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![[Post New]](/s/i/i.gif) 2015/01/30 19:04:05
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Fixture of Dakka
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Solar Shock wrote: Sinful Hero wrote:
Good to know! Of course one can't always count on going first, or the Spyder being in line of sight. And that's still a ton of poison to get I to range first turn.
Why specifically doesn't Reanimation Protocols work on the first turn, or is it just they won't get the +1?
Ah ive been mistaken a little in my last posts.
spyder gives RP the rule, the decursion thingy gives the +1. So outside the spyder range they have no FNP whatsoever, nor on first turn if your going first.
Ah, this is the info I was missing. So either nuke the Spyder or draw the Wraiths out of Range, and they'll be much easier to focus down.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/01/30 19:04:13
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Fixture of Dakka
Chicago, Illinois
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It's hard to hide out of LOS of a 2 Deep Striking Venoms and the 2 AP 2 2+ shots from the Wracks for 230 points.
I dunno what are the odds on 24 Poison Shots, and 2 AP 2 2+ killing a Spyder.
That's what the Scalpel Squadron has.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/01/30 19:07:26
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Haemonculi Flesh Apprentice
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Hollismason wrote:It's hard to hide out of LOS of a 2 Deep Striking Venoms and the 2 AP 2 2+ shots from the Wracks for 230 points.
I dunno what are the odds on 24 Poison Shots, and 2 AP 2 2+ killing a Spyder.
That's what the Scalpel Squadron has.
I'd say about right. 24 shots, 12 hits, 6 saves for 2 wounds then 2 shots for 1.4 hits and 1.2ish wounds.
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![[Post New]](/s/i/i.gif) 2015/01/30 19:28:25
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Stealthy Grot Snipa
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Red Corsair wrote:Hollismason wrote:It's hard to hide out of LOS of a 2 Deep Striking Venoms and the 2 AP 2 2+ shots from the Wracks for 230 points.
I dunno what are the odds on 24 Poison Shots, and 2 AP 2 2+ killing a Spyder.
That's what the Scalpel Squadron has.
I'd say about right. 24 shots, 12 hits, 6 saves for 2 wounds then 2 shots for 1.4 hits and 1.2ish wounds.
plus the spyder is actually a valuable target, rather than simply the easiest to kill for 3VPs. So you can assume that once down, the wraiths will fall to volume of fire, then tbh most of the rest of the army (which has to be, 1 lord, immortals, warriors and tomb blades) should be easy to dismantle now the fast hitting assault unit is down.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/01/30 20:39:25
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Dakka Veteran
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Red Corsair wrote:Hollismason wrote:It's hard to hide out of LOS of a 2 Deep Striking Venoms and the 2 AP 2 2+ shots from the Wracks for 230 points.
I dunno what are the odds on 24 Poison Shots, and 2 AP 2 2+ killing a Spyder.
That's what the Scalpel Squadron has.
I'd say about right. 24 shots, 12 hits, 6 saves for 2 wounds then 2 shots for 1.4 hits and 1.2ish wounds.
Venoms are BS4, not BS3.
So 16 hits, 8 wounds, about 3 failed saves. Then the Osses.
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![[Post New]](/s/i/i.gif) 2015/01/30 20:51:36
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Fixture of Dakka
Chicago, Illinois
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Well then you gotta deal with the Wraiths' but honestly once they lose Obsec , T5 isn't that big a deal to Dark Eldar. You're basically shooting at something that has 2 wounds.
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This message was edited 1 time. Last update was at 2015/01/30 20:52:33
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/01/31 00:45:49
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Haemonculi Flesh Apprentice
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mercury14 wrote: Red Corsair wrote:Hollismason wrote:It's hard to hide out of LOS of a 2 Deep Striking Venoms and the 2 AP 2 2+ shots from the Wracks for 230 points.
I dunno what are the odds on 24 Poison Shots, and 2 AP 2 2+ killing a Spyder.
That's what the Scalpel Squadron has.
