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Made in us
Longtime Dakkanaut




wtnind wrote:
Mavnas wrote:
Or... since shots against the Culexus are always taken at BS1, you just laugh at the Vindecare?


Good point. But hopefully got the the point across:
The OP wanted to know what counters there were for a transcendent ctan, the answer is 'a revenant counters a ctan' (along with the other good suggestions in the thread) .

Going into what counters a revenant and what counters those counters seems pretty pointless to me.

But in the interests of accuracy I will replace vindicare with waveserpent.


My point is that ultimately you have to beat the necron army, which is perfectly suited for games with LoW in them. If you invest too much into fighting the C'tan or building your own LoW deathstar you hand over the objective game. I really think only eldar/Titan, drop pod invisi-centStar, and imperium/Warhound can compete.
   
Made in us
Steadfast Grey Hunter




Boston, MA

Haven't fought this thing, so don't know what I'd do as Wolves. Thunderwolf spam with Strength 10, maybe? The template is bad news, but the rules prevent the extraneous D wounds on each model from spilling over. Maybe it could work with a lot of luck? Like I said, I don't know.

Build Paint Play 
   
Made in gb
Longtime Dakkanaut





 Fenris Frost wrote:
Haven't fought this thing, so don't know what I'd do as Wolves. Thunderwolf spam with Strength 10, maybe? The template is bad news, but the rules prevent the extraneous D wounds on each model from spilling over. Maybe it could work with a lot of luck? Like I said, I don't know.


One of its attacks is (average) 21 S8 AP 3 shots. It has high initiative and S10 AP 2 melee attacks.

This message was edited 1 time. Last update was at 2014/10/09 07:42:13


 
   
Made in im
Regular Dakkanaut




Wales,UK

If we are playing silly 40k with a Tranny just bring an Clan Racoon Reaver with ignore cover upgrade on a skyshield supported by as many techmarines as a Clan Racoon army can bring along.

This message was edited 1 time. Last update was at 2014/10/09 09:17:54


 
   
Made in gb
Longtime Dakkanaut





Jpr wrote:
If we are playing silly 40k with a Tranny just bring an Clan Racoon Reaver with ignore cover upgrade on a skyshield supported by as many techmarines as a Clan Racoon army can bring along.


There's an upgrade that allows Reaver Titans to ignore cover?
   
Made in im
Regular Dakkanaut




Wales,UK

Take a space marines chapter CAD, make the reaver your LOW choice, look in the back of IA2 2nd edition and weep for joy at the Battle of Keylek upgrade.
   
Made in gb
Longtime Dakkanaut





Jpr wrote:
Take a space marines chapter CAD, make the reaver your LOW choice, look in the back of IA2 2nd edition and weep for joy at the Battle of Keylek upgrade.


Ha Ha, that is epic, 8 Str D ignores cover large blasts a turn. Much needed against all those pesky wave serpents and annihilation barges (even if you can only destroy 3 a turn).
   
Made in us
Longtime Dakkanaut





Oceanic

Don't forget when this thing blows up its just as bad

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in us
Steadfast Grey Hunter




Boston, MA

wtnind wrote:
 Fenris Frost wrote:
Haven't fought this thing, so don't know what I'd do as Wolves. Thunderwolf spam with Strength 10, maybe? The template is bad news, but the rules prevent the extraneous D wounds on each model from spilling over. Maybe it could work with a lot of luck? Like I said, I don't know.


One of its attacks is (average) 21 S8 AP 3 shots. It has high initiative and S10 AP 2 melee attacks.


Jesus. It's like they let the Forge World guys write this thing!

I would probably try and tarpit it in assault then (not sure HOW of course, but it seems like the only real way to stop those gross weapons from firing).

I assume as a gargantuan creature it has immunity from "Remove From Play" stuff so I'm not even going to dream about freezing it to death.

Part of me really, REALLY hates this thing...another part of me is happy, because a C'Tan is at least actually a C'Tan now.

Build Paint Play 
   
Made in us
Longtime Dakkanaut




 Fenris Frost wrote:
wtnind wrote:
 Fenris Frost wrote:
Haven't fought this thing, so don't know what I'd do as Wolves. Thunderwolf spam with Strength 10, maybe? The template is bad news, but the rules prevent the extraneous D wounds on each model from spilling over. Maybe it could work with a lot of luck? Like I said, I don't know.


One of its attacks is (average) 21 S8 AP 3 shots. It has high initiative and S10 AP 2 melee attacks.


Jesus. It's like they let the Forge World guys write this thing!

I would probably try and tarpit it in assault then (not sure HOW of course, but it seems like the only real way to stop those gross weapons from firing).

I assume as a gargantuan creature it has immunity from "Remove From Play" stuff so I'm not even going to dream about freezing it to death.

Part of me really, REALLY hates this thing...another part of me is happy, because a C'Tan is at least actually a C'Tan now.


Your best bet is to ally in SM and drop pod a beefy Centurion squad and bring the rain. Grav guns are the weapon of choice in LoW 40k.
   
Made in gb
Longtime Dakkanaut





Your target is:
6W = 9W (FnP) = 18W (4++)

With a 3+ save your needing to hit with 24 grav shots.
Assuming prescience and bs 4 its still 27 shots needed.
   
Made in us
Longtime Dakkanaut




wtnind wrote:
Your target is:
6W = 9W (FnP) = 18W (4++)

With a 3+ save your needing to hit with 24 grav shots.
Assuming prescience and bs 4 its still 27 shots needed.


So 6 Centurions will do it. Don't forget Grav Amp allows you to reroll the wound roll. Seems like a real point efficient answer to me. Especially considering that Centurion Squad can also kill a Super Heavy Vehicle and do all sorts of TAC tasks.

Also, double check your math. Its a 3+ re-rollable wound roll. You don't get a 3+ armour save vs ap2 grav guns. And yes prescience would make it even better. I am calculating 23 shots with prescience and 31 shots without prescience.

This message was edited 5 times. Last update was at 2014/10/09 18:34:36


 
   
Made in us
Shunting Grey Knight Interceptor





For sure - grav weapons are the way to go here if you're not doing something sneaky with x3-4 psychic shrieks. It's also an example of where the concussive rule those weapons have might actually come in handy. Correct me if I'm wrong, but gargantuan creatures are still subject to that rule, right?

If you've got enough grav to put him in his place, great - if not, you can combine your shots with a charge from some TH/SS termies or better yet, GK termies and finish the I1 beastie off.

Sable Brotherhood - 2000pts
Wraithsight Corsairs - 2000pts
Void Angels - 500pts 
   
Made in us
Legendary Master of the Chapter






To take down a Transhard

firmly grab your table edge with both hands

Squat, then with your legs thrust directly upwards as you flip the table so that the shard is now on the ground.



But really Grav and or multiple D weapons should take care if it in a jiffy.


Also you could attempt to get misfortune on it and chuck as many shots into it as humanly possible until it is no longer living.

This message was edited 1 time. Last update was at 2014/10/09 18:43:32


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Dakka Veteran




as someone who uses a C'tan in any tournament that will allow it, I'll weigh in...

the only things that have ever neutered my c'tan are a FW Kustom Stompa with two D-shots and a cent-star.

The stompa had almost everything in it's favour... it hit me with 4 d-shots before i went down. I could have hid and stayed alive, but that would have also lost me the game. i could have shot at it but he was too hard to take down and it would have been futile.

the cent star nailed me hard with grav. it's happened twice. the first time was my fault for not respecting the grav. the second time I did win the game but they killed the c'tan. they ended up with a very good deployment and basically kept my c'tan out of the 30" threat range (movement plus shooting). that said, the only reason they lived was because of invisibility. i had everything else tabled but just couldnt get through the powers.

things that have hurt though... missle spam. even wounding on a roll of 5, if you throw a lot of missles at it, he'll take wounds.

it depends on the loadout for him and how to deal. i always take him with the D hellstorm template and 6d6 krak missles.

the missles are RUTHLESS against vehicle squadrons... but shooting at one tank.. its overkill so that sucks for me as the C'tan player. the D template is my favourite because it hits automatically, hits multiple targets and ignores cover. all the other D is fun stuff, but if hes sitting back shooting and allowing cover saves then he can be dealt with.

in a nutshell, the easiest way to deal with the c'tan is board control. hes not fast. even with the 18" stride, you can still outpace him if youre smart. find something that hes scared to get close to, and park it where it needs to be. he can damage a lot, even from a distance, but if he gets into position he's almost unstoppable. a beast in combat, the flamer will wipe 2 squads at a time.

anything ap3 will get him though. hes only got 6 wounds. itll take a lot of shooting to get each wound on, but when he starts dropping, it can be quite scary as his owner considering hes almost 1000 points/
   
Made in gb
Prophetic Blood Angel Librarian




6 Sicarans, 1 with monster hunter, 6 psybolt assault cannon inquisition razorbacks. Puts out 60 st7 tl shots, 6 of which are MH. Comes to 1260pts and can be taken with 2 CAD with the 2 allies slots.
Causes ~5 wounds after the 4++ but before the 5+ fnp. Due to the msu nature of the build, the C'tan can only take out 2 of the 12 a turn. If they focus on it, it should be down easily by turn 3. Meanwhile your other points can take on the rest of the cron list. Once the C'tan is down you can then turn the considerable st7 rending firepower on the rest of their list too.
If you want even more surety, take grav bikers as your troops.

Edit - 2k example:

Captain
Bike, poweraxe, melta bombs, combi-grav

Librarian
Force axe

5 scouts
Bolters

5 scouts
Bolters

5 bikes
2 grav, combi-grav

5 bikes
2 grav, combi-grav

Sicaran × 5

Sicaran
With MH legacy

Inquisitor

Inquisitor

3 acolytes with bolters

3 acolytes x 5

Razorback with assault cannon and psybolts x6

2kpts


Automatically Appended Next Post:
OR
Just spam inquisition psybacks:

Inquisitor with 2 servo skulls

Inquisitor x6

3 servitors with plasma cannons x2

3 acolytes x 19

Razorback with psybolts and assault cannon x 21

1999pts

84 tl st7 shots. Looking at just over 4 wounds a turn after the fnp. And what is the C'tan going to kill in return? 2 70pt razorbacks - whoop de do!

This message was edited 3 times. Last update was at 2014/10/09 21:58:53


 
   
Made in us
Longtime Dakkanaut




Poly, your taking 1260 points to take out a 900point model over 2-3 turns? While your numbers work on paper you will need to show why the Ctan will deploy within 24 (30) inches to be in range of all your toys on Round 1. And then you have to worry about the rest of the Necron army eating yours while you focus on the Ctan.
   
Made in us
Killer Klaivex




Oceanside, CA

Belac Ynnead wrote:

For eldar though I think psychic shriek is by far the most efficient way to kill it. Reduce it's leadership a bit with some warlocks, any you could burst it down pretty quickly.

110 point archon with webway portal and armor of misery.
Joins a unit of warlocks in fast attack raider.
7 warlocks should be more than enough.
If the shriek doesn't kill him outright, throw the spears.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Prophetic Blood Angel Librarian




Fragile wrote:
Poly, your taking 1260 points to take out a 900point model over 2-3 turns? While your numbers work on paper you will need to show why the Ctan will deploy within 24 (30) inches to be in range of all your toys on Round 1. And then you have to worry about the rest of the Necron army eating yours while you focus on the Ctan.


The Sicarans are 48" and fast and contribute the majority of those 60 shots. Also if a unit can take out 75% value of its points in 2-3 turns, we consider it efficient, so shouldn't it be the same with multiple units?
I see what you're saying, and the razors will have to close with the c'tan, whilst the rest of the force is out numbered for a while - but the crons shouldn't be able to take out the 12 vehicles and 2 biker units quickly enough to prevent the c'tan going down (especially since ~900pts can only shoot at 2 units). And when the c'tan is down, the huge amount of st7 rending should prove a problem to the crons. The big issue would be wraith spam with the rest of the list - that would prove a major problem
   
Made in ie
Norn Queen






Dublin, Ireland

To take down a Transhard

firmly grab your table edge with both hands

Squat, then with your legs thrust directly upwards as you flip the table so that the shard is now on the ground.




I agree with raoily though, I took one to a fun tourney and not a lot troubled it bar a gravstar bike unit with presceince and rerolls and one guy literally putting his entire army shooting into it on a table that sucked terrain wise.
They are incredibly powerful units in a "normal" game setting. Theres not too much you can do imo, as stated, try and avoid it and play the objectives that its not near if possible.
Or VS an inexperienced player you could try baiting it with cheap/useless units.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
 
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