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Made in us
Fixture of Dakka



Chicago, Illinois

It's not that much when you think about the formation, what it get's what it frees up ( elite slots).

I mean that's less than 500 for 30 models, 3 Raiders, a massive amount of mid strength shooting. Fearless, great objective holders etc.. The main thing though is it frees up a Elite Slot, do I think it's super competitive? Maybe. It's a lot of models that are fearless to get rid of that are pretty tough, and if in cover, hard to dig out without Ignore cover.

The main thing people were going for with Wrack heavy armies is all there. Cheap, Fearless troops. Sure they're not Objective Secured but that's not a slight against them.

This message was edited 2 times. Last update was at 2014/12/02 01:16:12


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Hellish Haemonculus






Boskydell, IL

If you're running Covens, though, elites slots aren't at a premium anyway. The detachments in the supplement really loosen up the FOC bottleneck there. Don't get me wrong, the Fleshcorps isn't bad, it just doesn't thrill me. I could probably get a Scalpel Squadron and group of Epicureans for not a whole lot more. (The covens detachments are like Voltron though. The more you hook up, the cooler it gets.)

This message was edited 1 time. Last update was at 2014/12/02 01:44:37


Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I kind of think the Scalpel Squadron is pretty powerful because of the VP reward. It's like the go to unit for me really, I generally always take it. The ability to gain D3 , then pull ahead with Maelstrom mission objectives is pretty much the gak.

The most I've managed to pull ahead is by 4 on the first turn but that was enough to send my opponent scrambling. Then the rest comes in to grab more VPs and such. Pretty over at that point to a degree and their trying to focus on that issue.

The army is built around gaining mission objectives and extra VPs so it's like yes, I want that.
Scalpel Squadron

2 Kabalite Warrior Squads

4 Venoms
2 Blasters
2 Ossefactors

Good to go.

This message was edited 2 times. Last update was at 2014/12/02 01:53:40


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Twisted Trueborn with Blaster





Canada

Thought this would be a good thread to post this on. Mod feel free to sticky it to the first post. A full dark eldar video tactica series that breaks down each unit individually. 22 videos and counting so far. Enjoy it fellow archons! (http://youtu.be/rkHmD9kSJzQ?list=PLij7UdcB6g2fHnrST99jf1nDqageQ4UNt)



   
Made in us
Hellish Haemonculus






Boskydell, IL

Sorry, I couldn't make it through that video.

After several attempts, I think I've come to the conclusion that tactical videos just aren't for me. For tactica, I think articles work better than videos. It's easier to skim back over an article when referring back in order to make list choices or to reread strategy. In addition, I (and I assume most people) read faster than the average speaker talks, which makes it more time consuming, while at the same time less productive, to watch tactical videos as opposed to reading the material. Videos are much more useful for things like painting/modeling tutorials or bat reps, where the video can move at higher than real-time speeds and don't leave the viewers restrained by the presente's speaking speed.

Thanks anyway, though. Hopefully someone else can get something from it. On the plus side, great paint job on that Ravager!

This message was edited 3 times. Last update was at 2014/12/02 06:59:24


Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Why doesn't anyone ever actually show positioning on the board along with showing what's going on with the unit. It may seem boring ,but actually showing something like specifically scenarios where you'd deep strike a ravager vs. when not to.

Actually show the distance on the board , like show the different types of deployment and the actual threat range.

I dunno, I like videos and think their good tactics, but something I've learned in writing and with sketch and comedy on stage is Show don't Tell.

Show me the range of the Ravager on a empty board.

Show me the scenarios when you'd want to deep strike.

Like for instance because of it's range Deep Striking along the short board edge is great if you focus your army towards the other board edge.

Examples like that.

Also, please speak from your diaphragm.

I think you have a great wonderful characterized voice but it could be better somewhat if you'd speak from your diaphragm.

Sorry to be nitpicky.

All of your advice is really great. Do a video on Combos with the Coven. That would be great. If you need any help I'm sure Jimsolo's got some great combos and I do as well.

Great Video!!!

This message was edited 1 time. Last update was at 2014/12/02 16:24:52


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Twisted Trueborn with Blaster





Canada

Thanks for the comments and ideas for the tactical series. What is done is done, but you have given me something to think about. I appreciate it!

So. I have tested a null deployment list at 1500pts to great effect and would like the communities feedback.

Archon (hope for the labyrinthine trait, or pick it if you can)

2 + units of 5 kabs in venoms with blasters and dual cannon.

2 lance razorwings
void raven

Allied Eldar
Bike autarch
3 eldar jetbikes

Scalpel Squadron - 2 units of wracks in venoms.

This list harkens to the old 5th edition "reserve" list. And with the autarch can really allow some cool wave manipulation of the reserves. I know it would struggle against some lists, but so do other lists. The idea would be to give the enemy turn 1. And have them waste a few turns of the game, and then hit them hard turn 2 and 3. The void raven and razorwings do the main hunting, while the venoms then mop up survivors. It was a lot of fun to play and I can see myself enjoying it alot.

   
Made in us
Hellish Haemonculus






Boskydell, IL

I can definitely see that doing well! I love null deployment myself, and may give it another look with my covens.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Executing Exarch





McKenzie, TN

@SkaredCast
Enjoy the batreps.

So for your list;
How do you plan to stay on the board turn 1?

Are you planning on any upgrades on the autarch (mantle of laughing god) and the Scalpel Squadron (some Ossefactors or Liquifiers)? I imagine you are as you have a pretty barebones list but these upgrades will probably determine if the list hits like a wet noodle or like a truck of wet noodles.

You might want to consider a unit of fire dragons or wraithguard to WWP with the archon. It makes people absolutely freak out when you have that sort of firepower still in reserves.

If you need to stay on the board and are struggling to then you could consider some Battle Cannon Vengeance Batteries. 150 pts for 2 AV14 buildings. You can also make DE version of them with some fruit cups and extra bits.
   
Made in us
Dakka Veteran






I've been running something similar to that null deployment with my DE/Eldar. I just bought a trio of Vaul's Wrath Support Batteries I'm looking forward to testing for a good solid T7 unit to stay on the board as well. I do run a unit of fire dragons in a raider with archon and wwp as well. They've never failed to kill a vehicle be it an imperial knight or a wave serpent. The other nice thing about them is it lets you buy a wave serpent which also adds another tough unit to leave on the board.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I've been racking my brain for the longest time trying to figure out how people are using the Scalpel Squadron and not consistently giving up first blood to your opponent with your fragile ass venoms. And then it just suddenly clicked in my mind last night:

Duh, you pick up first blood by shooting a unit to death the turn the squadron deep-strikes.

For some reason I was under the impression that you needed to kill a unit in assault with the wracks in order to score the D3 victory points. That's not the case, so obviously the trick is to DS them near a small, vulnerable unit (like IG veterans lulz) and let 'em have it with the splinter cannons for EZ first blood.

Honestly I'd be tempted to take two detachments of it (it's only a bit more than 500 points to take take 4 double SC venoms with ossefactor wracks in them), but without the assurance of a webway portal I'm weary of trying to deep-strike 4 boats so close together that they're all in range to focus down one unit.

Definitely a good formation, though. I'm making a 1500 point list with the Corpsethief Claw and Dark Artisan formations as its core. I've got a bit less than 600 points left over, and having a tough time trying to decide what to fill the list out with.


Automatically Appended Next Post:
On an unrelated note, I ran Corpsethief for the first time today, and it, backed up by a Dark Artisan squad, wiped a beserker star containing Abaddon and Kharne in it.

t'was glorious.

This message was edited 3 times. Last update was at 2014/12/07 23:07:46


 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Abaddon AND Kharne? Awesome!