I'd say about right. 24 shots, 12 hits, 6 saves for 2 wounds then 2 shots for 1.4 hits and 1.2ish wounds.
Venoms are BS4, not BS3.
So 16 hits, 8 wounds, about 3 failed saves. Then the Osses.
Ha ha derp, no idea why I figured half hitting, probably because I am so used to my dice rolling so I always shave a few hits off ha ha.
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![[Post New]](/s/i/i.gif) 2015/02/01 01:28:46
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Longtime Dakkanaut
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Red Corsair wrote:Also can someone clear up the dark harvest. The way I read it is it says 1 spyder, 3 wraiths amd a scarab swarm. Are these units, or models? because even with repair protocol a 3 man wraith unit is much easier to manage especially when you realize it makes staying to within a foot of that spyder WAY harder.
RAW it looks to be one Spyder model, one unit of Wraiths and one unit of Scarabs. So you could increase the number of Wraiths and Scarabs but not the Spyder (even in the rules it refers to the Spyder as 'Spyder' not 'unit of Spyders'. To me that implies you can't take more than one Spyder model in the formation.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/02/01 03:26:27
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Haemonculi Flesh Apprentice
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I actually think as a whole we became much stronger against Necrons. If they try to spam the canoptek harvest they will be sorely lacking in ranged firepower which means we will maintain our mobility thus making the wraiths rather useless. I personally feeling way more confident against crons. Their AV13 is still a PITA but it looks as though they will be fielding half as many vehicles do to price hikes, and losing tesla from snap firing means we can out range their barges ans survive.
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![[Post New]](/s/i/i.gif) 2015/02/01 04:11:20
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Fixture of Dakka
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Their Av13 we usually count as 12 anyway right? Or do they ignore the lance rule? We also still have our Haywire Scourges for Big Bads.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/02/01 04:52:11
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Haemonculi Flesh Apprentice
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Sinful Hero wrote:Their Av13 we usually count as 12 anyway right? Or do they ignore the lance rule? We also still have our Haywire Scourges for Big Bads.
Yea sorry, I always look at it from the perspective of my Marines and DE. AV13 is a bitch to crack for both despite it being 12 for my DE. I usually run with less AT in both armies nowadays. My DE mostly looks to CC and my wraith knight I allie in (or will when he is done check my PM blog).
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![[Post New]](/s/i/i.gif) 2015/02/01 10:03:13
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Killer Klaivex
The dark behind the eyes.
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Red Corsair wrote:Their AV13 is still a PITA but it looks as though they will be fielding half as many vehicles do to price hikes, and losing tesla from snap firing means we can out range their barges ans survive.
Well, do bear in mind that the Ghost Ark not only got cheaper, but now also puts out twice the firepower at 24".
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/01 10:14:45
Subject: Re:From the Void- Dark Eldar Tactica for 7th Codex
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Dakka Veteran
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First match vs Newcrons and a resounding Dark Eldar victory.
Archon, blaster, HWG, Shadowfield
4x Sslyths (to which my opponent said WTF are those?!?)
- Venom
10x Wyches, Hekatrix, HWG, 3x Hydra
- Raider, NS
10x Wyches, Hekatrix, HWG, 3x Hydra
- Raider, NS
5x Wyches
- Venom
5x Trueborn, 4x blasters
- Venom
5x Trueborn, 4x blasters
- Venom
5x Trueborn, 4x blasters
- Venom
Voidraven Bomber, Dark Scythes, Implosion Missiles
Razorwing Jetfighter, stock
Razorwing Jetfighter, stock
1850
- Combat Drugs: +1 strength
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My opponent had a some sort of C'Tan, Obelisk, two units of those insufferable Tomb Blades, two units of 3 wraiths, two Ghost Arks full of warriors, an annihilation barge, Doom Scythe (or whatever the death ray flyer is), a Spyder crapping out scarabs, and maybe some other crap.
I got turn one and moved flat-out down the left flank with the three Wych units and the Archon, fading everything to that flank, thereby creating more distance with his wraiths deployed on the other side. The Venom got immobilized by the Obelisk's dangerous terrain radius. The Trueborn Venoms ended the C'Tan instantly in the shooting phase (easy peasy) while the blasters opened up on the Obelisk, leaving it with 2 hull points.
Turn one for the Necrons saw them open up on the charging Wyches and Archon unit, wrecking one of the Raiders and exploding the immobilized Venom, killing all but one Wych who was then pinned in the wreckage. The Archon's Venom escaped with just a shaken result after some flickerfielding. Their shooting was actually unremarkable except the Tomb Blades' S6 small blast of ignoring our defenses. The Wraiths ran into the center of the map, daring me to target them. The Obelisk's 20 shots combined for very little, just that exploded Venom and like one glancing hull point somewhere else.
Turn two all three of my flyers came in, raining down hot missile death on the Crons. The Bomber targeted Tomb blades and erased a full squad while the Razorwings dumped eight Monoscythe missiles into warriors, killing a stack of them and a few scarabs. Trueborn easily ended the Obelisk which then nicely exploded on a Ghost Ark, immobilizing it at an angle where its gun wasn't facing anything. Splinter fire weakened his Spyder down to one wound.
My assault phase was successful with both large Wych squads reaching units of warriors while the Archon and his Sslyths jumped on the Spyder but neither side took a wound. Both Wych squads won combat but the Necrons held.
Necron turn two his flyer came in and did absolutely nothing to a Trueborn Venom. Death Rays got majorly nerfed. He managed to get three Wraiths into CC with the Archon's unit but failed a six-inch charge to reach a Wych squad. His shooting phase destroyed the Archon's empty Venom while the Tomb blades wrecked a Trueborn venom.
In assault the Sslyths finished off the Spyder but had their hands will with three Wraiths and a Scarab arriving. One Wych squad cleared a stack of Warriors in a sweeping advance with still 8 Wyches left while the other won combat again but it continued. The lone Wych from the exploded Venom managed to get behind BLOS cover in my opponent's deployment zone securing linebreaker later in the game. The Wraiths' assault hit the Sslyths as I feared failing a shadowfield roll and getting instant deathed and having the Sslyths run, but after FNP only one died.
Dark Eldar turn three was a massacre as the trio of flyers and Trueborn eliminated the last Necron vehicles (except the flyer which I ignored), killed two wraiths, and three tomb blades as they chose not to jink (man I hate those things). In assault my Wyches accidentally killed the last Wraith in the middle of the map with splinter pistols and had nothing to assault... While another Sslyth died, leaving just the Archon and two Sslyth bodyguards vs three Wraiths who refused to fail their 3++ no matter how many wounds I put on them, and a Scarab.
The rest of the match just saw Necron units not in CC just horribly punished by shooting as they had no answer to the Flyers. The remaining large wych unit picked up S5 and furious charge and rescued the Archon and Sslyths. Hooray for nine S5 shred attacks.
Final score 8-1 Dark Eldar victory, tabling Crons in six turns except for their flyer and a few Warriors in the corner.
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This message was edited 3 times. Last update was at 2015/02/01 10:25:40
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![[Post New]](/s/i/i.gif) 2015/02/02 03:38:47
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Haemonculi Flesh Apprentice
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vipoid wrote: Red Corsair wrote:Their AV13 is still a PITA but it looks as though they will be fielding half as many vehicles do to price hikes, and losing tesla from snap firing means we can out range their barges ans survive.
Well, do bear in mind that the Ghost Ark not only got cheaper, but now also puts out twice the firepower at 24".
I don't have an issue with the arks though. They still won't do much to our vehicles, 10 shots on a vehicle at most will only strip 1 HP on average. It was the AB that sucked, especially with arching, which also is no more! Automatically Appended Next Post: @mercury- how the feth did you strip 4 HP's from a powered down obelisk? It has a 3++ turn 1 you know right?
Good job taking the V but that cron list seemed scattered, he must have been trying out as many new things as he could pack in. Would be interested in a rematch when he gets his army sorted.
He probably should have DS his C'tan although DE are a massive hard counter to that guy.
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This message was edited 1 time. Last update was at 2015/02/02 03:48:10
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![[Post New]](/s/i/i.gif) 2015/02/02 07:13:07
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Nihilistic Necron Lord
The best State-Texas
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I just had the exact opposite experience with my Obelisk in a Dark Eldar match. The thing ran roughshod over his entire army.
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![[Post New]](/s/i/i.gif) 2015/02/02 15:04:56
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Dakka Veteran
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Red Corsair wrote:
Good job taking the V but that cron list seemed scattered, he must have been trying out as many new things as he could pack in. Would be interested in a rematch when he gets his army sorted.
He probably should have DS his C'tan although DE are a massive hard counter to that guy.
One of the dark lances exploded him for 3 HP and a glance got through.
His C'tan didn't stand a chance.
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![[Post New]](/s/i/i.gif) 2015/02/02 15:29:27
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Haemonculi Flesh Apprentice
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mercury14 wrote: Red Corsair wrote:
Good job taking the V but that cron list seemed scattered, he must have been trying out as many new things as he could pack in. Would be interested in a rematch when he gets his army sorted.
He probably should have DS his C'tan although DE are a massive hard counter to that guy.
One of the dark lances exploded him for 3 HP and a glance got through.
His C'tan didn't stand a chance.
See that's why you always roll the dice despite what mathhammer tells you. Must have been hard not cracking a grin after that money shot. Obelisk is solid but I don't think it's a massive problem for us. I run a 5 man firedragon squad in a venom to answer the call of LOW's, with battle focus they can even avoid the IK ion shield every time, such a money unit, them and a pair of haywire scourge squads should make very short work of that thing.
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![[Post New]](/s/i/i.gif) 2015/02/02 15:30:10
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Fixture of Dakka
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Sasori wrote:I just had the exact opposite experience with my Obelisk in a Dark Eldar match. The thing ran roughshod over his entire army.
What firing arcs did you use for your obelisk? What would you say was the biggest contributing factor from it?
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/02/02 15:30:19
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Haemonculi Flesh Apprentice
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Sasori wrote:I just had the exact opposite experience with my Obelisk in a Dark Eldar match. The thing ran roughshod over his entire army.
If he lacked the tools and spread out to avoid your wraiths I can see that as being a nightmare lol.
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![[Post New]](/s/i/i.gif) 2015/02/02 15:45:53
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Nihilistic Necron Lord
The best State-Texas
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Sinful Hero wrote: Sasori wrote:I just had the exact opposite experience with my Obelisk in a Dark Eldar match. The thing ran roughshod over his entire army.
What firing arcs did you use for your obelisk? What would you say was the biggest contributing factor from it?
I went with the conservative hullmounting ruling for the moment.
I'd say the biggest issue was that I got the Alpha Strike on him. He had a fair amount of lances in his army, and I knew if I could cripple them, he would have nothing to really deal with it, and I did that. After that it was just a shooting gallery.
When you have as many vehicles as he did, it's going to be difficult for me to NOT get several targets. He could have castled, but that would have come with it's own issues.
I think it's going to be hard to deal with. Either it's going to be powered down, or it's going to get the guaranteed turn 2 deepstrke through the Decurion.. Either way, it's going to pretty much get the alpha-strike on you.
It takes a lot of lance shots to really deal with it, unless you get lucky with an explodes result and D3 roll like Mercury did. Even if it was able to be killed by turn 3 or so, the damage was already done.
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![[Post New]](/s/i/i.gif) 2015/02/02 15:47:09
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Killer Klaivex
The dark behind the eyes.
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Red Corsair wrote:Obelisk is solid but I don't think it's a massive problem for us. I run a 5 man firedragon squad in a venom to answer the call of LOW's
Well, that's a bit disingenuous since anyone playing pure DE doesn't have that option.
This is a complete aside, Red Corsair, but I keep meaning to ask you - what's your avatar from?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/02 15:47:23
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Nihilistic Necron Lord
The best State-Texas
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Red Corsair wrote: Sasori wrote:I just had the exact opposite experience with my Obelisk in a Dark Eldar match. The thing ran roughshod over his entire army.
If he lacked the tools and spread out to avoid your wraiths I can see that as being a nightmare lol.
He was spread out, if he had been castled, he could have avoided a lot of firepower, but it would have put nearly every vehicle in gravity pulse range as well, in addition to having it's own issues.
it felt like he had a lot of lances, but every lance lost really hurt him.
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![[Post New]](/s/i/i.gif) 2015/02/02 18:12:15
Subject: Re:From the Void- Dark Eldar Tactica for 7th Codex
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Dakka Veteran
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At first glance I was thinking the Obelisk was going to be crazy good for its points. And to be sure, it's good for its points.
There's just so much drop melta, haywire, lance, grav, and Knights in the game right now though, that I'm thinking they'll be blown up pretty regularly.
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![[Post New]](/s/i/i.gif) 2015/02/02 18:31:44
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Haemonculi Flesh Apprentice
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vipoid wrote: Red Corsair wrote:Obelisk is solid but I don't think it's a massive problem for us. I run a 5 man firedragon squad in a venom to answer the call of LOW's
Well, that's a bit disingenuous since anyone playing pure DE doesn't have that option.
This is a complete aside, Red Corsair, but I keep meaning to ask you - what's your avatar from?
Well That's true, but honestly deepstriking heatlances or haywaire blasters will kill it in short order, heatlance/haywire scourge are only 120pts so we get two units at 60 points less. Even blaster born have solid odds. Remember it's too big and on a flight stand to get cover and it can't jink, so yes you need multiple pens/glances but 6 HP in the open shouldn't be a major issue. Also remember we CAN afford to castle since we can redeploy so easily, meaning it will only get a single target turn one if done well and it's still only bs4 with 5 shots that don't ignore cover, though lucky tesla is a thing, an obscured raider/ravager has solid odds with night shields. Just sacrifice a raider or two turn 1 to give your ravagers cover. Deep strike your blasters. He won't stay powered down forever. It definitely should be killed sooner then later though I'd wait until he powers up.
My avatar is Captain Picard from a star trek episode where he goes back to the 40's and fights the borge lol. Some genius spliced chunk from the movie goonies and made a gif that I clearly get a kick from Automatically Appended Next Post: mercury14 wrote:At first glance I was thinking the Obelisk was going to be crazy good for its points. And to be sure, it's good for its points.
There's just so much drop melta, haywire, lance, grav, and Knights in the game right now though, that I'm thinking they'll be blown up pretty regularly.
Their actually cost very appropriately IMO. Nothing broken just a solid unit they have. Fortunately it's just av 12 to us. If you could kill two AB's then you should be able to handle this thing.
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This message was edited 2 times. Last update was at 2015/02/02 18:35:45
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![[Post New]](/s/i/i.gif) 2015/02/02 19:00:58
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Killer Klaivex
The dark behind the eyes.
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Red Corsair wrote:
Well That's true, but honestly deepstriking heatlances or haywaire blasters will kill it in short order, heatlance/haywire scourge are only 120pts so we get two units at 60 points less. Even blaster born have solid odds. Remember it's too big and on a flight stand to get cover and it can't jink, so yes you need multiple pens/glances but 6 HP in the open shouldn't be a major issue. Also remember we CAN afford to castle since we can redeploy so easily, meaning it will only get a single target turn one if done well and it's still only bs4 with 5 shots that don't ignore cover, though lucky tesla is a thing, an obscured raider/ravager has solid odds with night shields. Just sacrifice a raider or two turn 1 to give your ravagers cover. Deep strike your blasters. He won't stay powered down forever. It definitely should be killed sooner then later though I'd wait until he powers up.
That's a good point about Jink/Cover.
