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Been Around the Block




CT, USA

Looking at special wepaons loadouts for Grey Knights, is psycannon spam still reigning supreme? I'm thinking of equipping my Interceptors with incinerators, so they can jump in where they're needed, flame infantry, then shunt out if needed. For my termies/paladins/purifiers, I'm having a more difficult time deciding between incinerators and psycannons. Psilencers don't really seem worth it, and I feel like I need to pack in as many psycannons as possible, since there isn't much high strength shooting coming from anywhere else.
   
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Grim Rune Priest in the Eye of the Storm





Riverside CA

Convictus wrote:
Looking at special wepaons loadouts for Grey Knights, is psycannon spam still reigning supreme? I'm thinking of equipping my Interceptors with incinerators, so they can jump in where they're needed, flame infantry, then shunt out if needed. For my termies/paladins/purifiers, I'm having a more difficult time deciding between incinerators and psycannons. Psilencers don't really seem worth it, and I feel like I need to pack in as many psycannons as possible, since there isn't much high strength shooting coming from anywhere else.

I think it has more to do with what job you want them.
Incinerators: Look to be a good default weapon. Its Strength should enough be high enough to deal with most targets including lightly armored Transports.
Psycannons: A good weapon all around. Having Volley now make a lot think it as a Super NERF, but it is still a viable weapon. Most of the issue is that if you move you go to a 12" Range, but on the turn you Deep Strike in that should not be a problem getting in close. It does look to be better as a Defensive Weapon or on Terminator Weapon.
Psilencers: Look weak on Paper/MathHammer, but the we battle reports I have seen they have been doing well. All you need is one luck hit to take a Wraith Knight down. I don't think the lack on an AP is an issue because most of the targets for your "Force Bolts" would probably have a decent save anyways. What Psilencers are for are Multi-Wound Models, ICs, Monstrous Creatures, Thunderwolf Cavalry. You RoF is also big enough to make Snap Shots hit and You can also shoot enough to take down AV10.

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Beijing, China

 Anpu42 wrote:

Psilencers: Look weak on Paper/MathHammer, but the we battle reports I have seen they have been doing well. All you need is one luck hit to take a Wraith Knight down. .


can a psilencer even wound a wraithknight?

Str4 cannot put a wound on T8

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Riverside CA

 Exergy wrote:
 Anpu42 wrote:

Psilencers: Look weak on Paper/MathHammer, but the we battle reports I have seen they have been doing well. All you need is one luck hit to take a Wraith Knight down. .


can a psilencer even wound a wraithknight?

Str4 cannot put a wound on T8

Ok...Have not fought one yet, but the principle is there as it works for Riptides, Centurions, and other such things.

Space Wolf Player Since 1989
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Monster-Slaying Daemonhunter




Grand Rapids Metro

 Anpu42 wrote:
 Exergy wrote:
 Anpu42 wrote:

Psilencers: Look weak on Paper/MathHammer, but the we battle reports I have seen they have been doing well. All you need is one luck hit to take a Wraith Knight down. .


can a psilencer even wound a wraithknight?

Str4 cannot put a wound on T8

Ok...Have not fought one yet, but the principle is there as it works for Riptides, Centurions, and other such things.
Recently obliterated TWC with a Gatling Psilencer...the principle holds true. Psilencer is also a good weapon for hunkering down with and taking out T3 stuff.

I turned a Paladin squad into Monster Hunters:
Brother Captain with Soul Glaive and Psilencer
5 Paladins with 2 Psilencers, Apothecary, Hammer and Halberds.

This message was edited 1 time. Last update was at 2014/09/08 15:45:52


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Made in us
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Riverside CA

Here is a better evaluation [Like I am doing with my Space Wolf Synergy Thread]

Psycannon [24”, S7, AP4, Salvo 2/4, Rending]
>Paladins: A good solid choice. With Relentless you will always give you your 24” RoF-4 Attacks. Can easily be the best choice for dealing with Armor.
>Purifiers: Could be a good choice depending on how you plan on using them. If you plan on bringing aggressive they may not be worth the Points. If you are going to be static, the firepower is hard to beat.
>Terminators: Like the Paladins this make a good default Terminator Weapon.
>Strike Squads: Similar to the Purifiers, I think it depend on the battlefield role.
>Interceptors: These are to mobile to make the best of Psvcannons.
>Purgation Squads: Like the Purifiers, but you only need 5 to pull off 4 Psvcannons.

