Switch Theme:

The Gamergate, Scandal, Conspiracy, and Journalism Corruption  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Hybrid Son Of Oxayotl wrote:
 Asherian Command wrote:
Do categorize yourself as an SJW?

I am not sure what the definition is even supposed to be. But I am pretty sure for some people, I am.
 Asherian Command wrote:
Do you wish to kill the world of video games because they disagree with your opinions?

No. And I doubt anybody does.
 Asherian Command wrote:
Are you ill-researched and often find yourself calling people misogynists?

I have been called ill-researched here, multiple times iirc, but I do not often call people misogynists.


Then you are not a SJW

From whom are unforgiven we bring the mercy of war. 
   
Made in fr
Hallowed Canoness





According to you. According to someone else, I will be. And if I make a comment on a YouTube video about the sexualization of all goddess on Strife, you can damn well expect people to assume I did not play the game, and I am not playing games in general. Both are false.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Hybrid Son Of Oxayotl wrote:
According to you. According to someone else, I will be. And if I make a comment on a YouTube video about the sexualization of all goddess on Strife, you can damn well expect people to assume I did not play the game, and I am not playing games in general. Both are false.


But we all know that already.

That is common sense.

I will be called a misogynist for just about anything.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Fixture of Dakka






San Jose, CA

I'd swear there was supposed to be a topic in here....

Last time, folks: if you're talking about another poster and/or their presence in a thread, odds are pretty good that you ARE, in fact, off-topic.

This message was edited 1 time. Last update was at 2014/09/29 23:13:59


Quis Custodiet Ipsos Custodes? 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois


Just read this:

http://en.wikipedia.org/wiki/Gamergate_controversy

Oh my god. Really?
Yeah don't trust wikipedia it is quite biased in many ways.

And I think they need to look it over because it is reading to be very biased and heavily one sided.

I think that there is quite a bit of tension.

I agree that the triple A corporations have things wrong with it. But small steps fix the smaller group and then when that is done and there are allies that have been set up then we deal with the triple A companies.

But it does raise some legitmate criticisms and then falls apart by the end.

Though it is wikipedia a user edited forum.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Douglas Bader






 Asherian Command wrote:
And I think they need to look it over because it is reading to be very biased and heavily one sided.


I think you need to read it again. That seems to be about the fairest coverage you can have of something like this, both "sides" are represented and the article as a whole takes no position.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Peregrine wrote:
 Asherian Command wrote:
And I think they need to look it over because it is reading to be very biased and heavily one sided.


I think you need to read it again. That seems to be about the fairest coverage you can have of something like this, both "sides" are represented and the article as a whole takes no position.

I don't know they don't mention at all several interviews between gamers,

Especially from youtubers such as Minx, and Total Biscuit.

Currently there is not a balanced revenue of sources in the subject.

As some of them are forgetting bits and pieces of the argument that are happening.

And some legitmate criticisms.

Such as the call for no hate against zoe quinn.

And then saying that notyourshield is just sockpuppet accounts when it has been proved false several times.

So far it seems to be borderline pandering to the journalistic side, instead of a middle ground.

Middle ground would pick and choose from all sides.

And post a disclaimer on the article about it and say it is ongoing. (Which it has)

This message was edited 2 times. Last update was at 2014/09/30 00:05:58


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Douglas Bader






 Asherian Command wrote:
I don't know they don't mention at all several interviews between gamers,

Especially from youtubers such as Minx, and Total Biscuit.


And? It's a finite-length article where the point is to summarize the event, not to make a record of every single thing said by every single person that was even vaguely related to it. Do these sources you're talking about add legitimate new perspectives that are not already covered by the material that is already cited in the article, or is your goal just to add redundant content in an argument from popularity?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Deadly Dark Eldar Warrior






 Asherian Command wrote:

Just read this:

http://en.wikipedia.org/wiki/Gamergate_controversy

Oh my god. Really?
Yeah don't trust wikipedia it is quite biased in many ways.

And I think they need to look it over because it is reading to be very biased and heavily one sided.

I think that there is quite a bit of tension.

I agree that the triple A corporations have things wrong with it. But small steps fix the smaller group and then when that is done and there are allies that have been set up then we deal with the triple A companies.

But it does raise some legitmate criticisms and then falls apart by the end.

Though it is wikipedia a user edited forum.


The Wikipedia article has been guarded by a cybermob on the journo side of things for a few weeks now, its how that 13 year old girl got doxxed and had her personal information published and she was of course jumped on by social justice hate brigade, real class acts.

Nero getting the syringe in the mail is another good one. Seems all the insanity and genuine threats are coming from the journo side. But lets have that explained away in 3... 2... 1...

For commissions PM me
Ongoing commission and random artsy blog: http://www.dakkadakka.com/dakkaforum/posts/list/611141.page#7129769 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Peregrine wrote:
 Asherian Command wrote:
I don't know they don't mention at all several interviews between gamers,

Especially from youtubers such as Minx, and Total Biscuit.


And? It's a finite-length article where the point is to summarize the event, not to make a record of every single thing said by every single person that was even vaguely related to it. Do these sources you're talking about add legitimate new perspectives that are not already covered by the material that is already cited in the article, or is your goal just to add redundant content in an argument from popularity?


I think it should be more fair and to the point.

Not list only one side and neglect other sides.

And not interviews of those involved.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Douglas Bader






 Asherian Command wrote:
Such as the call for no hate against zoe quinn.


I guess you didn't read the article then? It mentions several examples of people on either side of the debate condemning the harassment of Zoe Quinn, dismissing it as an obnoxious minority that doesn't represent the gaming community as a whole, and/or regretting that harassment of one person has taken the focus away from the issues that really matter.

And then saying that notyourshield is just sockpuppet accounts when it has been proved false several times.


So what you want is for the article to favor your side, not for it to be neutral. Because right now it's neutral, it cites the claims that there were sockpuppets and it cites the denial of sockpuppeting. And it doesn't say that sockpuppets were used, it says that some people claimed that sockpuppets were used. And that's something that is indisputable fact.


Automatically Appended Next Post:
 Asherian Command wrote:
Not list only one side and neglect other sides.


