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Made in us
Guarding Guardian




USA

In a friendly game I had last week my opponent thought that I would have to take a dangerous terrain test because my Eldar Jetbikes descended from an overpass (open ground) to open ground below. His concern was that it was 7 inches down, which is more than 6 inches so they would be technically falling, even though they can move 12 inches (jetbike). Is there a "falling" test if you move down too far?

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Made in ca
Fixture of Dakka




Vanished Completely

To my Knowledge, there is no such thing as a 'falling test.' Some 6th Edition players might have the misconception that there is such a test, because there where Rules for 'jumping down' from Ruins. However, that was an optional Rule that needed to be evoked before the test was required and could easily be bypassed. Should the Model already have the capability of moving safely down from the Ruin, such as having enough movement to make it to the next floor down, then there would be no reason to opt to 'jump.' Needless to say, as these Rules where firmly found in the 'Ruin' section of the 6th Edition Rule book, they are no longer present in the 7th Editions brutalised version of these Rules...

This message was edited 4 times. Last update was at 2014/10/01 16:53:09


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Guarding Guardian




USA

JinxDragon wrote:
To my Knowledge, there is no such thing as a 'falling test.'
Some 6th Edition players might have the misconception that there is such a test, because there where Rules for 'jumping off' of Battlements, Ruins and other high places.


That's what I wondered too. I don't have earlier eds of the BRB, so I couldn't look and see so I assumed it was just normal movement. If I can't move to the ground with my full movement, I just can't make the move.

~~~Eldar Trickery = Awesome sauce!~~~

But it's expensive sauce! 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Below is what i think trips up a lot of people from 6th to 7th, since these things no longer exist.


Gravity - Nature's Downward Express
If your unit is in the upper floors of a ruin and wants to get down
in a hurry, the models can always jump down. This, as it sounds,
is really quite dangerous and bound to end with a sickening
snapping noise, but desperation can often make such things
necessary. A unit that is not falling back and descending through
a building can always elect to Leap Down to a lower level, rather
than making a Difficult Terrain test. llowever, all descending
models in the unit must take an Impact test (see page 95).

Leaping Down
A unit can always elect to leap down frorn the battlements,
although this incurs significant risk.
To resolve this, choose one model from the battlements
and place it anywhere wholly within 3" of the base of
the building that is at least I " away from enemy models,
and not in impassable or lethal terrain. That model must
then take an Impact test. This is exactly like a Dangerous
Terrain test, with a -l modifi.er for every full3" the model
has dropped. Unlike ordinary Dangerous Terrain tests,
armour saves cannot be taken against Impact tests.Jump
and Jet Pack models must still take Impact tests but they ignore
any modifiers from falling 3 or more inches.
If the model is slain, choose another and try again. If the model
sunrives, resolve the same sequence for all the other models in
the unit, taking care to remain in unit coherency. Any models
that cannot be placed, for whatever reason, are removed as
casualties with no saves of anv kind allowed.

 
   
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As long as your unit can move the distance it is allowed to do so.

Jetbikes can move 12" and so a 7" climb or decent does not hinder them in the least.

If however you had a unit on top a battlement that was 9" up, and they fell back 8" or less, they would be removed as casualties since they cannot float in the air nor do they have permission to move more than the distance rolled.

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Made in br
Fireknife Shas'el




Lisbon, Portugal

Gravity was a terrible enemy in 6th... but in 7th the forces of Warhammer 40k defeated it! Glory to fast play!


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Made in us
Guarding Guardian




USA

 Eihnlazer wrote:
As long as your unit can move the distance it is allowed to do so.

Jetbikes can move 12" and so a 7" climb or decent does not hinder them in the least.

If however you had a unit on top a battlement that was 9" up, and they fell back 8" or less, they would be removed as casualties since they cannot float in the air nor do they have permission to move more than the distance rolled.


I must have missed that. Do you remember where it says to remove as casualties when they fall further than they can move? That reference would be great to have, we've got several terrain pieces now that are higher than 6", so I'm thinking we'll probably need it.


Automatically Appended Next Post:
 deviantduck wrote:
Below is what i think trips up a lot of people from 6th to 7th, since these things no longer exist. ....


Thank you, I believe you are correct. Several of the players haven't been in the game since 5th, or right after 6th came out.

This message was edited 1 time. Last update was at 2014/10/02 13:42:25


~~~Eldar Trickery = Awesome sauce!~~~

But it's expensive sauce! 
   
Made in us
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The rules for falling back state if the unit cannot move the full distance they are removed.


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USA

 Eihnlazer wrote:
The rules for falling back state if the unit cannot move the full distance they are removed.



Oh, duh!

Thank you!

~~~Eldar Trickery = Awesome sauce!~~~

But it's expensive sauce! 
   
Made in us
Fiery Bright Wizard






Idaho

well for 1, jet bikes, in my mind they cant really fall. and 2, infantry is 3 inches a floor, every 3 inches you elect to fall is a dangerous terrain check with a -1 to the roll.

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 Brennonjw wrote:
well for 1, jet bikes, in my mind they cant really fall. and 2, infantry is 3 inches a floor, every 3 inches you elect to fall is a dangerous terrain check with a -1 to the roll.

3" per floor and "falling" are no longer present in the game.
   
Made in us
Guarding Guardian




USA

 Brennonjw wrote:
well for 1, jet bikes, in my mind they cant really fall. and 2, infantry is 3 inches a floor, every 3 inches you elect to fall is a dangerous terrain check with a -1 to the roll.


Where is that in the rules? 7th ed.

Update: Oop, nvm, Angelic got it.

@Angelic: Thanks!

This message was edited 1 time. Last update was at 2014/10/02 18:28:55


~~~Eldar Trickery = Awesome sauce!~~~

But it's expensive sauce! 
   
 
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