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![[Post New]](/s/i/i.gif) 2014/09/17 20:43:17
Subject: Things that reduce enemy attacks - what order do you apply them?
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The Hive Mind
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Angelic wrote:There is also an additional portion of the Lasher Tendril rule:
"For example, if a model is in base contact with two Maulerfiends, each of which has two sets of lasher tendrils, he has 4 fewer Attacks."
Attacks and Attacks characteristic are interchangeable with regards to modifiers within the rule for the item itself.
Examples, by definition, aren't rules.
And that still holds true - Attacks (capitalized) is the characteristic. That is the basis of the number of attacks, but not the entirety.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/09/17 20:59:50
Subject: Things that reduce enemy attacks - what order do you apply them?
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Regular Dakkanaut
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"+1 Charge Bonus: Engaged models that charged this turn get +1 Attack this turn."
"+1 Two Weapons: Engaged models with two single-handed weapons (often a Melee weapon and/or pistol in each hand) get +1 Attack."
"Other Bonuses: Models may have other special rules and wargear that confer extra Attacks."
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This message was edited 2 times. Last update was at 2014/09/18 12:45:12
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![[Post New]](/s/i/i.gif) 2014/09/17 21:00:04
Subject: Things that reduce enemy attacks - what order do you apply them?
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Regular Dakkanaut
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Angelic wrote:There is also an additional portion of the Lasher Tendril rule:
Attacks and Attacks characteristic are interchangeable with regards to modifiers within the rule for the item itself.
Citation? There's no RAW quote for that interchange-ability. Attacks is a characteristic, the number of attacks you get is dependent on your base Attacks characteristic, PLUS bonus attacks as I quoted.
Also "Attacks" and "attacks" are different. Do you think lashwhips remove hammer of wrath attacks too? It's a bonus attack. Does that mean if a walker charges you and only has "1 Attack" that the HoW hits with no bonuses and he then just chills without using his main powerfist or his second powerfist? I would hope you see that is absurd, but some people really want to read things in their favor (not accusing you specifically).
The main issue is you have not addressed the specific quoted rule with a specific counter quote. We'll all assume its because there isn't one.
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![[Post New]](/s/i/i.gif) 2014/09/17 21:02:17
Subject: Things that reduce enemy attacks - what order do you apply them?
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Regular Dakkanaut
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I quoted it. The rule itself says it modifies Attacks characteristic and then gives an example using Attacks, also within the rule.
You shouldn't assume.
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This message was edited 2 times. Last update was at 2014/09/17 21:03:31
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![[Post New]](/s/i/i.gif) 2014/09/17 21:12:26
Subject: Things that reduce enemy attacks - what order do you apply them?
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Dakka Veteran
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The for mentioned black Templar with 3 attacks on the charge would be at 1 attack after applying the -2 from dual tendrils. Otherwise what's the point of tendrils at all.
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In a dog eat dog be a cat. |
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![[Post New]](/s/i/i.gif) 2014/09/17 21:28:34
Subject: Things that reduce enemy attacks - what order do you apply them?
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Regular Dakkanaut
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Lungpickle wrote:The for mentioned black Templar with 3 attacks on the charge would be at 1 attack after applying the -2 from dual tendrils. Otherwise what's the point of tendrils at all.
Consider the following three units, an assault marine with 1 A, a CM with 2CCW and a Jetpack with base 4A a vanguard vet with 2 CCW and 2 base attacks.
An assault marine jump packing into CCW would get:
1 base Attacks characteristic attacks
+1 bonus attacks for dual CCW.
+1 bonus attacks from Hammer of Wrath.
+1 bonus attacks from charging.
= 4 attacks including HoW.
A VanVet would get 2+3=5 and a CM 4+3=7
The Attacks characteristic get reduced by one from a lash whip (note the word characteristic and the capital A).
Against 1 lash whip, the Assault marine is unaffected, the vanguard vet loses an aattack and the CM loses 1. If there are more than 1 lash whip in play, the Vanguard vet is unaffected and the CM can be reduced to 1+3=4.
