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Made in us
Regular Dakkanaut




So im curios as to what fellow Ork players think of them now i've been using normal bikers for a while now and i like them i just wanna see if i can make a Nob biker star im gonn ally with Demons and take Be'lakor for some fun
   
Made in ru
!!Goffik Rocker!!






There'a no need for a nob-biker star now. Their cost is the same but now they can't take kyborks, so they're just like 2 bikers for survivability issues. While boy bikers are not only cheaper but also shootier, ain't afraid of insta-death cause have 1 wound, are almost as choppy as nob bikers point to point and due to having higher numbers don't suffer that much from ld issues and are more durable overall.

The only real advantages of nob bikers are hidden klaws and elite slot. The first advantage is outweighted by biker's numbers. Nob bikers aren't terrible but regular bikers are plain better in regular games.

However, there are some cases when nob bikers have their uses. For example, if you know you're gona face super-heavies or landraider spam. In this case, the concentration of pks that nob bikers can bring might pay off. Or when you allready have all the fast attack slots occupied and feel that you need more bikers and not truck/wagonboyz. Anyhow, that's quite situational and in general regular bikers play better than nob bikers.

This message was edited 3 times. Last update was at 2014/09/26 05:40:25


 
   
Made in us
Regular Dakkanaut




well i have 15 bikes a warboss on a pike and a Painboy im just trying to think of some fun things
   
Made in us
Never Forget Isstvan!






yeah nob bikers not worth it. Regular biker boyz are much better now so take them.

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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Nob bikers lost their invul, was was one of the bigger reasons to taking them since they cost so much. Now they literally cost the same, dont have an invul at all, and the painboy is an HQ slot now.

Long the same lines of Ghaz. Nerfed, no points cut to make the nerf make sense. The invul was their saving grace, since most of the time they took heat it was making 5++ and FNP rolls, not the cover/armor. They really should have gotten cheaper..a LOT cheaper...now that they can be splatted/shot to death waaaay easier.

Want bikes, take warbikers. 310pts for 15bikes + nob klaw bp. Only one klaw, theyre S4 on the charge rather than 5, but theyre VASTLY cheaper...more wounds...and total a lot of attacks to make up the strength.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Plus the TL dakka guns!

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Krazed Killa Kan






Stircrazy wrote:
well i have 15 bikes a warboss on a pike and a Painboy im just trying to think of some fun things


Run them as 15 warbikers with a Warboss and a Painboy and you've got one hell of a deathstar.

I just ran the math, and for the points warbikers do more damage in close combat, have more wounds per point, and have roughly triple the shooting point per point compared to Nob Bikers.

And you can run a lot more of them. You can run a 15 man unit of Warbikers, add a Painboy and a Warboss. That entire unit now has a 4+ save, a 5+ FNP save, Toughness 5, and leadership 9.

Actually, I wish I had 15 bikes a warboss on a bike and a Painboy. I WISH I had what you had, because that's a dream list as far as I'm concerned. Do it, son.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The 15man warbiker unit is strong enough that most of my opponents swear its them vs the bikers and a lobba battery, even though thats like ~600pts of a 2k list lol (counting boss + painboy). Theyre that strong.

Like i said before the only drawback is no characterless powerklaws (so only 1 outside the boss) and stock S3 rather than 4. Well, in most situations it really doesnt matter. Against vehicles the warboss alone will pop them, and if he didnt the lone nob probably finished the job. Same thing against big bugs, since the warboss cant be splatted by them if they even bother to challenge (since it doesnt exclude the unit now).

The shooting is insane. I used to run Kombi Scorchas on my nob bikers purely for anti-charge because if you charged them first and they didnt devastate you in overwatch you usually took more of them than i would like to admit with minimal points. ~10 warbikers for me regularly cause 5-6 wounds in overwatch...sometimes more lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Nasty Nob






Gardner, MA

I like Nob Bikers for two reasons: The hidden PK's and the WAAAGH!!! Banner. Add a KFF Big Mek to this Unit. Since the unit isnt as big as a 15man biker unit and the KFF doesnt extend very far anyway, youre probably including all the Nob Bikers under its protection. The KFF can also provide Invul saves to the nearby Trukks - I mean MANZ missiles.

This message was edited 1 time. Last update was at 2014/09/29 22:36:52


A man's character is his fate.
 
   
Made in lv
Regular Dakkanaut






I converted my nobs bikers to actyaly be nobz not boyz bodies with pk , and then new codex shows up so all 5 nob bikerz , painboy biker and biker warboss are really dusty on the shelf :(( ! I remember when I fielded them first time we went 6 nob bikers with warboss biker vs 10 csm nurgle bikers with nurgle lord and bunch of plague marines in the backfield , and I haven't lost eny models during that fight , thanks to old cyborg nou I think nob bikerz are really not worth taking :((
   
Made in ch
Flashy Flashgitz





 darkflame182 wrote:
I converted my nobs bikers to actyaly be nobz not boyz bodies with pk , and then new codex shows up so all 5 nob bikerz , painboy biker and biker warboss are really dusty on the shelf :(( ! I remember when I fielded them first time we went 6 nob bikers with warboss biker vs 10 csm nurgle bikers with nurgle lord and bunch of plague marines in the backfield , and I haven't lost eny models during that fight , thanks to old cyborg nou I think nob bikerz are really not worth taking :((


Hey, a unit with Painboy biker, KFF biker, Warboss biker and a bunch of bikers (Nobz or not) is VERY strong and efficient in v7 mate !
Field them along with Trukks, BW and Koptas, and watch your opponent sweating for every single '' you move forward

This message was edited 2 times. Last update was at 2014/10/01 15:41:29


 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






If Waaagh! was FAQed to have some effect over Turbo-boost moves, I'd probably be taking Biker Nobs more often. Three klaws speeding across the table... just imagine...

Still a bit more expensive than the now-ubiquitous MANZ missile, but I'd gladly pay the extra points for a delivery mechanism that won't leave your klaws stranded on your deployment area after a lucky autocannon shot.



War does not determine who is right - only who is left. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 kaiservonhugal wrote:
I like Nob Bikers for two reasons: The hidden PK's and the WAAAGH!!! Banner. Add a KFF Big Mek to this Unit. Since the unit isnt as big as a 15man biker unit and the KFF doesnt extend very far anyway, youre probably including all the Nob Bikers under its protection. The KFF can also provide Invul saves to the nearby Trukks - I mean MANZ missiles.


The only thing is, you can get a Warboss with a Lucky Stikk and you get essentially the same effect, for cheaper. Granted, you get less Klaws, but how many Klaws do you need? You'll have your obligatory Nob and Warboss with Klaws, and that's all you really need. The thing is, the bikers are some of our BEST dakka. And you can field far more normal bikers than Nob bikers due to such big point differences. More shots is better. Those Klaws really shouldn't be used that much on Bikers, unless you use them to tank or MC hunt, and even then, the Warboss should be ALL you need for that in most cases. Especially with Lucky Stikk letting him reroll failed to hits/wounds.

True, your KFF won't cover all 15 bikers, but you don't NEED to. With wounds being directional, you simply need the Big Mek to be positioned properly to cover the models that matter. If your kiting, keep the KFF over bikes that are closest to potential gunfire. If your heading right for them, keep the BM in the front center to keep his bubble in contact with as many bases as possible. The only thing you need to worry about is Barrage to screw you up, but luckily, Barrage isn't very common. (At least in my area).

This message was edited 1 time. Last update was at 2014/10/02 02:16:12


 
   
 
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