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![[Post New]](/s/i/i.gif) 2014/09/08 20:02:38
Subject: is kharn viable against grey knights?
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Sword-Wielding Bloodletter of Khorne
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Hi guys, as you've probably guessed from the title i was wondering if kharn is a viable option when going against the damn loyalist scum that is grey knights.
I normally run a nurgle list but have come around to wanting to mix my list up a little and as i dont use named characters i thoughy why not :p.
My opponent is going to be taking the go to list that knight players seem to be taking nowerdays (2 dredknights, drago and forst turn deepstrike to name a few)
Thanks guys!
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![[Post New]](/s/i/i.gif) 2014/09/08 22:06:56
Subject: Re:is kharn viable against grey knights?
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Commander of the Mysterious 2nd Legion
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Depends how your playing him.
Kharn strikes at S6 with a Init of 5 and has 4 attacks. on a charge he's got 5 attacks and a S of 7.
this means he's got a chance of wiping out an entire 5 man GKT squad before they can get a hit in (and should he not kill them all you don;t need to worry about force weapons robbing you of a valueable HQ early on) I think he'd do reasonably well against a dreadknight as well, (but I'd not feel comfortable making that kinda fight) Dragio however will utterly annialate him. still he's not a bad char over all, and even if you toss him at a squad of GKTs, kill them and then die immedaitly after he's made back his points.
TLDR: he's a good pick, and he'll do an alright job, just don't expect him to be a hard block to dragio.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/09/08 23:16:04
Subject: is kharn viable against grey knights?
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Dakka Veteran
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Seems like he has more attacks then that. I could swear my brother got 7 attacks with him. He hits on twos with a reroll against space Marines. Then wounds on twos with an ap2 weapon. He's pretty good.
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![[Post New]](/s/i/i.gif) 2014/09/09 07:56:02
Subject: is kharn viable against grey knights?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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The most common tactic against Kharn is to shoot him until he's dead, kite so he never gets into CC. GK are pretty good at the Scoot 'n Shoot game, and Kharn dies to Bolter fire just like any otter Marine. Ideally, you want Kharn within charge range before he can be shot to death, or to have enough ablative wounds in his escort to survive a focused volley of Psycannon fire + incidental Bolter fire. And a Vindicar can end Kharn pretty quickly.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2014/09/09 08:50:50
Subject: is kharn viable against grey knights?
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Beautiful and Deadly Keeper of Secrets
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yellowfever wrote:Seems like he has more attacks then that. I could swear my brother got 7 attacks with him. He hits on twos with a reroll against space Marines. Then wounds on twos with an ap2 weapon. He's pretty good.
He got the math wrong.
Base 4 attacks + CCW/Pistol + Rage = 7 attacks on the charge, he also has counter attack (Mark of Khorne grants Rage/Counter) with AP2 weapon (S7 on the charge), with Hatred Incarnate meaning he's got Hatred.
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This message was edited 1 time. Last update was at 2014/09/09 08:52:53
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![[Post New]](/s/i/i.gif) 2014/09/09 08:59:41
Subject: Re:is kharn viable against grey knights?
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!!Goffik Rocker!!
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Kharn has 4 base attacks. +1 for 2 mellee weapons and +2 on the charge for MoK. He also has Furious charge making him boast 7 s7 ap2 attacks ALWAYZ hitting on 2-s (yep, he's an answer to invisibility) and if he's your warlord, he grants reroll misses to his squad...or smth like that.
Kharn is a beast in a landraider with a retinue of angry guyz like zerks. Heck, even regular ccw marines will do if you want to save points.
But he also has weaknesses. No EW and he's just a t4 3+ 5++ guy.
Basically, he'll murder anything that isn't durable enough to strike back. Or if he has a meatshield with a character to eat up challenges. Will work vs a dreadknight if you're careful.
Note that Kharn + retinue won't work w/o a landraider.
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This message was edited 1 time. Last update was at 2014/09/09 09:00:49
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![[Post New]](/s/i/i.gif) 2014/09/09 09:31:01
Subject: is kharn viable against grey knights?
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Sure Space Wolves Land Raider Pilot
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He also has armourbane against vehicles and rolls on the Chaos Boon table when he kills characters.
He is armed with a plasma pistol that hits on 2's also and sports a 2+ deny the witch for his unit.
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2014/09/09 13:01:02
Subject: Re:is kharn viable against grey knights?
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Possessed Khorne Marine Covered in Spikes
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Yeah, said earlier he has a base of 5 attacks (bp+ccw), rage/counter, hits on 2+ (1s hit own squad), hatred space marines or hatred for squad if he is warlord, s6 ap2 w/ furious charge, and armorbane.
Point is, he can wreck a raider or knight on the charge.
BUT what was not mentioned is that he cannot be IDed by force weapons. The wording is such that he can't even be doubled out by force weapons (dreadknights, pallies).
The only problem is getting him to CC. Land raider or chaos raven... Those are about your only two options. Otherwise he will get shot to bits.
All of the ap3 swords will still tear him to sheds though so be careful when using him against grey knights.
All in all he comes out to be an okay choice against GK. Not bad but not outstanding. Realistically if you want to use him, put him in a raider; he will kill one unit and then get targeted by the rest of the army
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![[Post New]](/s/i/i.gif) 2014/09/09 13:46:24
Subject: is kharn viable against grey knights?
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Warplord Titan Princeps of Tzeentch
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Sometimes, getting shot to bits is good.
If you have him in the rear of a big CCW CSM squad, the enemy will waste ass his bullets just to chew through them.
Also, someone suggested getting a trap-champ to eat challenges...WHY? wounds spill over now and kharn will brutalize nearly anyone not packing a SS (and some who do) in a challenge before the poor bastards get to swing. if anything, you more often than not WANT him in a challenge, where he assures the well-armed dude on the other side is dead, while keeping himself safe in the process from any horde of dice getting lucky on him.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/09/09 14:49:12
Subject: is kharn viable against grey knights?
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Possessed Khorne Marine Covered in Spikes
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BoomWolf wrote:Sometimes, getting shot to bits is good.
If you have him in the rear of a big CCW CSM squad, the enemy will waste ass his bullets just to chew through them.
Yes you do have a point, kharn and a blob of csm can distract the enemy's fire from other targets. However, the same could be said for pretty much any unit in the csm Dex.
You have to realize that 20 csm cost 270, or 370 if you want khorne csm with bolters and banner for furious charge. Then you add kharn on top of that. 430-530 points for 20 3+ saves that move 6+ d6 inches per turn.
Yes they would soak up fire, but in my book that's not a smart use of points. And there are better things to soak up fire. Better, cheaper, faster things.
Also, someone suggested getting a trap-champ to eat challenges...WHY? wounds spill over now and kharn will brutalize nearly anyone not packing a SS (and some who do) in a challenge before the poor bastards get to swing. if anything, you more often than not WANT him in a challenge, where he assures the well-armed dude on the other side is dead, while keeping himself safe in the process from any horde of dice getting lucky on him.
I'm not sure on this, but I'm getting the idea that you don't realize that people outside the challenge can swing into it, provided that there are no other outside enemy models.
You would want a trap-challenge to challenge when MCs or single model beat sticks get into combat.
The idea behind this is that the trap-challenger and the squad soak up wounds while kharn swings at the target. Situationally you might want kharn in there, but for something that can possibly hurt him, the scapegoat-challenger provides an extra layer of protection for kharn.
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![[Post New]](/s/i/i.gif) 2014/09/09 18:34:55
Subject: is kharn viable against grey knights?
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Utilizing Careful Highlighting
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Kharn is viable against Grey Knights, yes. He is viable against everything but an unbound all-flyer army.
Very cheap for his price, renders his squad practically immune to psychics, can murder vehicles and monsters equally well, ignores Invisibility, and practically hits/wounds with everything.
One reason you wouldn't want him accepting the challenges is that there are things out there that can and will weather his attacks, or hit before him, and then it's just a 5++ between life and being splatted. Having a challenge monkey lets him swing freely, and get a 2+ LOSir to keep swinging.
I like running him in big blobs of 20 cultists, personally. He can murder the occasional buddy and it's not that big a deal, and 20 fearless bodies will get him to his target safely.
People will say he'll never reach combat and walk around getting shot the whole game, but this is a 6th edition mentality. Objectives win games, and you can't win the game if the opponent has 20 cultists spread out over half the objectives on the board. A tau gunline isn't doing much good huddled on the other side of the board shooting 4-pt models while you steadily build up objective points.
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![[Post New]](/s/i/i.gif) 2014/09/09 21:21:12
Subject: is kharn viable against grey knights?
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Longtime Dakkanaut
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I've used Kharn + Abaddon + unit in a Kharybdis assault claw before. I recommend trying it. Tried a few units, currently liking cultists best.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2014/09/10 06:05:51
Subject: is kharn viable against grey knights?
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!!Goffik Rocker!!
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BoomWolf wrote:
Also, someone suggested getting a trap-champ to eat challenges...WHY? wounds spill over now and kharn will brutalize nearly anyone not packing a SS (and some who do) in a challenge before the poor bastards get to swing. if anything, you more often than not WANT him in a challenge, where he assures the well-armed dude on the other side is dead, while keeping himself safe in the process from any horde of dice getting lucky on him.
Dreadknights are characters. Kharn won't kill a dreadknight and will most likely get killed in return by s10 weapons. That's why you need a champ. So that you loose 2-3 models and than murderize the knight on the 2-d turn with Kharn's better ini. If he meets a 3++ sm character (and let's face it, most mellee sm characters are 3++), the odds are that he's gona inflict 2 wounds and get id-ed.
See, vs hardy stuff, Kharn needs 2 rounds of punching. That's why you need a character.
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