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Made in de
Shrieking Traitor Sentinel Pilot







Seeing as this list practically empties my army shelf, I'm looking for some input on what to add next. Prime considerations are for some Oblits, Termies, or another vehicle of some sort (pred or defiler)

HQ:
1 Chaos Lord
[Mark of Tzeentch, sigil of corruption, combat familiar, GoM, ichor blood]
[Power sword, plasma pistol]

Troops:
19 Chaos Cultists + Champion
[2 flamers, champion's shotgun]

14 Chaos Space Marines + Aspiring Champion
[Plasma gun, HB, Icon of Vengeance]
[Champion: GoM, Melta bombs, power sword]


Elites:
Helbrute w/ power fist and plasma cannon

7 Khorne Berserkers + Berserker Champion + Rhino
[Chainaxes all around]
[Champion: GoM, melta bombs, power axe]
[Rhino: Havoc launcher]

Fast Attack:
Heldrake w/baleflamer

Heavy Support:
Vindicator
[Warpflame gargoyles, combi-bolter]

This message was edited 5 times. Last update was at 2014/10/06 16:28:01


War Kitten- Nothing evens the odds like a reaper chainsword to the naughty bits
Sgt. Vanden- And now I'm a whale with panties. Can't see how this day can get any better.

Fiction: God-Fang (Beastmen) / The Flayed Legion (CSM)


 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

 TheEyeOfNight wrote:
Seeing as this list practically empties my army shelf, I'm looking for some input on what to add next. Prime considerations are for some Oblits, Termies, or another vehicle of some sort (pred or defiler)

HQ:
1 Chaos Lord
[Mark of Tzeentch, sigil of corruption, combat familiar, GoM, ichor blood]
[Power sword, plasma pistol]

Troops:
19 Chaos Cultists + Champion
[2 flamers, champion's shotgun]

14 Chaos Space Marines + Aspiring Champion
[Plasma gun, HB, Icon of Vengeance]
[Champion: GoM, Melta bombs, power sword]


Elites:
Helbrute w/ power fist and plasma cannon

7 Khorne Berserkers + Berserker Champion + Rhino
[Chainaxes all around]
[Champion: GoM, melta bombs, power axe]
[Rhino: Havoc launcher]

Fast Attack:
Heldrake w/baleflamer

Heavy Support:
Vindicator
[Warpflame gargoyles, combi-bolter]



Not sure if you are going to edit again so I have quoted this.
I really don't like the list you have for a whole bunch of reasons, but that's not what you're looking for, so i'll spare you. What to add next?...

1) A land raider. A rhino is not an assault vehicle, so your Khorne Berzerkers will disembark from their cardboard box assuming it hasn't been destroyed already by a casual sneeze, sit there for a turn being shot up, and then charge the next. Most will be dead by then. You really should not take Berzerkers without a land raider unless you are taking like 100 Berzerkers.

2) A second Vindicator. Vindicators need armor saturation, as they are aggressive armored units with low defense in aggressive situations. On the plus, they are cheap for what they offer. Low cost for high power but low defense? The solution is take more of them.
Also, check out this article on Chaos Vindicators: http://www.dakkadakka.com/dakkaforum/posts/list/607867.page

3) Some form of dedicated anti-armor. Land raider coming at you? Monolith? Throw these guys at it. Most games you play will have a tough vehicle in it, AV13 or 14. You already have some anti-armor but lack a unit that can dedicate itself to such a task.

Good luck bud

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in de
Shrieking Traitor Sentinel Pilot







It's not a great list, to be fair, also for a bunch of reasons

But I'm more into the painting and modeling and only recently have really started getting into the gaming aspect, so I'm trying to make some wise moves with my hard-earned cash.

The Berzerkers so far have worked in the Rhino simply because the Vindicator and the Helbrute cause enough trouble to be Turn 1 targets. That said, they really do need something a bit sturdier, so fair point there.

I'm leaning towards anti-armor, but I'm torn about how to go about that. Several people have recommended Oblits, and just as many have preferred Havocs.

Also, good link about the Vindicator. I like the one I have, it was fun to assemble and fun to play. Wouldn't mind a second one.


War Kitten- Nothing evens the odds like a reaper chainsword to the naughty bits
Sgt. Vanden- And now I'm a whale with panties. Can't see how this day can get any better.

Fiction: God-Fang (Beastmen) / The Flayed Legion (CSM)


 
   
Made in us
Painlord Titan Princeps of Slaanesh





If you like tanks then i recommend dropping the sorc of tzeentch for khorne lord on a jugger with aobf escorted by spawns

2 squads of kb in rhino with dirge caster and dozer blades.

2 small squads of cultist

The spawns for the jugger lord

3 vindicators

3x3 termi with combi meltas each with lr but will be ds from reserves.

Use the 3 lr from termi to carry 3 squads of kb.They just cant start inside as they are dededicated to your termi.

Form a tank formation with a line of 3 vindi creating a wall of 13 av. Put lr on left n right flanks to protect vindi side armor and the 3rd lr sideways to cover the rear of the vindi. Have the spawns follow behind this phalanx to kill any deep strikers that get too close.

This message was edited 1 time. Last update was at 2014/10/07 03:55:33


 
   
 
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