Switch Theme:

Dealing with a wall of humans  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Hurr! Ogryn Bone 'Ead!




United Kingdom

So, recently a new guy came to a FLGS with a HUUUUUGE army of IG, i challenged him to a friendly with my DA, which i must say are pretty kitted out to deal with infantry, Land speeders with heavy bolters and autocannons, infantry hunter devs with heavy flamers and rocket launchers, more missile launchers and heavy bolters for my tac squads and i still lost. I don't remember his exact list but it was just infinite conscripts and commissars with them. Any tips?
   
Made in gb
Fixture of Dakka




In my experience blasts will solve everything.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Dark Angels Librarian with Book of Secrets






Whirlwinds for large blasts. Either S5 AP4 or S4 AP5 Ignores cover. Since its Barrage, 2 or 3 of em can really feth up a horde of IG. Also, take some CC and make em fail, then sweeping advance. Bikers are great for this, Hit and Run to dodge, then Hammer of Wrath back into them

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Fixture of Dakka





Play any of the 12 missions in the rulebook.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Executing Exarch





McKenzie, TN

Infantry hunter devs with heavy flamers?

What you really need to handle large numbers of imperial guard infantry is a three pronged approach.
1) Mobile flamers and heavy flamers. They don't help if you cannot deliver them and they are only a third of the solution but a pinpoint deepstriking terminator unit with a heavy flamer or two or a 3 man bike unit with 2 flamers can put a huge dent in any IG unit.
2) Barrage to help you remove upgrades from units. A unit of IG infantry is much less scary without the lascannons.
3) Melee is usually the fastest way to kill something. You do get 2 assault phases for every shooting phase.

Also keep in mind that without the independent characters (priests, inquisitors, etc.) his IG will run pretty fast from the casualties you should be able to put out. Honestly I have rarely needed more anti infantry than bolters and melee in my DA lists for when I fight infantry hordes but a lot of that is bringing enough bodies yourself and my intimate knowledge of how IG infantry works (that is my "main" army). If you post your list, a general outline of the opponent's list, and the mission played people could give you much better advice.

   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Priests are the main thing to try to pick-out / kill in IG blobs. So I agree barrage is the way to go.

Ideal is rapid-fire with a squad, shoot / hammer of wrath / assault with bikes to pin them down, hit and run out if anything left.

Drop pods with the Deathwind can make a mess with whatever you want to stick in the pod.


A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

 Dannyrulx wrote:
Land speeders with ... autocannons


wut.

Infantry hunter devs with heavy flamers


Are you reading the right rulebook?

just infinite conscripts and commissars with them. Any tips?


Play Space Marines, get Thunderfire Cannons.

But seriously, Drop Veterans with combi-flamers, Speeders with Heavy Flamers, allied in Thunderfire Cannons, Allied in Ironclads with Heavy Flamers (Dreads aren't competitive, but meh), Pyromancy psychic powers, Whirlwinds (ignore cover shot, but with Barrage it's slightly less necessary), Land Raider Crusaders with the Dakka Banner (6 Salvo 5 bolters!)...

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Wing Commander





The Burble

Okay most of the stuff you listed for DA... doesn't exist. Which is weird. I assume you are talking about dark angels. In which case...

Banner of devastation.

Can't go wrong. I like it in a ravenwing command squad with a bunch of RAS but you can also do the deathwing version and take three crusaders a power field generator tech marine and just roll over him. The deathwing version sounds better against his list. Take DWK, they ignore all guard armor, insta killing them at a higher initiative with multiple attacks and a 3++.

That loadout gives you AV 14 hulls with a 4++ that can reroll damage reults and repair hull points while putting out thirty one shots each at 24". So ninety three shots for the squadron. And that's before the terminators get out and really unfortunate things start happening to him.

This message was edited 1 time. Last update was at 2014/10/08 00:43:18


Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Silverthorne wrote:
Okay most of the stuff you listed for DA... doesn't exist. Which is weird. I assume you are talking about dark angels. In which case...

Banner of devastation.

Can't go wrong. I like it in a ravenwing command squad with a bunch of RAS but you can also do the deathwing version and take three crusaders a power field generator tech marine and just roll over him. The deathwing version sounds better against his list. Take DWK, they ignore all guard armor, insta killing them at a higher initiative with multiple attacks and a 3++.

That loadout gives you AV 14 hulls with a 4++ that can reroll damage reults and repair hull points while putting out thirty one shots each at 24". So ninety three shots for the squadron. And that's before the terminators get out and really unfortunate things start happening to him.


How do you get thirty one shots? Land Raider Crusader has Hurricane Bolters. Since it's Salvo 2/4, that'd be 12 shots per Hurricane, or 24 total

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Wing Commander





The Burble

Plus four for an assault cannon, a multimelta adds one then another two for a pintle storm bolter. All are 24" take

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Longtime Dakkanaut





West Chester, PA

Charge them with dreadnauts or bikers. Either they stay and lose in combat or they have to run away.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Silverthorne wrote:
Plus four for an assault cannon, a multimelta adds one then another two for a pintle storm bolter. All are 24" take


Ah groovy. I'd hardly lump the other 7 shots in with the Salvo Bolters, as the Assault Cannon and Multi Melta are much stronger lol

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in ru
!!Goffik Rocker!!






Ig platoons with priests and power axes is pretty much capable of obliterating bikers in mellee. Even on the bike's charge. So, be careful picking targets for mellee.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Ally in an Armored Battlegroup CAD with two Leman Russ command tanks with Infernus Shells.

Str 6 AP 4 ignores cover makes his people cry - ignores all armor saves in the Guard book (except Techpriests), instant-deaths all guardsmen in the guard book (except Ogryns) and ignores all cover forever.

And you still have the Str 8 AP 3 blast to fire at Space Marines if he has any, or at vehicles to strip that last vital hull point, or whathaveyou.
   
Made in us
Dark Angels Librarian with Book of Secrets






Get a Vindicator (or two). S10 AP2 Large Blast, 13 AV on the front. Should make short work of his guys

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in hu
Dakka Veteran




How is barrage weapon help you picking out specific models in a unit?
   
Made in us
Perfect Shot Black Templar Predator Pilot






Newport News, VA

Doesn't barrage cause you to remove the models from the center of the blast and then outward? Which means he would just place it over his intended target and hope it doesn't scatter. Or maybe a lucky scatter places it right on top of a priest or something.

 
   
Made in ru
!!Goffik Rocker!!






to Zsolt

Read barrage rules. Casualties are taken from the centre of the blast. Foot guards are not frightening without priests and comissars. Priests and comissars are t3 1 wound guyz with 5+ or 4++. 1 more or less direct hit with your whirlwind will force enough wounds for him to eventually fail look outs.

This message was edited 1 time. Last update was at 2014/10/08 06:27:46


 
   
Made in gb
Hurr! Ogryn Bone 'Ead!




United Kingdom

Luck has nothing to do with anything my friend, for I am a DICE GOD.

Nonetheless, the point stands that priests and commissars can wipe the floor with biker, over sixty bayonets with whatever hymn the priest chants means that unless they flee (unlikely because of the commissar) then i'm just dead. Also, overwatch. I don't have hundreds of kitted out guys, just quite a few with either lots of shots, template weapons, or sometimes a blast weapon among them. Don't have whirlwinds either, as i mostly fight big stompy chaos things, or eldar.
   
Made in gb
Battleship Captain




They literally can't run. The priest makes them fearless. Unless you can remove them (precision shots, barrages, etc), then you're not going to make them run.

Ultimately, if you've loaded your army with anti-chaos marine weapons and someone brings a tidal wave of infantry.... tough.

As noted bolter and blast weapons are the key. If you've not got the Banner of Devastation....why haven't you got the Banner of Devastation?

If you must fight melee, Deathwing Knights are okay if you have a unit.

Most importantly, try and use his numbers against him. In an objectives game (most of them), individual casualties are irrelevant. So combat squad your guys, and throw out five man skirmish screens that he has to punch through before he can get to objectives - fifty man platoons focusing fire is great....but can lead to massive amounts of overkill, which means your other combat squad is fine.

Also, don't forget frag grenades.

What actually is in your army, and what was in his?

Termagants expended for the Hive Mind: ~2835
 
   
Made in hr
Boosting Black Templar Biker




Croatia

Vindicator, with legacy of glory that ignores cover(if you are OK with Forgeworld of course)... Just WHO doesn't like the idea of S10 AP2 ignores cover large blast?
If not the Standard of devastation AKA the dakka pole. Also whirlwinds

AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
2000

2500 
   
Made in ru
!!Goffik Rocker!!






If you don't want to get newmodels or change your list, i'd just suggest positioning.

Your forces are much less numerous, but that might be used as an advantage. A horde army can't concentrate it's full strength on one flank. Just cause of it's numbers spread across the board out of reach. I know, i play footslogging orks myself. Unlike them, you can get everything on one flank and still have place left. Going in a straight line against a horde is no good. But when you concentrate your forces vs just a portion of his army, you're got an upper hand there.

Basically, your goal is to outmaneuvre him and strike the most appropriate spots using blos and things like that to your advantage.

For example, he has 50 guards and a priest, you have a squad of 5 mellee-kitted warriors in a landraider (abstract example) You ride up close to the flank of his forces and disembark at the side with a raider's hull hiding your guyz from ig squad. Than the raider flat-outs and further blocks the path so that when you charge, you get in contact with just a few guardsmen. His overwatch' effectiveness is severely reduced. But the most important thing is that he can't pile in with enough models cause a raider is blocking the path. So, you've just killed 5-10 closest guardsmen and haven't suffered casualties in return. If you're lucky enough and if he's spread out (you need blasts and flamers to force him to spread out), than you have good chances of him not even being able to pile in close enough to strike back.

This message was edited 2 times. Last update was at 2014/10/08 11:15:44


 
   
Made in gb
Hurr! Ogryn Bone 'Ead!




United Kingdom

Of course I could just fight fire with fire and take my IG list;

Two Leman Russes

Lord Commissar

Autocannon/Heavy Bolter squads (yes, I play orks occasionally and I absolute love it when waves of boyz get mowed down by heavy bolters )

Two commissars and priests

Platoons with:

Grenade Launchers
Flamers

Veteran squad with meltas/heavy flamers with a chimera (Trololololololol)

And my ratlings to blow away his priests.

Allied in Ironclads with Heavy Flamers .


Brilliant idea there mate, really top quality!

(Sorry)

This message was edited 2 times. Last update was at 2014/10/08 18:25:01


 
   
 
Forum Index » 40K General Discussion
Go to: