Switch Theme:

declare that you're using super heavies?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Annoyed Blood Angel Devastator



Thornton Colorado

Kangodo wrote:
We have this "agreement" where people try their best to make sure everyone is having a good time.

That includes stuff like:
-Don't bring your LoW to every game if you know the rest hates it.
-Don't deny your opponent his LoW every game if you know he loves it.
-Don't bring a LoW unannounced.
-Don't bring your tournament-list unannounced.

That's the beauty of really small groups!
If you keep ruining the game for your opponents, you will end up with a couple of thousand euro invested in a hobby that you cannot play because you can't find an opponent.


I agree its called sportsmanship every local GT has an aword for it if your a bad person they sometimes dont invite you back. That goes both ways though by always bringing LOW to each game that you know your opponent cannot do anything agents is bad sportsmanship, But not allowing a person to play the list they really really like at least a few times is also bad sportsmanship.

On a side note super heavys are not that big of a deal I have played against quite a few most recently a warhoud titan not really that hard to deal with he immobilized 1 tank and killed 3 guys out of 2 units the entire game. by turn 3 it was the only thing he had on his side of the table.

10000
1250
Check out my Blog for local events and other 40K things
http://lightofterra.blogspot.com
 
   
Made in be
Longtime Dakkanaut




Kangodo wrote:
We have this "agreement" where people try their best to make sure everyone is having a good time.

That includes stuff like:
-Don't bring your LoW to every game if you know the rest hates it.
-Don't deny your opponent his LoW every game if you know he loves it.
-Don't bring a LoW unannounced.
-Don't bring your tournament-list unannounced.

That's the beauty of really small groups!
If you keep ruining the game for your opponents, you will end up with a couple of thousand euro invested in a hobby that you cannot play because you can't find an opponent.


THIS.

I know a LoW can be frustrating to play against so I always announce it when I bring my LoS or knight to the fight.

But honestly I am pretty tired of hearing bs reasons for not fighting LoW.
- 'Half my shots can't hurt it'. So... do you play against land raiders? Because more than half your shots will not be able to harm it (unless they have melta bombs and melee it).
- 'They're OP'. Lol NOPE, most of them are actually pretty underwhelming for their cost. 1 Lord of skulls or 1.000 points of codex units, which do you think will do the most dmg/turn?
- 'They're not fun to play against'. Like... why? They're no different from other units.

It doesn't take a lot of mathhammer to prove you can defeat most super-heavies with cheaper units, without having to make units that become obsolete the second the SH comes down.

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
Annoyed Blood Angel Devastator



Thornton Colorado

Dapino. One way i can think off the top of my head to deal with a lord of war is put a unit of sturn guard with combi-melta in a drop pod. People seem to forget that when you pen a super heavy and get a 5,6,or 7 id does d3 addition hull points. look at that my 165pt unit (BA stern guard) took out your 370+ point unit in 1 turn

10000
1250
Check out my Blog for local events and other 40K things
http://lightofterra.blogspot.com
 
   
Made in ca
Fixture of Dakka




Vanished Completely

I've been in situations where there has been no method to inflict damage, recently where my opponents anti-tank Models had some bad luck right at the start and got splattered. It was not at all a fun game for anyone involved towards the end, made all the worse by that Unit being immobilized so the enemy easily hid in the blind spots to wait out the clock. That is what to expect if you regularly bring something that the enemy have a difficult to impossible time dealing with, a boring game where everyone is doing their best trying to run and hide.

Oh I still lost due to objectives, because that AV 14 was all I had at the end.
The enemy might of had some bad luck with the anti-tank team, but he slaughtered everything else left, right and centre....

This message was edited 2 times. Last update was at 2014/09/18 19:56:39


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in au
[MOD]
Making Stuff






Under the couch

 Grey Templar wrote:
I'm just calling you out on the fact that you really are being a bit of a douche. The fact you had to "adapt" to allowing a 2nd Dreadknight is proof you were being one.

No, he's not. You're being quite rude about it, though.


You're basically telling him(and everyone in your group) which of his toys he can play with and which he can't.

And if the group has decided to play that way, that's entirely their right.

If the group decides that they want to play the game using nothing but guardsmen armed with spoons, that's also entirely their right. A newcomer to the group can adapt to the way the group chooses to play the game, or they can go play elsewhere.



