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Heh, someone's done their sweep of deviantArt (...I know because I came across a fair few of those images when searching post apocalyptic tags). Huh, well I suppose once mods start coming out these will be pretty common (though with less copyright infringement), but that one should do till then. As I don't have the game installed any more they won't be much use for playing with, but I think I may nab it just as ideas for some minis.
Some kind of weird bug didn't allow me to access a secret cache NW of ranger citatel. Restarted and behold now I can and I have found the biggest treasure ever!
Spoiler:
The wonderful ET files. So ETs were real and supressed by the US gov. Now I need a thing called Atari for it
Automatically Appended Next Post: And why everybody is so upset about the things that happened 15 years ago in the 1st game. Come on it was just a dog!
M.
This message was edited 1 time. Last update was at 2014/09/29 08:15:00
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."
Man I'm having a hard time with this... After work tonight I'll be on my third restart. On my second try I managed to get my leader one shot killed in the first encounter of the game...
Miguelsan wrote: Some kind of weird bug didn't allow me to access a secret cache NW of ranger citatel. Restarted and behold now I can and I have found the biggest treasure ever!
Spoiler:
The wonderful ET files. So ETs were real and supressed by the US gov. Now I need a thing called Atari for it
Hehe, yeah. I found those yesterday. Shame they're all completely worthless!
Automatically Appended Next Post:
Catyrpelius wrote: Man I'm having a hard time with this... After work tonight I'll be on my third restart. On my second try I managed to get my leader one shot killed in the first encounter of the game...
Are you doing super hardcore playthroughs or something? Why are you restarting the whole thing?
This message was edited 1 time. Last update was at 2014/09/29 17:01:12
Cheesecat wrote: Sorry couldn't help it, I found the first 2 Fallout's combat bland (then again most old school RPG's have bad combat, in fact that's probably still a relevant criticism towards a lot of modern ones as well), the lack of a tutorial annoying and the controls awkward (that may not be a fair criticism
as that could be more a product of having no tutorial).
I thought the opposite. Product of living in the age maybe, but the notion that you could switch weapons, do called shots (at a cost), and also do a normal shot if you were hard up for AP made it pretty cool for me, though as an immature child, I spent waaay too much time lining up that perfect groin shot... which is something that as a reasonable, mature adult, I never felt inclined to do in Fallout 3. Never. Nope. Not this guy.
Such a pity they dummied out groin shots in Fallout 3 then. I could have sworn that one of the earlier V.A.T.S. screenshots had that area of a Super Mutant as a target. :(
As for Fallout 2's tutorial, yeah nobody likes that. It was stuck on as a requirement by the publisher, which perhaps goes a ways to explaining away "bang, look at this random apparently pre-war temple out in the middle of nowhere". Looking at that thing I wonder if they tore it out of another game entirely, but I can get that the devs didn't really put their best effort into that area thematically given that it was a fairly arbitrary tutorial. Its nice that at least one mod gave you the option going up to your guide and saying, "this is bullgak, can't I just tell everyone I went through the temple?". That's an option in the original game too I think, but its nice not have to spend ten minutes stabbing at ants with a spear (carried by a character who doesn't have a single point in melee). I will say though that in regards to the game "having no tutorial", it was from an era where players were sort of expected to read the manual first. Given that a lot of the game's exposition is provided through it, its kind of a loss on your part if you don't at least give the initial parts detailing what happened to the first game's character first.
Cheesecat wrote: Sorry couldn't help it, I found the first 2 Fallout's combat bland (then again most old school RPG's have bad combat, in fact that's probably still a relevant criticism towards a lot of modern ones as well), the lack of a tutorial annoying and the controls awkward (that may not be a fair criticism
as that could be more a product of having no tutorial).
I thought the opposite. Product of living in the age maybe, but the notion that you could switch weapons, do called shots (at a cost), and also do a normal shot if you were hard up for AP made it pretty cool for me, though as an immature child, I spent waaay too much time lining up that perfect groin shot... which is something that as a reasonable, mature adult, I never felt inclined to do in Fallout 3. Never. Nope. Not this guy.
Maybe I'll give it another shot in the future, I only played a couple of hours and all I was doing was punching rats (didn't get to experience VATS because of it ) in a cave which wasn't too frilling maybe it's one of those games that takes awhile before it gets exciting, also how do you use stealth?