Clearly you aren't reading the same article as the rest of us, because the one on wikipedia right now gives attention to all sides. Not allowing "your" side to dominate the article does not mean that you're being neglected.

And not interviews of those involved.


See previous question about what those interviews add to the discussion.

This message was edited 2 times. Last update was at 2014/09/30 00:12:42


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Peregrine wrote:
 Asherian Command wrote:
Such as the call for no hate against zoe quinn.


I guess you didn't read the article then? It mentions several examples of people on either side of the debate condemning the harassment of Zoe Quinn, dismissing it as an obnoxious minority that doesn't represent the gaming community as a whole, and/or regretting that harassment of one person has taken the focus away from the issues that really matter.

And then saying that notyourshield is just sockpuppet accounts when it has been proved false several times.


So what you want is for the article to favor your side, not for it to be neutral. Because right now it's neutral, it cites the claims that there were sockpuppets and it cites the denial of sockpuppeting. And it doesn't say that sockpuppets were used, it says that some people claimed that sockpuppets were used. And that's something that is indisputable fact.


Automatically Appended Next Post:
 Asherian Command wrote:
Not list only one side and neglect other sides.


Clearly you aren't reading the same article as the rest of us, because the one on wikipedia right now gives attention to all sides. Not allowing "your" side to dominate the article does not mean that you're being neglected.

And not interviews of those involved.


See previous question about what those interviews add to the discussion.


Just reread it and saw those arguments agreed on several. but thus far It read as not very neutral on some bits and pieces. It is a lot better than it was a few weeks ago.


http://www.change.org/p/the-gaming-industry-please-stop-the-hate Read this is quite interesting.

http://techraptor.net/2014/09/17/secret-game-journalist-mailing-list-gamejournopros-exposed/

This message was edited 2 times. Last update was at 2014/09/30 00:56:46


From whom are unforgiven we bring the mercy of war. 
   
Made in au
Oberstleutnant






Perth, West Australia

I signed that boogie petition. Sadly, The anti-gg side doxxed (outdated info) him which was enough to threaten him to silence. For having a vry moderate "lets be reasonable people" stance, like Totalbiscuit who also copped a load of gak. But Zoe was the only one that's suffered in all this -_-

This message was edited 1 time. Last update was at 2014/09/30 00:55:03


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Yonan wrote:
I signed that boogie petition. Sadly, The anti-gg side doxxed (outdated info) him which was enough to threaten him to silence. For having a vry moderate "lets be reasonable people" stance, like Totalbiscuit who also copped a load of gak. But Zoe was the only one that's suffered in all this -_-


IT happens people get targeted. because for really stupid reason.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Regular Dakkanaut




Toms River, NJ

I believe video games must be destroyed with a Giant Bomb.

Also another good read related to Gamergate.

"With pop hits provin' unlikely, Captain Beefheart retreated to a cabin to shout at his band for months on end. The result was Trout Mask Replica." 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 CorporateLogo wrote:
I believe video games must be destroyed with a Giant Bomb.

Also another good read related to Gamergate.


cause I was 16 and because I was angry, too readily bored and too easily lonely, and because I wanted very badly to be accepted by anyone at all, I once spent the better part of an October weekend doing nitrous oxide in a San Diego hotel suite with a dozen or so hackers and internet trolls.

My presence wasn't some freak happening. It was the result of some two years I'd spent running in trolling circles: an affiliate of Bantown, a sometimes-member of 4chan, and an early contributor to Encyclopedia Dramatica, the Wiki site where we documented our exploits (that is: where we documented every time we made somebody cry or scream for our own amusement). I wasn't a hacker. I didn't have the technical know-how for much of that. But I compensated for this deficiency with an over-abundance of juvenile sociopathic impulse. I was one of them, or at least I had the company t-shirt (bright yellow; red, MS-Paint style star with a missing pixel; ‘LOL DONGS' printed across the front).

I was in San Diego for 2006's ToorCon, a "hacker convention" of the gray-hat kind that is still held there today, still somewhere between a legitimate security conference and a gathering of criminals. The main event was a talk by two fellow trolls: Mischa Spiegelmock ("Rev. Mischa"), who worked for SixApart, the company behind LiveJournal, and Andrew Auernheimer ("weev"). Auernheimer was relatively obscure then, but six years later would become considerably more famous after he was convicted under the Computer Fraud and Abuse Act for exposing the email addresses of tens of thousands of AT&T iPad customers, served a year in federal prison, was released on a technicality, and promptly expatriated to Lebanon. He was the one who invited me to San Diego. He was also the one standing over me with the nitrous and telling me to take it while I pretended to know why anybody would want to inhale freezing gas from a balloon.

I want to tell you about when violent campaigns against harmless bloggers weren't any halfway decent troll's idea of a good time
Among the topics on offering during the speech: how floating servers of the near-future will allow untraceable black-market arms sales; how the Chinese internet could be brought down from inside with a fairly simple package overload if a brave troll didn't mind "being disappeared"; how the revolution — still ill-defined in the nascent days of digital libertarianism — was nigh.

All of this built up to the announcement that Auernheimer and Mischa had discovered a flaw in how Mozilla Firefox handles JavaScript. They said that it would allow them to surreptitiously access the computer of every Firefox user, useful for data storage, script-running, or any other function they might not want attached to their own PC. They would not, despite the pleas of a Mozilla employee in the audience, turn the secret over in exchange for a petty cash reward. There is, they explained, quite a lot more money in covertly using tens of thousands of home computers as server hosts for illicit, for-profit websites than there is in letting Mozilla sweep it under the rug. Their intent, though, was not profit — only the amusement of seeing the representative of a powerful company unable to respond.

The Firefox lackey eventually took the stage to beg. Then he followed five or six of us into the hall. This was when the only evidence of my being there was captured: a picture accompanying CNet's write-up of the threat, of several of us standing with Firefox Man in the hall. I was on the periphery, wearing a tie-dye dress shirt and a black velvet jacket and grinning like an idiot because I didn't get out of the house much and I was finally in on the joke.