It's a game. You're not being an ass by choosing to play the game the way you want to play it.




Automatically Appended Next Post:
DaPino wrote:
But honestly I am pretty tired of hearing bs reasons for not fighting LoW.
- 'Half my shots can't hurt it'. So... do you play against land raiders? Because more than half your shots will not be able to harm it (unless they have melta bombs and melee it)..

The fact that it's possible for one side to have no way to hurt the models in their opponent's army is something that people have been complaining about for several editions now, not just since the addition of LoW.

I've had games that we've decided to cut short because there was simply no way for my opponent to hurt the landraider that was slowly incinerating their entire force, and there was just no point (and no fun to be had) in continuing.


Hell, I can remember a game club I played at back in 2nd edition where Land Raiders were banned for precisely the same reason peoples don't like playing against super heavies now.

This message was edited 2 times. Last update was at 2014/09/18 20:00:34


 
   
Made in au
Frenzied Berserker Terminator






I've read of an interesting approach to 'overpowered' lists.

Army swap.

Play against him, even tailor your army if you want. Then - though maybe not on the same day - play against him again, but this time swap your armies. This way, you get to see things from his perspective, and he yours.

Or try easing yourselves into it by using missions from the Escalation book. Those include some pretty harsh penalties for super heavies, like gaining extra VPs for stripping hull points.
   
Made in us
Annoyed Blood Angel Devastator



Thornton Colorado

 insaniak wrote:


Hell, I can remember a game club I played at back in 2nd edition where Land Raiders were banned for precisely the same reason peoples don't like playing against super heavies now.


I did not know back then people felt that way about land raiders its funny how that has changes in many ways.

10000
1250
Check out my Blog for local events and other 40K things
http://lightofterra.blogspot.com
 
   
Made in us
Loyal Necron Lychguard





Virginia

Technically, your friend has a point. You can' tell anyone "No, you can't use a Super Heavy" because GW has allowed it now. However, he should call you guys dicks, and if you don't wanna play against it, just don't play him.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in au
[MOD]
Making Stuff






Under the couch

 krodarklorr wrote:
Technically, your friend has a point. You can' tell anyone "No, you can't use a Super Heavy" because GW has allowed it now.

Of course they can. If that's the way the group has decided to play, then absolutely they can tell a player that they can't use a super heavy. Or that they can't use wave serpents. Or left-handed marines. Or Tau with yellow armour.

If the group has decided to play that way, then it's perfectly acceptable for them to expect players in that group to stick to the group's rules. If a player wants to change those rules, then they have the option of trying to convince the rest of the group to change the rule.

What would be out of line would be one player deciding that what they want to do is more important than what the rest of the group wants.

 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

total0 wrote:
I've agreed with you, i believe its more than acceptable to have to declare before using it as courtesy. Although people are seeimg me as saying no to it... I've agreed they should be able to be used but needng to declare before hand. Its not my soul decision its majority vote and im trying to make everyone happy


Also the rules were set up to stop riptide spam ect


If you mean "declare before using it as courtesy" as in showing your opponent your army list right before the game, sure.

If you mean tell me your list 3 days ahead of time so I can list tailor, that's a no way Jose.

If you cant deal with a single vehicle that has AV13 on the front, AV12 on the sides and one side has a 4++ then you need to rethink your list. What happens when an opponent brings a Land Raider, or a Monolith to the party?

And there is nothing wrong with fighting 3 riptides, that is a lot of points for 8 (or 12, if they make their overcharge roll thing) shots a turn, should be fairly easy to deal with for a TaC list.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

DaPino wrote:
THIS.

I know a LoW can be frustrating to play against so I always announce it when I bring my LoS or knight to the fight.

But honestly I am pretty tired of hearing bs reasons for not fighting LoW.
- 'Half my shots can't hurt it'. So... do you play against land raiders? Because more than half your shots will not be able to harm it (unless they have melta bombs and melee it).
- 'They're OP'. Lol NOPE, most of them are actually pretty underwhelming for their cost. 1 Lord of skulls or 1.000 points of codex units, which do you think will do the most dmg/turn?
- 'They're not fun to play against'. Like... why? They're no different from other units.

