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![[Post New]](/s/i/i.gif) 2014/09/27 20:34:31
Subject: 7th edition unit revival
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Regular Dakkanaut
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It's been out for a little while now so does anyone now use any units in the 7th edition that they weren't bothered with in 6th? I know vehicles have had a resurgence but I thought maybe there were some other units that have become useful again.
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![[Post New]](/s/i/i.gif) 2014/09/27 21:00:09
Subject: 7th edition unit revival
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Enigmatic Chaos Sorcerer
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Swarms got much better.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/09/28 05:35:57
Subject: 7th edition unit revival
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Tunneling Trygon
Carrickfergus, Northern Ireland
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Chaos Sorcerers with Spell Familiars were nicely improved, although I've yet to use one.
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![[Post New]](/s/i/i.gif) 2014/09/28 05:49:17
Subject: 7th edition unit revival
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Land Raider Pilot on Cruise Control
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IIRC dreadnoughts have gotten more use now with the nerf to smash and the VDT change
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Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2014/09/28 15:26:10
Subject: 7th edition unit revival
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Fireknife Shas'el
Lisbon, Portugal
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the loss of precision shot/strike by all characters (you need to have the USR now) really helped hidden special weapons
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/09/28 17:48:31
Subject: 7th edition unit revival
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Ultramarine Master with Gauntlets of Macragge
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Vector Strike wrote:the loss of precision shot/strike by all characters (you need to have the USR now) really helped hidden special weapons
Yeah, but I don't think many of us were taking fewer special weapons just to compensate for the chance of an IG sergeant with a laspistol sniping someone important. I'm glad that rule's been changed though.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2014/09/28 18:22:31
Subject: Re:7th edition unit revival
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Junior Officer with Laspistol
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I would expect that fast moving, tough, non-troops units will see greater use, since everything can score.
Chaos SM, for example, were having a tough time with Rhinos being the only "reliable" way to get [Troops] scoring units around in 6th. Well, aside from Huron. Now they can take Bikers, or Terminators, Warp Talons... anything that can deploy outside of their deployment zone and / or move quickly to chase down objectives.
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![[Post New]](/s/i/i.gif) 2014/09/28 18:23:37
Subject: 7th edition unit revival
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Sneaky Sniper Drone
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Armor in general, walkers especially.
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![[Post New]](/s/i/i.gif) 2014/09/28 19:08:37
Subject: 7th edition unit revival
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Longtime Dakkanaut
Minneapolis, MN
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Low AV vehicles. No instant death and only half as much chance of an immobilized result from high AP weapons is a huge buff. My Rhinos usually stay alive an extra turn or two in 7th edition.
Walkers are still pretty bad, but the nerf to smash plus the change to the damage table means that the tables have flipped on MC vs Walker close combat. Walkers are only recieving a fraction as many S10 attacks as they did before, and the change to the damage table means those AP2 attacks only trigger explodes results half as often. The end result is that walkers are more than twice as durable against most MCs in close combat. Dreadnoughts used to get murdered by Daemon Princes and Tyranid MCs; now they hold their own quite well.
The changes to jink have been a huge buff to Necron vehicles who use Tesla weapons, and to open-topped vehicles that rely on passengers to shoot out from them (ghost arcs, DE transports).
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This message was edited 5 times. Last update was at 2014/09/29 03:37:25
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![[Post New]](/s/i/i.gif) 2014/09/28 19:51:37
Subject: 7th edition unit revival
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Regular Dakkanaut
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So the new DE codex has the potential to be competitive then if open topped vehicles are good in 7th.
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This message was edited 2 times. Last update was at 2014/09/28 19:53:08
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![[Post New]](/s/i/i.gif) 2014/09/29 03:37:13
Subject: 7th edition unit revival
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Longtime Dakkanaut
Minneapolis, MN
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daemonish wrote:So the new DE codex has the potential to be competitive then if open topped vehicles are good in 7th.
I should back-track a little - 7th edition jink was not very kind to DE vehicles, which relied on their vehicle-mounted weapons as much as their passengers for damage output. 6e gave them a cool 5+ passive cover save just for moving. 7th edition gave them a more powerful 4+ jink, but it also gimps their shooting on the following turn. And that's bad news for an army who relies on powerful offensive capabilities. If you were using kabalite warriors in raiders with splinter racks, then the jink change was a godsend... but otherwise it was sort of a mixed blessing.
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This message was edited 1 time. Last update was at 2014/09/29 03:38:14
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![[Post New]](/s/i/i.gif) 2014/09/29 09:40:58
Subject: 7th edition unit revival
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Dakka Veteran
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Nurglings.
Sorcerers with Spell Familiars
I find myself taking Lascannons on my guard more often now that Autocannons don't blow stuff up, I used to leave the Lascannons at home due to the higher price and only one shot.
Leman Russ tanks.
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![[Post New]](/s/i/i.gif) 2014/09/29 09:52:44
Subject: 7th edition unit revival
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Infiltrating Prowler
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Armored Sentinels. AV12 and requires dedicated AT fire power to kill, which no one wants to invest on them.