I think two Scalpels could work. Especially since they have a 36" range on those cannons, giving you a massive footprint to play with.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in at
Regular Dakkanaut




 BlaxicanX wrote:
I'

Automatically Appended Next Post:
On an unrelated note, I ran Corpsethief for the first time today, and it, backed up by a Dark Artisan squad, wiped a beserker star containing Abaddon and Kharne in it.

t'was glorious.


Awesome! I'm planning on running the same thing, Corpsethief backed up by the DA, against a couple of squads of TWC, so it is great to hear how devastating they can be to normally feared close combat monster units.
   
Made in us
Dakka Veteran




Is anyone trying out running Banshees, Scorpions, Harlequins, Storm Guardians, Wraithblades in DE transports? Has it been successful? Worth it?
   
Made in us
Hellish Haemonculus






Boskydell, IL

I've given some thought to Dire Avengers in a Raider, but I think that most of the Eldar aspects are matched fairly evenly (on the balance) with options from the Eldar codex.

I don't own any actual CWE, but I think if you did, then investing in some Raiders would be very profitable for the Eldar player. I'm not sure any aspect other than Fire Dragons offer something the DE codex lacks. (At least, that can be mounted in a vehicle.)

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in nz
Dark Eldar in Regeneration Tube






What about instead of the corpsethief you run 2-3 dark artisan squads? With wwp so they just pop up in critical locations for a little scare mongering and board control. I also think itd be so fun to have a few DA squads appearing right in the middle of their force

I'm thinking this cos buying and painting another 5 is a big mission, and you can't deep strike the corpsethief

This message was edited 8 times. Last update was at 2014/12/10 04:31:09


 
   
Made in us
Dakka Veteran




 Jimsolo wrote:
I've given some thought to Dire Avengers in a Raider, but I think that most of the Eldar aspects are matched fairly evenly (on the balance) with options from the Eldar codex.

I don't own any actual CWE, but I think if you did, then investing in some Raiders would be very profitable for the Eldar player. I'm not sure any aspect other than Fire Dragons offer something the DE codex lacks. (At least, that can be mounted in a vehicle.)


What about Dark Reapers in a Raider? They're only a little more than Trueborn with blasters and shoot differently with the Reaper launcher... And have 3+ armor.
   
Made in us
Haemonculi Flesh Apprentice






 vorrax-ghul wrote:
What about instead of the corpsethief you run 2-3 dark artisan squads? With wwp so they just pop up in critical locations for a little scare mongering and board control. I also think itd be so fun to have a few DA squads appearing right in the middle of their force

I'm thinking this cos buying and painting another 5 is a big mission, and you can't deep strike the corpsethief



Luckily for myself I own two OOP taloi and 3 new ones, but I was in your camp anyway. Why not just run 2 DA instead? simple answer is board control. Corpse thief after scouting owns a huge area of board. Not only that but it rakes in extra VP's in assault which will cause your opponent to be further on his heals.

Not sure how I feel running them both however, DA and CT I mean as thats just too many points in 2 units.

   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

No one's been biting in the list sub-forum, so I'll fish for some CC here.

These are two lists that I need to pick from to run in an 1850 points tournament. They're mostly the same, coming down to either Venom-spam with Coven formations or Raider spam with coven formations. Curious to know which list Dakka thinks is stronger.

Spoiler:
 BlaxicanX wrote:
Here are two (hopefully) competitive lists that I'll be choosing from to run in a tournament. C&C is, as always, appreciated.

List A

Real-Space Raiders
- Archon (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- Ravager (3xDark Lances)
Dark Artisan Formation
- Haemonculus
Talos Pain Engine (Twin-Linked Haywire Blaster)
Cronos Pain Engine (Spirit Probe)
Corpsethief Claw Formation
- 5xTalos Pain Engines (4xTwin-linked Haywire Blasters)

List B

Real-Space Raiders
- Archon (Blaster)
5xKabalite Warriors (2xSplinter Cannons, 2xBlasters)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
Dark Artisan Formation
- Haemonculus
Talos Pain Engine (Twin-Linked Haywire Blaster)
Cronos Pain Engine (Spirit Probe)
Corpsethief Claw Formation
- 5xTalos Pain Engines (4xTwin-linked Haywire Blasters)
   
Made in ca
Twisted Trueborn with Blaster





Canada

In 5th edition, reserving everything as a dark eldar player was commonplace! I am very excited that the Null deployment concept has returned once more! I requires three things:

Autarch (for reserve manipulation)
Dark Eldar force of some sort.