I want to tell you one last thing about ToorCon: while Mischa and Auerenheimer talked, the rest of us trolls sat scattered in the audience. During the Q&A section, our task was to ask Auernheimer the following two questions: first, is it possible to suck a dick by accident? (He cracks up. "Yes. Yes, I believe that is possible.") Then, if it happens a second time, is it still an accident? ("That would be hard to believe, no"). If you're looking to understand the animating spirit of trolling, understand that this regrettable little skit, played entirely for ourselves and obscure in origin even for some of us who knew it was part of any public appearance by weev, was as important to our sense of what we were doing in San Diego as threatening an international technology corporation. It remained a source of vaguely homophobic, adolescent glee even after law enforcement got involved and Rev. Mischa folded and decided not to go after Firefox after all and everyone did one more line and went home.

Trolling isn't quite so David vs. Goliath anymore. If it was adolescent then, more mean-spirited fun than outright malice, it is now a frighteningly adult enterprise where the joke is lost somewhere amid the sexual harassment and death threats. What began as the occasional doxxing of a Tumblr user or the occasional angry 4chan /b/ post leading to the uncoordinated harassment of a social justice blogger has grown into a series of ever more serious and well-organized public attacks. Several weeks ago there was "Gamergate," the precious name we've given to the harassment of two women in the video game community, critic Anita Sarkeesian and developer Zoe Quinn. Quinn was harassed on Twitter and by phone, had her Tumblr hacked; Sarkeesian fled her home after receiving gratuitous threats with her home address included for emphasis. More recently, trolls, reportedly from 4chan, were involved in acquiring and disseminating nude photographs of several female celebrities. (Last week the same group was briefly implicated in a plan to retaliate against actress Emma Watson's speech at The United Nations with nude pictures of the Harry Potter star, although the empty threat was revealed to be the work of an entirely separate, for-profit trolling entity hoping to exploit 4chan's recent rash of publicity.)

It isn't that these darker elements haven't always existed in the trolling scene. But I want to tell you about when violent campaigns against harmless bloggers weren't any halfway decent troll's idea of a good time — even the then-malicious would've found it too easy to be fun. When the punches went up, not down. Before the best players quit or went criminal or were changed by too long a time being angry. When there was cruelty, yes, and palpable strains of sexism and racism and every kind of phobia, sure, but when these things had the character of adolescents pushing the boundaries of cheap shock, disagreeable like that but not criminal. Not because that time was defensible — it wasn't, not really — but because it was calmer and the rage wasn't there yet. Because trolling still meant getting a rise for a laugh, not making helpless people fear for their lives because they're threatening some Redditor's self-proclaimed monopoly on reason. I want to tell you about it because I want to make sense of how it is now and why it changed.

One thing has remained consistent. Then, as now, the imagined age of a troll depends on the extent to which they're ascribed sexual frustration as a motive. If yes, they are 25 or 30; whatever age seems just slightly inappropriate for continued occupation of mom's basement. If not, they are 14 feigning older, hiding on the internet where nobody knows you're a dog. (Both types are true and common enough, although they don't fill out the roster: at ToorCon, for example, one of the most successful and popular of our group was a woman from the Bay Area who helped found Encyclopedia Dramatica and who constituted my first encounter with polyamorous domestic life. Another friend of ours was an unassuming woman with a young son; she's since gone on to semi-professional Roller Derby. A third, a woman of color, is now in law school.)

But I was the 14-year-old white boy kind of troll and it came about like this. The web has corners that produce, in teenagers, a psychological effect not terribly dissimilar from the scene one might have encountered by running away to New York or San Francisco some 40 years ago. The landscape is obscure, the pressure to seem with it and local is immense, and the people you meet first, no matter how incidental the contact, assume an exaggerated gravity in your concept of the local topography. My encounter was with Auernheimer and the incident was the first time I was banned from LiveJournal. I don't remember the play in special detail — something to do with setting LiveJournal's inexplicably Furry-dominated moderation team against teenage photo rating communities. The practical consequence was my first ban from the site and an instant message from an internet friend asking if I'd be willing to help out a buddy of theirs in a much bigger, better troll.

The friend was weev, and the angle was a LiveJournal post that contained an embedded script, one that when viewed by a LiveJournal user pulled their PayPal cookie information and automatically broadcast the post to their own friend list to let the scam spread exponentially. I don't remember if it worked or not. More than likely, it just sent all of us in search of another proxy to get around another IP ban. What was important were the conversations that started that day, over AIM and over Addium (better for encryption) and in IRC chat rooms with a growing cohort of misfits plotting the next way to humiliate some unlucky sector of the web. Furries; Neo-Nazis; MySpace Celebrities — anybody who it seemed might come back swinging. Once the lulz were sufficient, the troll could be documented on Encylopedia Dramatica. Like all misfits disdainful of vanity and convinced nobody could get our story right, we were obsessed with chronicling our every thought and deed. (My first entry: "Chronic Troll Syndrome," wherein an overabundance of trolling makes the patient unable to distinguish between situations where the result of their troll will be laughter and when the result will be a well-deserved beating.)

TeenageTroll

It comes back as 20 or 30 people hanging around IRC on any given day, hidden behind proxies, developing a lexicon of cruelty that seemed at the time like good fun. And it was. And this should embarrass me more than it does.

I am going to find it difficult to tell you precisely why I was so taken by this scene and why I threw myself so enthusiastically into its underworld. The simplest and likely sufficient answer is that I was 14 years old. It all felt vaguely dangerous, vaguely revolutionary, but with ill-defined goals. Its romance was the same one that makes Randians of so many high-school sophomores. It gave the sickly sense of power one gets from finding the next button to push, laughing in a rapidly reddening face. It's no different from the power trip a bully takes at school, except now I was the powerful one and not the victim. It was something between having power for the first time and the guilt of knowing it was ill-gotten. Power, because there is nothing quite so seductive to a teenage malcontent as a world that offers belonging coupled with authority; that is secret in the way that everybody knows you're into something slightly criminal. Guilt, because it was all schoolyard. Even when it was less dangerous, it was offensive, vaguely sexist and vaguely racist and vaguely homophobic in the daring-to-transgress kind of way. Even if I wasn't better than it then, I already had the sense that I might like to be.

I can't tell you whether my experience and motives were typical or not. I am, however, certain of a few things. If there was a difference between trolling and schoolyard taunting, it was trolling's particular take on the best way to be an outsider. The prototypical rebel without a cause is either a nihilist or self-serious, disappointed by a vapid world or giving up on it entirely; in either case, he is not content to gossip while there are motorcycles to be ridden in stoic search of the real. For us, it was neither possibility: the world was the place that cared too much, but the way to be above it all was to take aim at its vanity, to embarrass those who thought themselves too composed and too in charge to ever be caught flustered by something petty. We engaged. We had a cause. Whether it was a worthwhile one was a separate issue entirely.

Trolling isn't really trolling anymore. The motive isn't sublimated. The rage is bare.
I don't know if that sensibility is still prevalent in theory, but if so, it no longer means what it once did. Now, as then, the victims of a concerted trolling effort are selected not only by the probable combustibility of their reaction but also by the sense that they have it coming. In the previous decade, you had it coming because you were pompous or entitled or privileged or foolish. The spirit was mischievous, and its intent was to humiliate unclothed emperors. Today, to have it coming is to expose the nakedness of masculinity or whiteness or some other sacred cow of the self-serious; the trolls these days are the red-faced ones, the ones who cannot stand to have their worldview made fun of. "Butthurt" used to be a schoolyard taunt for our marks, not us.

Let me give you an example of the difference. Let me tell you about a man we called Feltcho.

I am unsure where we found him — the record offers only this vaguely Dickensian generality: "Feltcho, like all other internet crazies, eventually got an Encyclopedia Dramatica article written about him." Feltcho was a run-of-the mill conspiracy theorist, a believer in an international Jewish conspiracy but not — in his words — a Nazi, only "one who sees." This in itself was unremarkable and had things ended at that, Feltcho might've faded into the back catalogue of internet oddballs discovered, written up, and taunted. But at the time, Encyclopedia Dramatica had a public phone number linked to a voicemail box accessible by the group, and Feltcho, discovering that a Google search for his name turned up his entry as the first result, began making phone calls. The rants he left — filled with vague legal threats, stuttering disgust over the "pornography" he found on the page, and an apparent misapprehension that Encyclopedia Dramatica was some kind of school project somewhere — became a source of enormous entertainment. The transcripts are still available here (the better pull quotes are unprintable in this context), but they culminated in a call back from Auernheimer, who coaxes Feltcho into saying the words "I have been trolled by Bantown" (on the false promise that this will bring the page down). He never left another voicemail, but Feltcho kept calling for years, with threats of legal action just around the corner. His page still stands.

A few things should be noted about Feltcho: first, he is a white man. Second, he was at no time made to fear for his physical safety. Third, the snowballing of his case was entirely his own doing; like the best trolls, the fire was fed by the mark's insistence on furthering his own embarrassment out of a misguided belief that if he yelled at just the right pitch, he would be restored in his status as a powerful, respected truth-teller. Was antagonizing him some great service to the world? No. Was it juvenile? Yes. But it was fun, the mostly harmless kind.

(Editor's note: Feltcho said he was misled and harassed by the people behind Encyclopedia Dramatica, and that the information on his page is inaccurate. He affirms that the voicemail transcripts are accurate, though he says they are misleading out of context.)

Trolling as an impulse has always been largely the domain of white men. They — we — are all anxious.
Among other victims of the time: Microsoft executives; AT&T; Myspace celebrities of all kinds; Amazon. All powerful, superficially or literally, all victims of their own defensiveness. None of them targeted because they were speaking out against injustice.

So what changed? Culture, maybe. Ten years ago there weren't quite so many visible writers and activists suspended in the frustrating space between immense cultural influence in writing and the ongoing injustice of their lived experience. To subscribe to the theory that trolling targets anything trolls see as a sacred cow without any underlying political agenda of their own is to believe that trolls now taking aim at the least among us is just a reaction to how much the mainstream has begun to accept those voices. Feminism is in — therefore, it ought to be mocked. Yet this explanation seems inadequate. It strikes me as too easy to see trolling as some force of nature not explicable by political motive. Moreover, such an explanation would seem to place the blame on activists for their harassment — "If you want to be left alone, stop being so successful and popular." This isn't right. The world may have turned to bring up new targets, but the trolls have done the larger part of changing.

For all of my desire to complicate the trolling narrative, to insist that at one time our motives were permissible if not strictly noble, to suggest that it was fun and harmless and surprisingly diverse, trolling as an impulse has always been largely the domain of white men — and especially of those acutely aware of a world where the theoretical foundation of their inherited power is crumbling. They — we — are all anxious. The difference is in how we cope. This fear does not deserve pity, nor does it take priority over the far deeper worries of the genuinely maligned, but there is something explicable in this alienation. It's worth having a little bit of empathy if you want to understand where these people came from. Ten years ago, the worry was easily enough ignored: displaced into pranks and jokes and insistence on being above it all, somehow outside both systems, crumbling and ascendant. Trolling was escapism; a denial of one's place as part of a threatening world by way of imagining a troll as its incidental trickster, here to expose all vanities in equal measure. Today's so-called trolling is the opposite: it is an explicit part of these power dynamics; a reactionary force desperate to stop the world from changing in this way.

It's why trolling isn't really trolling anymore. The motive isn't sublimated. The rage is bare. Trolls don't expose the vanities of the world these days; the world exposes the vanity of trolls. I don't know if it will ever go back to how it was.

When ToorCon was over, I hitched a ride back to Los Angeles in a rental car with a man named darkcube. It was nearly midnight, and he needed to catch his redeye to Detroit. We returned the car to a rental agency down the street from LAX, finishing off the last of the drugs in the parking lot and taking the keys into a room with velvet walls and hanging cigar smoke and a silent TV. The owner drove us to the terminal, and I took a cab back to my parent's house in the Valley. That winter I would finally find some proper friends and some approximation of a girlfriend. Without ever quite deciding to leave, I realized a year later that I hadn't ruined anybody lately and I hadn't checked Encyclopedia Dramatica and I wasn't really a troll anymore. Thank God. I'm not arrogant enough to believe that I am immune to corrosive influence. I'm not sure that if I had hung with it, I wouldn't have woken up one of the monsters one day, browsing for some activist to terrify with simmering, impotent rage.