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![[Post New]](/s/i/i.gif) 2014/09/29 11:06:18
Subject: 7th edition unit revival
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Longtime Dakkanaut
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Ahriman
Not that I never used him because he's still my favorite character in 40K. And even though I knew he was overpriced and underpowered, you could still find him in a lot of my army lists.
However, I've encountered an increasing number of people who think now is downright strong provided you bring another psyker to provide him with some warpcharges should you roll low for WC.
People underestimate being able to throw every witchfire 3 times. Best case scenario, you get 'Smite' and 'Life leech' from biomancy and Psychic shriek from Telepathy. 'Endurance' and 'Iron arm' are also very usefull and provide him resistance versus Str8+.
IF you get all your powers to cast, you get this:
3x4 Str 4 AP2 shots
3x2 Str 6 AP2 shots
3x Psychich shriek
With 9 Warp charges, you'd cast about 50% of the powers (not including deny the with). Even if 66% of your powers would get cancelled, you'd still get 6 AP2 shots + psychich shriek.
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You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2014/09/29 14:22:53
Subject: 7th edition unit revival
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Warplord Titan Princeps of Tzeentch
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Ahriman has to get 2 powers from Tzench powers because of his mark though, you cannot ignore that.
So you are getting the Tzench prime (who is actually useful when you deal with horde trash units), 2 rolls on tzentch (and 2 out of the there are witchfires, and you really want the beam as its awesome, the template and the boon are meh), then you can roll two on whatever you want, tough for the "arsenal" setup, I'd just roll on telepathy and switch to shriek unless I get something awesome, then get biomancy smite unless I didn't get shrike yet.
He's still scary, as you can assure he knows at least 4 different witchfires, some of are pretty brutal when tripled.
The problem becomes keeping him alive, as his entire power is donated to shooting, on the bright side you can witchfire from fire ports, so if you get a fortification he can create a big zone of psychic death.
Or if FW has some non-paper chaos transport with fire ports...
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/09/29 17:42:24
Subject: 7th edition unit revival
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Longtime Dakkanaut
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Euhm, I don't know where you are getting this but you only have to generate one power from your deity. There's even some debate going on as to the primaris counting for that power or not (I'm on the 'not' side even though RAW there are arguments to be made).
Even then, you still get 3 rolls, not 2. And since 3/6 powers from biomancy are usefull you have a high chance of rolling usefull powers and the other 2 are primaris' anyway.
How I tend to run him:
Ahriman in a Rhino with either normal space marines or Havocs with 2x Autocannon and 2x Meltagun (still experimenting with this last one). Have Bel'akor fly near them and just keep casting invisibility (or shrouding) on the Rhino.
This'll drain your WC's but most of the time I end up taking other psykers with me anyway (because I love them). Like a sorcerer on a bike with a force axe to deal with pesky riptides.
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You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2014/09/29 18:01:05
Subject: 7th edition unit revival
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Warplord Titan Princeps of Tzeentch
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Odd, for some reason I rememberd "half rounded down" (AHHH, got mixed with deamons! THEY need half rounded down to be god-dedicated!)
So 1 Tzench power, plus Tzench prime (chaos psychic focus), than three rolls on bio/tele/pyro/T
(psychic focus comes into play AFTER you generate powers, so not chance in hell that the prime counts as the generated power)
Honestly though, if my mandatory T roll got boon of mutation' I'd heavily consider taking another roll there. doombolt is just amazingly powerful with 7th beam rules, and breath of chaos isn't bad either. though biomancy seems like a very potent choice (2 witchfires worth mentioning, two good survival buffs and two duds to be replaced with smite)
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This message was edited 1 time. Last update was at 2014/09/29 18:05:22
can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/09/29 18:04:53
Subject: 7th edition unit revival
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Loyal Necron Lychguard
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Genestealers with a Broodlord is a bit more attractive to me. As well as Stranglethorn Cannons/Barbed Stranglers, even though the latter I always used.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2014/09/29 18:38:26
Subject: 7th edition unit revival
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Infiltrating Broodlord
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Unfortunately for me nothing in my codex has made any new appearance from 6th to 7th. Falcons are still subpar when compared to other Heavy Support choices and nothing got changed for Harlequins or Banshees that make them even remotely decent.
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Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2014/09/29 23:06:47
Subject: 7th edition unit revival
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Slippery Scout Biker
AZ
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Tanks! Glorious tanks! As a Space Marine player my Predators, Rhinos, Razorbacks, and Landraiders of all shapes are just so much more survivable.
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"Use what talent you poses, the woods would be very silent if no birds sang except those that sang best." - Henry Van Dyke
Iron Aquilae 3,500 points |
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![[Post New]](/s/i/i.gif) 2014/10/01 01:05:57
Subject: 7th edition unit revival
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Regular Dakkanaut
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Quite a few, I think as mentioned above:
1. Ahriman
2. Horrors
3. All Armor
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Member of Legio Malaysia
http://spunkybass.blogspot.com/ |
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