The Scalpel Squadron (formation from the coven book) - this is what allows you to keep everything off the table. Why? well, it deepstrikes turn 1, and stops you from loosing the game automatically.

So, why is null deployment so effective?

Ideally you want to go second. This basically negates your opponents entire first turn of shooting, and drastically reduces the second turns (if you placed the scalpel squadron right) This makes the enemy army not as effective at dealing with the fragile dark eldar units, and gives us a chance to do the most damage when we arrive from reserve.

The autarch is there to really assist in reserves, and if you get a dark eldar re roll reserves warlord trait, then its even better! Re rolling and then adding +1 or -1 is awesome like that you can really choose what comes on quite reliably.

I find the dark eldar do most of their damage in the first 3 turns of play, and the enemy will usually get beat up pretty hard, but then, turn 4 and 5 is when they can come back into it if they begin to win the war of attrition (lets face it, dark eldar are not the toughest). SO! by keeping everything in reserve, those first three turns of dark eldar dealing out punishment and death are the second, third and fourth turns! This allows less time for the enemy to fight back as effectively and gives the dark kin a great advantage in game.

So! What are your thoughts? To illustrate my point, you can watch this video battle report, I use a Null deployment dark eldar army, with three fliers and venoms and a wwp against a knight and a space marine biker heavy army.

Skari - out.

   
Made in us
Hellish Haemonculus






Boskydell, IL

 BlaxicanX wrote:
No one's been biting in the list sub-forum, so I'll fish for some CC here.

These are two lists that I need to pick from to run in an 1850 points tournament. They're mostly the same, coming down to either Venom-spam with Coven formations or Raider spam with coven formations. Curious to know which list Dakka thinks is stronger.

Spoiler:
 BlaxicanX wrote:
Here are two (hopefully) competitive lists that I'll be choosing from to run in a tournament. C&C is, as always, appreciated.

List A

Real-Space Raiders
- Archon (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- Ravager (3xDark Lances)
Dark Artisan Formation
- Haemonculus
Talos Pain Engine (Twin-Linked Haywire Blaster)
Cronos Pain Engine (Spirit Probe)
Corpsethief Claw Formation
- 5xTalos Pain Engines (4xTwin-linked Haywire Blasters)

List B

Real-Space Raiders
- Archon (Blaster)
5xKabalite Warriors (2xSplinter Cannons, 2xBlasters)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
Dark Artisan Formation
- Haemonculus
Talos Pain Engine (Twin-Linked Haywire Blaster)
Cronos Pain Engine (Spirit Probe)
Corpsethief Claw Formation
- 5xTalos Pain Engines (4xTwin-linked Haywire Blasters)


Hmm. I like them both. I'd be tempted to go with the Raider list myself, since I tend to face a vehicle thick meta.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Fresh-Faced New User




I haven't purchased the new Codex yet. How have these characters/units fared?


Urien Rakarth
Hellions
Scourges
Kalibite Warriors
Ravager
Wyches


Thanks.
   
Made in us
Longtime Dakkanaut





 Jimsolo wrote:
 BlaxicanX wrote:
No one's been biting in the list sub-forum, so I'll fish for some CC here.

These are two lists that I need to pick from to run in an 1850 points tournament. They're mostly the same, coming down to either Venom-spam with Coven formations or Raider spam with coven formations. Curious to know which list Dakka thinks is stronger.

Spoiler:
 BlaxicanX wrote:
Here are two (hopefully) competitive lists that I'll be choosing from to run in a tournament. C&C is, as always, appreciated.