It doesn't take a lot of mathhammer to prove you can defeat most super-heavies with cheaper units, without having to make units that become obsolete the second the SH comes down.

Well, that is not the same as I was saying.
Those reasons are almost all fine and I understand it if someone uses that as a reason to rather not play against LoW.
-It is quite lame when your shots cannot/hardly hurt (over) half of his/her army.
-This is true, they are not overpowered.
-But they can be unfun to play against, just like many people think it's not fun to play against death-stars, tournament lists and flyer-spam.

My point was that it's not a solo-game.
And playing every single game the way player A wants it is just as lame as always having the same designated driver, or always going to the same film 'you' want.
You just don't do that among friends! "My way or the highway" is not something you do in social interactions like this.
   
Made in gb
Sword-Wielding Bloodletter of Khorne






 insaniak wrote:
 krodarklorr wrote:
Technically, your friend has a point. You can' tell anyone "No, you can't use a Super Heavy" because GW has allowed it now.

Of course they can. If that's the way the group has decided to play, then absolutely they can tell a player that they can't use a super heavy. Or that they can't use wave serpents. Or left-handed marines. Or Tau with yellow armour.

If the group has decided to play that way, then it's perfectly acceptable for them to expect players in that group to stick to the group's rules. If a player wants to change those rules, then they have the option of trying to convince the rest of the group to change the rule.

What would be out of line would be one player deciding that what they want to do is more important than what the rest of the group wants.


Im glad somebody sees my point, my aim was to come to some sort of middle ground in which i have found amd presented to the group (everyone agrees bwr the guy wantimg to use it as he still thinks he shouldn't have to declare) although we've only ever had to adapt for him yet he complains all tye time about tau (who only plays a single riptide and missle side instead of spamming them)
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Generally, the only SHVs I see are Imperial Knights. My TAC Daemons list has Be'lakor, who can kill them, and my TAC GK list has 2xDreadknights, who can take them (and not survive). Generally, I'd agree with others here: SHVs aren't that problematic, especially since they're a bit of a points-sink.

I really don't think it's the SHVs that you should be worried about--it's the Transcendent C'Tan. If ever there was an unbalanced unit...this guy is it. A few weeks ago, I saw Imohtek and a C'Tan play against a normal Tyranid list. It was 1000pts of Necrons (in two models) vs 1500pts of Tyranids. The Tyranid won, but only had two models left on the table and a total of three wounds left. That thing is nasty. If you're going to ban anything, make it the C'Tan!

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

In our local area if it isn't a tournament game you are asked to politely ask you opponent if they will play a super hvy.

01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

SGTPozy wrote:


Maybe that rule was to prevent nooby spam lists such as 6th Edition's Riptide spam or Wraithknight spam? I totally agree with the OP as he should declare before using it as how fun is a game if one player literally cannot hurt the enemy?


Then put a limitation on Riptides and Wraithknights. "No two MC's of the same type per list" is a gigantic kick in the balls to several armies. What if a Necron player wanted to run a scarab farm, or heaven forbid just bring two canoptek spyders? What if a Tyranid player wanted to actually play the game and have even the slightest shot at winning?

   
Made in us
Nimble Glade Rider





So Cal

My group has been split in half by ever since the LoW have been allowed into normal games.

Half of our group (of about 30 people) think that LoW should be left to games that are large and where everyone agrees to have them.

The other half believes that the rules allow it therefore it is allowed.

This was further complicated with the release of Orks, Space Wolves, and Grey Knights, who make special characters LoW. And Imperial Knights cause even more issues.

In order to keep our group together who runs tournaments every other month for 40k. We decided on the following.

Every other tournament will allow Lords of War, this satisfied most people and we only lost a few players. With a few other players refusing to play in one or the other.

This is the best solution we have come across.

My personal opinion is that people bringing Lords of War to normal games requires everyone to either tailor a list to fight them, or bring some of their own. As a Tau player most Lords of War do not bother me, the only thing I have special hatred for is the Transcendent C'tan.


Wood Elves: 2400 pts
Tau & Gue'vesa (IG): 9000 pts
Chaos Daemons 3500pts Fantasy

 
   
Made in au
[MOD]
Making Stuff






Under the couch

 morganfreeman wrote:
. What if a Necron player wanted to run a scarab farm, or heaven forbid just bring two canoptek spyders? What if a Tyranid player wanted to actually play the game and have even the slightest shot at winning?