Red Corsair wrote:
My avatar is Captain Picard from a star trek episode where he goes back to the 40's and fights the borge lol. Some genius spliced chunk from the movie goonies and made a gif that I clearly get a kick from 
Hah, that's awsome. There's something strangely amusing about seeing Patrick Stewart wielding a Tommy gun.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/02 20:43:45
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Ambitious Acothyst With Agonizer
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Hi guys thought I'd share another guide I wrote recently.
The Pragmatic Realspace Raider: Multiple Targets and Overlapping Fire
Hope people find it useful.
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![[Post New]](/s/i/i.gif) 2015/02/03 03:41:13
Subject: Re:From the Void- Dark Eldar Tactica for 7th Codex
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Dakka Veteran
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So the splinter cannon upgrade on the Razorwing is salvo 4/6. But it always has to move so does that mean it can never fire 6 times?
btw, Interesting stuff Mush.
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![[Post New]](/s/i/i.gif) 2015/02/03 03:57:27
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Longtime Dakkanaut
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Red Corsair wrote: vipoid wrote: Red Corsair wrote:Obelisk is solid but I don't think it's a massive problem for us. I run a 5 man firedragon squad in a venom to answer the call of LOW's
Well, that's a bit disingenuous since anyone playing pure DE doesn't have that option.
This is a complete aside, Red Corsair, but I keep meaning to ask you - what's your avatar from?
Well That's true, but honestly deepstriking heatlances or haywaire blasters will kill it in short order, heatlance/haywire scourge are only 120pts so we get two units at 60 points less. Even blaster born have solid odds. Remember it's too big and on a flight stand to get cover and it can't jink, so yes you need multiple pens/glances but 6 HP in the open shouldn't be a major issue. Also remember we CAN afford to castle since we can redeploy so easily, meaning it will only get a single target turn one if done well and it's still only bs4 with 5 shots that don't ignore cover, though lucky tesla is a thing, an obscured raider/ravager has solid odds with night shields. Just sacrifice a raider or two turn 1 to give your ravagers cover. Deep strike your blasters. He won't stay powered down forever. It definitely should be killed sooner then later though I'd wait until he powers up.
My avatar is Captain Picard from a star trek episode where he goes back to the 40's and fights the borge lol. Some genius spliced chunk from the movie goonies and made a gif that I clearly get a kick from
Automatically Appended Next Post:
mercury14 wrote:At first glance I was thinking the Obelisk was going to be crazy good for its points. And to be sure, it's good for its points.
There's just so much drop melta, haywire, lance, grav, and Knights in the game right now though, that I'm thinking they'll be blown up pretty regularly.
Their actually cost very appropriately IMO. Nothing broken just a solid unit they have. Fortunately it's just av 12 to us. If you could kill two AB's then you should be able to handle this thing.
I hate to tell you this but your avatar is not from star trek, its from Indiana jones and the temple of doom, and the chunky kid is chunk from the goonies doing the 'truffle shuffle'
is a still from indiana jones. The lady in the far right is the heroine from the film.
Automatically Appended Next Post:
mercury14 wrote:So the splinter cannon upgrade on the Razorwing is salvo 4/6. But it always has to move so does that mean it can never fire 6 times?
btw, Interesting stuff Mush.
I believe vehicles have relentless, so it always counts as stationary when firing
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This message was edited 3 times. Last update was at 2015/02/03 04:02:53
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![[Post New]](/s/i/i.gif) 2015/02/03 04:25:10
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Lethal Lhamean
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It's actually Patrick Stewart from the Star Trek movie - First Contact, in the holodeck, fighting Borg.
And then Goonies.
It is most assuredly not Temple of Doom.
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2015/02/03 12:08:11
Subject: From the Void- Dark Eldar Tactica for 7th Codex
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Stealthy Grot Snipa
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Thor665 wrote:It's actually Patrick Stewart from the Star Trek movie - First Contact, in the holodeck, fighting Borg.
And then Goonies.
It is most assuredly not Temple of Doom.
I think he was joking? I think
Best Scene in that whole trek film.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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