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Made in fi
Homicidal Veteran Blood Angel Assault Marine





So this has propably been discussed to death, but I haven't seen any tyhreads of this after 7th came out.

So in nutshell, what are the top 10 Troops in game currently?

I would assume that the top spots would still be dominated by Eldar.

So just Troops. Ones unlocked by certain HQ don't count (such as SM Bikes) and dedicated Transports should be left out IMO.

Speak to me!

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Gavin Thorpe




It's not the most obvious contender, but I think Nurglings deserve a mention here. For what you need Troops to do, they are absolute stunners:

- Cheapest Wounds-Per-Point of any unit in the game
- Those Wounds are protected by a 5+ Invul and Shrouded.
- All the advantages of Fearless while still being able to G2G.
- Infiltrate
- Objective Secured
- A minimum unit is less than 50pts, allowing you to preserve Battleforged and ObSec for absolute peanuts in cost.

Sure they won't kill anything, but it leaves you plenty of points for Battleforged units that can.

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Regular Dakkanaut




 soomemafia wrote:
Ones unlocked by certain HQ don't count (such as SM Bikes) and dedicated Transports should be left out IMO.



With this limit the discussion is quite meh.

So dire avengers in wave serpents, SM in drop pods or SM bikes are not included in the discussion, but are amoung the best....

This message was edited 2 times. Last update was at 2014/08/28 12:33:39


 
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





Tyfus wrote:
 soomemafia wrote:
Ones unlocked by certain HQ don't count (such as SM Bikes) and dedicated Transports should be left out IMO.



With this limit the discussion is quite meh.

So dire avengers in wave serpents, SM in drop pods or SM bikes are not included in the discussion, but are amoung the best....


I kind of messed up here. HQ-unlocked troops are okay in a way. It's just kind of unfair to compare them by themselves, so you should concider the need for HQ as a con in your analysis.

And the reason why I didn't want to include DT in here is because with both of these, it quickly gets into conversation about list synergy, even tough I'm looking for the best Troop by itself.
What makes DA the best troops in the game? Nothing but the Wave Serpent, which is an unit by itself and already condemned to being OP.

And I hardly think that Podding Marines are the best option here.

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Pyro Pilot of a Triach Stalker





The Eternity Gate

Point for point my vote are Immortals. They can kill anything in the game, are durable, and fairly priced.

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Made in il
Warplord Titan Princeps of Tzeentch






Fire warriors are decent with good cheap guns, guard blobs are intresting, GK termies also might be up there, necron warriors/immortals are also quite good.

FE's crisis suits might take the crown though.


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






You have to give them credit where it's due. Drop pod marines have become a real pain in 7th edition. Now that the pods are scoring and harder to destroy, they can be a tough opponent to get off those objectives, which is normally why we want troop choices after all.

I'd also vote for:
whitescar bikes (especially with khan),
nurglings (against non str 6 spam lists),
pink horrors (potential 2+ rerollable save on a 9 point unit can be great fun),
Dire avengers (Waveserpents),
Eldar Jetbikes (Good god, potential 48' move in one turn. Who thought that would be balanced?)
Necron warriors with a ghost ark
Firewarriors (not sure on this one, they rocked 6th, which as all about gunlines. Now new objectives are here and more mech lists I don't know).
   
Made in us
Dakka Veteran




Plain ole necron warriors are a force to be reckoned with. Cheap, gauss, reanimation protocols. The only thing they don't do well is assault, and they can still hurt even in that. Nurglings are also quite awesome in their own right, and I agree with what Mozzamanx said. In 6th, it was probably plague marines, but now that mobility is more of a premium, nurglings can really be where you need them.
   
Made in us
Thane of Dol Guldur




You sure get alot out of Boyz for the points you pay.

And more votes for Necron Warriors and Nurglings.

This message was edited 1 time. Last update was at 2014/08/28 13:23:07


 
   
Made in us
Dakka Veteran




The thing about Boyz is that they kinda need somebody pushing them around. However, when played well, they really are a much bigger threat than they seem on paper.
   
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Tunneling Trygon






Tyranid Warriors. There's no discussion here. A synaptic staple, cheaper than a Terminator if naked, has access to large blast weapons that aren't Heavy, 2 Wounds and upgradable as anything for any occasion. Close combat Insta-Kill? Boneswords. Gun beast? Deathspitters and Barbed Strangler. Monstrous Creature killer? Toxin Sacs. It's a troop choice with Elite stats (and price but so what).
   
Made in il
Warplord Titan Princeps of Tzeentch






Isnt nid warriors 3 wounds that cost just like a termi when naked?