Psilencer [24”, S4, AP-, Heavy-6, Force]
>Paladins: This is a good choice especially because of the density you can pull off. A full 10 man Squad can pull off 24 ID Shots easily, 30 with the right character. You might as well take them because when you pull off that one casting of Force for your Melee weapons, you get your guns a well.
>Purifiers: Not a great choice, but not a bad one either. It is just odds are you will be making a lot of Snap Shots.
>Terminators: I would take the Psycannon over the Silencer. I would not want to spend the Force for them, even with the Melee Side of it.
>Strike Squads: Like the Terminators, the lack of Psilencer Density combined with the Snap Shots would be my issue.
>Interceptors: Could be good, you will be using force a lot, but like the Strike Squad, the lack of Psilencer Density combined with the Snap Shots would be my issue.
>Purgation Squads: Could be great depending on how mobile you plan on using, but even with that 24 Snap Shots would still be worth it. You could even quickly take out a Flyrant in one Volley.

Incinerators [Template, S6, AP4, Assault-1, Soul Blaze]
>Paladins: I think these would be a waist of their talents. Both the Cannons would be a better choice.
>Purifiers: A Great Choice. With their Nova Power you want to be close anyways. A 18” Pie Plate followed by 4 Flamer Templates should do a number on most things quickly.
>Terminators: not a bad choice, but both Cannons I think will better choices.
>Strike Squads: Not a bad choice, but when compared with the Cannons i9t comes down to their job. If you are going to be an Assault Unit go for the Incinerators. Jack of Trade Unit, Psycannons. Objective Holders the Psilencers.
>Interceptors: I think this should be their Bread and Butter.
>Purgation Squads: If you are planning on using an Allied Drop Pod, I can not think of a better choice.

I think when I am done with my Space Wolf Synergy Thread I will probably do a Grey Knight Synergy Thread.

Space Wolf Player Since 1989
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Grand Rapids Metro

Combat squads add an element to worth as well.

Parking 5 Interceptors with 2 cannons and sending 5 forward has worked very well for me

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 ductvader wrote:

I turned a Paladin squad into Monster Hunters:
Brother Captain with Soul Glaive and Psilencer
5 Paladins with 2 Psilencers, Apothecary, Hammer and Halberds.


This... I've been advocating the use of psilencers a bit as well... But people keep saying they are terrible and very situational... They are not. Just don't aim them at stuff they can't manage well. TWC hates psilencers, so do khorne dogs and tyranids... Hell, even as a killer for lighter infantry, they still do pretty ok... They are definitely something I'll be experimenting more with at least.

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Fredericksburg, Virginia

 Elmir wrote:
 ductvader wrote:

I turned a Paladin squad into Monster Hunters:
Brother Captain with Soul Glaive and Psilencer
5 Paladins with 2 Psilencers, Apothecary, Hammer and Halberds.


This... I've been advocating the use of psilencers a bit as well... But people keep saying they are terrible and very situational... They are not. Just don't aim them at stuff they can't manage well. TWC hates psilencers, so do khorne dogs and tyranids... Hell, even as a killer for lighter infantry, they still do pretty ok... They are definitely something I'll be experimenting more with at least.


My only problem with them is they help me kill things I don't need help killing. I need help killing Vehicles... multi-wound creatures are already no problem for Grey Knights.

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Paladins and 5 man strikes are the only place i tend to put psilencers.

Soul Glaive Psilencer is just too good a combo to not do...6 Guys put out 18 psilencer shots with almost guaranteed force...and 2 stormbolter shots...then assault

This message was edited 3 times. Last update was at 2014/09/08 18:59:15


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Fredericksburg, Virginia

 ductvader wrote:
Paladins and 5 man strikes are the only place i tend to put psilencers.

Soul Glaive Psilencer is just too good a combo to not do...6 Guys put out 18 psilencer shots with almost guaranteed force...and 2 stormbolter shots...then assault


You can give 3 special weapons to 6 Paladins?

This message was edited 1 time. Last update was at 2014/09/08 19:07:15


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Grand Rapids Metro

Zimko wrote:
 ductvader wrote:
Paladins and 5 man strikes are the only place i tend to put psilencers.

Soul Glaive Psilencer is just too good a combo to not do...6 Guys put out 18 psilencer shots with almost guaranteed force...and 2 stormbolter shots...then assault


You can give 3 special weapons to 6 Paladins?
Brother Captain has a Psilencer...he's activating Force with the Soul Glaive

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