This message was edited 2 times. Last update was at 2014/09/30 03:11:24
Cheesecat wrote: Sorry couldn't help it, I found the first 2 Fallout's combat bland (then again most old school RPG's have bad combat, in fact that's probably still a relevant criticism towards a lot of modern ones as well), the lack of a tutorial annoying and the controls awkward (that may not be a fair criticism
as that could be more a product of having no tutorial).
I thought the opposite. Product of living in the age maybe, but the notion that you could switch weapons, do called shots (at a cost), and also do a normal shot if you were hard up for AP made it pretty cool for me, though as an immature child, I spent waaay too much time lining up that perfect groin shot... which is something that as a reasonable, mature adult, I never felt inclined to do in Fallout 3. Never. Nope. Not this guy.
Maybe I'll give it another shot in the future, I only played a couple of hours and all I was doing was punching rats (didn't get experience VATS because of it ) in a cave which wasn't too frilling maybe it's one of those games that takes awhile before it gets exciting, also how do you use stealth?
I honestly probably put 300 hours into the two of them and couldn't tell you a thing about stealth. Because Gatling Lasers.
Kinda disappointed that this game went from "you should be able to play it on pretty much any system made this century, even a crappy $300 Wal-Mart laptop" in early development to "lol just kidding you need a real graphics card and at least 4GB of RAM for this isometric RPG to even work", and I'm sure people who supported it on Kickstarter who can't play it are feeling pretty salty. Luckily I do not fund Kickstarter campaigns.
“Idleness is the enemy of the soul; and therefore the brethren ought to be employed in manual labor at certain times, at others, in devout reading.”
― St. Benedict of Nursia, The Rule of Saint Benedict
The Mendicants Polaris, Chaos Warband, Deviant Sect of Word Bearers
Wales: Where the Men are Men and the sheep are Scared.
To remove points from a character creation after adding them you have to click on the lower level of the skill or the name of it I beleive. So to reduce smart ass level 2 to level one you click on the level one part. That confused me too.
I am enjoying wasteland 2 a lot at the moment. Very reminiscent of the fallout games. The lack of any kind of tutorial does make the game harder to get into I feel.
I created four characters very loosley based on me and some friends.
Got someone who talks there way into and our of trouble.
Someone who likes fire and explosions and can lift heavy stuff.
A medic who thinks they can talk to animals but no one else beleives them.
And a computer wiz who even in the wasteland worrys about what clothes he is wearing.
Cheesecat wrote:Maybe I'll give it another shot in the future, I only played a couple of hours and all I was doing was punching rats (didn't get to experience VATS because of it ) in a cave which wasn't too frilling maybe it's one of those games that takes awhile before it gets exciting, also how do you use stealth?
I never actually messed around with stealth too much, to be honest. I can't really think of a single game I've played that the stealth system didn't actually disappoint me somehow. Might just be me.
Perhaps I'll play the game (yet again) as a stealth character at some point in the future. Were I to do so, I will let you know if I figure something satisfactory out.
ZultanQ wrote:Kinda disappointed that this game went from "you should be able to play it on pretty much any system made this century, even a crappy $300 Wal-Mart laptop" in early development to "lol just kidding you need a real graphics card and at least 4GB of RAM for this isometric RPG to even work", and I'm sure people who supported it on Kickstarter who can't play it are feeling pretty salty. Luckily I do not fund Kickstarter campaigns.
Did they actually say that? Are they saying it won't now?
Here's video of it being played on a system with Intel HD 4000. I'm pretty sure that's gotta be about standard issue for even a cheap laptop nowadays. Hell, I bought a budget Lenovo for $500 several years ago that should meet the specs on it. Surely by now such a laptop would run about $300, especially if it had Dell on the box.
This message was edited 1 time. Last update was at 2014/09/30 05:38:11
I had an hour or so to kill, created a new party and went at it. Survived my first couple of combats, gained a level and have progressed the story line. On to the AGCenter, although I seem to be missing a page of Ace's log.
I absolutely adore this game. Post-apocalyptical settings are my favourites, and I love that you have an entire squad instead of just a single person. Also love the turn-based combat.
It is a pretty unforgiving game though. I had my medic die in the first mission, and realised there was no way to get her back alive again, and that dead is permanent in this game. I love it. Knowing they can actually die makes your characters much more valuable.