Then, assuming that the group actually includes either of those hypothetical people, they could discuss with the rest of the group about making an exception.

This message was edited 1 time. Last update was at 2014/09/18 23:33:38


 
   
Made in be
Longtime Dakkanaut




 insaniak wrote:

Automatically Appended Next Post:
DaPino wrote:
But honestly I am pretty tired of hearing bs reasons for not fighting LoW.
- 'Half my shots can't hurt it'. So... do you play against land raiders? Because more than half your shots will not be able to harm it (unless they have melta bombs and melee it)..

The fact that it's possible for one side to have no way to hurt the models in their opponent's army is something that people have been complaining about for several editions now, not just since the addition of LoW.

I've had games that we've decided to cut short because there was simply no way for my opponent to hurt the landraider that was slowly incinerating their entire force, and there was just no point (and no fun to be had) in continuing.


Hell, I can remember a game club I played at back in 2nd edition where Land Raiders were banned for precisely the same reason peoples don't like playing against super heavies now.


And is this a problem because of the Land Raider, or is this a problem because your opponent didn't consider you might bring some heavy armor? If he did bring something to deal with heavy armor and you shut it down before you could take down his Land Raider, that's because you either had a better list or because you just played better.

If I bring an army composed entirely out of infantry with bolters, do I have any right to complain when someone brings AV 13 which I'll never be able to destroy? I don't think so.
I don't like shoe-horning people in builds they don't want to play but it goes both ways. If I want to play a certain unit and people don't allow me to do so, they are shoe-horning me in a build I do not want to play.

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in gb
Shas'ui with Bonding Knife




 morganfreeman wrote:
SGTPozy wrote:


Maybe that rule was to prevent nooby spam lists such as 6th Edition's Riptide spam or Wraithknight spam? I totally agree with the OP as he should declare before using it as how fun is a game if one player literally cannot hurt the enemy?


Then put a limitation on Riptides and Wraithknights. "No two MC's of the same type per list" is a gigantic kick in the balls to several armies. What if a Necron player wanted to run a scarab farm, or heaven forbid just bring two canoptek spyders? What if a Tyranid player wanted to actually play the game and have even the slightest shot at winning?


This restriction was clearly made to stop the spamming of OP and broken MCs eg the DK and not Tyranids or Necron ones
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

SGTPozy wrote:
 morganfreeman wrote:
SGTPozy wrote:


Maybe that rule was to prevent nooby spam lists such as 6th Edition's Riptide spam or Wraithknight spam? I totally agree with the OP as he should declare before using it as how fun is a game if one player literally cannot hurt the enemy?


Then put a limitation on Riptides and Wraithknights. "No two MC's of the same type per list" is a gigantic kick in the balls to several armies. What if a Necron player wanted to run a scarab farm, or heaven forbid just bring two canoptek spyders? What if a Tyranid player wanted to actually play the game and have even the slightest shot at winning?


This restriction was clearly made to stop the spamming of OP and broken MCs eg the DK and not Tyranids or Necron ones


Umm.... The Dreadknight is not a broken MC...

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

DaPino wrote:
And is this a problem because of the Land Raider, or is this a problem because your opponent didn't consider you might bring some heavy armor?

It's a problem because different codexes have different levels of ability to deal with heavy armour, and the rules create situations where you can be left with no way for large chunks of your army to do any damage at all to a given enemy unit.

While that might be 'realistic', it's poor game design.


I don't like shoe-horning people in builds they don't want to play but it goes both ways. If I want to play a certain unit and people don't allow me to do so, they are shoe-horning me in a build I do not want to play.

If you're a part of a gaming group that has decided, as a group, to play that way, then you have agreed to be so shoe-horned though. You don't get to insult the other members of the group for expecting you to abide by that agreement.

 
   
Made in gb
Gimlet-Eyed Inquisitorial Acolyte






A lot of it depends what it is. For example, I run Imperial Guard with a Russ heavy glass cannon list (8 Russes). I also have a Knight I have ran with them. In my case, people who are fighting me know I use Russ spam and generally know how to kill it (not as hard as you might think, always fun games too), and as the Knight is just more armour it really has no effect on their lists. I have to drop russes to take it, and its quite the target.