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Nid warriors are good in some cases, but they suffer in others. They are always walking, with no drop pod or transport option, this is quite a disadvantage in 7th.

They also have a mediocre save and T4 does mean that they get ID'd fairly often. Support them with gants in front and a venomthrope and they will last much linger, but said setup does start to get a little expensive.
   
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Prophetic Blood Angel Librarian




I'd say best all round have to be necron warriors. Either in a blob of 20 with an attached lord with res orb. Or in a squad of 5 in a scythe with 1 or 2 attached stormteks, meaning any vehicle on the board will go bang when they arrive.

Another mention has to go to guard conscripts. For 175pts (with priest) you get a 51 man unit with fearless, rerolls to hit/ maybe also wound on the charge. Throw in a 40 pt inquisitor with rad granades and they can be pretty deadly. Can also bubble wrap effectively and require your opponent to dedicate far more points than they are worth to stop them scoring.

   
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Killer Klaivex




The dark behind the eyes.

Hmm, let's see:

- Tactical Squads - Reasonably tough, good selection of weapons, good selection of vehicles (including Drop Pods), Combat Squads, Chapter Tactics, And They Shall Know No Rules,

- Necron Warriors - Simple, solid troops.

- Crisis Suits seem damn good as troops

- Probably not the best, but I feel inclined to give a nod to IG for the sheer amount of bodies (and even vehicles) they can pack into a singe troop choice.

 SharkoutofWata wrote:
Tyranid Warriors. There's no discussion here. A synaptic staple, cheaper than a Terminator if naked, has access to large blast weapons that aren't Heavy, 2 Wounds and upgradable as anything for any occasion. Close combat Insta-Kill? Boneswords. Gun beast? Deathspitters and Barbed Strangler. Monstrous Creature killer? Toxin Sacs. It's a troop choice with Elite stats (and price but so what).


I think you might be overestimating warriors. Those 3 wounds can disappear very quickly - especially if there's any S8 flying around.

Also, what if you want to kit them out for ranged anti-vehicle? Unless you're fighting Dark Eldar, they're not going to perform well. Or, what about if you want them to kill TEQs? AP3 boneswords aren't going to help you then. I guess Rending might work, but you'd need to get a lot of warriors into combat to make it count - and they have no transports to help make that happen.

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 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

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GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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Longtime Dakkanaut




Indiana

I am gonna have to go with guard blobs here for versatility as well as board presence for the cost.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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 Leth wrote:
I am gonna have to go with guard blobs here for versatility as well as board presence for the cost.
I can respect this. But also have to offer up Eldar Guardians for points effectiveness on Battle Focus and Space Wolves for counterattacking dual special weapons in pods.


Automatically Appended Next Post:
On a singular troop model perspective, Tyranid Warrior wins hands down...but never when looking at the big picture.

This message was edited 1 time. Last update was at 2014/08/28 16:33:55


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Made in us
Homicidal Veteran Blood Angel Assault Marine






 ductvader wrote:
 Leth wrote:
I am gonna have to go with guard blobs here for versatility as well as board presence for the cost.
I can respect this. But also have to offer up Eldar Guardians for points effectiveness on Battle Focus and Space Wolves for counterattacking dual special weapons in pods.


Automatically Appended Next Post:
On a singular troop model perspective, Tyranid Warrior wins hands down...but never when looking at the big picture.


Grey hunters were the best last book, but they got nerfed with the last codex. Not to say theyre bad at all, just not as good as they were before. Now hunters are more in line with everyone elses troops.

Tac squads CAN be the best depending on your chapter tactics, with imperial fists and iron hands imcreasing their value significantly. But as a general rule, guard platoons are probably the best.

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Prophetic Blood Angel Librarian




Ahh but which guard blobs everyone? Cheap ass conscripts or versatile infantry blobs? The conscripts NEED a character (even just a 25pt priest) to be good, and the infantry squads NEED a character and upgrading with either ranged spec/heavies or assault poweraxe/melta bombs. The infantry squads blobbed cost a lot more than the conscripts after upgrades but can potentially threaten a lot more. Which is better for its points?
   
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Sadistic Inquisitorial Excruciator





Do GK troops have the ability to take a Land Raider as a DT? If so giving objective secured to an AV 14 vehicle is a thing you really can't ignore in this discussion.
   
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Grand Rapids Metro

Yes.

GKT can do so.

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Commander of the Mysterious 2nd Legion





Mavnas wrote:
Do GK troops have the ability to take a Land Raider as a DT? If so giving objective secured to an AV 14 vehicle is a thing you really can't ignore in this discussion.


they do indeed. However if an OS AV `14 unit is the only thing that makes you argue they're good. it's also worth noting that black templar crusader squads can also take a Land raider crusader as a DT. weather or not a squad of 5 termies is a better choice over 10 tac marines and 5 scouts I'll leave up to the mathhammer folks.