If you want to say that it reduces little "a" attacks instead of the Attacks characteristic, please quote the relevant portion of the lashwhip rule in full please. The quote I've seen is:
"Each set of lasher tendrils reduces the Attacks characteristics of every model (friend and foe) in base contact with the bearer by 1 (to a minimum of 1) whilst they remain in base contact. The effects of multiple sets are cumulative. "
because that quote explicitly reduces the Attacks characteristic and the BRB says:
"Each engaged model makes a number of attacks (A) as indicated on its characteristics profile, plus the following bonus attacks"
Bonus attacks are not part of the Attacks characteristic.
Also, is there anything that says it
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![[Post New]](/s/i/i.gif) 2014/09/17 23:08:09
Subject: Things that reduce enemy attacks - what order do you apply them?
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Ultramarine Chaplain with Hate to Spare
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Firstly to clear up a few things remember that multiplication is done before addition and that is why Smash worked the way it did in 6th. As for "Attacks Characteristic" being distinct from "bonus attacks" look at the actual rules:
"For example, if a model is in base contact with two Maulerfiends, each of which has two sets of lasher tendrils, he has 4 fewer Attacks."
So here we discover that what a lasher tendril modifies ~ Attacks.
"+1 Charge Bonus: Engaged models that charged this turn get +1 Attack this turn."
" +1 Two Weapons: Engaged models with two single-handed weapons (often a Melee weapon and/or pistol in each hand get +1 Attack."
"Other Bonuses: Models may have other special rules and wargear that confer extra Attacks."
This shows that those bonuses are the same thing, so we KNOW that lasher tendrils are modifying same thing as these "bonus attacks" and that they are therefore also modifying the "Attacks Characteristic".
So those marines are getting 1 attack RaW.
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![[Post New]](/s/i/i.gif) 2014/09/18 04:47:21
Subject: Things that reduce enemy attacks - what order do you apply them?
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Captain of the Forlorn Hope
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rigeld2 wrote: DeathReaper wrote:I am not an editor or writer, so I have no idea why they made that distinction.
So you have no rules saying that the bonus attacks modify the characteristic rather than (what the actual rules say) the fact that they add to the number of attacks? Cool story bro. Come back with rules support.
I have rules support, as FlingitNow and Angelic have pointed out, you are ignoring it, don't.
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This message was edited 3 times. Last update was at 2014/09/18 04:50:23
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2014/09/18 08:58:18
Subject: Things that reduce enemy attacks - what order do you apply them?
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Slashing Veteran Sword Bretheren
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cleaned up my 1st post to include my personal interpretation
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![[Post New]](/s/i/i.gif) 2014/09/18 11:54:06
Subject: Things that reduce enemy attacks - what order do you apply them?
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Confessor Of Sins
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Angelic wrote:
"+1 Charge Bonus: Engaged models that charged this turn get +1 Attack this turn."
"+1 Two Weapons: Engaged models with two single-handed weapons (often a Melee weapon and/or pistol in each hand get +1 Attack."
"Other Bonuses: Models may have other special rules and wargear that confer extra Attacks."
"For example, if a model is in base contact with two Maulerfiends, each of which has two sets of lasher tendrils, he has 4 fewer Attacks."
I find it hard to read it otherwise from this. The "Other Bonuses" Mentioned would be Tendrils, Rage, Black Mace etc...
As to reference to 6th Ed. , I used to run with it (Smash) but never got into the semantics of it. This time i've got enough relevant rules quotes above to side quite certainly with Angelic and DR.
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/09/18 12:24:27
Subject: Things that reduce enemy attacks - what order do you apply them?
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Devious Space Marine dedicated to Tzeentch
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6th edition Smash was explained in the FAQ and it was indeed because you divide/multiply before you add/substract Attacks.
Smash is a set value in 7th, so it's after dividing/multiplying and adding/substracting.
Doesn't the BRB make a distinction between base characteristics and characteristics? If you add Attacks, it doesn't stop being a characteristic.