Most of the superheavies are fairly balanced, massive firepower = massive points, baring anomilies like the revenant titan which I hear literally melts minis into the board by staring at them. If you have no way of dealing with armour, say that, and that playing would be pointless, if you can deal with regular armour, chances are you can deal with the superheavy. For the cost of 2 or 3 regular heavy vehicles, you get 1 superheavy.

Remember as well that whoever has one probably spent a lot on it in time and money, so let em play it. See how it actually fares rather than fearing the concept it, you might find its not as OP as you thought.

This message was edited 2 times. Last update was at 2014/09/19 19:26:31


3000pts 30 wins 2 draws 12 loses

5000pts 13 wins 1 draws 9 losses

WoC "where the points don't matter" 6 wins 0 draws 4 losses

Things my Giant has pocketed for later in AoS: 1 zombie, 2 spirit hosts, 1 banshee, 1 zombie dragon, assorted phoenix guard

X-wing: Scum and Villainy  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Honestly, Revenant Titans aren't that bad. They're really good at killing other super heavies, and aside from basically have a 4+/5+ save that can't be ignored they're quite fragile. Armor 12 on a super heavy is really squishy.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut




To the OP, you should definitely be open to playing against the LoW on a trial basis. If it winds up being totally unfun then you can then say you are not interested in playing games with LoW and have been totally fair to him about it. But who knows? Maybe you will find it a good challenge to modify your list so that it can take on a Super Heavy.

I don't mind playing against SH but I don't think they are ready as a category to be included in every standard game. There are too many bad apples in the ranks of the LoW. Even if 90% of them are easy to play against, it's the 10% that are OMG OP that warp the game to unfun zone for everyone. People should be thinking about coming up with a generally agreed upon way to fix the bad apple LoW instead of just pushing for their blanket inclusion. There are bad apples in the ranks of the LoW plain and simple and LoW are not ready for prime time fair and competitive play. Anybody who thinks otherwise can challenge me to my brutal Cron-air Tranny Ctan fun killer list that breaks the category LoW and breaks the game. Did I mention that Necrons have the best tools to fight LoW in the game and the best LoW in the game by a large margin? Watch your silly giant tank SH melt away to my 25 point stormTeks and then get ready for some Tranny action.
   
Made in gb
Shas'ui with Bonding Knife




Umm.... The Dreadknight is not a broken MC...


Yeah... It is. It is too cheap, hence the spamming of it. Since the new codex, how many games have you played against GKs who don't spam at least two?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Two of anything hardly qualifies as spam. Spam would be 3-4.

And its not too cheap. A kitted out DK costs one PF shy of a Landraider. I darn well hope it would be effective with a price tag like that.

This message was edited 2 times. Last update was at 2014/09/20 15:51:38


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Hellacious Havoc



The Bridge

honestly my group and i agree to wait until everybody has enough heavy hitters to deal with super heavys...we have not banned them but as respsect among friends we just decided to wait..hell we haven't even dabbled with flyers

Man fears what he does not understand- Anton LaVey 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

SGTPozy wrote:
Umm.... The Dreadknight is not a broken MC...


Yeah... It is. It is too cheap, hence the spamming of it. Since the new codex, how many games have you played against GKs who don't spam at least two?


I play against GK's all the time, have yet to face one.

And they are about as expensive as my TH/SS terminators, and the Terminators frankly do more damage on a regular basis than my Dreadknight.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Fresh-Faced New User




My group's generally just had an understanding of "not being that guy".
Although I wish we could have a group rule for MC's though, and before anyone starts calling me a baby, keep i mind I've gone through countless games, where i know the army is unbalanced and I'm going to lose, and played anyways so the other player can have fun and/or win. But out of respect for what he can take I practically have to allow it.
   
Made in us
Longtime Dakkanaut




I personally agree with the group, my main codex is 'nids so with out sinking a lot of money in to expensive and large forgeworld models, I got now LoW of my own and no really good way to tackle one.

Also well over half my firepower will do nothing to an IK. S4,5 and 6 can't touch av13.
   
 
Forum Index » 40K You Make Da Call
Go to: