will probably hide behind a guardsman...
|
You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/30 07:13:56
Subject: Trying to understand the benefits of imperial knights.
|
 |
Agile Revenant Titan
|
Ventiscogreen wrote:The thing you 45 degree arc guys forget is that a walkers weapons are treated just like vehicles. The way the weapons are mounted on a knight they could turn all the way around and shoot at targets behind the knight. An imperial knight can shoot behind itself, not that it should ever have a reason to do so.
I don't know where you're getting your rules from but they're wrong. Imperial knights follow the rules for shooting that walkers do. Walkers state they have a 45 degree vertical and 45 degree horizontal arc. It's really very clear.
|
You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/30 07:40:13
Subject: Trying to understand the benefits of imperial knights.
|
 |
Secretive Dark Angels Veteran
Canada
|
Knight gerantius from the santus reach campaign book is a monster of biblical proportions. Really he's the unsung dataslate of the imperial knight codex simply because of how powerful he is. With a reliable way to provide him shrouded, stealth, or a 4++ on his un shielded sides he borderline on Lord of war grade tough and could probably cc with even a wraithtitan or a big stompa.
He's 500pts, look into him. As a dark angels players with the ability to shroud him and give him 4++ on all facing's that aren't his 3++ ion shield gerantius just steamrolls whatever he touches. He could probably kill most any deathstar if I could maintain the buffs and keep you locked in cc with him. Simply because I'd block or regeb anything you threw at him and with a reroll str d stomp he would obliterate you by turn 2 of cc almost guaranteed.
|
DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/30 08:17:12
Subject: Trying to understand the benefits of imperial knights.
|
 |
Agile Revenant Titan
|
He does look appealing, but it's finding 130 more points... And I don't have the ability to cast invisibility on him unfortunately...
|
You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
|
 |
 |
|