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12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) |
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![[Post New]](/s/i/i.gif) 2014/09/18 12:26:54
Subject: Re:Things that reduce enemy attacks - what order do you apply them?
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Confessor Of Sins
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By Raw, on Dakka as far as i've seen, even a "base characteristics" modifier is a "characteristics" modifier... Referring to Thunderwolves mounts discussion.
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/09/18 12:50:02
Subject: Things that reduce enemy attacks - what order do you apply them?
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The Hive Mind
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Angelic wrote:
"+1 Charge Bonus: Engaged models that charged this turn get +1 Attack this turn."
"+1 Two Weapons: Engaged models with two single-handed weapons (often a Melee weapon and/or pistol in each hand) get +1 Attack."
"Other Bonuses: Models may have other special rules and wargear that confer extra Attacks."
Wow - it's like those rules were already posted and you managed to ignore context!
Oh, that's exactly what happened. The Attacks referred to there is number of Attacks in close combat. That's distinctly different from the Attacks characteristic - as specified in the rule I quoted.
Until you have an actual rule explaining that the distinction the rules make isn't relevant, you don't have an argument. Seriously - the rules say there's a difference between the Attacks characteristic and the bonus Attacks. Cite the rule (actual rule, not an assumption) that they're the same. Automatically Appended Next Post: DeathReaper wrote:rigeld2 wrote: DeathReaper wrote:I am not an editor or writer, so I have no idea why they made that distinction.
So you have no rules saying that the bonus attacks modify the characteristic rather than (what the actual rules say) the fact that they add to the number of attacks?
Cool story bro. Come back with rules support.
I have rules support, as FlingitNow and Angelic have pointed out, you are ignoring it, don't.
I've ignored nothing - don't take my lack of posting because I have a family as ignoring.
The "rules" cited prove nothing and don't address your basic problem that the rules I've cited make a distinction between the Attacks characteristic and bonus Attacks. Until you can address that you literally have no argument. Do Lasher Tendrils remove a Hammer of Wrath attack? Cite supporting rules with your answer.
In addition, Fling is on ignore for insulting and trolling me in the past, so don't bother referencing his posts.
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This message was edited 1 time. Last update was at 2014/09/18 12:53:06
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/09/18 13:03:31
Subject: Re:Things that reduce enemy attacks - what order do you apply them?
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Longtime Dakkanaut
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DeathReaper wrote:
Lasher tendrils rule wrote:Each set of lasher tendrils reduces the Attacks characteristics
They work on bonus attacks, why would they not?
Because that is not what the above quote from the rules say. You are not modifying attacks, you are modifying one part of what is used for calculating total number of attacks, which is the A characteristic.
The rest of your message omitted as it is incorrect.
Edit: Hmm, thought I responded to the latest, wonder why I wasn't shown more until after replying.
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This message was edited 1 time. Last update was at 2014/09/18 13:06:28
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![[Post New]](/s/i/i.gif) 2014/09/18 15:42:41
Subject: Things that reduce enemy attacks - what order do you apply them?
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Regular Dakkanaut
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rigeld2 wrote:
Wow - it's like those rules were already posted and you managed to ignore context!
Oh, that's exactly what happened. The Attacks referred to there is number of Attacks in close combat. That's distinctly different from the Attacks characteristic - as specified in the rule I quoted.
Until you have an actual rule explaining that the distinction the rules make isn't relevant, you don't have an argument. Seriously - the rules say there's a difference between the Attacks characteristic and the bonus Attacks. Cite the rule (actual rule, not an assumption) that they're the same.
So, now that it's contrary to your position, Attacks (capitalized) is not referencing the characteristic? You've continually said that Attacks characteristic is not the same as attacks. The rule references a distinction between Attacks characteristic and attacks ( small a), not a distinction between Attacks characteristic and Attacks (capital A). So give me a rule that says Attacks characteristic is not the same as Attacks (capitalized). The rules for bonuses clearly state that they are +/- Attack (capitalized). I posted the rule again to tie it to what you specifically said.