:/

Wow that was a misinterpretation and not seeing the picture and generalizations.

*sigh*

I want to tell you about when violent campaigns against harmless bloggers weren't any halfway decent troll's idea of a good time

Okay that bugs me.

Calling everyone involved in the campagin a troll is just discrediting the authors entire intent. And it just shows their ignorance on the entire subject and are completely discreditted!

Trolling isn't quite so David vs. Goliath anymore. If it was adolescent then, more mean-spirited fun than outright malice, it is now a frighteningly adult enterprise where the joke is lost somewhere amid the sexual harassment and death threats. What began as the occasional doxxing of a Tumblr user or the occasional angry 4chan /b/ post leading to the uncoordinated harassment of a social justice blogger has grown into a series of ever more serious and well-organized public attacks. Several weeks ago there was "Gamergate," the precious name we've given to the harassment of two women in the video game community, critic Anita Sarkeesian and developer Zoe Quinn. Quinn was harassed on Twitter and by phone, had her Tumblr hacked; Sarkeesian fled her home after receiving gratuitous threats with her home address included for emphasis. More recently, trolls, reportedly from 4chan, were involved in acquiring and disseminating nude photographs of several female celebrities. (Last week the same group was briefly implicated in a plan to retaliate against actress Emma Watson's speech at The United Nations with nude pictures of the Harry Potter star, although the empty threat was revealed to be the work of an entirely separate, for-profit trolling entity hoping to exploit 4chan's recent rash of publicity.)


Yes because the entire movement and everyone associated in it started attacking Zoe Quinn and Antia only. Yeah lets completely ignore facts.

Lets ignore official statements from users who have said. "Investigate this FBI"

And the fbi confused did so.

This is a misrepresentation of the facts....

Corporatelogo. Please check your sources.

These are not good sources. Nor legitimate criticisms of the movement.

This is just some fool who thinks he/she knows what the movement is about and has not researched the subject at all. At any length. They did research trolling. But not the movement itself.

And this is a misrepresentation of the facts at hand.

From whom are unforgiven we bring the mercy of war. 
   
Made in au
Dakka Veteran






Canberra

 CorporateLogo wrote:
Also another good read related to Gamergate.

Not sure I'd trust that story, considering Vox owns Polygon:

http://www.voxmedia.com/media-kit/brand/polygon#cover


   
Made in se
Ferocious Black Templar Castellan






Sweden

Sining wrote:
This is a pretty interesting read on Gaming and the oppression olympics
https://archive.today/uOKyG


Wow, that guy manages to be an insulting prick and anti-intellectual at the same time, without backing up his arguments whatsoever. I'm sure that's worth at least a bronze in the Oppression Olympics.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Regular Dakkanaut




Toms River, NJ

 VorpalBunny74 wrote:
 CorporateLogo wrote:
Also another good read related to Gamergate.

Not sure I'd trust that story, considering Vox owns Polygon:

http://www.voxmedia.com/media-kit/brand/polygon#cover


Any website that employs Todd VanDerWerff has my implicit trust.

"With pop hits provin' unlikely, Captain Beefheart retreated to a cabin to shout at his band for months on end. The result was Trout Mask Replica." 
   
Made in ca
Deadly Dark Eldar Warrior









Very interesting stuff, the source of the money has been found and lots of concerning stuff.

For commissions PM me
Ongoing commission and random artsy blog: http://www.dakkadakka.com/dakkaforum/posts/list/611141.page#7129769 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Mechanical Crow wrote:
Spoiler:



Very interesting stuff, the source of the money has been found and lots of concerning stuff.


Good, fething God.

I think I became stupider just watching that SJW rant.

This message was edited 1 time. Last update was at 2014/09/30 23:31:13


 
   
Made in gb
Lord Commander in a Plush Chair





Beijing

Pretty packed conference huh?
   
Made in fr
Hallowed Canoness





 Shadow Captain Edithae wrote:
I think I became stupider just watching that SJW rant.

I am sure you have .
(Sorry, but you basically asked for it!)

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Mechanical Crow wrote:



Very interesting stuff, the source of the money has been found and lots of concerning stuff.


holy

That....

That is quite bad......

What the hell.

I mean some points are with some MERIT.

But that is about it.

I love his ideology, It fasicnates me,

What's next quartering off sections of people and forcing them to wear identification symbols.

And then his elite marching and saying in perfect unison "Hail! OUR FATHER!"

My god what the hell was that?

Peregrine and Hybrid please tell me your thoughts on that.


Automatically Appended Next Post:
 Howard A Treesong wrote:
Pretty packed conference huh?


It only allowed certain people in.

This message was edited 1 time. Last update was at 2014/10/01 00:49:27


From whom are unforgiven we bring the mercy of war. 
   
Made in hk
Longtime Dakkanaut




http://apgnation.com/archives/2014/09/29/7694/breaking-the-chain-an-interview-with-william-usher

An interview with the guy who leaked some of the gamejournopro emails

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in fr
Hallowed Canoness





I watched a bit, heard nothing interesting, a bunch of excerpt out of context. Also keep in mind oral English is way harder for me to get than written English.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Hybrid Son Of Oxayotl wrote:
I watched a bit, heard nothing interesting, a bunch of excerpt out of context. Also keep in mind oral English is way harder for me to get than written English.


Basically it is decrying the entire consumers and trying to rally the people into making their decisions matter more than the gamers.

It is basically a pep rally, except the problem is that he goes a little too far into the territory of being a proagandist and trying to incite people to be anti-gamer and to destroy games that the gamer's like.

You have to watch the whole video.

You can't watch a tiny portion and get bored and walk away.

You have to watch it.

And listen to it.

Or you can ask for someone to tell what it means.

From whom are unforgiven we bring the mercy of war. 
   
Made in fr
Hallowed Canoness





I remember at one point the guy that make the video saying that the guy in the video was insulting anyone that bought GTA, but what the guy really said was about “anyone that defend [something] is really really bad”, not “anyone that bought the game is really really bad”. But then again, oral English.
Can I get a transcript?