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Homicidal Veteran Blood Angel Assault Marine






BrianDavion wrote:
Mavnas wrote:
Do GK troops have the ability to take a Land Raider as a DT? If so giving objective secured to an AV 14 vehicle is a thing you really can't ignore in this discussion.


they do indeed. However if an OS AV `14 unit is the only thing that makes you argue they're good. it's also worth noting that black templar crusader squads can also take a Land raider crusader as a DT. weather or not a squad of 5 termies is a better choice over 10 tac marines and 5 scouts I'll leave up to the mathhammer folks.


A min sized squad of 5 crusaders in a LRC is 320 points, 330 with a multi melta. Expensive, but you get an av14 4hp vehicle with decent firepower, obsec, and adamantium will, plus another unit that can hop out and hoof it to a different objective.

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Made in fi
Homicidal Veteran Blood Angel Assault Marine





 th3maninblak wrote:
BrianDavion wrote:
Mavnas wrote:
Do GK troops have the ability to take a Land Raider as a DT? If so giving objective secured to an AV 14 vehicle is a thing you really can't ignore in this discussion.


they do indeed. However if an OS AV `14 unit is the only thing that makes you argue they're good. it's also worth noting that black templar crusader squads can also take a Land raider crusader as a DT. weather or not a squad of 5 termies is a better choice over 10 tac marines and 5 scouts I'll leave up to the mathhammer folks.


A min sized squad of 5 crusaders in a LRC is 320 points, 330 with a multi melta. Expensive, but you get an av14 4hp vehicle with decent firepower, obsec, and adamantium will, plus another unit that can hop out and hoof it to a different objective.


I'll top that, 5 BA Assault Marines with LRC + MM = 325 points.
It has objective secured and inside there are 5 marines (including Veteran) with OS as well and possibly Fearless & Furious Charge.

And it can Deep Strike

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Fresh-Faced New User




 th3maninblak wrote:
 ductvader wrote:
 Leth wrote:
I am gonna have to go with guard blobs here for versatility as well as board presence for the cost.
I can respect this. But also have to offer up Eldar Guardians for points effectiveness on Battle Focus and Space Wolves for counterattacking dual special weapons in pods.


Automatically Appended Next Post:
On a singular troop model perspective, Tyranid Warrior wins hands down...but never when looking at the big picture.


Grey hunters were the best last book, but they got nerfed with the last codex. Not to say theyre bad at all, just not as good as they were before. Now hunters are more in line with everyone elses troops.

Tac squads CAN be the best depending on your chapter tactics, with imperial fists and iron hands imcreasing their value significantly. But as a general rule, guard platoons are probably the best.


Oh please you now have to pay for a cc weapon, not exactly a nerf, for a tac marine with counter attack and up to 3 meltas, yes please.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






 soomemafia wrote:
 th3maninblak wrote:
BrianDavion wrote:
Mavnas wrote:
Do GK troops have the ability to take a Land Raider as a DT? If so giving objective secured to an AV 14 vehicle is a thing you really can't ignore in this discussion.


they do indeed. However if an OS AV `14 unit is the only thing that makes you argue they're good. it's also worth noting that black templar crusader squads can also take a Land raider crusader as a DT. weather or not a squad of 5 termies is a better choice over 10 tac marines and 5 scouts I'll leave up to the mathhammer folks.


A min sized squad of 5 crusaders in a LRC is 320 points, 330 with a multi melta. Expensive, but you get an av14 4hp vehicle with decent firepower, obsec, and adamantium will, plus another unit that can hop out and hoof it to a different objective.


I'll top that, 5 BA Assault Marines with LRC + MM = 325 points.
It has objective secured and inside there are 5 marines (including Veteran) with OS as well and possibly Fearless & Furious Charge.

And it can Deep Strike


I have over 5k of BA, so im well aware of that, lol. They both have their merits. BA can actually go assault weak units a bit better and are cheaper, but templar have adamantium will, which protects from things like warp lance, objuration, etc.

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Rough Rider with Boomstick





Georgia, US

 Leth wrote:
I am gonna have to go with guard blobs here for versatility as well as board presence for the cost.


Gotta to agree with you.

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Longtime Dakkanaut




Indiana

It also helps that blobs are imperials.....

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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Veteran Knight Baron in a Crusader





In no particular order, grey hunters, necron warriors, eldar guardians with weapon platforms and guard blobs.
   
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Brainy Zoanthrope





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