List A

Real-Space Raiders
- Archon (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- 5xKabalite Warriors (Blaster)
Venom (2xSplinter-Cannons)
- Ravager (3xDark Lances)
Dark Artisan Formation
- Haemonculus
Talos Pain Engine (Twin-Linked Haywire Blaster)
Cronos Pain Engine (Spirit Probe)
Corpsethief Claw Formation
- 5xTalos Pain Engines (4xTwin-linked Haywire Blasters)

List B

Real-Space Raiders
- Archon (Blaster)
5xKabalite Warriors (2xSplinter Cannons, 2xBlasters)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
- 10xKabalite Warriors (Blaster)
Raider (Splinter Racks)
Dark Artisan Formation
- Haemonculus
Talos Pain Engine (Twin-Linked Haywire Blaster)
Cronos Pain Engine (Spirit Probe)
Corpsethief Claw Formation
- 5xTalos Pain Engines (4xTwin-linked Haywire Blasters)


Hmm. I like them both. I'd be tempted to go with the Raider list myself, since I tend to face a vehicle thick meta.


I like the raider list better tbh, but thats based on my gaming group. Lots of nids and daemon FMC, the splinter racks ups the chance you can get hits to force grounding tests, which gives you some decent anti air in regards to FMC only of course.

Consider 9 warriors rapid firing at FMC, 18 shots, need 6s, 3 hits, reroll misses 2 more hits, 5 hits is 2.5 wounds. not amazing but it has a decent chance to wound a FMC and force a grounding test. The more you force the opponent to make the better the odds they fail.

having the raiders over the venoms also gives you an additional potential darklight shot a turn per unit, and considering your not really hurting for poisoned shots the venoms just aren't necessary.



Automatically Appended Next Post:
Big Borg wrote:
I haven't purchased the new Codex yet. How have these characters/units fared?


Urien Rakarth
Hellions
Scourges
Kalibite Warriors
Ravager
Wyches


Thanks.


Urien - fared well
Hellions- were not great before, got a little worse.
Scourges- are now amazing for their cost
Kabalite warriors- pretty much unchanged, dropped in cost 1 point per model
Ravager- lost ability to fire all weapons on move at full BS, went up in cost...
Wyches- No change in cost, wyche weapons cheaper but worse, however a squad of 10 wyches can now take 3 wyche weapons.

This message was edited 2 times. Last update was at 2014/12/15 02:20:44


 
   
Made in us
Dakka Veteran




Pretty much everything with PfP got better.
   
Made in nz
Dark Eldar in Regeneration Tube






red corsair wrote
Not only that but it rakes in extra VP's in assault which will cause your opponent to be further on his heals.


Good point didn't think of the pressure it put on in regards to vps. Looks like I've got some painting to do.

This message was edited 7 times. Last update was at 2014/12/15 18:12:34


 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

Am I missing something? It seems to be that the way the codex is designed is as a mixed kabalite/coven/cult force, with the coven starting on the board with its very tough units that can endure fire, and the wych cult units coming into play later in the game so as to benefit from PfP, which seems to be what they are balanced around.

Does this seem right?
   
Made in at
Regular Dakkanaut




Yep. I had the same impression. That's how I've been playing and, so far, it seems to be working pretty well. Coven units/formations from the supplement + Real Space Raiders is a really good combo, I've found.
   
Made in us
Hellish Haemonculus






Boskydell, IL

mercury14 wrote:
Pretty much everything with PfP got better.


Except wyches and hellions. I think their utility still is debatable; the fact that they got hosed isn't.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in at
Regular Dakkanaut




I'm not sure Hellions and Wyches would be worth taking if they got BOTH PfP tables (codex and Covens supplement).
   
Made in us
Hellish Haemonculus






Boskydell, IL

sweetbacon wrote:
I'm not sure Hellions and Wyches would be worth taking if they got BOTH PfP tables (codex and Covens supplement).


Hell no. Still not worth it.

If the Drug table was replaced with the Latest Experiments table, then they would be.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
 
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