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Proud Triarch Praetorian





And is dropping 2 battle cannons and then charging with a D weapon not classed as board control?

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Horrific Howling Banshee





Knights are what I am going to call juggernaut units (if you haven't seen the I'm the juggernaut video, Google it). Big, powerful, tough, units that force your opponent to adapt to them. Wraith knights, necron wraiths, khorne pups, riptides, they all fill this role. I like them in general, but making your entire army out of them is a one trick pony. A knight is a pretty good unit to add to many armies, an army of knights is going to force the game to be very one sided, and I would generally recommend away from that.
   
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Agile Revenant Titan






What do people think of the knight character? The one out of the white dwarf. His extra rules are awesome, but are they worth the extra 130 points?

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Proud Triarch Praetorian





Gerantius is the definition of "kill or be killed" to most opponents.

A 3+ invulnerable, coupled with his changes to the stomp table make him the last thing anyone wants anywhere near their lines. Also being an errant, his weapons are CQB as well, so it's a very potent mix.

As to worth an extra third of a knight is ultimately YMMV, but it will guarantee the 'massive target' mindset of seeing a standard knight, with extra shenanigans

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Secretive Dark Angels Veteran






If you're fielding Knights, field them in pairs or in the Lance formation. Otherwise, I wouldn't bother, a single Knight isn't strong enough solo unless paired with another threat. Gerontius is way overpriced, I'd just take two.

Also you have TWC, they're far more deadly (and extremely good against other Knights). TWC and a Knight might be okay, but why not just take 12 TWC?




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Regular Dakkanaut






What Does everyone Think is a better Ally For the Knights @ 1850? Running a lance formation Eldar or AM?
Eldar you can Basically Get 3 knights 3 wave serpants and a bike unit to contest, Tuff to kill vehicles Good mobility althought may Be lacking in the Anti air department.
Astra militarum 3 knights and Basically flood the board with bodies So along the lines Hq 2 priest psyker a 20 man squad a 40 man conscript squad and a vendetta for some anti air and i believe you can even fit in a wyren at that point cost. But Am very badly lacks the mobility too grab contest objectives im in a very bad stalemate in my head, Guard it would seem coulda also help from those Drop pod alpha strikes by bubble wrapping your knights too stay out of melta range.

This message was edited 1 time. Last update was at 2014/08/28 03:56:03


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Quick-fingered Warlord Moderatus





 Khaine's Wrath wrote:
What do people think of the knight character? The one out of the white dwarf. His extra rules are awesome, but are they worth the extra 130 points?


He's an absolute beast

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killeen TX

I like the Imperial Knights. I feel they have certain armies they work well with, and others that, well, don't benifit too much from. I play Catachan IG, so, my guys are more likely to die than SW of any variety (minus just plain wolves). I have found the imperial knight to be more a distraction against other armies. They see that thing and go "I have to kill it". That leaves my punishers, manticores, and other heavy armor alone.

I have had my knight taken down over and over by Arjac, just so you know.

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Monstrous Master Moulder






I'm thinking of running a knight alongside a double NDK nemesis strike force.

I'm just having issue deciding which one... Any thoughts? The Nemesis force will be 5 termies, lvl 3 libby and possibly a stormraven.

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Proud Triarch Praetorian





You look to be lacking anti tank... So I'd say the errant is your better option

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Judgemental Grey Knight Justicar





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There is 500 pt Knight from White Dwarf that I faced and w/ +1 to its shield it is nasty.

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Proud Triarch Praetorian





Gerantius.

He's discussed slightly higher in the thread. But for the new GK book, the extra 130 points will mean the difference between two dreadknights and three

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Monstrous Master Moulder






I have a ridiculously low body count already... I don't think that making it even worse by taking gerantius is a good call...

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Also note, if you take gerantius or a lancer you cannot run the adamantine lance formation as it specifies you must take 3 knight errants or paladins to qualify.

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Agile Revenant Titan






Where do you find the rules for the adamantine Lance formation?

Edit: found it. A cool formation. But will it ever work needing to keep your knights within 3" of each other?

This message was edited 1 time. Last update was at 2014/08/29 12:45:38


You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
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Never Forget Isstvan!






Generally speaking you wont get to keep them in formation the entire game, but it helps mitigate damage for the first 2 turns until you get where you need to be.

I used it to good effect in the last tourny i was in so its definitely helpful.

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Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Grenatius is a Knight Errant, btw. Also, of the main two types of Knights, the Errant is the better of the two because the Paladin encourages a more standoff play style that wastes ponts by avoiding CC. The Errant literally craves getting in close, which also means being in charge range, and therefore encourages full use of the Knight's inherent abilities. The Paladin only really shines in non-2+ save/non-vehicle metas.

On a side note, Stomps auto hit Invisible opponents, and the Knight doesn't even need to be in BtB.

SJ

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Implacable Black Templar Initiate





A quick question on the topic of necrons versus knights. The Invincible Behemoth rule on page 94 (small rulebook) means that scarabs do not reduce the armor on a Super Heavy vehicle, gauss still glance on a roll of 6 to when rolling to damage a vehicle, and haywire causes D3 damage from an explodes result on the damage chart. Yes?

Thanks, still trying to get up to speed with 7th Edition.

Thanks

Cpt. Rex

This message was edited 1 time. Last update was at 2014/08/29 13:18:07


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Sneaky Sniper Drone




Hazelwood, MO

The thing you 45 degree arc guys forget is that a walkers weapons are treated just like vehicles. The way the weapons are mounted on a knight they could turn all the way around and shoot at targets behind the knight. An imperial knight can shoot behind itself, not that it should ever have a reason to do so.

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Agile Revenant Titan






Picked my knight up today. Had an email from forge world about a new knight upgrade kit. Had to order it after I read the fluff as my main opponent is tau...

As for necrons. Guass weapons and haywire will work exactly the same as far as I'm aware. One of the few armies where knights will probably hide behind a guardsman...

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Agile Revenant Titan






Ventiscogreen wrote:
The thing you 45 degree arc guys forget is that a walkers weapons are treated just like vehicles. The way the weapons are mounted on a knight they could turn all the way around and shoot at targets behind the knight. An imperial knight can shoot behind itself, not that it should ever have a reason to do so.


I don't know where you're getting your rules from but they're wrong. Imperial knights follow the rules for shooting that walkers do. Walkers state they have a 45 degree vertical and 45 degree horizontal arc. It's really very clear.

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Secretive Dark Angels Veteran




Canada

Knight gerantius from the santus reach campaign book is a monster of biblical proportions. Really he's the unsung dataslate of the imperial knight codex simply because of how powerful he is. With a reliable way to provide him shrouded, stealth, or a 4++ on his un shielded sides he borderline on Lord of war grade tough and could probably cc with even a wraithtitan or a big stompa.

He's 500pts, look into him. As a dark angels players with the ability to shroud him and give him 4++ on all facing's that aren't his 3++ ion shield gerantius just steamrolls whatever he touches. He could probably kill most any deathstar if I could maintain the buffs and keep you locked in cc with him. Simply because I'd block or regeb anything you threw at him and with a reroll str d stomp he would obliterate you by turn 2 of cc almost guaranteed.

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Agile Revenant Titan






He does look appealing, but it's finding 130 more points... And I don't have the ability to cast invisibility on him unfortunately...

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