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![[Post New]](/s/i/i.gif) 2014/09/15 14:45:48
Subject: Points Cost
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Freaky Flayed One
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Ok so will be a bit of a rant post.
So started MO because I thought the minis were cool looking, only for it turn out they are way overcosted, have terrible equipment & suck in the current meta game. Case in point with 2 similar units
Magister Knights - 27
Regular, Impetuous, Cube. Martial Lv2, Religious Troop, Hyper-Dynamics Lv1.
Panzerfaust, Pistol AP CCW
2nd Irregular Cameronians Reg - 22
Impetuous, Irregular, Super-Jump, Total Immunity, V: Courage
Smoke Grenades. Grenades, 2 Chain Rifles AP CWW
Not only is the Cameronian faster (Mov 6-4 & Super jump) it can dodge on a 16 to the M Knight 17, also it is equip with Smoke Grenades with PH 16 it will never miss, is also armed with 2 Large Template weapons & to the top it off Total Immunity.
Now being a noob this might be a bad example but I think it shows that Infinity has some serious balance issues when it comes to Unit point costs.
MO stands out because their unit costs have been bloated by pointless CC Stats & equipment in a game that clearly doesn't favor CC. The worse offender is the Teutonic Knights at 42. It comes in the started box so you'd expect it to be useful but no, the bloated cost penalizes the player from the beginning.
Now I want to like the game, at it's core it seems like it could be great but as it stands its just a mess when it comes to points values. It might be more balanced with other factions, I am not willing to spend more money on the game.
TL : DR Noob not happy with MO Points Costs
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![[Post New]](/s/i/i.gif) 2014/09/15 17:23:00
Subject: Points Cost
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Sword-Bearing Inquisitorial Crusader
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The Cameronian is irregular, can't be linked, can't engage any target at more than 12", frequently has its smoke ignored by MSV2 (and wastes the opportunity to dodge-move if it AROs with smoke), Total immunity is useless against many weapons, are larger and get cover less often, don't ignore retreat or LoL in the same way as a Knght...
... and, most importantly, it comes from another faction.
You should never compare points costs between factions, because factions are actually supposed to be better and worse than each other at certain things.
Military Orders can bring along, at least in some numbers, TO camo, MSV2, Combat Jump, Total reaction drones, TAGs, plenty of Religious models, hackers with heavy weapons, and the like. Ariadna can't get any of that at any price.
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This message was edited 2 times. Last update was at 2014/09/15 17:23:59
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![[Post New]](/s/i/i.gif) 2014/09/15 18:03:03
Subject: Re:Points Cost
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Zealous Sin-Eater
Chico, CA
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As MarcoSkoll says.
What I got from your post is I play 40K and my mind has been set to think like a 40K player. Just forget everything and I mean everything about 40K and how you think a game should be played and units priced, it dose not work in Infinity and will lose you games.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2014/09/15 23:11:57
Subject: Points Cost
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Norn Queen
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Every time someone makes a complaint about unit pricing, I think exactly what Noir just posted.
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![[Post New]](/s/i/i.gif) 2014/09/16 02:56:25
Subject: Points Cost
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Machinist Engineer
Chapel Hill, North Carolina
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-Loki- wrote:Every time someone makes a complaint about unit pricing, I think exactly what Noir just posted.
Seconded.
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![[Post New]](/s/i/i.gif) 2014/09/16 03:21:40
Subject: Points Cost
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1st Lieutenant
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Trying to balance models on a 1:1 basis in a vacuum is practically impossible in this game. It's like comparing a standard ghulam to a standard alguacil. By that logic the alguacil is a bargain right? Because he only has slightly lower WIP & a gun with better to hit modifiers. Plus he's 3pts cheaper.
But then isn't the ghulam better because he has 14 WIP & a light shotgun that makes up for the combi rifle for ONLY 3pts more.
This is not 40k so this type of comparison simply doesn't work.
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![[Post New]](/s/i/i.gif) 2014/09/16 03:31:37
Subject: Points Cost
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Norn Queen
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To the OP - points vary wildly outside of simply what abilities units have. For example, look at a Ghazi Muttawi'ah. Dogged, E/Marat, Jammer, Chain Rifle/Boarding Shotgun and Religious. WIP 15. Absolutely fantastic forward operating unit for disabling Links (with the Jammer), disabling heavy infantry and TAGs (with the E/Marat) and engaging soft targets (with the Shotgun or Chain Rifle) and even discovering camo (very high WIP). The Chain Rifle variant is 5pts, and Shotgun variant is 11pts. That's filthy dirt cheap. Now consider - they're ARM 0, BTS 0, 1W, Irregular and Impetuous. They're so squishy they're practically marshmallows. They can never form a link, they can never contribute to the overall order pool, and unless you blow an order, they can be baited to run right into the enemies line of sight and be shot. When you're looking at points costs, you need to look at the unit as a whole and its role on the battlefield, and any weaknesses they have. Irregular and Impetuous are huge weaknesses because the order pool is the most important resource in the game, and having both of those at the same time is a massive drawback that needs to be played around and both together will significantly drop the price of a unit. Now look at your examples. Both are Impetuous, so both can be baited. The Cameronean is Irregular, so does not contribute to the order pool, and as with the Ghazi, having both significantly drops the unit cost. The Magister Knight is linkable, which will make him lose Impetuous. The Magister has better BTS, a totally different and more expensive gun, though is slower. Basically, they're totally different units with totally different roles and reasons for costing what they do in different factions which emphasise different attributes.
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This message was edited 3 times. Last update was at 2014/09/16 03:47:29
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