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This message was edited 2 times. Last update was at 2014/09/18 15:45:57
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![[Post New]](/s/i/i.gif) 2014/09/18 15:58:38
Subject: Things that reduce enemy attacks - what order do you apply them?
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Dakka Veteran
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I can't believe this evolved into an argument over big A and a little a. Lol add subtract multiply, add two from charging with 2 ccw and charge bonus. They have 1 attack if in base to base contact and two lasher tendrils. Then one attack in the following rounds since you cannot be modified below 1 attack.
My citation is in the rules. Read them again without skimming, or only seeing big A's or little a's.
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In a dog eat dog be a cat. |
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![[Post New]](/s/i/i.gif) 2014/09/18 16:16:33
Subject: Things that reduce enemy attacks - what order do you apply them?
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Powerful Phoenix Lord
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Angelic, Fling, DR, etc. If a model with 1 Attack base were to be required to make an Attacks characteristic test, and the model has a pistol and CCW, does the model need a 1 or 2 to pass?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/09/18 16:36:58
Subject: Things that reduce enemy attacks - what order do you apply them?
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Regular Dakkanaut
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Lungpickle wrote:I can't believe this evolved into an argument over big A and a little a. Lol add subtract multiply, add two from charging with 2 ccw and charge bonus. They have 1 attack if in base to base contact and two lasher tendrils. Then one attack in the following rounds since you cannot be modified below 1 attack.
My citation is in the rules. Read them again without skimming, or only seeing big A's or little a's.
Number of Attacks Each engaged model makes a number of attacks (A) as indicated on its characteristics profile, plus the following bonus attacks:
As the BRB quote shows, bonus attacks are not part of the characteristics profile, so you can " Lol" what you like. Lasher whip effects modify the characteristic and, as worded, come before the comma in that sentence.
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![[Post New]](/s/i/i.gif) 2014/09/18 16:57:42
Subject: Things that reduce enemy attacks - what order do you apply them?
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Longtime Dakkanaut
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There are no such rules for changing characteristics other than modifiers.
as such attacks and attack characteristic are 100% interchangeable because there are no rules for a different meaning for one or the other within the game.
If anyone disagree with the above, please quote a rule to show otherwise.
Attacks (A)
This shows the number of times a model attacks during close combat. Most warriors and creatures have an Attacks characteristic of 1, so they will normally make one attack each in close combat, although some elite troops, monsters or heroes may be able to strike several times and have Attacks 2, Attacks 3 or more.
they are interchangeable from the RAW.
There are rules for how you handle multiple modifiers.
So you would not take the base attacks and modify them with lasher tendrils then apply any bonuses.
I agree with deathreaper, and others.
a reminder that arguments based on english and grammar are not viable in YMDC.
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This message was edited 4 times. Last update was at 2014/09/18 17:01:16
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![[Post New]](/s/i/i.gif) 2014/09/18 17:01:25
Subject: Things that reduce enemy attacks - what order do you apply them?
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Abhorrent Grotesque Aberration
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Happyjew wrote:Angelic, Fling, DR, etc. If a model with 1 Attack base were to be required to make an Attacks characteristic test, and the model has a pistol and CCW, does the model need a 1 or 2 to pass?
If such a mythical test existed we'd likely need to see the actual rule calling for it. Leadership tests are made against your leadership characteristic, but everywhere that asks for it states what modifiers to use. Initiative tests are fairly common, but, again may or may not have modifiers. In the case of a toughness test against a DE Reaver, I think you'd be hard pressed to find someone that said it needed to be against the riders T3 instead of the bikes T4.... Then again we have a rule telling us that when a model has more than one value for the same characteristic to use the higher one.
But this, like the idea of an Attack characteristic test, is beside the point.
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I think there are two ways of looking at this. First up is that either the part of the rule that used the word "characteristic" is wrong or the example given with the rule is wrong for not using it. It seems the safest bet is that the example given was intended whereas the rule just didn't capture it correctly.
Or, we need to identify the name of the thing that a characteristic which has been modified becomes. (Characteristic + Modifiers) = ??? Is it still the models "characteristic"? I think so.
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This message was edited 3 times. Last update was at 2014/09/18 17:10:07
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2014/09/18 17:10:10
Subject: Things that reduce enemy attacks - what order do you apply them?
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Longtime Dakkanaut
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Happyjew wrote:Angelic, Fling, DR, etc. If a model with 1 Attack base were to be required to make an Attacks characteristic test, and the model has a pistol and CCW, does the model need a 1 or 2 to pass?
if such a mythical test existed the answer would be 1 because you only get the +1 attack bonus from pistol/ccwpn when the model is engaged.
if the model was engaged the answer would be 2.
if the model was engaged and charging when this mythical test happened, the answer would be 3.
unless the test said to use the unmodified attacks characteristic.
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![[Post New]](/s/i/i.gif) 2014/09/18 17:38:12
Subject: Things that reduce enemy attacks - what order do you apply them?
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Ultramarine Chaplain with Hate to Spare
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Happyjew wrote:Angelic, Fling, DR, etc. If a model with 1 Attack base were to be required to make an Attacks characteristic test, and the model has a pistol and CCW, does the model need a 1 or 2 to pass?
Is the model making close combat attacks when he's required to take the test? If so then 2 otherwise of course 1.
Lets not get away from the fact the opposite position requires you to not read "+1 Attack" as +1 Attack...
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![[Post New]](/s/i/i.gif) 2014/09/18 17:44:48
Subject: Things that reduce enemy attacks - what order do you apply them?
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Captain of the Forlorn Hope
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Happyjew wrote:Angelic, Fling, DR, etc. If a model with 1 Attack base were to be required to make an Attacks characteristic test, and the model has a pistol and CCW, does the model need a 1 or 2 to pass?
Is it in close combat? Automatically Appended Next Post:
It is clear from your posts that you have ignored that you gain +1 Attacks for having 2 ccw's. (Not +1 attacks)
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This message was edited 1 time. Last update was at 2014/09/18 17:46:47
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2014/09/18 18:53:19
Subject: Things that reduce enemy attacks - what order do you apply them?
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Ultramarine Chaplain with Hate to Spare
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RAWRAIrobblerobble wrote:Lungpickle wrote:I can't believe this evolved into an argument over big A and a little a. Lol add subtract multiply, add two from charging with 2 ccw and charge bonus. They have 1 attack if in base to base contact and two lasher tendrils. Then one attack in the following rounds since you cannot be modified below 1 attack.
My citation is in the rules. Read them again without skimming, or only seeing big A's or little a's.
Number of Attacks Each engaged model makes a number of attacks (A) as indicated on its characteristics profile, plus the following bonus attacks:
As the BRB quote shows, bonus attacks are not part of the characteristics profile, so you can " Lol" what you like. Lasher whip effects modify the characteristic and, as worded, come before the comma in that sentence.
That quote at best implies that the bonus attacks are not modifiers to the Attacks Characteristic. However when you look at each bonus attack they tell you that they are a +1 modifier to the Attacks Characteristic (written as +1 Attack).
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![[Post New]](/s/i/i.gif) 2014/09/18 20:16:21
Subject: Things that reduce enemy attacks - what order do you apply them?
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The Hive Mind
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Angelic wrote:rigeld2 wrote:
Wow - it's like those rules were already posted and you managed to ignore context!
Oh, that's exactly what happened. The Attacks referred to there is number of Attacks in close combat. That's distinctly different from the Attacks characteristic - as specified in the rule I quoted.
Until you have an actual rule explaining that the distinction the rules make isn't relevant, you don't have an argument. Seriously - the rules say there's a difference between the Attacks characteristic and the bonus Attacks. Cite the rule (actual rule, not an assumption) that they're the same.
So, now that it's contrary to your position, Attacks (capitalized) is not referencing the characteristic? You've continually said that Attacks characteristic is not the same as attacks.
*sigh*
Seriously, read the entire rules section and not just want you want to pretend it says.
So we see that - for a fact - there's a distinction between what's on the profile and what a bonus attack is. Agreed? ("attacks (A) as indicated on its characteristics profile, plus the following bonus attacks")
We also see that, regardless of capitalization, "the following" are "bonus attacks" and not the characteristic on the profile. Agreed? (same quote as above)
Since we know both of those, which we only know through reading the entire rule and not just portions of it we can see that, regardless of capitalization, bonus attacks are not the characteristic. Automatically Appended Next Post: DeathReaper wrote:
It is clear from your posts that you have ignored that you gain +1 Attacks for having 2 ccw's. (Not +1 attacks)
Not true. You gain +1 bonus attack which is separate from the Attacks characteristic on your profile. Please cite a rule if you disagree.
In addition, you ignored my question. Please answer it. Heck, anyone in the "everything is an Attack characteristic" please answer it.
Do Lasher Tendrils remove a HoW attack? Please cite rules support for any answer you give. (It's a shame I have to type that last sentence) Automatically Appended Next Post: blaktoof wrote:There are no such rules for changing characteristics other than modifiers.
Correct! Fortunately, Number of Attacks isn't a characteristic so... irrelevant?
a reminder that arguments based on english and grammar are not viable in YMDC.
Not true.
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This message was edited 2 times. Last update was at 2014/09/18 20:19:57
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/09/18 20:35:58
Subject: Things that reduce enemy attacks - what order do you apply them?
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Longtime Dakkanaut
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Attacks (A)
This shows the number of times a model attacks during close combat. Most warriors and creatures have an Attacks characteristic of 1, so they will normally make one attack each in close combat, although some elite troops, monsters or heroes may be able to strike several times and have Attacks 2, Attacks 3 or more.
attacks=Attacks= attack characteristic. there is no difference. cite a rule showing there is.
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This message was edited 1 time. Last update was at 2014/09/18 20:36:40
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![[Post New]](/s/i/i.gif) 2014/09/18 20:41:54
Subject: Things that reduce enemy attacks - what order do you apply them?
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The Hive Mind
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blaktoof wrote:Attacks (A)
This shows the number of times a model attacks during close combat. Most warriors and creatures have an Attacks characteristic of 1, so they will normally make one attack each in close combat, although some elite troops, monsters or heroes may be able to strike several times and have Attacks 2, Attacks 3 or more.
attacks=Attacks= attack characteristic. there is no difference. cite a rule showing there is.
I have. It's in the spoiler above, and repeated a few other times in the thread. Perhaps you've read it?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/09/18 20:52:43
Subject: Things that reduce enemy attacks - what order do you apply them?
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Longtime Dakkanaut
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your post doesn't actually show that the bonus attacks are not modifiers to the attack characteristic.
most likely because there are no actual rules for modifying a characteristic without it being a modifier.
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![[Post New]](/s/i/i.gif) 2014/09/18 21:20:10
Subject: Things that reduce enemy attacks - what order do you apply them?
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The Hive Mind
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blaktoof wrote:your post doesn't actually show that the bonus attacks are not modifiers to the attack characteristic.
Really? It doesn't include this?
Each engaged model makes a number of attacks (A) as indicated on its characteristics profile, plus the following bonus attacks:
Since I just copy and pasted it, I know for a fact your statement is incorrect.
You make a number of attacks equal to X + Y. X is the number on your profile. Y is not. Y modifies the number of attacks you made, not the number on your profile.
most likely because there are no actual rules for modifying a characteristic without it being a modifier.
Since I'm saying the characteristic is not modified in the rule I quoted, I'm guessing you agree with me?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/09/18 21:39:37
Subject: Things that reduce enemy attacks - what order do you apply them?
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Captain of the Forlorn Hope
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Except the Characteristic is modified, because that is how modifiers work.
"Certain pieces of wargear or special rules can modify a model’s characteristics positively or negatively..." (Models and Units chapter, Modifiers section).
By definition, modifiers modify characteristics.
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