Like in the 1st game it pays to build carefully your party. I recomend coordination, speed and awareness over intelligence. You can gain skills later at a slower pace if you are alive to do it.
M.
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."
ZultanQ wrote:Kinda disappointed that this game went from "you should be able to play it on pretty much any system made this century, even a crappy $300 Wal-Mart laptop" in early development to "lol just kidding you need a real graphics card and at least 4GB of RAM for this isometric RPG to even work", and I'm sure people who supported it on Kickstarter who can't play it are feeling pretty salty. Luckily I do not fund Kickstarter campaigns.
Did they actually say that? Are they saying it won't now?
Here's video of it being played on a system with Intel HD 4000. I'm pretty sure that's gotta be about standard issue for even a cheap laptop nowadays. Hell, I bought a budget Lenovo for $500 several years ago that should meet the specs on it. Surely by now such a laptop would run about $300, especially if it had Dell on the box.
If I had any complaint about this game it'd be the optimisation. I mean, the graphics reminded me of dungeon siege, and I wouldn't say they're alot better than that game tbh, so I'd expect to be able to run it flawlessly on max on the machine I have now, but I don't.
If I had any complaint about this game it'd be the optimisation. I mean, the graphics reminded me of dungeon siege, and I wouldn't say they're alot better than that game tbh, so I'd expect to be able to run it flawlessly on max on the machine I have now, but I don't.
Are you talking about the first dungeon siege, from like, 10 years ago? I think Wasteland 2 looks better than that. There's some very nice wind effects I've seen done with shaders that probably couldn't have been done on a computer from that long ago. That's just the first thing that comes to mind. The models look to be a slightly higher poly count also. Hard to say for sure though without going out of my way to compare, I suppose.
The other thing you have to consider is that when you optimize graphics, you often do so for a particular generation of architecture. No one is writing software optimized to a 10 year old set of hardware. Sad, but it's just not practical, as you either radically inflate your binary size (and induce extra work upon yourself) by optimizing for multiple generations of hardware, or you go for something old, and you risk aging yourself out of the market.
Damonta is a mess. NPCs are falling left and right as I make my way forward. Wasteland 3 is going to be full with references about how Rangers are like Huns.
M.
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."
Miguelsan wrote: Damonta is a mess. NPCs are falling left and right as I make my way forward. Wasteland 3 is going to be full with references about how Rangers are like Huns.
M.
My second playthrough I am going to go full on a-hole mode. People talk crap, they get shot in the stomach.
It's making me upset that either there is a bug/glitch or certain things are on some kind of hidden timer.
Saw Vax once now I cannot find him. In Silent Springs there was a survivor after having to reload I'm always arriving late.
WTH?
M.
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."
Absolutely fantastic game, burnt far too much time on this over the weekend!
Love the different references to movies/books/games etc the game is full of them. Just so many small details, my leader (a Nikolai Dante, who has top 'kiss ass' skill level) carries a small cross (he is a Christian) and smokes red tops. He has one after each gunfight, no idea whether it does anything but just feels like the right thing to do.
There was quite a funny review of this on 'Worth a Buy' on youtube, "think you won't be able to play this if you are married. Unless you have a wife who is thoroughly addicted to watching soaps, then you can play this while she does that".
I'm just on my way to Damonta.. has anyone managed to find the secret base the one NPC ('shadowy figure') is talking about?
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."
Yeah the secret base is in the canyons when you're trying to find the 3 vials of ooze. I think it's just after the bit where the 2 monks nuke each other. Take the middle path and mess with the junked fridge.
Executed the sick dogs because who is going to take care of them after me killing the owners...
On my way out.
Ranger me: We did it, you are free.
NPC: Thanks, lots of thanks. Now I'll take care of the sick dogs.
Ranger me: Errrrrrrr...
M.
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."
Yes Int is really important, Co-ordination I think also because of the extra actions you get. And Str so you can carry plenty of loot
Alex C wrote: Yeah the secret base is in the canyons when you're trying to find the 3 vials of ooze. I think it's just after the bit where the 2 monks nuke each other. Take the middle path and mess with the junked fridge.
Many thanks for that. If possible, I'd like to back them up rather than the Planet of the Apes-style nuke-worshipping nutjobs!
Was wondering the same. What kind of sex crazed cult we could be putting into power if we help the militia???
M.
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."