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in au
Oberstleutnant






Perth, West Australia

Why was it we needed to clean house again? ; /
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Hybrid Son Of Oxayotl wrote:
I remember at one point the guy that make the video saying that the guy in the video was insulting anyone that bought GTA, but what the guy really said was about “anyone that defend [something] is really really bad”, not “anyone that bought the game is really really bad”. But then again, oral English.
Can I get a transcript?


i could get someone on it.

I will get it for you.
Spoiler:

GTA V: Anything Less Than Perfect

As a video game producer, one of my chief responsibilities is to mitigate scope, cutting and approving features from a project as they are deemed either to lead to higher review scores and player satisfaction, or to be benign and ultimately removable without harming the game’s core appeal. It can be the difference between a tightly-focused and financially successful project, and a bloated, unprofitable title with eyes bigger than its stomach. This requires the ability to understand a feature’s value as it relates to the audience’s desires, so as to better represent them during the decision-making process.

The term we have for this is “player advocacy,” and it requires the ability to step outside your personal understanding of media to assess the wants and needs of those not in your own demographic. Empathy goes hand in hand with effective game production, which is why the gender hurricane surrounding Grand Theft Auto V right now gives me pause, both as an advocate for gender representation in games and as a video game professional.


In an abstract sense, this is not a discussion about the game; it’s about understanding the basic considerations of your audience, and the intersectionality of those considerations with the financial, critical, and social interests of game developers. I’ve heard every accusation leveled at critics who dare to give Rockstar’s baby less than a perfect review, and what strikes me is how these are directly at odds with the ethos of what Rockstar has tried to accomplish with their latest open-world marvel.

The source of games’ weight as a storytelling medium is the unparalleled narrative agency and self-direction that they afford the user; that is, the ability to affect a virtual world, and just as importantly, be affected in kind. But for all our swagger as the vanguard of interactivity in popular media, there is notable industry disregard for a crucial element in fostering self-identification within a product narrative: Gender. Specifically, the ability to inhabit a foreign narrative as the gender you identify as, and be satisfied by that gender’s portrayal. The industry (and audience) has long been a gynophobic treehouse, and the traditional safe bet – though not the most considerate one - has always been the male protagonist.

For games that pride themselves on their universe’s reactivity and player-authored presence – think Mass Effect, or Fallout – the absence of gender options is nigh-inexcusable. But GTA V’s location on this spectrum of inbuilt narrative freedoms – navigating an open-but-prescriptive world versus authentic reactivity – is what seemingly spares it from this requirement. The responsibility for a developer to provide a gender option is, arguably, extended to the extent with which they desire the player to feel personally engrossed in their universe, rather than just impressed by it.

In games like Red Dead Redemption, for instance, in which you are escorted through a very strictly-authored narrative for an explicitly gendered entity (in this case, the fall and redemption of John Marsten), the absence of a this option can be excused on the grounds of telling a specific story with explicitly male messaging. The caveat, however, is that the game world will not be as identifiable for consumers whose personal gender and moral alignments are not reflected in their avatar, which is an artistic tradeoff that you make depending on your approach to storytelling and player authorship. And according to Rockstar, the story of GTA V requires a lens of masculinity. The lack of a female protagonist, then, is a seemingly necessary creative decision on their part. Seems fair, no? No male reviewers are raising a stink about the lack of an option to play as Larry Croft to experience Lara’s story, right? So what’s the hubbub about?

Well, nobody is “demanding” a female protagonist in GTA. The issue is what happens when you dare to ask “why not?”

Re-evaluate, if you will, the status quo: That the male protagonist is the historically safe bet. Without touching on the very real dearth of positive portrayals of women in games, this assumption – that a woman in a leading role is enough to alienate your core demographic, or sink your project – is a sad reflection of the consumer audience for modern video games, and the environment of non-advocacy women experience every day. That we are capable of gleefully vaulting violent games into the retail stratosphere, but are so culturally delicate as to feel alienated or threatened by a non-male protagonist, is as damning a judgment as the audience could ever hope to bring on themselves.

The reaction to Carolyn Petit docking a point from the game for an imperfect 9/10 on the grounds of rampant misogyny makes it very apparent why we are perceived this way.

GTA V has drawn explicit complaints about its existence as a spectacular, flaming Hindenburg of a Bechdel test. The critics, as is typical in comment section discourse, are pilloried; told repeatedly that they are unrealistic or naïve for requesting such an inhuman, herculean feat of the developer as to think of their non-male customers, even amidst effusive praise for the product. But that’s certainly not beyond their capability. GTA is lauded for its attention to tiny details; we marvel at how pedestrians flee from a sudden rain shower, or how a Burger Shot employee goes about a janitorial schedule. Rockstar is meticulous in their pursuit of a believable game world; it’s their secret sauce.

When you spend a quarter-billion dollars making a living, breathing analog of Los Angeles county, don’t tell me that making an inclusive product is difficult.

Listen: Making your game inclusive is not that hard. Honestly, it really isn’t. In fact, as it turns out, not alienating people is one of the best investments you can make in your game in terms of pure return-on-investment. What many people don’t realize is the very basic nature of the concessions you need to make to keep your title inclusive. Not everyone is asking for a starring role; only a little consideration, a bit of advocacy and respect, as your characters and world fiction take form. You can explore themes of masculinity without debasing feminine characters. Nobody is asking you to re-write your entire game script, but if a sizable portion of your potential audience is female, maybe consider, y’know, throwing some not-on-purpose-gakky women into the character roster while you’re writing it up in the first place. As developers, bringing more players into the fold is in our best interest. The best part? Even Rockstar is now realizing this.

To have such a rich and intricate world, and then skimp on the appeal to a whole gender, is completely out of line with the ethos of a modern Rockstar title; the value proposition of a dynamic weather system, or intricate traffic AI, is a drop in the bucket compared to not potentially insultinghalf your audience. If you’re afraid that straying from historically male-oriented portrayals of women – as sex objects, or things to be conquered, won, saved, and bargained with – will alienate the demographic that your game is specifically geared towards, consider not developing games specifically for man-children. You have nothing of value to lose. Give your fanbase more credit, that they won’t run screaming from a game that features women in roles other than as the inhabitants of male power fantasies. The rich world you’ve created should be able to withstand the threat of an inclusive narrative. If it can’t, take a long, hard look at the world you’ve built. And fire your writer.

This culture of A Man’s World in games is just as much our fault as it is the developers who perpetuate it. The pressure we put on journalistic outlets to award long-hyped games ‘The Perfect 10’ for fear of retribution is the Trojan horse that conceals every game’s very real flaws and obvious afterthoughts as acceptable oversights. It insults our credibility as cultural critics; when your focus is telling people what they want to hear, instead of your honest thoughts, you surrender your reputation as a journalistic entity and assume a de facto role as an extension of the developer’s marketing branch.

I’ve had my feet wet in games journalism for a number of years, and it is my firm belief that numerical rating systems are total gak in both concept and practice, with negative repercussions for developers as one of many reasons. But this can extend beyond getting stiffed for royalties – overly zealous scores downplay the very real criticisms vocalized in the text. Perfect scores have become a formality for Rockstar, and that can preserve negative qualities in our cultural output. It mollifies the developer and encourage them to guarantee success through repetition. The Perfect Ten is the critical equivalent of embalming fluid.

Carolyn’s modest detraction for what she perceived as an irresponsible representation of women was the best thing we could hope to do for future GTA titles. By slathering ugly truths with unconditional praise, we perpetuate an industry culture where criticism and social accountability is perceived to be directly at odds with marketability. We criticize games to make them better, and in that sense, Carolyn is doing more for the good of our industry than her detractors ever will.

- See more at: http://alexlifschitz.tumblr.com/post/61549497706/gta-v-anything-less-than-perfect#sthash.ncBG8hxz.dpuf




Do not contact this man.


Spoiler:
0:00this but use any tangentially related to my dog videos
0:03and as usual I don't use contact any of the people
0:06mention in this video I want you to leave them alone
0:09but I want you to know who they are what they do
0:12this is David Lifschitz David elections is the president and the girl group
0:17get industries engages in the manufacturing sale distribution
0:21wiring cable industrial supplies and related products that the United States
0:25and Canada
0:25in the past thirty years get development has owned and operated over a thousand
0:30residential units
0:31over a million square feet industrial office and retail space
0:35ago group doesn't have a Wikipedia entry and I couldn't find any information on
0:38the net worth
0:39gay group nor about the net wealth David liscio its
0:42here he is conducting 170 million dollar portfolio financing
0:48as the gay group acquires a Manhattan hotel David Lynch's
0:52is undoubtedly a multi-millionaire Alex Lipschitz
0:56is David Lipschitz Sun Alex got a haircut there's now a video game
0:59producer
1:00and he can be found on Twitter under the pseudonym known cold to Tina
1:04we consume empathizing with gamesGame randos by telling them welcome to real
1:08life
1:08we are not food anything alex is working the video game industry
1:12includes quality assurance for call of duty world at war
1:16and Fallout New Vegas when he was a production intern
1:20Alex Lipschitz comes from exceptionally wealthy family as can be evidenced buy
1:23this photo of him hanging out with one's only queen
1:27critical distance was founded in 2009 the price in a very similar magnitude
1:31diagram the group provides a platform
1:34for ideas to be disseminated to the gaming press
1:37mission statement States the goal is to bring together
1:40Highland miss interesting provocative repost writing
1:44video and discussion on games from across the web
1:47and so hard critical distance is not his create a Canon
1:50best works instead we want to facilitate
1:54dialogue in March 2014 critical distance hosted a
1:58games criticism conference call critical proximity
2:01the pope's at this conference was to bring people together in a shared space
2:05and they aim to move forward together to lick a common ground
2:08build bridges get directions the sold-out conference
2:12was organized by superstring media's so your street
2:16since I've been investigating the subject substring media
2:19vermouth team page from their website but the internet never forgets
2:23the street is an adviser so strict alongside indeed Sarkisian
2:27and Jonathan McIntosh the street is in a new one to remember for future videos
2:32Alex Lipschitz gave a talk at critical proximity called
2:35the treachery of games and his views
2:39were rather outlandish to say the least
2:42I will play a few clips the most glaringly insane things he said
2:47I'll include a link in description and I strongly recommend that you watch the
2:51whole thing
2:51Alex Lipschitz is very clearly on board with social justice
2:55hi I'm Alex I produce video games quick warnings from the slides leading
3:00presentation depict some
3:02transphobic Mile End and sex is content all of which are screenshots from modern
3:06titles
3:06alex is the sole fruitcake conflates being alive and growing older
3:11with actively dying so this is the familiar
3:14valuable refrain in the steam greenlight peanut gallery who commits nothing out
3:18the imposters in their midst
3:19their concern is in de France perhaps unconsciously to the fact that we are
3:24all going to die
3:24probably soon and probably painfully so of course
3:28we need two min max our time on earth Alex appears to rank depression quest
3:33over any other me a video game if we judge the validity of media by its
3:37success and fulfilling the purpose
3:39media and depression quest is more valid than any mere video game could ever
3:43hope to be and this directly affects your purpose as critics
3:46alex is under the impression that the negative reaction to depression quest
3:50was because people the defensive and afraid of new things
3:53not because it could have been programmed in an hour by student
3:56learning haste and now
3:57we are in secure about games
4:00we are insecure about game criticism when confronted with
4:03intruders like depression quest we dare to which there to exist in the discourse
4:07reserved for triple-a travestis in the Unreal engine to power them
4:11our reaction is defensive in your phobic alex is not a game
4:15he doesn't understand gaming and he thinks the games don't like
4:19gaming to quote original but you area Philip Seymour Hoffman
4:23it's like watching a group of children gossiping and nonsense language they had
4:26invented
4:27in order to exclude unpopular classmate there's a certain internal logic
4:31apparent in the chatter
4:32at the gibberish is repeated in certain sequences respecting big
4:35rules using the state inflections but all observer would be able to discern
4:39omits the nonsense is late in contempt
4:41for the subject alex also shows us the social justice warriors
4:45have no idea if their own levels of projection all this independent author:
4:49only decided
4:50narcissistic industry that fabricates and integrity from whole cloth
4:53Alex could with the wrong about the merits of depression quest for hours
4:57depression quest is a map to the territory of depression any use
5:01interactivity to draw startlingly accurate diagram
5:04as a piece appear media then it's a resounding success
5:07video game isn't just the label a subclass occasion of I love media
5:12its a local bar that depression quest man just to leave in the dust
5:16as you can see alex has no idea what the merits a video games car
5:21he also thinks the criticism should contain nothing but praise
5:24and this is where you come in I do creators not just games
5:28but I've all media and cultural cartographers with the duty of
5:31praising their maps falling to you the critics
5:34not just for the presentation legibility nor their format but for their accuracy
5:39as the proverb goes the best way to learn about the journey ahead is to ask
5:42someone
5:43was just returning from it and it's at this point Alex goes
5:46truly of rails except this industry
5:51this leadership this consumer demographic we demand knowledge
5:54love the route but Sean knowledge of the journey we want to muzzle your
5:58experience
5:59and call it journalistic impartiality
6:02but be perfectly clear impartiality is bs
6:05you heard incorrectly he doesn't think is possible
6:09to be impartial you can't control how you feel
6:13you heard back correctly to to an ovation from the audience
6:17two's credit Alex is well aware of the corruption in the gaming
6:21industry and how that informs a review was bias
6:24I'm a AAA producer that's where I live
6:27i've seen the emails come down about e3 demos and press junkets
6:31and I'm line level in a producer pets are chances are I'm the one booking your
6:35flights
6:35and your bar tabs and spa treatments and catering in rooms full HD TVs an
6:39Alienware
6:40Razer keyboard with me on parking under carriages
6:43and none of these are about the game in replying you
6:48with Paola we're not just expecting you to not be impartial were fething banking
6:52on it
6:52and then we have the gall to demand your impartiality when it stands to work
6:56against us
6:57as a social justice warrior Alex naturally hates
7:01Grand Theft Auto 5 the MoMA condescendingly looks down
7:05on all the people who bought it sheesh
7:08one grand theft auto 5 launched Caroline petite there to give the game a generous
7:13nine out of 10 docking a point for being exceptionally misogynistic more than its
7:17present cynicism can really justify
7:20a very real problem that threatens the enjoyment anyone with an eye for
7:23spotting marginalization
7:25share her commitment to your readership she was pilloried by the internets
7:28teenage in Iowa Smosh pit
7:30miss Dean her too sensitive to get it nursing their center denied granger with
7:34the implication of course
7:35being that day do in their mind's eye they are all very hard
7:39enlightened culture connoisseurs were sharp wits to enjoy ham-handed new mouth
7:43cultural shift taking
7:44their minds and collective conscience home to a steely indifferent edge by the
7:47brilliant satire of South Park
7:50after whipping himself up into the self-righteous frenzy
7:53he'll show just how much he hates the people
7:56who bought Grand Theft Auto 5 and which is
7:59physical harm on these people who so
8:03bullshit presley defender quarter-billion dollar technical marvel
8:06from a woman looking after the best interests of others
8:08their mice that more dishonest sacks hot garbage you should be broken on racks
8:12once again we can see an astounding love love projection
8:15and in his attempts to give what he considers to be inaccurate
8:18representation
8:20the mental state to games he actually gives us
8:23an accurate representation into the mental state social justice warriors
8:28near-death their civil and hissing should not be mistaken for love games
8:31for ideological purity
8:33but for what it is in security to Germany in motion
8:37a pleading request for the homogeneous no typical Mountain Dew
8:40easily ingested but utterly beer after nutritional value
8:44alex also despises the nature of the free market
8:47which allows people to produce what they want and consumers to enjoy what they
8:51want
8:52we seek meaning and guidance from you they seek to become lost
8:56to set the torch to the path and they prefer we burn up with them
8:59and our industry would settle to be an eternally burning garbage fire so long
9:03as well in consumer stoke the coals
9:05Alex actively wants biased game reporting
9:09he wants social justice warriors writing game reviews
9:12so that he personally will know how he will feel
9:16about the game instead of how he might enjoyed playing the game
9:21when GTA 5 stand a good chance making me
9:24straight white dude she'll exceptionally uncomfortable about race and gender
9:28portrayals
9:29I want to know when God of War is gonna surprise me with the sexes trophy to
9:33make me put the game down
9:34I want to know and what something is relatively benign
9:38as having to suspend your engrossment to gloss over the fact Nathan Drake is
9:42murdering 100 dudes from my intricate
9:44you know what I do want to know Alex actively calls for
9:47bias in journalism heal but demands it
9:51I'm want your insight I want your agenda if I didn't
9:54I wouldn't be talking to you soco gonzo
9:57don't conflate personality with bias even if you do
10:00don t buy it as a bad thing when alex talks about the game industry
10:04he has a hard time not sounding like a Nazi talking about jus
10:08the game industry is decadent and depraved but his greatest moment of
10:12insanity lies ahead
10:13when he participates in what I think could be accurately described
10:17as a modern-day book burning you want formalism
10:20you know what is in the game yes
10:25this is not a game it is a desk
10:29it is fragile it is tangible it is not nearly as invincible as rock star would
10:33like us to believe
10:35huh the the
10:43that's right he just destroyed the disc
10:46her Grand Theft Auto 5 to a cheering crowd have
10:49ideologues he finishes stoking up the peasants
10:53with the stupidest thing anyone could possibly say
10:56now I assure you the game
11:00is in fact shine hmm in fact millions of people are enjoying it right now
11:06but those millions of people loll they're on their own
11:09yes Alex that is exactly how it works
11:12I'm sure the Rockstar terrified that you have symbolically
11:16burned their most successful game if not the most successful game
11:20in history I do wonder how rock star feels
11:23about these people

Please note this is everything including the youtuber who was speaking at the same time.

Areas
http://critical-proximity.com/submit/

This message was edited 4 times. Last update was at 2014/10/01 02:39:24


From whom are unforgiven we bring the mercy of war. 
   
 
Forum Index » Off-Topic Forum
Go to: